Lukas Toenne
5ebe822f4b
Fix for range checks in generated RNA functions. The code was skipping the value clamping for float and int properties if using the min/max values of the respective number format, but not taking into account range callbacks of the property.
2012-12-12 17:50:35 +00:00
Brecht Van Lommel
f1d3a2e130
Fix error compiling in debug build, should test #ifndef NDEBUG instead of
2012-12-12 16:51:05 +00:00
Campbell Barton
82cc300ec6
fix for another crash in r52911
2012-12-12 16:39:16 +00:00
Campbell Barton
450139fd94
edge slide: skip creating BMBVHTree when its not used.
2012-12-12 16:32:05 +00:00
Campbell Barton
d5c2a1f8f4
remove context argument from EDBM_update_generic()
2012-12-12 15:22:54 +00:00
Campbell Barton
8e9a6871b4
fix for crash in own commit r52911
2012-12-12 15:01:27 +00:00
Brecht Van Lommel
b76d465e3c
Fix related to #33480 : for blender internal volume rendering, the camera inside
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volume wasn't accurate, it still isn't quite but hopefully a bit better by
taking clip start into account.
With clip start it's actually impossible to do a single 'inside' test, since
there will not be a single point where all camera rays start from, though for
small clip start they will be close together.
2012-12-12 14:43:11 +00:00
Campbell Barton
96cad133f7
fix [ #33489 ] Scaling normals with Alt (maintains shell thickness) producing wrong result.
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not exactly a bug - zero area faces from a cancelled extrude gave issues - but this is a common use case, so make it work by only using selected faces when calculating the vertex shell thickness.
2012-12-12 14:34:21 +00:00
Campbell Barton
bee7c20a97
move edge split into its own function which can be called by the modifier without having to call a bmesh operator (gives some speedup).
2012-12-12 12:57:27 +00:00
Lukas Toenne
0ca46e3524
Fix for menu context. The menu draw function context did not inherit the custom context storage from the original uiLayout yet. Fix by Campbell Barton (ideasman_42).
2012-12-12 12:50:49 +00:00
Lukas Toenne
ee62b20158
Fix for misleading doc string of panel header options.
2012-12-12 12:50:45 +00:00
Lukas Toenne
7ab67541d3
Toolbar region for the node editor. This region is, for now, empty and hidden by default. Later on we might add standard panels here, but at least it will give addons a place to register tool shelf panels.
2012-12-12 12:50:39 +00:00
Sergey Sharybin
dd0e554d9e
Sequencer: add textured solid option for opengl preview
2012-12-12 12:42:12 +00:00
Campbell Barton
b93f02042e
use header only tags for edge split (to prepare to move this into tools/)
2012-12-12 12:29:37 +00:00
Sergey Sharybin
743ecc7bd0
Revert recent workaround for sequencer, it'll only work in cases
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scene strip is added at frame 1, which is very limited usecase.
Proper solution is not possible yet..
2012-12-12 12:23:30 +00:00
Ton Roosendaal
868cb64d6c
Bug fix [ #33492 ] Right click on 'confirm reload' crashes
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Context check could result in NULL - added provision for it and made
sure the check is local only (for 1 new option)
2012-12-12 12:18:29 +00:00
Sergey Sharybin
0ec099f282
Sequencer old todo: inserting keyframes with preview opened didn't work
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Solved in more like a workaround way by not calling BKE_scene_update_for_newframe
if scene's frame didn't change.
2012-12-12 11:12:37 +00:00
Sv. Lockal
dd2d54bae9
Use own list of actions for Vertex Group Lock operator instead of reusing Select All actions.
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Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-12 10:21:24 +00:00
Gaia Clary
2713d4d5bd
revert recent code cleanup which introduced const parameters
2012-12-12 09:49:05 +00:00
Campbell Barton
f06370dd44
fix for EDBM_index_arrays_ensure not working as intended.
2012-12-12 07:31:22 +00:00
Campbell Barton
2ee180eab6
add threshold for bmesh & openmp so its not used with low poly meshes, BM_OMP_LIMIT may need tweaking.
2012-12-12 07:20:34 +00:00
Campbell Barton
3e8b56b321
add destructive argument to bmesh.update_edit_mesh()
2012-12-12 06:57:41 +00:00
Campbell Barton
44b634bcb1
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
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this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
Campbell Barton
cf723e5e7c
use htype flags as arguments to EDBM_index_arrays_init(), no functional changes.
2012-12-12 05:27:52 +00:00
Campbell Barton
3d69dbd44a
use openmp to thread some common bmesh operations
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- BM_mesh_elem_toolflags_ensure / bmo_flag_layer_alloc / bmo_flag_layer_free / bmo_flag_layer_clear
- BM_mesh_select_flush
- EDBM_index_arrays_init
notes:
- mostly use openmp `sections` to split operations on vert/edge/face since this is a fairly minor change.
- split tool flag pool in 3, this means we can allocate exact sizes needed and iterate on them in threads without alloc'ing.
2012-12-12 05:04:01 +00:00
Campbell Barton
c40030a36c
replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays.
2012-12-12 02:48:03 +00:00
Daniel Genrich
b5ce1b1a23
Fix for cloth/smoke: Collision and flow objects always had to be on the same layer.
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Reported and patch by MiikaH
2012-12-11 20:39:54 +00:00
Campbell Barton
92ae023a90
change to r52888, since we dont always want ED_view3d_offset_distance() to give a corrected value, instead pass a fallback so callers don't allow zero by accident.
2012-12-11 15:56:11 +00:00
Campbell Barton
1eadcf743d
fix for building with msvc
2012-12-11 15:29:08 +00:00
Campbell Barton
570cdb3b6e
image stamp data's strings could be short enough not to fit the entire ID name length.
2012-12-11 15:14:35 +00:00
Campbell Barton
71730f26d7
replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly.
2012-12-11 15:10:19 +00:00
Campbell Barton
3520dd56e3
fix for warnings/errors in recent commits
2012-12-11 15:06:51 +00:00
Ton Roosendaal
cb116b42f4
Bug fix, irc report:
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When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.
This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11 14:45:38 +00:00
Brecht Van Lommel
43c04eefe3
Cycles: RGB and Vector Curves nodes now supported, with the limitation that the
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range must be left to the default (0..1 and -1..1).
2012-12-11 14:39:37 +00:00
Brecht Van Lommel
1e5cc7c51b
RNA: add Window x/y position and size access.
2012-12-11 14:39:30 +00:00
Campbell Barton
f6c14d430f
minor speedup - replace use of smallhash with api_flags for BM_edge_split()
2012-12-11 14:30:12 +00:00
Campbell Barton
7c699a217a
define the size of matrix args for both rows/cols.
2012-12-11 14:29:01 +00:00
Campbell Barton
e2f0a1e4db
own cleanup commit in bmesh branch - removed last letters from ends of some comments.
2012-12-11 14:24:27 +00:00
Campbell Barton
06d5747ff3
was using max short on a float in EDBM_face_find_nearest()
2012-12-11 14:21:52 +00:00
Campbell Barton
dfa662f53a
use const char for display device
2012-12-11 14:20:29 +00:00
Campbell Barton
5943c81a93
code cleanup: neareast -> nearest
2012-12-11 14:19:41 +00:00
Campbell Barton
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00
Bastien Montagne
01ab26770f
Fix some RNA subtypes for collections' active/active_index props (some PROP_POINTER had PROP_UNSIGNED!). Harmless, but stupid ;)
2012-12-11 14:11:46 +00:00
Campbell Barton
361eb23a42
switch BLI_ghashutil_strhash() to "djb" hash (as used by glib),
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Gives approx 10% speedup in my own micro-benchmark looking up operators.
2012-12-11 13:57:58 +00:00
Campbell Barton
3261338aef
unfreeze blender, back to bcon1
2012-12-11 13:56:01 +00:00
Brecht Van Lommel
d321ee3fda
Fix #33476 : cycles environment texture not showing image sequence options properly.
2012-12-11 11:22:51 +00:00
Brecht Van Lommel
c6961305df
Fix game player still not using fast GPU mipmap generation, user preferencs
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are not actually used here.
2012-12-11 08:01:16 +00:00
Sergey Sharybin
d576f10f5b
2.65 commit: version bump
2012-12-10 11:01:13 +00:00
Brecht Van Lommel
d5e6882360
Fix shader nodes Normal node not showing right direction choosing widget.
2012-12-10 10:44:08 +00:00
Campbell Barton
1b19b790dd
fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut
2012-12-10 08:15:14 +00:00