Commit Graph

103 Commits

Author SHA1 Message Date
Tamito Kajiyama
fdcdd5e52e Freestyle: Follow-up fix for the chaining operation bug in the previous commit.
Many thanks to flokkievids for identifying the inconsistency.
2014-02-13 09:56:56 +09:00
Tamito Kajiyama
054094f582 Freestyle: Fix for chaining operators not concatenating edges with Freestyle edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
2014-02-12 18:17:21 +09:00
Campbell Barton
1dc1d92dab Code cleanup: white space and cmake was broken on all platforms 2014-02-03 13:56:34 +11:00
Alexandr Kuznetsov
e2429d6492 Woo Hoo. First git commit.
Changes for VC2013

Now, I can build Blender with VC2013 with Cycles, Collada, OpenExr,OpenImageIO disabled. Also, you need VC2008 sp1 installed to make old libs compatible.
2013-11-29 15:13:12 -05:00
Campbell Barton
beae4f498d code cleanup: spelling 2013-10-31 14:10:01 +00:00
Campbell Barton
aa8488421f style cleanup: whitespace & odd indentation 2013-09-21 10:46:58 +00:00
Campbell Barton
8beb565c59 code cleanup: headers - doxy comments. 2013-09-12 03:02:50 +00:00
Campbell Barton
47c23750e8 style cleanup: indent/whitespace 2013-08-19 01:48:44 +00:00
Campbell Barton
98c574e41a use 'greater/less then or equal to' operators rather then adding 1. 2013-08-11 05:40:35 +00:00
Campbell Barton
5129112072 add c++/guardedalloc to more freestyle classes, also remove redundant 'public:' 2013-08-04 18:50:00 +00:00
Tamito Kajiyama
15a2287a8e Fix for incorrect clipping of Freestyle strokes when the viewport preview is used. 2013-07-07 15:29:00 +00:00
Campbell Barton
905cb1639a update doxygen congfig and tweaks to warnings when running doxygen. 2013-07-03 04:47:50 +00:00
Tamito Kajiyama
208301d2fe Fix for invalid zero-length orientation vectors.
Problem report by flokkievids in the BA Freestyle thread, thanks!

Also made changes to suppress warnings in strip creation when Freestyle debugging is disabled.
2013-06-24 22:48:00 +00:00
Tamito Kajiyama
6fd12c5310 Added new method Stroke.remove_all_vertices() for removing all vertices from the stroke.
Patch from flokkievids in the BA Freestyle thread, thanks!
2013-05-21 22:59:44 +00:00
Tamito Kajiyama
b0bb21e32d Fix for [#35352] Freestyle + Geometry Spatial Noise freezes on render.
SpatialNoiseShader, as well as SmoothingShader were not updating stroke length after
geometry modification, causing an infinite loop in Stroke::Resample(int iNPoints) due to
incorrect length-based resampling of stroke vertices.
2013-05-16 00:20:57 +00:00
Tamito Kajiyama
50c46fb9b3 Further fix for memory leaks in Freestyle Python API components:
- StrokeAttribute thickness setter
- BezierCurve (used from within BezierCurveShader)
- Smoother (used from within SmoothingShader)
2013-05-14 22:51:11 +00:00
Tamito Kajiyama
6ea2dec330 Added support for WITH_CXX_GUARDEDALLOC build option to the Freestyle module. 2013-05-13 22:58:27 +00:00
Campbell Barton
c97983c9de correction for uv template, also some doxygen comment corrections. 2013-05-05 18:41:45 +00:00
Tamito Kajiyama
547796db53 Fix for line instability with the Polygonization geometry modifier.
Extra long straight lines showed up randomly due to the use of an uninitialized
variable as a line length parameter.
2013-04-16 07:13:49 +00:00
Brecht Van Lommel
f4fe1b8e77 Fix a few warnings. One was an actual bug in freestyle where stroke attributes
were not properly interpolated.
2013-04-15 23:12:49 +00:00
Campbell Barton
502ddd3128 code cleanup: warnings and style. 2013-04-12 00:50:40 +00:00
Campbell Barton
8c1cb10cfd code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
Tamito Kajiyama
800f86c845 Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below.  Note that #2 is in Freestyle, whereas #1 is in the compositor.  The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).

----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43			delete (this->m_outputsockets.back());
Current language:  auto; currently c++
(gdb) where
#0  0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1  0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2  0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3  0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4  0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5  0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6  0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7  0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8  0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9  0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------

Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'.  This revision will also prevent potential
name conflicts with other Blender modules in the future.

Special thanks to Lukas Toenne for the help with C++ namespace.
2013-04-09 00:46:49 +00:00
Tamito Kajiyama
1e8d69ac74 Use of text datablocks for storing Python style modules.
Suggested by Brecht Van Lommel and Campbell Barton through code review comments.

Previously style modules were external Python script files whose absolute paths
were kept in .blend files.  Now style modules are stored in .blend files as text
datablocks.

Style modules are configured in three steps:
1. Open an external style module file (or create a new text datablock) in the
Text Editor in Blender.
2. Add a style module to the list of style modules (by pressing the "Add" button)
in the Render Layer properties window.
3. Click the name entry and select the style module from the drop-down menu.
2013-04-03 00:00:29 +00:00
Campbell Barton
829a2cc1b0 remove blender foundation copyright from freestyle files.
this can be added back on case-by-case basis, but better not assume ownership of another projects work by default.
2013-03-31 01:11:07 +00:00
Tamito Kajiyama
0d9c98c4bb Fix for a crash due to a bug in the handling of singularity in stroke creation,
where additions of a small offset (to prevent vertices from being at the same point)
were not properly done when vertices were shifted in the reverse order.

A problem report by Vicente Carro through personal communications, thanks a lot!
2013-03-16 22:39:39 +00:00
Tamito Kajiyama
2d801f2bec Another big code clean-up patch from Bastien Montagne, thanks again! 2013-03-11 06:56:51 +00:00
Tamito Kajiyama
0be5cd051d Moved operations on blend file data from C++ class destructor to a specific method
for releasing resources.  Based on review comment from Campbell.
2013-03-02 22:20:27 +00:00
Tamito Kajiyama
ec34bf3c67 Fix for texture images left unreleased. 2013-02-23 03:05:38 +00:00
Tamito Kajiyama
190144ef6e Fix for a crash when the Polygonization geometry modifier is used with a small "error"
parameter value.  The problem was caused by a null pointer reference in CurvePiece::error()
resulting from incorrect lengths of subdivided curves calculated in CurvePiece::subdivide().
Problem report by IRIE Shinsuke with a GDB backtrace log, many thanks!
2013-02-13 05:32:02 +00:00
Tamito Kajiyama
1db5b6d283 Fix for Stroke.Resample(float iSampling) and Stroke.UpdateLength() using
StrokeVertex.point2d() instead of .getPoint().  It is noted that .point2d()
returns a 3-dimensional vector representing a 2D-projected point, with the z
component indicating a normalized depth of the original 3D point, whereas
.getPoint() returns a plain 2-dimensional vector.  This fix should have been
done in revision 48510...

Also made fix for callers of Stroke.Resample() not calling stroke.UpdateLength().
2013-01-22 01:46:16 +00:00
Tamito Kajiyama
68715c5ca7 A patch set from Bastien Montagne (thanks!) for silencing build warnings (from gcc 4.7),
mostly by commenting out unused variables, or using the BLI's SET_UINT_IN_POINTER macro.
2013-01-18 02:13:36 +00:00
Tamito Kajiyama
ec78eb353f New command-line option --debug-freestyle to enable verbose debug messages
on the console during Freestyle rendering.  The debug prints are turned off
by default now.  Errors are still printed on the console.

A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
2013-01-03 23:27:20 +00:00
Tamito Kajiyama
e5791cf48e Another mega (literally :p) code clean-up patch by Bastien Montagne, thanks again! 2012-12-28 20:21:05 +00:00
Bastien Montagne
9fe9c1d643 Fix encoding (from ISO 8859-15 to utf8). 2012-12-26 16:42:47 +00:00
Tamito Kajiyama
6569902081 Fix for svn:executable.
Reported by Bastien Montagne, thanks!
2012-12-11 23:01:21 +00:00
Tamito Kajiyama
3c4987f983 Fix for a number of compiler warnings as well as a bug hidden by the warnings.
Patch contribution by Bastien Montagne, thanks!
2012-12-08 22:24:41 +00:00
Tamito Kajiyama
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
Tamito Kajiyama
4e39a854b4 Fix for Stroke::Resample() in combination with the previous commit. 2012-07-02 21:49:19 +00:00
Tamito Kajiyama
6b2c3ed3a7 Fix for an inappropriate removal of singular points in stroke creation.
The previous stroke creation procedure was trying to clean stroke topology
by removing overlapping stroke vertices in the same 2D location.  The idea
was to avoid having to address this kind of singularity during subsequent
stroke shading.  In-depth analyses revealed, however, that this was a wrong
way to ensure clean stroke topology, since just deleting overlapping vertices
may break the continuity of the underlying series of FEdges on top of which
the stroke has been built.  Such a break of linked FEdges was a major cause
of frequent failure in CurvePoint::getFEdge().

The present commit aims to address the singularity issue by adding small
offsets to the 2D location of overlapping vertices and making them
non-overlapping to each other.  Since the offsets only result in sub-pixel
differences, the impact on visual outcomes is expected to be negligible.
2012-07-02 21:38:18 +00:00
Tamito Kajiyama
eabf741a8d Fix for the WithinImageBorderUP1D predicate not working with a ViewEdge such that
none of the SVertices are within the image boundary but an FEdge intersects with
the image boundary.

The problem was reported by edna through the BA Freestyle thread, with a .blend
file for reproducing the bug.  Thanks!
2012-05-28 23:53:28 +00:00
Tamito Kajiyama
f11926795f Suppressed a compiler warning about an empty controlled statement.
Reported by flokkievids, thanks!
2012-04-22 01:23:02 +00:00
Tamito Kajiyama
5f02b167d1 New options for specifying unit line thickness.
The Post Processing tab in the Render buttons has new Line Thickness options for
defining unit line thickness in two different modes as follows:

1. Absolute mode: The unit line thickness is given by a user-specified number
in units of pixels.  The default value is 1.

2. Relative mode: The unit line thickness is scaled by the proportion of the
present vertical image resolution to 480 pixels.  For instance, the unit line
thickness is 1 with the image height set to 480, 1.5 with 720, and 2 with 960.
2012-04-10 23:53:46 +00:00
Tamito Kajiyama
0634b4decd Removed a hard-coded limit that the backbone stretching effect was applied to
stokes with 2D length longer than 50.  Problem report by Forrest Gimp, thanks!
2012-01-20 18:03:12 +00:00
Tamito Kajiyama
8a182d41b1 Fix for Operators.recursiveSplit() not able to split a chain within the last segment. 2011-12-11 11:17:41 +00:00
Tamito Kajiyama
f0acdcf135 Fix for stroke rendering instability with stroke geometry shaders.
* Stroke::Resample(int nPoints) was not properly working when a wrong
value was returned from Stroke::getLength2D(), resulting in repeated
warning messages "Warning: incorrect points number" during stroke
rendering.  The main cause was that stroke geometry shaders did not
update the two-dimensional (2D) length (also referred to as curvilinear
abscissa) after they modified the 2D points of stroke vertices.  Now
all stroke geometry shaders make explicit calls for Stroke::UpdateLength()
that has been introduced for recomputing the 2D length.  Many thanks to
Josef who reported the problem together with sample .blend files for
reproducing the issue.

* Missing Python wrapper of Stroke::getLength2D() was added.
2011-10-30 16:00:35 +00:00
Tamito Kajiyama
b53505f5e1 Another attempt to fix the failure of SVertex::getFEdge due to a discontinuity
of underlying FEdges introduced by chaining operations.  The material of a
smooth FEdge is identified by the material index of the FEdge and the array
of materials in the SShape to which the first SVertex (i.e., vertexA) of the
FEdge belong.  The present fix makes sure that the material index refers to the
intended array of materials, to avoid inconsistent reference and out-of-index
errors that lead to a crash.
2011-10-16 22:54:08 +00:00
Tamito Kajiyama
2d25a12bbd Fix for a failure of SVertex::getFEdge due to a discontinuity of underlying FEdges
introduced by chaining operations.  When two ViewEdges are concatenated by a chaining
operator, the last vertex of one ViewEdge and the first vertex of the other reside
in the same 3D position, so that the latter vertex is omitted.  This caused a pair
of SVertices unconnected by an FEdge.  The present commit intends to fix this issue.

The bug was reported by mato_sus304 with a .blend file reproducing the issue.  Thanks!
2011-10-16 10:29:21 +00:00
Tamito Kajiyama
2ce1945c5e Fix for a minor inconsistency in the use of stroke thickness values in
Strip::createStrip().
2011-09-11 22:28:12 +00:00
Tamito Kajiyama
f045c18a78 Fix for the handling of stroke vertex orientation in Strip::createStrip(). 2011-09-11 11:44:19 +00:00