Follow up to f646948ace
The repeat zone color is changed back to the color it used in 4.5, to
avoid the need for people to re-learn the color. The closure socket and
zone share the same color, which is made more yellow-ish to distinguish
it from the bundle socket color.
This PR adds a flag to the pose bone that determines its visibility.
Doing so allows to hide a pose bone and
* don't affect other instances of the same armature
* save the visibility even if the rig is linked
The visibility of the bone in object mode is now also determined by the
pose bone whereas before it was the `Bone`.
**This breaks backwards compatibility** on the Python API since the visibility property,
on the `Bone` behaves differently now as it hides the edit bone instead of the pose bone.
In order to remove all active uses of `BONE_HIDDEN_P` the changes in `armature_skinning.cc` are required.
Part of #138482
Pull Request: https://projects.blender.org/blender/blender/pulls/139167
Previously line art uses the same thickness value as found in grease
pencil before blender v4.3 for generating strokes, now everything is
migrated to using "radius", so it makes more sense to change that it to
using "radius" so it's consistent with everywhere else.
Pull Request: https://projects.blender.org/blender/blender/pulls/144121
This patch redesigns the File Output node to provide better UX and UI.
This is mainly achieved by allowing the user to create inputs by
dragging into an Extend socket and adjust existing inputs using the
familiar UI list design available in Blender. Additionally, various UI
changes were done:
- The Use Node Format option was renamed to Override Node Format for
clarity.
- Socket types are now fixed and do not change as new links are made,
allowing users to specify the exact output type and employ implicit
conversion if needed.
- The distinction between images and Multi-Layer EXR was made clearer.
- Final output paths are drawn in the UI to remove guess work.
- The Base Path was split into a Directory and a File Name.
- Panels were added to group options, include a panel for the node
format, items, and item formats.
Pull Request: https://projects.blender.org/blender/blender/pulls/141091
Replaces the `FPS` macro with `scene->frames_per_second()`.
The macro has two major issues:
* It hides that it depends on a `Scene *` variable named `scene`.
* It makes debugging harder.
This is now replaced with a member function on the scene.
Pull Request: https://projects.blender.org/blender/blender/pulls/144127
The W channel in quaternion and axis-angle F-Curves is now themeable
(defaulting to yellow), instead of incorrectly blending the X and Y axis
theme colors.
The original blending math did not take into account that the hue
channel actually wraps around, and so the blended color became blue
instead of the intended yellow.
Instead of fixing the math, the theme has been expanded for this W axis.
The default color is set to the mathematically correct yellow.
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/143211
Ref: #143441
The Map Value node was removed. During versioning, it gets replaced by
other equivalent nodes.
This PR adds a frame around the newly created nodes with a label that
clarifies the reason these nodes were added.
Pull Request: https://projects.blender.org/blender/blender/pulls/143800
This commit introduces the extension modes to the corner pin node and
further streamlines the node properties by wrapping all props in the node
storage. Therefore, the interpolation mode has been removed from the
custom properties of the node and moved into the node storage.
Right now, the extension modes only work for non-anisotropic filtering.
Pull Request: https://projects.blender.org/blender/blender/pulls/141570
The issue comes from the fact that placeholder IDs where not properly
cleared before writing, leaving all kind of potential broken pointers
once read back.
Also use the `BLO_Write_IDBuffer` for these, with dedicated 'cleanup'
logic since in their case, we want to write almost nothing.
Pull Request: https://projects.blender.org/blender/blender/pulls/143949
This removes the "Geometry" part from their name because we want to use them in
other node tree types too (see #141936).
Usually, we don't change idnames because they are the primary identifier of
nodes and is expected to stay the same. Since they are generally not shown to
users (just Python developers), it's also not urgent to change them. However, in
this specific case we have the opportunity to update the idname before the node
becomes an official feature, so it's not as bad to change it.
This patch has full backward compatibility, but no forward compatibility (for
files that used the experimental feature).
Pull Request: https://projects.blender.org/blender/blender/pulls/143823
This commit introduces the extension modes for the map UV node. The
drop-down for the extension modes is only shown if the interpolation
mode is not set to anisotropic. This is due to extension modes currently
not being supported for the anisotropic filtering.
Pull Request: https://projects.blender.org/blender/blender/pulls/143415
First part of design defined in #140360
Images in PR
This PR does two things:
- Creates new panel in theme preferences called "Common" that
doesn't belong to any editor
- Moves "Preview Range" property in common, and removes it
from animation editors.
Now, there is a single theme property for preview range, rather
than 5 for each animation editor.
Co-authored-by: Pablo Vazquez <pablo@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/140686
The new anti-aliasing feature added in 299a581b1b didn't contain
versioning for startup.blend defaults, this caused the versioning
implemented in versioning_450.cc to be used instead, which was meant
to ensure older files stay the same. This thus caused the feature to be
effectively disabled in default/factory startup files.
Pull Request: https://projects.blender.org/blender/blender/pulls/143711
The node uses anisotropic sampling (which is currently not supported for the
extension mode), so extension modes are only rendered in the node if any
other interpolation method, but anisotropic is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/143367
- Some functions that took integer arguments for proxy size enums; make
them take said enums directly.
- Add get_render_scale_factor() that calculates effective render scale,
use that in places that did manual "use either scene render scale setting
or proxy size" calculation in 5 places.
- Replace previous double with float in proxy size scale factors; all
the factors are exactly representable as floats, and all the calling
places used them as floats too.
Add an asset shelf to the compositor node editor.
This is part of simplifying the compositing workflow:
https://projects.blender.org/blender/blender/issues/134214.
The reasoning is:
- Assets will help users get started more easily with compositing
- Assets will help keeping users within Blender and use the compositor
instead of doing post processing in a different software.
- The asset shelf is better than the asset browser because it has a
better user interface; it's easily hidable and doesn't take much space
The asset shelf is hidden by default in this PR, since we have no
assets yet.
Previously, a similar implementation was proposed for all node editors,
see https://projects.blender.org/blender/blender/pulls/110589.
We didn't move forward with this PR for the following reasons:
- For geometry nodes, no concrete use case was known/proposed
- The PR didn't intend to actually show the asset shelf, only
implement the possibility that it can be shown in node editors
Known Issues:
- Can't hide the asset shelf if region overlap is off: #129737
Pull Request: https://projects.blender.org/blender/blender/pulls/138983
This is a continuation of #140705. It changes more menu node options to be input
sockets. It also changes the order of the input sockets in a few cases to make
the node look a bit better.
Forward and backward compatibility is preserved.
Pull Request: https://projects.blender.org/blender/blender/pulls/142220
* Take into account heat grid in addition to density and fuel, as this is used for
displaying smoke in Blender.
* Lower adaptive domain threshold from 0.02 to 0.002, to fix visual issues with
small smoke density that can still be visible.
Pull Request: https://projects.blender.org/blender/blender/pulls/139940
Part of https://projects.blender.org/blender/blender/pulls/141278
Blend files compatibility:
If a World exists and "Use Nodes" is disabled, we add new nodes to the
existing node tree (or create one if it doesn't) that emulates the
behavior of a world without a node tree. This ensures backward and
forward compatibility.
Python API compatibility:
- `world.use_nodes` was removed from Python API => **Breaking change**
- `world.color` is still being used by Workbench, so it stays there,
although it has no effect anymore when using Cycles or EEVEE.
Python API changes:
Creating a World using `bpy.data.worlds.new()` now creates a World with
an empty (embedded) node tree. This was necessary to enable Python
scripts to add nodes without having to create a node tree (which is
currently not possible, because World node trees are embedded).
Pull Request: https://projects.blender.org/blender/blender/pulls/142342
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.
This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
This patch adds a new Media Type option to image format settings, which
is used in the Render Output panel, File Output node, and Image Saving
operation. The option does not provide any new functionality, but
improves the UX of selecting file types by categorizing the existing file
type option into:
- Image.
- Multi-Layer EXR.
- Video.
Each option would then list only the file types that fit that media
type. For Multi-Layer and Video, the file type option is no longer drawn
for now since only one option exist for now, OpenEXR Multi-Layer and
FFMPEG respectively. This also improves the experience by not listing
technical terms like FFMPEG in the UI, but rather use "Video" instead.
The original motivation for introducing this option is the recent
redesign of the File Output node. The problem is that the distinction
between images and multi-layers images is not at all clear, while the
behavior of the node changes quite a bit when multi-layer is chosen.
While now with the new option, the distinction is quite clear.
Implementation-wise, the new option is mostly a UI layer that controls
the available enum items for the file format and callbacks to set a
default format if the existing format doesn't match the media type.
However, core code is unaffected and still transparently reads the image
format only.
Pull Request: https://projects.blender.org/blender/blender/pulls/142955
The general Plane brush is a replacement for the Flatten, Fill, and
Scrape brushes that formerly existed. When the old brush types were
converted to the new type, the 'Plane Offset' usecase was missed due to
the field not being used for the bundled essential brushes.
To preserve brush behavior across 4.4 and 4.5, Scrape brushes with a
given 'Plane Offset' need to have this signed distance inverted.
Unfortunately, as this was discovered after 4.5 was officially released,
and the versioning having no clear indicators that can be used to fix
this with a subsequent version bump, this commit cannot address users
who have already started using 4.5. The best we can do in this case is
fix the incorrect versioning and make a note of the issue in the release
notes so that future users will not continue to experience this issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/143020
Previously code that was reading Strip data assumed that seqbasep
and channels members would stay at fixed offsets within a struct,
forever into the future. Fix this by inferring their offsets from
the file SDNA data where needed.
Actual Strip DNA layout is not changed in this commit yet.
Co-authored-by: Sergey Sharybin <sergey@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/142940
Ever since [0], ReportList is not actually used in any DNA structs.
That makes sense, since reports are conceptually only necessary
at runtime. Move the definition of the struct to BKE_report.hh, and
fix a bunch of include errors where types were previously available
transitively. Besides adding some clarity, theoretically this change
could reduce compile times because of less header parsing.
[0]: 1bf6d8b0b9
Pull Request: https://projects.blender.org/blender/blender/pulls/138872
This patch replaces the Composite node with the Group Output node as the
primary compositor output. The old node was removed and versioned. This
was done for consistency with Geometry Nodes and in preparation for more
generic use of the compositor in VSE modifiers, layered compositing, NPR
multi-stage compositing, and more.
The Group Output node relies on the node tree interface, so we now have
a default interface of a single input and a single output. For now, only
the first input is considered while the rest are ignored, just like the
Geometry Nodes design. Furthermore, the input is required to be of type
color. Warnings and errors are issues if any of those are not met, also
similar to Geometry Nodes.
This introduces a new limitation: Composite outputs can no longer exist
in node groups, since they obviously then act as their respective group
outputs.
A refactor for the compositor scheduler is needed to simplify the logic
after this change, but this will be done in a separate patch.
Pull Request: https://projects.blender.org/blender/blender/pulls/142232
Blender crashes when opening a file with undefined Translate nodes due
to a missing storage. The crash happens during versioning, as the nodes
are not yet undefined at this point. To fix this, we make the versioning
code more corruption proof and skip versioning nodes with no storage.
Pull Request: https://projects.blender.org/blender/blender/pulls/143055
Blender crashes when versioning the Translate node due to a nullptr
storage. This happens due to an inverted nullptr check.
Additionally, we remove redundant assignments from other versioning code
for safety.
Pull Request: https://projects.blender.org/blender/blender/pulls/143046
The flags were converted with 96e549c092,
but the new values only used the new `Brush` level properties in
b472570875.
Additionally, the `CurveMapping` structs were not initialized inside
the various operations that depended on them, potentially leading to
a crash if custom curves are used.
This commit fixes what was missing from both previous commitsL
* Conversion of the HSV jitter values and their curves to the new
storage location.
* Correct initialization in relevant operators
Pull Request: https://projects.blender.org/blender/blender/pulls/142104