Commit Graph

1052 Commits

Author SHA1 Message Date
Campbell Barton
b4980165f1 invalid name [#23986] Camera->Lens->Pespective->Angle input 2010-09-27 05:16:45 +00:00
Thomas Dinges
1190f43830 * Fixing Link to Release Logs. 2010-09-26 08:27:59 +00:00
Campbell Barton
92954672dc bugfix [#23978] Error installing addon 2010-09-25 06:36:01 +00:00
Campbell Barton
6a4b9298c8 patch [#23968] filter_filetypes property to allow operators to filter by file extensions in the file selector
modified the patch to store the string internally rather then an array of allocated string pointers, less hassle with memory allocation.
changed to use fnmatch, so *.foo is needed (not .foo as with the patch)
2010-09-24 07:05:43 +00:00
Campbell Barton
f866de1c9f missed this in recent commit. 2010-09-24 03:42:19 +00:00
Campbell Barton
57c4e9c8f7 [#23882] BrushTexture.Slot.size missing
missed with rna renaming
2010-09-23 12:50:45 +00:00
Campbell Barton
1c3f2354f8 bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken
- converted 3 options in keying sets to use bl_options like panels & operators
- removed function arguments for new keying sets, better adjust these after to avoid duplicating properties in function arguments (they were not used).
2010-09-23 08:15:53 +00:00
Campbell Barton
0c7285b9ae minor UI change so blender built without fluids wont give a python error 2010-09-21 16:31:37 +00:00
Campbell Barton
6ed4656604 map old/new rna & ui back 2010-09-19 13:38:45 +00:00
Campbell Barton
aaf328dc78 remove redundant []'s for list comprehension's, py2.4+ supports this. 2010-09-19 07:07:14 +00:00
Brecht Van Lommel
7c197b6849 Fix #23879: added undo/redo to object/paint/sculpt/pose menus as well,
and made some small modifications to object menu to make it a bit
shorter, still much too long though, but at least not worse now.
2010-09-18 16:17:32 +00:00
Brecht Van Lommel
de9c443ff0 Fix #23850: hide cloth cache step from the UI because it can only be set to 1
anyway, which is confusing.
2010-09-18 15:57:42 +00:00
Campbell Barton
868fdd80a2 use is rather then == when comparing against None. 2010-09-18 10:43:32 +00:00
Dalai Felinto
3e1ff2e590 UI fix: psys.hair_dynamics -> psys.use_hair_dynamics 2010-09-18 00:19:53 +00:00
Brecht Van Lommel
a0e1e9d1e1 Fix #23839: missing V shortcut for rip tool, now the rip & move operator
is in the menu instead of rip which is not as useful by itself. Location
of the problem pointed out by Sergej Reich, thanks!
2010-09-16 20:16:20 +00:00
Janne Karhu
e7a393d2e1 Tiny addition to boids functionality: pitch value
* Controls maximum rotation around side vector (as opposed to banking, which controls rotation around forward vector)
2010-09-16 20:06:10 +00:00
Campbell Barton
f788c68b9c bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
2010-09-16 07:14:48 +00:00
Campbell Barton
fb454bfe08 bugfix [#23802] addons panel empty
was using locale.getpreferredencoding() to read the file which depends on the system setup, better use 'UTF-8' always.
2010-09-15 16:42:10 +00:00
Campbell Barton
90bd472ef2 filling is used for 3D curves but not for filling, sigh. 2010-09-15 08:38:29 +00:00
Campbell Barton
46b61ccf21 in response to [#23812] bevel object, but no caps.
tweak the UI so fill options are only available with 2D curves and greyed out when bevel object is used.
2010-09-15 08:34:41 +00:00
Campbell Barton
8d0c01e6e2 keyconfig updates/changes
- use preset subclass with funcs for updating the keyconfig
- keyconfig filenames are used for the UI names as with presets (so separation anymore)
- keyconfig's are stored in the preset dir (scripts/cfg dir removed)
- only the active keyconfig script is loaded
- some bugfixes for saving keymaps
- user interactions no longer saves keyconfigs too, I think this needs to be re-worked.

developer note...
multiple keyconfigs at once are not really needed now that they are stored & accessed directly in python.
for now I left it alone but we could consider to remove this capability in the future.
2010-09-14 16:45:24 +00:00
Campbell Barton
74b2022a82 button to remove presets.
note: this is an option to the add preset operator which is a bit odd but easiest since these classes have all the info needed for removal as well.
2010-09-14 04:58:25 +00:00
Campbell Barton
88fac85123 avoid re-creating and assigning addon UI properties for every redraw 2010-09-13 08:16:31 +00:00
Campbell Barton
18702a9eef bugfix [#23001] Addons do not unregister properly in Blender 2.5.3
Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences.

moved addon functions into bpy.utils
- bpy.utils.addon_enable(name, default_set=True)
- bpy.utils.addon_disable(name, default_set=True)
- bpy.utils.addon_reset_all(name, default_set=True)

the user preference operators now just wrap these.
2010-09-13 04:52:56 +00:00
Joshua Leung
a82874c2ee Animation Editors: Added menu entry for deleting selected channels, as requested by animator working with Matt 2010-09-13 00:53:47 +00:00
Thomas Dinges
cd4fb20b73 Patch [#23759] more replace self.properties.foo --> self.foo for bf-extensions/trunk/py/scripts
by Filiciss Muhgue (filiciss). Thanks a lot!

Part 1: Trunk, second part of patch will be committed to Extensions.
2010-09-10 23:39:43 +00:00
Campbell Barton
bf18e89396 fix for error updating rigify UI classes 2010-09-10 16:07:18 +00:00
Campbell Barton
cf4e32a06c remove redundant buffer character positioning code & remove attr keyword argument from property definitions. 2010-09-10 04:04:48 +00:00
Campbell Barton
111965478a replace self.properties.foo --> self.foo 2010-09-09 18:03:57 +00:00
Campbell Barton
7bd1f9a234 - bugfix, operators were getting their properties registered twice.
- operator properties are now converted into python property() class members which bypass the operator 'properties' member.
  self.properties.mysetting
 ... can now be written as ...
  self.mysetting
- fix for error reloading rigify
2010-09-09 17:41:36 +00:00
Campbell Barton
49585914e2 fix for addons UI with recent rna changes,
also moved temp properties from the scene into the window manager since they are not saved there.
2010-09-09 14:22:03 +00:00
Campbell Barton
45cf7633fe remove class methods for defining properties
eg: bpy.types.Scene.BoolProperty()
2010-09-09 06:29:44 +00:00
Campbell Barton
b58f41e120 addon improvements/fixes
- better error reporting when an addon fails to load
- upload an addon which loads partly but then fails (eg, module loads but class register fails)
- bugfix addon loading, failier to load would leave _bpy_types._register_immediate = False
- added which change on disk are reloaded when enabling.
- bpy.path.module_names() now returns (module_name, module_path) pairs.
2010-09-08 07:30:20 +00:00
Campbell Barton
1a41d2fc29 new bpy function bpy.path.module_names(path, recursive=False)
addon's and python initialization both had this inline.
2010-09-08 04:55:37 +00:00
Nathan Letwory
20ca4b188d Fix [#23716] Add background image broken
Reported by Josh Wedlake
2010-09-07 20:27:40 +00:00
Campbell Barton
115b256738 ran through pep8 checker 2010-09-07 15:17:42 +00:00
Campbell Barton
0a2e0b28bf bugfix [#23631] Faces and edges missing in edit mode
there was no way to clear fgons.
2010-09-07 00:20:31 +00:00
Campbell Barton
59ac5b0930 in response to bug [#23701] Edit Mode: unable to bind vertex/edge/face select modes to keys
while not a bug, being able to cycle over vertex/edge/face modes is useful. added an operator to cycle an array, could be used for cycling the active layer or mesh edit mode.
2010-09-06 22:43:09 +00:00
Campbell Barton
67d2060450 bugfix [#23704] Background image does not support special german letters 2010-09-06 22:00:15 +00:00
Campbell Barton
8a6f6698d8 bugfix [#23697] New Empty Scene lacks World Settings 2010-09-06 10:25:38 +00:00
Campbell Barton
b60bc0ee85 display_properties was being re-defined for each keymap item. 2010-09-06 06:04:05 +00:00
Campbell Barton
ec1e038453 bugfix [#23552] keymaps big problem 2010-09-06 05:27:54 +00:00
Campbell Barton
52cefa4bc1 sphinx doc gen
- use 3 column lists for inherited props, funcs and for references to save on vertical space.
- use the blender version string for the upload path and PDF name.
2010-09-03 09:21:40 +00:00
Campbell Barton
d0c54d3d0e use set as a suffix (matches operators)
- set_frame() --> frame_set()
 - set_context_pointer() --> context_pointer_set()

material adding works for curves and metaballs, new function to remove materials.

materials.link() didnt well fit how this is used elsewhere
 - order matters
 - it can be linked more than once.
 - remove(material), isnt that useful since you need to manage indicies.

... use list style functions instead. materials.append(mat) / materials.pop(index)
2010-09-03 07:25:37 +00:00
Janne Karhu
b06abafe7a "Fix" for [#23640] particle system partially indifferent to vertex groups
* Some particle vertex groups haven't yet been reimplemented so commented these out in ui.
2010-09-03 05:48:19 +00:00
Campbell Barton
d8d3cc69ef patch from venomgfx, show number of textures assigned to lamps and world in the context panel 2010-09-02 18:13:06 +00:00
Campbell Barton
b2ae9d825c - inconsistent rna names - use 'vertex_group_' as prefix, only ui scripts used this
- change curve offset to be 0.0 for its rest/default value (not 1.0)
2010-09-02 07:00:34 +00:00
Janne Karhu
35535c2cb9 Fix for [#23136] Particle display percentage "forgotten" after render
* The actual problem was that the total amount of particles was rendered at all, since only the displayed percentage was calculated correctly.
* New behavior is that before baking (baking is always done for full % of particles) the display % is used for rendering too for dynamic particles.
* Also added a warning below the display % slider to inform about the situation.
2010-09-02 06:58:54 +00:00
Campbell Barton
ddbfb05c84 rna context rename
* context.main & bpy.types.Main --> context.blend_data & bpy.types.BlendData
* context.manager --> context.window_manager
2010-09-02 04:53:05 +00:00
Thomas Dinges
4ddc61643a Renaming of Cylindric objects after a good proposal by Conz:
http://www.vrchannel.de/blender/cylinder_rename.png

Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule

I know that naming is something not everyone agrees on, but these terms look geometrically correct.
2010-09-01 21:11:33 +00:00