Commit Graph

4783 Commits

Author SHA1 Message Date
Campbell Barton
767a05da44 bugfix [#24015] Deleting Objects with a Point Density Texture and Rendering Crashes Blender 2010-09-27 05:02:54 +00:00
Sergey Sharybin
57527cb0ac - Save MDISPS layer when applying modifier.
All sculpting used to disappear before. Save MDISPS if new mesh has got the same faces amount.
  NOTE: maybe some other layers should be saved?
- Apply multires modififier if MDISPS was auto-created.
  Multires's applyModifier used to return unchanged DM when MDISPS was auto-created.
- Set multires totlvl from MDISPS layer when new multires was added to mesh with existing MDISPS layer.
2010-09-26 18:29:54 +00:00
Brecht Van Lommel
8babc5056f Fix for fix in revision 32122, viewer node wasn't working anymore in some cases. 2010-09-25 22:21:35 +00:00
Brecht Van Lommel
9da82e2d68 Fix #23690: threading crash with compositing nodes and scopes view. 2010-09-25 16:35:02 +00:00
Janne Karhu
b57e09544a Fix for [#21875] Copy rotation only on y axies 2010-09-24 17:49:33 +00:00
Janne Karhu
3567eebcc2 Fix for [#23549] Copy rotation don't work if influence is another than 0 or 1
* Replaced constraint result interpolation with much simpler logic, hopefully this doesn't create any unseen complications :)
2010-09-24 17:47:28 +00:00
Janne Karhu
361bd506dc Fix for [#23970] Memory problem when setting hair amount to zero 2010-09-24 07:39:52 +00:00
Campbell Barton
9b7cc91134 bugfix [#22169] LoopCut and Slide plus ArrayModifier Object offset FirstLast gives crash 2010-09-23 14:29:51 +00:00
Campbell Barton
f88ad3f048 bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
2010-09-23 12:03:34 +00:00
Janne Karhu
7cbed194f4 Fix for [#23872] particle deflection in conjunction with SPH particles is apparently buggy
* Fix turned into a thorough cleanup and reorganization of particle collision response code.
* Collisions are now much more accurate, stable and even a bit more in agreement with real world physics.
* Only still remaining problem is rotating/deforming deflector objects, but that's something for the future.
* Visible changes should only be positive, i.e. no leaking particles, no strange instabilities etc.
2010-09-23 09:31:13 +00:00
Campbell Barton
2b9a73ff98 - py/rna's path_resolve function was ignoring the index eg: obj.path_resolve("location[1]")
- corrected comment from previous commit
2010-09-23 02:12:33 +00:00
Campbell Barton
db47803de4 bugfix [#23954] Bone roll keeps changing when switching between EDIT <-> OBJECT mode
use lower epsilon value.
2010-09-23 01:48:31 +00:00
Campbell Barton
6bb0fc3e4f minor changes to text3d editing, skip wchar --> utf-8 conversion on cursor movement. 2010-09-22 15:39:43 +00:00
Janne Karhu
b6d28b5850 Fix for [#21718] Shrinkwrap's "Project" mode with offset gives wrong results.
* normal offset not taken properly into account
* wrong usage of BVHTree (epsilon != radius) caused massive slowdowns in calculations, for example just opening test file took about 30 s on my machine, after fix about 0.5 s :)
2010-09-22 09:38:11 +00:00
Sergey Sharybin
916085247a Fix #23925: converting text into a curve looses materials
filldisplist worked incorrect with polys when charidx matched but col doesn't
Also fixed material loose when converting text/curve to mesh
2010-09-22 05:08:52 +00:00
Campbell Barton
d2bc4a31a0 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
from Lorenzo Tozzi (oni_niubbo), suppress_only_shown.diff
2010-09-22 02:47:08 +00:00
Campbell Barton
e4f3a0efa6 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
from Lorenzo Tozzi (oni_niubbo), multiple patches: better_split.diff
2010-09-22 02:44:03 +00:00
Campbell Barton
b0f36f0317 patch [#23796] Full support for unit buttons: area, volume, mass, velocity and acceleration
by Lorenzo Tozzi (oni_niubbo)
2010-09-22 02:36:14 +00:00
Campbell Barton
b859d355c8 bugfix [#23739] # (hash) character can't be used in image filenames
images would convert hashes to numbers on load but it didnt update properly and this is what image sequences is for.
2010-09-20 13:35:55 +00:00
Campbell Barton
7f76c2eab1 bugfix [#20576] Curve modifier and loop cut
Quaternion interpolation was skipped which gave ugly stepping with the curve modifier (broke with my curve twist fix)
2010-09-20 09:09:00 +00:00
Campbell Barton
2c5aba0c9f bugfix [#22263] Child of constraint - only rotation 2010-09-20 06:47:34 +00:00
Campbell Barton
a45797fe55 bugfix [#22767] parenting object causes rotation/scale/location information to be corrupted 2010-09-18 14:47:59 +00:00
Campbell Barton
b655413689 bugfix [#23884] Crash On Delete of a Duplicated Object 2010-09-18 04:08:40 +00:00
Campbell Barton
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
Janne Karhu
b4a4c33054 Possible fix for all the particles related SIMD SVBVH bugs.
* Velocity for particles that were born at exactly integer frames was calculated wrong when they were born.
Note: If you had a raytrace acceleration related bug, please clear the pointcache for all particles, toggle a particle setting to reset pointcache and rebake to create a valid simulation.
2010-09-17 19:02:19 +00:00
Campbell Barton
84dc5a3b94 bugfix [#23864] Bevel Modifier + UV crashes under certain conditions 2010-09-17 13:52:38 +00:00
Campbell Barton
5452f335d7 New optional operator function, check(), it takes the same arguments as execute().
This runs after changing a property and allows correcting incompatible options.
 Returning True will redraw the UI.

Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.

This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.


Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
2010-09-17 09:27:31 +00:00
Campbell Barton
e546d7666b minor changes needed for the next commit.
- BKE_add_image_extension now sets the extension rather then appending. (no more image.jpg.tga)
- py/rna functions which have no return value now raise an error if a non-None value is returned.
- added back the red-alert flag so buttons can have a red highlight if somethings wrong.
2010-09-17 05:58:06 +00:00
Brecht Van Lommel
7d0e17922a Fix compile error after last commit in boids. 2010-09-16 20:33:46 +00:00
Janne Karhu
e7a393d2e1 Tiny addition to boids functionality: pitch value
* Controls maximum rotation around side vector (as opposed to banking, which controls rotation around forward vector)
2010-09-16 20:06:10 +00:00
Janne Karhu
43d2d0c6ea Bug fix: Boids that could only fly didn't take the ground object into account leading to problems when flying near the ground.
Reported by Mike Pan and Dalai Felinto by mail.
2010-09-16 20:00:30 +00:00
Campbell Barton
36c273b1f7 - bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping. 
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
2010-09-16 04:19:22 +00:00
Campbell Barton
7d8f0fce7a patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
2010-09-15 17:37:00 +00:00
Campbell Barton
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00
Campbell Barton
7eb7410002 remove inventor and vrml1 support, we're better of having these legacy formats as addons. 2010-09-15 05:57:48 +00:00
Janne Karhu
baadd70ea1 Fix for [#23794] Particle System + FS Motion Blur corrupts some frames and possibly cache 2010-09-14 12:17:09 +00:00
Janne Karhu
7245177c26 Fix for a particles memory leak:
* Hair wasn't freed properly when changing particles from hair to normal particles.
2010-09-14 01:47:01 +00:00
Janne Karhu
ca940016e1 Fix for [#20350] particles are offset from emittor in dupli-objects 2010-09-14 01:43:46 +00:00
Nathan Letwory
ba2a9ae88e Fix [#22612] FFMPEG writes incorrect Xvid FourCC code
Reported by Karl Nyman

When XVID is chosen for FFMPEG make sure that XVID is written for FourCC code.
2010-09-13 12:56:39 +00:00
Janne Karhu
74f060bfe5 Fix for [#23729] Smoke / Edit Mode bug 2010-09-13 11:14:12 +00:00
Campbell Barton
bd5a62cfcb bugfix [#23068] Image editor: Update Automatically not updating the compositor.
[#23637] Replacing an image used in the compositor crashes
       [#23343] changes in images doesn't update compositor image nodes
2010-09-13 06:08:26 +00:00
Campbell Barton
b6a36a3b89 silance compiler warning. 2010-09-12 14:46:41 +00:00
Ton Roosendaal
61c50403b0 Part 1 of 2.54 beta build commit 2010-09-10 16:29:19 +00:00
Janne Karhu
2dbb96b972 Partial fix for [#21948] Full sample motion blur with cloth - cloth and collision object render issue.
* Now cloth reads cache using subframes when rendering.
* Cloth cache also was reset every time on the start frame which kind of defeats the point of the caching.
2010-09-09 11:07:07 +00:00
Janne Karhu
a755f9f7ed Fix for [#23734] Force Fields Min/Max don't work
*Special case for planar vortex field
2010-09-09 07:52:35 +00:00
Nicholas Bishop
4eaa10aa02 == Multires ==
Fixed bug #23657, "Modifiers dosen't work when you select diffrent mesh for object"

Multires modifier now adds empty mdisps if they're missing, rather than displaying a warning
Switching an object's mesh will now check for a multires modifier; if found the modifier's total number of levels are reset to match the mesh's mdisps
Switching the mesh also forces a multires update so that sculpted changes aren't lost
2010-09-09 00:14:51 +00:00
Janne Karhu
f0fe8a559d Partial fix for [#23714] Linked instance group with particles doesn't render properly
* Only partial because rendering of dupliobjects / groups with particles isn't yet fully implemented
2010-09-08 11:08:34 +00:00
Nicholas Bishop
2ffa9e1309 == Sculpt ==
Fixed bug #23654
Brush copy clears its preview, so that the copied brush's icon isn't linked to the old brush
2010-09-07 03:02:03 +00:00
Campbell Barton
2406ebe1a4 - added back zlib include (needed for win32).
- use list append in more places.
- remove non existing include dir.
2010-09-07 01:13:10 +00:00
Campbell Barton
629c19ff87 bugfix [#23593] using material_slot.material=material_slot.material.copy() causes inescapable loop and blender to hang 2010-09-06 11:29:23 +00:00