Commit Graph

22714 Commits

Author SHA1 Message Date
Ton Roosendaal
636ceed094 Bugfix #26562
Keymap fix for UV/Image editor: the modal zoom/pan functions were checking
for hardcoded events to end. Now it uses the key from keymap.
2011-03-22 15:20:25 +00:00
Campbell Barton
287a185e90 found text editor X/Y selections coords were booleans and corrections to operator calling script from last commit. 2011-03-22 14:37:45 +00:00
Campbell Barton
fc7c3c663e - weight paint poll would crash if no area was found.
- don't print a line for each operator run when in background mode.
- extrude was using an invalid type for RNA access.
2011-03-22 14:04:47 +00:00
Janne Karhu
a69524358b Bug fix: Fluidsim crashed after clicking "bake" multiple times
* Fluid baking didn't check if there was already an ongoing job before starting a new job.
2011-03-22 13:30:50 +00:00
Campbell Barton
ddb9893ca9 some more corrections to incorrect rna get/set types. 2011-03-22 13:30:20 +00:00
Campbell Barton
5528781f79 add BLI_assert() type checks for RNA property get/set functions, since there ended up being quite a lot of these in blenders source.
These wont be compiled into release builds, and will only print errors by default (unless WITH_ASSERT_ABORT is enabled at compile time).
2011-03-22 12:56:57 +00:00
Campbell Barton
a79820d284 properties were being used with wrong type functions, this resulted in bad memory access when getting int from an enum. 2011-03-22 12:53:36 +00:00
Janne Karhu
4c3899ca09 Fixing the particle emitter interpolation (#25385 & #26493) further
* The interpolation should only be done if the dynamics were calculated, since otherwise animation keys can't be set after parenting.
2011-03-22 12:53:18 +00:00
Campbell Barton
82d13ad999 add missing mem-free on vertex group sorting & dont crash when calling fullscreen in bg mode. 2011-03-22 11:19:02 +00:00
Campbell Barton
d485a54b59 crash fix for Normalize All VGroups on a lattice without vgroups (probably other tools too - bug was in ED_vgroup_give_parray).
Also fix for crashes running operators in bg mode by using setting poll functions: WM_OT_search_menu, MESH_OT_extrude_repeat, SCREEN_OT_new
2011-03-22 10:13:42 +00:00
Campbell Barton
cfc904f3f1 - support transform operators running in backgruond mode (was crashing)
- fix for crash getting the extrude mode enum value when a non-mesh edit object was active.
2011-03-22 09:14:27 +00:00
Campbell Barton
91e4a1bdf8 fix for crashes moving armature layers and applying loc/scale/rot in armature editmode. 2011-03-22 08:30:07 +00:00
Campbell Barton
1b80538fea fix [#25688] undocumted functions in pyapi
expose collection function docs.
2011-03-22 04:28:51 +00:00
Campbell Barton
2299d674f4 operators called from python were not getting their reports back into python errors.
eg:
- console calls operator
- operator calls report
- report went into header rather them back into the console as an error.
2011-03-22 02:38:39 +00:00
Campbell Barton
f3686b5885 py/api registration:
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.

also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
2011-03-22 01:38:26 +00:00
Campbell Barton
d781ecff75 fix for grease pencil conversion to bezier curve reading past the end of the array. 2011-03-21 23:30:56 +00:00
Campbell Barton
2304256a6c quiet warning 2011-03-21 22:10:24 +00:00
Ton Roosendaal
67cbf22211 Bugfix #26549
Using environment map type "load" increased user counter on each
preview render.

Also noticed that this type of envmap use wasn't threadsafe, causing
imbufs being allocated for all threads. Also fixed that.
2011-03-21 17:10:55 +00:00
Janne Karhu
28d39473fc Changed the particle physics "timetweak" value to a more descriptive "timestep" value, which is in seconds.
* Done purely in rna, internally particles still use the timetweak value.
2011-03-21 10:53:29 +00:00
Nathan Letwory
e1a44e9ae6 COLLADA: small tweaks to directional light import. 2011-03-21 09:50:30 +00:00
Mitchell Stokes
ae530c23c1 Fixing a typo: "Unknown erro reading file" -> "Unknown error reading file" 2011-03-21 09:37:20 +00:00
Janne Karhu
4a305e7edb Half way fix for [#25385] Particles Emitter only interpolates IPOs & [#26493] Particle system animates incorrectly when emitting mesh is parented
* Particle emission now updates all parent objects too to the exact emission time.
* This only does object level animation as updating the object data for every particle would be too slow.
* A better fix could be to interpolate the emission location directly from the current particle emission location and the location from the previous frame, but for this some point cache changes have to be made, so it will have to wait.
2011-03-21 08:47:04 +00:00
Campbell Barton
6031744c35 fix for use of un-initialized pointers in file_sfile_to_operator(...) & remove unused vars. 2011-03-21 03:22:33 +00:00
Andrea Weikert
8908d55907 == file browser == Code cleanup
* Remove direct access to file->selflag in file_ops.c
2011-03-20 15:15:05 +00:00
Brecht Van Lommel
b71efb4152 Fix #26557: dots near alpha borders on textures. Tweak threshold in alpha
de-premul for image textures to avoid float precision issues.
2011-03-20 15:03:13 +00:00
Brecht Van Lommel
549b5e1222 Fix/change in normal computation, now the viewport uses the same angle
weighted normals as the render engine, and the render engine will copy
normals from the mesh rather than always recalculating them.

Subsurf/multires still use regular vertex normals, but they are expected
to be sufficiently high resolution to not need this.

This means that normal maps displayed in the viewport actually match the
render engine exactly and don't have artifacts due to this discrepancy.
It of course also avoids unexpected surprises where your render normals
look different than your viewport normals.

Subversion bumped to 4 for version patch to recalculate normals.

Patch by Morten Mikkelsen, with some small changes.
2011-03-20 13:35:35 +00:00
Andrea Weikert
85970c39bf == file browser == Code cleanup
* Remove deprecated variables from FileSelectParams
2011-03-20 11:40:29 +00:00
Andrea Weikert
6be2d3aff9 == filebrowser == Code cleanup
* remove commented out code
2011-03-20 11:27:28 +00:00
Andrea Weikert
e73a2020dd == filebrowser == Code cleanup
* Separate out selection flags from file type flags, was bothering me since forever ;)
* Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code.
* Fix crash introduced with last commit, better check for valid selection
2011-03-20 11:16:59 +00:00
Andrea Weikert
5325f3b2e9 == file browser ==
Patch from Alexander Kuznetsov: Toggle selection rather than just extending.

Implements behaviour that unintendedly was available with previously using macro operator for selection. This was removed and now the functionality is properly implemented.

Patch accepted with minor changes:
1. Used enum rather than #defines and added value for removing from selection (deselect)
2. Moved if (select) outside file_select_do and improved check for whether last file in selection is actually selected. (Necessary since toggle can deselect and toggle select should still make file active)
3. Additionally fixed check in file_select_invoke to be consistent with border select.
2011-03-20 10:22:51 +00:00
Campbell Barton
790e47768a fix for crash when running WM_OT_read_factory_settings() from a script and then importing. 2011-03-20 07:23:17 +00:00
Andrea Weikert
ef9356043e == file browser ==
Patch from Alexander Kuznetsov: Real-time File Selection, thanks for the contribution.

Still made a few minor changes from latest patch:
1. Rename SELECTEDFILE to HILITED_FILE, since we are not actually selecting the file, but previewing/highliting the possible selection.
2. Also made this clearer by not drawing the files as selected, but just highlight them.
3. Removed the Select/Deselect toggle when clicking on file, will be committed separately soon.
2011-03-20 00:34:08 +00:00
Ton Roosendaal
647f4246da Todo item:
Improving UI visualization of using Material nodes:
- Property editor: the context top line now shows the linkage path
  (in material and texture view mode)
- Activating new material node refreshes preview in property editor
  when in texture mode.

This should make editing textures with node materials a bit more clear.
2011-03-19 18:23:21 +00:00
Ton Roosendaal
5179a0c477 Code comments only
Tried to resolve todo item "Layer change in 3d view header doesn't update
dependencies on changed previously visible objects". Code is too much spread
around now though, and the 3d view header shares RNA code for changing layers.

I'll let this be a "glitch" for now.
2011-03-19 16:30:52 +00:00
Janne Karhu
e134e0139f ugh, left in a debug print in the previous commit 2011-03-19 13:36:43 +00:00
Ton Roosendaal
074f584cd2 Bugfix #26547
Missing DAG_id_tag_update() on tool "Align Camera to View".
2011-03-19 13:36:36 +00:00
Janne Karhu
f15c12a0d2 Fix for [#26546] Particles leak through deforming quad mesh
* Slightly too strong optimization in the new collisions code, the "edges" in the middle of quads weren't checked at all.
2011-03-19 13:33:03 +00:00
Campbell Barton
cadc1218c8 C, style changes (mostly white space edits), no functional change. 2011-03-19 11:12:48 +00:00
Brecht Van Lommel
ff1656175a Fix #26543: lamp sky settings were missing soft/linear light blend types,
made enum items shared with material ramp and mix node.
2011-03-19 10:26:15 +00:00
Campbell Barton
e9005b985e remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
Joshua Leung
5f8e8f2251 Safety checks for macro defines 2011-03-18 23:14:24 +00:00
Campbell Barton
e44da6b695 hide addon_utils in bpy.utils & tag/remove unused vars in recent commits. 2011-03-18 20:57:32 +00:00
Janne Karhu
b66f7a471c Fix for [#25878] UV Scale/Rotate/Grab break with non grid snapping.
* The selected uv-vertices (the ones being transformed) weren't being disregarded as snapping targets, so moving two verts that were in the same location together was impossible.
2011-03-18 16:35:42 +00:00
Ton Roosendaal
eeb94697d5 Bugfix #26462
Using "search menu" for browsing ID data (material, texture, brush)
wasn't sending an undo-push after use. This messed up undo or redo.
2011-03-18 16:09:29 +00:00
Janne Karhu
60ce95f562 New particle collisions code:
* The old collisions code detected particle collisions by calculating the
  collision times analytically from the collision mesh faces. This was
  pretty accurate, but didn't support rotating/deforming faces at all, as
  the equations for these quickly become quite nasty.
* The new code uses a simple "distance to plane/edge/vert" function and
  iterates this with the Newton-Rhapson method to find the closest particle
  distance during a simulation step.
* The advantage in this is that the collision object can now move, rotate,
  scale or even deform freely and collisions are still detected reliably.
* For some extreme movements the calculation errors could stack up so much
  that the detection fails, but this can be easily fixed by increasing the
  particle size or simulation substeps.
* As a side note the algorithm doesn't really do point particles anymore,
  but uses a very small radius as the particle size when "size deflect" isn't
  selected.
* I've also updated the collision response code a bit, so now the particles
  shouldn't leak even from tight corners.

All in all the collisions code is now much cleaner and more robust than before!
2011-03-18 15:31:32 +00:00
Nathan Letwory
7e53769d09 COLLADA conformance: don't write empty libraries for effect, image and animation 2011-03-18 14:06:13 +00:00
Campbell Barton
0a52b86d50 fix for [#26533] didnt take scene strips into account, tested copy/pasting scene strips now works with audio. 2011-03-18 10:35:17 +00:00
Campbell Barton
ac1fa5bb42 fixed [#26533] Audio strip mute after copy/paste 2011-03-18 08:40:19 +00:00
Campbell Barton
2c13a6fab8 while looking into a problem in interface.c, noticed ui_get_but_val() is called frequently when the return value isn't used (no functional change). 2011-03-18 05:42:16 +00:00
Campbell Barton
a0c8727b34 fix for using freed memory with modal grease pencil draw. 2011-03-18 02:44:40 +00:00