Brecht Van Lommel
63e6fbfbd4
Fix #32369 : pixel glitch with compositor curves node, and some pixels having
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black point = white point. That's a degenerate case, clamped it now to 1e5,
which is a bit arbitrary, but infinity would give NaN issues.
2012-08-21 13:19:34 +00:00
Brecht Van Lommel
be4ac3a860
Fix #32355 : select vertex path not working when vertices are selected with e.g.
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border select. There was a fix before bmesh where it would require exactly two
vertices to be selected, but this was not ported over, and it also wasn't quite
correct.
This case should also work: click on two vertices, selected the path between
them, and then click on a 3rd vertex and select path, to extend the path further
from the 2nd to the 3rd vertex.
Now both use cases should work.
2012-08-21 13:19:31 +00:00
Campbell Barton
4bcae5fb07
code cleanup: more legacy compo functions ifdef'd
2012-08-21 11:53:09 +00:00
Campbell Barton
f8db7ccb62
fix for bug with render slots - where the menus wouldnt only show layers from the last render which could be meaningless in different render slots.
2012-08-21 11:10:16 +00:00
Jeroen Bakker
ae9f5239a6
Fix for
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* [#32356 ] Problem with "Ghost" in the "Glare" Node in Compositor
2012-08-21 10:45:01 +00:00
Campbell Barton
6a2018fe13
code cleanup: minor changes to last commit.
2012-08-21 10:44:10 +00:00
Sergey Sharybin
08417318cd
Sequencer: invalidate current frame cache on sequence transform
2012-08-21 10:42:21 +00:00
Campbell Barton
9a776daca8
code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts.
2012-08-21 10:39:02 +00:00
Brecht Van Lommel
671e3df070
Fix #32370 : compiler error in wm_playanim.c due to conflicting Carbon ID type
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from Quicktime headers. However the Quicktime init/exit is no longer needed
here, it happens in IMB_init/IMB_exit now, so removed that code.
2012-08-21 10:24:30 +00:00
Campbell Barton
34ad9ec004
code cleanup: includes and correction for macro
2012-08-21 09:45:30 +00:00
Campbell Barton
869382403a
mask: skip self intersection on drawing when fill is disabled, since it was only drawing on one side of an unfilled spline.
2012-08-21 09:20:35 +00:00
Campbell Barton
29dd72ea84
code cleanup: some legacy compo nodes were not ifdef'd
2012-08-21 08:58:47 +00:00
Campbell Barton
3204731209
code cleanup: don't use magic numbers for curve flag & use bool args for curvemapping_changed()
2012-08-21 08:47:36 +00:00
Campbell Barton
988df24551
compositor color curve was MEM_dupallocN'ing the curve for every pixel calculation (when there were black or white inputs on the curve node).
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avoid allocation by using local vars for black/white storage & curve calculation.
2012-08-21 08:30:45 +00:00
Campbell Barton
49d3766ceb
code cleanup: use math functions for curve compo code.
2012-08-21 08:20:32 +00:00
Campbell Barton
77f47799dd
code cleanup: use BLI_RCT_SIZE macro
2012-08-20 23:06:17 +00:00
Thomas Dinges
94ce9505a9
Legacy Compositor / Scons:
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* Added WITH_BF_COMPOSITOR_LEGACY, enabled per default.
2012-08-20 20:13:37 +00:00
Campbell Barton
ff876a473a
HDR color picker now works in the clip space.
2012-08-20 16:56:11 +00:00
Campbell Barton
5e78327b92
fix for mask feather intersection checks not working right for non-filled, feathered masks.
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now do intersection checks for both sides of the feather.
2012-08-20 16:34:14 +00:00
Campbell Barton
26f073b327
macros for rectangle center and size
2012-08-20 15:29:02 +00:00
Sergey Sharybin
831eaf2d7f
Sequencer: fix regression introduced in own previous commit
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Invalidate preprocessed cache when when global sequencer cache is
begin invalidated.
This is needed so scene would be rendered with a proper settings,
not taken from preprocess cache.
2012-08-20 15:14:23 +00:00
Campbell Barton
6c74d1147e
minor cleanup to node pasting.
2012-08-20 13:59:19 +00:00
Campbell Barton
0f6a6c7499
fix for crash pasting nodes into a node tree when the ID pointer is lost.
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also fix for ID user count on paste which wasn't increasing.
2012-08-20 13:51:25 +00:00
Sergey Sharybin
ad647b2767
Sequencer: skip adding ImBuf to cache when it failed to render
2012-08-20 10:56:19 +00:00
Sergey Sharybin
0ae7286891
Sequencer: Python API for sequence modifiers
2012-08-20 10:15:32 +00:00
Campbell Barton
4a6395cc21
fix for own error in bpy.utils.blend_paths() arg parsing.
2012-08-20 10:14:11 +00:00
Campbell Barton
65d5a818b5
quiet unused function warnings in RNA for functions created by macros.
2012-08-20 07:29:11 +00:00
Campbell Barton
817965613b
added 'Unselected' option to remove doubles, merges selected vertices into unselected ones, but not each other.
2012-08-20 00:11:13 +00:00
Campbell Barton
f9258696aa
disabling the compositor legacy build option now ifdef's exec() functions.
2012-08-19 23:36:29 +00:00
Campbell Barton
455c37c16b
option to build without the legacy compositor
2012-08-19 22:19:19 +00:00
Campbell Barton
257c6de9ac
copy as script operator for the console, so you can copy input from a console for use in a textblock.
2012-08-19 21:32:18 +00:00
Dalai Felinto
59c8c645c3
patch/bugfix [ #32006 ] Fix for Collision Sensor - R6025 pure virtual function call crash when deleting objects in overlay scene by Jay Parker(battery) Fix for bug [ #30477 ] Collision Sensor - R6025 pure virtual function call crash
2012-08-19 20:45:34 +00:00
Nicholas Bishop
526d0be9bf
Fix crash when adding skin modifier to empty mesh
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Fixes bug [#32362 ] SIGSEGV when adding skin modifier to empty mesh
projects.blender.org/tracker/?func=detail&atid=498&aid=32362&group_id=9
2012-08-19 17:13:45 +00:00
Campbell Barton
cf3d58512b
- fix for error in ndof patch.
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- ColorBalanceModifierData wasn't aligned on 32bit systems.
- BM_vert_find_first_loop() was missing NULL check.
2012-08-19 15:56:49 +00:00
Sergey Sharybin
995a19a983
Sequencer: per-sequence modifier stack for color grading
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This implements basic color grading modifiers in sequencer, supporting
color balance, RGB curves and HUE corrections.
Implementation is close to object modifiers, some details are there:
http://wiki.blender.org/index.php/User:Nazg-gul/SequencerModifiers
Modifiers supports multi-threaded calculation, masks and instant
parameter changes.
Also added cache for pre-processed image buffers for current frame,
so changing sequence properties does not require rendering of original
sequence (like rendering scene, loading file from disk and so)
2012-08-19 15:41:56 +00:00
Sergey Sharybin
adec7cdea2
Patch #32326 : NDOF support of rotation and panning the view at the same time
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Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
2012-08-19 13:52:36 +00:00
Campbell Barton
d36da8a8a1
style cleanup
2012-08-19 10:41:27 +00:00
Campbell Barton
58ab8d5c0a
use BLI math length functions for distance compositor operations.
2012-08-19 10:41:16 +00:00
Dalai Felinto
48eb27791b
The Distance Node in 2.49/2.5/2.6 pre-tiles has a different calculation for RGB and YCC. While RGB
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calculate the distance in 3d between R,G and B, the YCC only takes Cb and Cr
into consideration.
This commit makes COM_DistanceMatteOperation inheritable and expose the calculate distance function
to be re-implemented for the YCC node operation.
Thanks Troy Sobotka for the report over email.
Patch incorporates review suggestions by Jeroen Bakker.
2012-08-19 03:05:38 +00:00
Mitchell Stokes
e4a6602a9a
Fix for [ #32361 ] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.
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Allowing the Blenderplayer to break 100fps by making it less dependent on Ghost's messages.
2012-08-18 23:46:37 +00:00
Campbell Barton
4120c18c47
re-enable metaball orientation for manipulator and view axis setting (was disabled since 2.4x)
2012-08-18 21:12:08 +00:00
Campbell Barton
ab662a1e02
fix for own commit r49991, this exposed bad logic in rect copy function.
2012-08-18 20:54:43 +00:00
Nicholas Bishop
12425588f2
Fix simple subsurf on wire edges
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Subsurf on wire edges gave smooth results even if set to simple
subdiv. Added a field to the CCG meshIFC to flag simple subdivision,
then when syncing vertices simply skip moving vertices if in
simple-subdiv mode.
This change affects two places, the level-1 build in sync and the
subdivision up to other levels.
Fixes bug [#32268 ] Simple Subsurf Modifier gives unexpected results on
edges without faces
projects.blender.org/tracker/index.php?func=detail&aid=32268&group_id=9&atid=498
2012-08-18 19:54:21 +00:00
Campbell Barton
e30ed91b90
code cleanup: use BLI math funcs for metaballs, also remove MB_POINT struct and just use float[3] instead.
2012-08-18 19:30:27 +00:00
Nicholas Bishop
33fa436447
Fix incorrect error test when removing a modifier
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r49989 had the test reversed
2012-08-18 19:01:37 +00:00
Nicholas Bishop
4301df952e
Fix reversed names in modifier-remove error report
2012-08-18 18:54:05 +00:00
Campbell Barton
a5b5f5d3fb
code cleanup: use BLI rect functions for interface button and block code.
2012-08-18 18:11:51 +00:00
Campbell Barton
63f143a3cc
use rctf struct for UI buttons and blocks, easier to read and means we can use BLI_rctf functions.
2012-08-18 16:53:46 +00:00
Campbell Barton
27b4b45543
utility functions: BLI_findptr, BLI_rfindptr --- use for finding an item in a linked list by a pointer.
2012-08-18 16:16:13 +00:00
Campbell Barton
e982e9b04f
fix [ #32353 ] 'Focus'(center) applied on a rig should only take visible bones into account
2012-08-18 14:27:48 +00:00