Commit Graph

10610 Commits

Author SHA1 Message Date
Campbell Barton
64b6ea032d PBVH: replace ghash with gset for storing unique faces 2014-04-22 01:36:59 +10:00
Bastien Montagne
11cddaa5d9 Split Normals: more fix for EditMode shading and modifiers (subsurf special case, this time).
CCGDM did not generate a valid tessellated loop normals CD layer...
2014-04-21 10:47:57 +02:00
Bastien Montagne
6ee8670fca Fix T39818: Strips from file with long filename broke auto-naming - animation can't be apply on it. 2014-04-21 08:30:20 +02:00
Bastien Montagne
dcd2a8fcc4 Fix stupid typo that broke split normal shading in edit mode, when there was some deform modifiers. 2014-04-20 23:12:18 +02:00
Campbell Barton
55d75f5020 Code cleanup: correct abs use
also minor cleanup to rotation code
2014-04-21 02:02:21 +10:00
Brecht Van Lommel
97409c93fa Fix error making datablock with fake user local, the user count would be wrong afterwards. 2014-04-20 14:47:46 +02:00
Campbell Barton
a51a0ca772 Math Lib: add shell_v3v3_normalized_to_dist and v2 version
bypass angle calculation to avoids (asin, sqrt, cos).
2014-04-19 22:17:10 +10:00
Tamito Kajiyama
f60a66f417 Freestyle: New options for sorting to arrange the stacking order of lines.
Line styles now have a set of new options for rearranging the stacking order of lines.
This gives artists more control to determine which lines should be drawn on top of others.
Two available sort keys are the distance from camera and curvilinear 2D length.
Since the distance of a line from camera may vary over vertices, another option called
integration type is used to compute the sort key for a line from the values computed at
individual vertices.  Available integration types are MEAN, MIN, MAX, FIRST and LAST
(see the tool tips for more detail).
2014-04-18 15:02:45 +09:00
Antony Riakiotakis
169f831394 Make sure we invalidate the node ID layer each time the PBVH is reset.
It makes code more tidy (avoids having to call invalidation on a myriad
places). Also makes sure other invalidation cases (some mesh change,
e.g.) work as expected.
2014-04-17 20:53:40 +03:00
Antony Riakiotakis
38eef8deee Refactor to Dyntopo node customdata commit.
Don't use a dedicated node layer but use temporary int layer instead.
Works like a charm as long as we are careful resetting the layer when
needed (after pbvh clearing and always after bmesh has been filled in
undo)

Tip by Campbell, thanks!
2014-04-17 19:03:08 +03:00
Sergey Sharybin
ed2ddc9f70 Support multiple distortion models, including a new division model
This commit makes it so CameraIntrinsics is no longer hardcoded
to use the traditional polynomial radial distortion model. Currently
the distortion code has generic logic which is shared between
different distortion models, but had no other models until now.

This moves everything specific to the polynomial radial distortion
to a subclass PolynomialDistortionCameraIntrinsics(), and adds a
new division distortion model suitable for cameras such as the
GoPro which have much stronger distortion due to their fisheye lens.

This also cleans up the internal API of CameraIntrinsics to make
it easier to understand and reduces old C-style code.

New distortion model is available in the Lens panel of MCE.

- Polynomial is the old well-known model
- Division is the new one which s intended to deal better with huge
  distortion.

Coefficients of this model works independent from each other
and for division model one probably want to have positive values
to have a barrel distortion.
2014-04-17 17:28:41 +06:00
Campbell Barton
1c0b6c4f30 Code cleanup: use bools for DM 2014-04-17 20:03:39 +10:00
Campbell Barton
ef365aaa37 Fix error in last commit 2014-04-17 20:02:56 +10:00
Bastien Montagne
88ae0be1c4 Fix T39758: Blender Crash when removing pinned Scene. 2014-04-17 10:48:32 +02:00
Bastien Montagne
bd3231c760 Fix T39766: bone calculation from edit mode goes wrong
Own logic error in previous commit...
2014-04-17 10:20:19 +02:00
Campbell Barton
1b9db9911d Code cleanup: use bools
also rename BLI_omp_thread_count -> BLI_system_thread_count_omp
2014-04-17 16:04:28 +10:00
Bastien Montagne
ee387c6add Fix T39750: Bones disappearing with strange transforms.
Fixed this issue and another similar one, and some minor optimizations.
2014-04-16 18:20:27 +02:00
Bastien Montagne
a7120b9730 Fix related to new split normals draw code.
Tessellated split normals CDlayer had no swap func, hence ugly little test_index_face()
could not rotate its values correctly when rotating tessellated faces...

Extra-reported in T39735.
2014-04-16 16:54:23 +02:00
Campbell Barton
d1b1d194dc Fix for half pixel offset rasterizing masks 2014-04-16 23:25:10 +10:00
Antony Riakiotakis
556590fa3a Dyntopo:
Store PBVH node ID in CustomData. This avoids a number of hash deletions
and checks/insertions on big hashes.
2014-04-16 05:31:02 +03:00
Antony Riakiotakis
b179647d52 Dyntopo: slightly change node invalidation, only vertices can change BB
recalculation, only faces can change normal invalidation.
2014-04-16 02:10:24 +03:00
Jörg Müller
9351e872f5 Fix T39607: Audio not in synch when the blend file loads.
The problem here was that animation buffers got initialized with zeros in the beginning for unknown parts. Now it gets initialized with the first known value.
The bug's result was that the animation of the pitch started with 0 on first playback and thus any seeking while the pitch is zero resulted in seeking to the beginning.
2014-04-15 19:19:56 +02:00
Joshua Leung
76dd3db304 Move binary-search threshold used for FCurves to BKE_fcurve.h header
Since this is now pretty much the de-facto "minimum distance between keyframes",
we might as well expose this in this header so that other places which need similar
thresholds can perform similar checks (needed for my next commit)
2014-04-16 03:23:51 +12:00
Campbell Barton
28a829893c Math Lib: avoid having to pass a pre-calculated normal tot area_poly_v3
add normal_poly_v3
2014-04-16 00:29:57 +10:00
Bastien Montagne
e4c2a3c31c Various fixes/improvements regarding BMesh's elem_index_dirty and BM_LOOP handling.
Most notably, BM_LOOP and BM_FACE index recompute should now be fully decoupled.
2014-04-15 16:20:07 +02:00
Bastien Montagne
9f17300d37 Fix T39607: Audio not in synch when the blend file loads.
Root of issue is probably in AUDASPACE itself (or even in OpenAL?).
Issue not present with SDL backend, only OpenAL afaik.

For now, workaround in Blender is to call seek twice when starting play
(not needed when resuming from pause).
2014-04-15 14:25:33 +02:00
Bastien Montagne
08de05f3db Some style cleanup in sound area. 2014-04-15 14:25:33 +02:00
Campbell Barton
a7241d09cd GHash: add typed hash functions (were all (void *))
- BLI_ghashutil_strhash_n takes string length, to avoid terminating the string before hashing.
- BLI_ghashutil_inthash/uinthash take ints, to avoid casting to (void *)

This also showed up incorrect use of inthash, which was using a pointer.
2014-04-15 14:22:36 +10:00
Sergey Sharybin
0c51010c67 Fix video FFmpeg nt being able to produce video files due to usage of deprecated settings 2014-04-15 00:15:09 +06:00
Sergey Sharybin
4863253c2f Fix T39702: VSE channel preview: strips used as effect operands no more visible 2014-04-14 17:50:47 +06:00
Campbell Barton
7c78bcef6c Fix for crash un-indenting in the text editor 2014-04-14 13:28:09 +10:00
Antony Riakiotakis
6f153046e0 Reduce overhead when sampling texture images for brushes. The tests can
be cached and reused.
2014-04-13 19:03:14 +03:00
Bastien Montagne
41b8f88732 Split Normals I (3/5): Add 3Dview shading support of split normals.
Mostly monkey coding in gpu ("modern" VBO drawing) and DM variants ("legacy" drawing) code...

Reviewers: brecht

Reviewed By: brecht

CC: campbellbarton

Differential Revision: https://developer.blender.org/D367
2014-04-13 12:34:45 +02:00
Bastien Montagne
0b7f581397 Split Normals I (2/5): Add basic BMesh support of split normals.
* Merely a re-implementation of core split algorithm for BMesh, taking advantage of topological data available.
* This code needs valid loop indices, so added BM_LOOP support to BM_mesh_elem_index_ensure() & co.

Reviewers: campbellbarton

Reviewed By: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D366
2014-04-13 12:25:54 +02:00
Bastien Montagne
18e4224142 Split Normals I (1/5): basis for split normals (nearly nothing user-visible here):
* Add a new calcLoopNormals function to DerivedMesh struct, and implement it for CDDM and CCGDM (subsurf).
  EditDerivedBMesh (edit mode DM) only gets a dummy one in this commit.
* Add a tessellated version of CD_LOOPNORMAL layer (CD_TESSLOOPNORMAL), with relevant code to handle it
  (tessellation, rna access, etc.).
* Change auto_smooth options of Mesh (angle now in radian internaly, and toggle is now used to enable/disable
  split normals in DM creation process). Note BI render code is not touched here, hence its behavior regarding
  this option is now incoherent, will be addressed in a separate commit.

Reviewers: campbellbarton

CC: brecht

Differential Revision: https://developer.blender.org/D365
2014-04-13 12:19:00 +02:00
Campbell Barton
2025e4cbb9 Code cleanup: quiet warnings & style 2014-04-13 11:26:31 +10:00
Antony Riakiotakis
0b50ea5a88 Fix redraw and undo issues with hidden parts in dyntopo after recent
changes.
2014-04-11 15:02:31 +03:00
Sergey Sharybin
a3f5e6c76f Fix T39266: Weird Skin modifier shutdown
Fix wrong quat being calculated for curve's path.
Also avoid some divisions by zero.

Happened in cases when all the curve points have the same coord.
2014-04-11 17:56:08 +06:00
Sergey Sharybin
4f6c218f19 Fix T39584: Effects strips render black
It's possible that effetc strip would be placed to the same
'machine' as it's inputs. We don't want to clear such strips
from the stack.
2014-04-11 16:26:57 +06:00
Campbell Barton
93ea10d8fb Fix for rigidbody treating the quat as a v3 with pointcache 2014-04-11 18:20:30 +10:00
Campbell Barton
3216e4b202 API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
Campbell Barton
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
Campbell Barton
7cdaf56b30 Dyntopo: use hidden face flags in more places 2014-04-11 07:51:14 +10:00
Antony Riakiotakis
6292b60a3f Dyntopo: Minor display optimization.
While hiding, flush the hidden flags to the faces. This avoids iterating
through all the loops while updating the GPU buffers.
2014-04-10 22:31:39 +03:00
Sergey Sharybin
df63e8fd93 Speedup track preview widget for byte images
This gives a huge speedup gain for cases when you've got
rather huge markers on a byte images.

Done by skipping IMB_float_from_rect()/IMB_rect_from_float()
for such cases. We can sample the buffers without color space
conversion.
2014-04-10 21:14:36 +06:00
Campbell Barton
9b60174e75 BMesh: DM_to_bmesh_ex, no need to calloc 2014-04-10 11:35:17 +10:00
Campbell Barton
82628a6b0e Code cleanup: use struct type for mempool & style edits 2014-04-10 06:49:25 +10:00
Antony Riakiotakis
1c811d96b2 Make material array account for mesh/object storage of materials 2014-04-09 18:37:54 +03:00
Campbell Barton
9de24c82ba View3D: disable LOD when game engine is disabled or ifdef'd 2014-04-09 11:52:34 +10:00
Antony Riakiotakis
b5d3f183b0 Add material storage to derivedmesh.
The variables are considered invalid unless DM_update_materials is
called prior to use. Only use case currently is
mesh drawing. This helps with excessive allocation on the stack during
GPUObject creation, but may help elsewhere in the future as well.
2014-04-09 04:03:44 +03:00