This patch changes how transformations are realized by adjusting the
computed size of the new domain after transformation. Previously, this
was computed with the lower left corner of the domain as the origin of
transformation, while now, the center of the domain is used as the
origin. Consequently, domains shrinks/grows around their center, which
results in a more stable output as transforms are animated.
A consequence of this change is that we can no longer scale odd sized
domains to even sized domains or vice versa, since it grows/shrinks by
the same amount on both sides. Supporting this case requires further
investigation and will probably require passing down information to the
realization functions themselves.
By now it is just a "compositor", so move the files one folder up.
Things that were under realtime_compositor/intern move into
already existing intern folder.
Pull Request: https://projects.blender.org/blender/blender/pulls/132004
This patch ports the newly redesigned GPU Inpaint node to the CPU. The
code is mostly identical to the GPU code with the necessary adjustments
to make it work with CPU.
See #114849 for more information.
Pull Request: https://projects.blender.org/blender/blender/pulls/117716
This patch rewrites and optimizes the Double Edge Mask node to be orders
of magnitude faster. For a 1k complex mask, it is 650x faster, while for
a 1k simple mask, it is only 50x faster.
This improvement is attributed to the use of a new Jump Flooding
algorithm as well as multi-threading, matching the GPU implementation.
The result of the new implementation differs in that the boundaries of
the masks are now identified as the last pixels inside the mask.
Pull Request: https://projects.blender.org/blender/blender/pulls/117545