Commit Graph

938 Commits

Author SHA1 Message Date
Campbell Barton
2451a1951e Merge branch 'master' into blender2.8 2018-05-18 11:02:39 +02:00
Aaron Carlisle
96fba1e101 Color: Assume Rec 709 in remaining comp nodes
Part of T54798
2018-05-17 17:20:32 -04:00
Campbell Barton
a92557f77b Merge branch 'master' into blender2.8 2018-05-09 10:02:33 +02:00
Aaron Carlisle
80844fdfc0 Color: Combine/Separate YCbCrA node default to rec. 709
This commit is part of T54798

Differential Revision: https://developer.blender.org/D3183
2018-05-08 22:24:58 -04:00
Campbell Barton
f62b826533 Merge branch 'master' into blender2.8 2018-05-07 17:54:10 +02:00
Campbell Barton
905eeb0bc7 Cleanup: move unit char/short/float to functions
This caused GCC 8.1 to crash at build time,
but was also not very nice use of macros.
2018-05-07 17:50:25 +02:00
Brecht Van Lommel
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
Campbell Barton
d09920687c Merge branch 'master' into blender2.8 2018-05-02 12:46:14 +02:00
Aaron Carlisle
128506eeb1 BLI Color: YUV to/from rgb colorspace option
This commit does two things:

- Adds an option to do the calculation in different color spaces (BT601
or BT709).
- Changes the default caluclation from legacy BT601 to BT709.

This affects several areas:

- UI areas (mainly scopes)
- ViewLevelsNode
- Several other nodes that use `COM_ConvertOperation.h`
2018-04-29 18:00:45 -04:00
Campbell Barton
9a11aeb300 Merge branch 'master' into blender2.8 2018-04-16 17:24:20 +02:00
Campbell Barton
85de548e03 Cleanup: indentation 2018-04-16 17:08:27 +02:00
Campbell Barton
f3a8f97fcf Merge branch 'master' into blender2.8 2018-04-15 10:52:14 +02:00
Campbell Barton
3a10f8e1b1 Cleanup: style 2018-04-14 22:26:12 +02:00
Bastien Montagne
07fc6c9224 Merge branch 'master' into blender2.8 2018-04-13 12:19:31 +02:00
Jeroen Bakker
d213474070 Moved vectorblur code from render to compositor
In preparation of the removal of blender internal render we
moved the vectorblur code that was placed in the render package
(legacy) to the compositor. The compositor is only using this
code even the blender internal renderer did not use the code at
all.
2018-04-12 10:27:38 +02:00
Campbell Barton
e52beb3733 Merge branch 'master' into blender2.8 2018-04-03 18:12:39 +02:00
Campbell Barton
bfdb88f3f4 Cleanup: rename list count_ex -> count_at_most 2018-04-03 17:05:21 +02:00
Sergey Sharybin
84a154ac68 Merge branch 'master' into blender2.8 2018-03-05 16:14:46 +01:00
Sergey Sharybin
63d8ccf9ff Fix T54225: Blur node stopped working when Map Range was fed with image
The issue was happening with fast Gaussian blur, and caused by NaN value pixels
in the input buffer.

Now made it so Map Range output does not produce NaN, by returning arbitrary
value of 0. Still better than NaN!
2018-03-05 11:44:42 +01:00
Dalai Felinto
06420c5fe8 Refactor depsgraph/render logic to serve evaluated depsgraph to engines
User notes
----------
Compositing, rendering of multi-layers in Eevee should be fully working now.

Development notes
-----------------
Up until now we were still using the same depsgraph for rendering and viewport
evaluation. And we had to go out of our ways to be sure the depsgraphs were
updated.

Now we iterate over the (to be rendered) view layers and create a depsgraph to
each one, fully evaluated and call the render engines (Cycles, Eevee, ...) with
this viewlayer/depsgraph/evaluation context.

At this time we are not handling data persistency, Depsgraph is created from
scratch prior to rendering each frame.  So I got rid of most of the partial
update calls we had during the render pipeline.

Cycles: Brecht Van Lommel did a patch to tackle some of the required Cycles
changes but this commit mark these changes as TODOs. Basically Cycles needs to
render one layer at a time.

Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D3073
2018-02-27 18:25:54 -03:00
Campbell Barton
2bc952fdb6 Merge branch 'master' into blender2.8 2018-02-18 22:33:05 +11:00
Campbell Barton
deacb3d6b8 Cleanup: add 2d suffix to BLI files
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-18 21:27:33 +11:00
Campbell Barton
ca5fdd857b Merge branch 'master' into blender2.8 2018-02-16 01:17:43 +11:00
Campbell Barton
2aef87bfae Cleanup: rename BLI_thread.h API
- Use BLI_threadpool_ prefix for (deprecated)
  thread/listbase API.
- Use BLI_thread as prefix for other functions.

See P614 to apply instead of manually resolving conflicts.
2018-02-16 01:13:46 +11:00
Campbell Barton
873a87c7e8 Merge branch 'master' into blender2.8 2018-01-16 14:56:03 +11:00
Campbell Barton
e428ea3e00 Cleanup: indentation 2018-01-16 11:40:43 +11:00
Bastien Montagne
c26da06ae6 Merge branch 'master' into blender2.8 2018-01-08 09:39:32 +01:00
Brecht Van Lommel
0e59f2b256 Fix T47212: incorrect luma coefficients for Luminance Key node.
Differential Revision: https://developer.blender.org/D2982
2018-01-06 16:41:33 +01:00
Campbell Barton
1c7cfa025c Merge branch 'master' into blender2.8 2017-12-07 23:53:03 +11:00
Campbell Barton
2e2e6e3bdb Cleanup: Use BKE_colorband prefix 2017-12-07 15:52:59 +11:00
Campbell Barton
cc811d1fd6 Cleanup: extract BKE_colorband from BKE_texture 2017-12-07 15:40:11 +11:00
Daniel Silva
2dfd795bd2 Proposed fix for T53263 -- Blender crashes when rendering with Stabilizer 2D node without movie selected
The program won't crash anymore, but a warning won't be displayed. Anyway, this gives the user the chance to save the project.

https://developer.blender.org/T53263

Reviewers: lukastoenne

Differential Revision: https://developer.blender.org/D2934
2017-12-06 14:54:51 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
Sergey Sharybin
5d2b3a966e Merge branch 'master' into blender2.8 2017-11-22 12:50:17 +01:00
Dalai Felinto
3a95bdfc65 SceneRenderLayer Removal/Refactor
This patch moves all the functionality previously in SceneRenderLayer to SceneLayer.
If we want to rename some of these structs now would be a good time to do it, before they are in SceneLayer.

Everything should be working, though I will test things further tomorrow. Once this is committed depsgraph can get
rid of the workaround added in rna_Main_meshes_new_from_object and finish whatever this patch was preventing from being finished.

This patch also adds a few placeholders for the overrides (samples, ...). These are obviously not working, so some unittests that rely on 'lay', and 'zmask' will fail.

This patch does not addressed the change of moving samples to ViewRender (I have this as a separate patch and needs some separate discussion).

Following next is the individual note of the individual parts that were committed.

Note 1: It is up to Cycles to still get rid of exclude_layer internally.
Note 2: Cycles still need to handle its own doversion for the use_layer_samples cases and

(1) Remove the override as it is
(2) Add a new override (scene.cycles.samples) if scene.cycles.use_layer_samples != IGNORE

Respecting the expected behaviour when scene.cycles.use_layer_samples == BOUNDED.

Note 3: Cycles still need to implement the per-object holdout
(similar to how we do shadow catcher).

Note 4: There are parts of the old (Blender Internal) rendering pipeline that is still
using lay, e.g., in shi->lay.

Honestly it will be easier to purge the entire Blender Internal code away instead of taking things from it bit by bit.

Reviewers: sergey, campbellbarton, brecht

Differential Revision: https://developer.blender.org/D2919
2017-11-22 07:13:33 -02:00
Sergey Sharybin
6c372530b4 Cleanup: We do not use camel case in Blender code
At least not for variables.
2017-11-21 17:34:44 +01:00
Sergey Sharybin
6785a2bd66 Fix T53371: Keying Node fails with values above 1
This was expected behavior for over-exposured lamps when the mode was originally
created for Tears of Steel. Turns out, there could be really bad green screen in
real production which will only have green (or rather screen) channel over
exposured.

Tweaked condition now so we use least bright channel to see if the area has
proper exposure or not.

Seems to work fine in tests, but further tweaks are possible.
2017-11-21 17:31:45 +01:00
Stefan Werner
df886b178c Moved alignment attributes from my last commit to BLI_compiler_attrs.h for future use. 2017-11-09 14:59:31 +01:00
Stefan Werner
83d9f8e379 Compositor: Ensured 16 byte alignment for variables accessed by SSE instructions.
Before this patch, the XBlur/YBlur compositor nodes would crash for me when run in a MSVC 2015 debug build (test scene: BMW27_cpu). I added the compiler instructions to explicitly align the local variables that the SSE instructions are accessing.
2017-11-09 14:38:17 +01:00
Sergey Sharybin
64c1a48c50 Fix T52927: Compositor wrong scale when scale size input is connected to complex node
The issue here is that we can not read scale from socket when determining
dependent area of interest. This area will depend on current pixel. Now fall
back to more stupid but reliable thing: if scale size input is connected to some
nodes, we use the whole frame as area of interest.
2017-10-02 15:55:52 +05:00
Sergey Sharybin
ff0938870f Compositor: Fix strict compilation warnings when debug is enabled 2017-10-02 15:18:10 +05:00
Sergey Sharybin
f06a60c25d Compositor: Fix compilation error with debug enabled 2017-10-02 15:12:04 +05:00
Sergey Sharybin
ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00
Sergey Sharybin
6f633dec5d Fix T52299: X resolution of 4 causes nodes to collapse
Was caused by numeric overflow when calculating preview dimensions.
Now we try to avoid really insance preview resolutions by fitting
aspect into square.
2017-09-13 18:31:36 +05:00
Sergey Sharybin
04800ed434 Fix T52113: Compositor doesnt mix unrendered render layers well
Compositor was always defaulting to all-zero s output for missing passes.

This was broken in 4cf7fc3.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
f472aea922 Compositor: Cleanup, get rid of nested ternary operators
Having single switch statement is much more readable.
2017-09-13 15:46:19 +05:00
Sergey Sharybin
17a117c7a0 Compositor: Cleanup, de-duplicate some code 2017-09-13 15:46:19 +05:00
Sergey Sharybin
4fde0910d5 Compositor: Cleanup, reduce indentation level in render layer node
There is absolute no reason to have such an indentation level, it only causes
readability and maintainability issues. It is really simple to make code more
"streamlined".
2017-09-13 15:46:19 +05:00
Sergey Sharybin
4a744727be Fix T52531: Blender 2D stabilisation node issue when autoscale is selected
Threading conflict, should be safe for 2.79.
2017-09-04 16:41:28 +02:00
Jeroen Bakker
718af8e8b3 T52534: Compositor artifacts when scaling
Increased the maxx and maxy area of interest when scaling in this case.
2017-09-03 16:47:39 +02:00