Sybren A. Stüvel
3b6a0f5fe0
Modifiers: ported Surface DerivedMesh → Mesh
2018-05-17 16:21:13 +02:00
Sybren A. Stüvel
a2438373b3
Modifiers: ported Collision DerivedMesh → Mesh
2018-05-17 15:28:51 +02:00
Sybren A. Stüvel
c48a3afb16
Collision Modifier: get time from depsgraph instead of scene
2018-05-17 15:28:51 +02:00
Sybren A. Stüvel
773a60d8f8
Modifiers: ported Particle Instance DerivedMesh → Mesh
2018-05-17 13:45:47 +02:00
Sybren A. Stüvel
def1c3eb4b
Particle System: ported most DerivedMesh → Mesh
...
There are a few places where DerivedMesh is still used, most notably
when calling the (not yet ported) cloth simulation. There is also still
the use of Object.derivedDeform and Object.derivedFinal. Those places are
marked with a TODO.
Some functions in the editors module were copied to accept Mesh. Those
already had 'mesh' in the name; the copies are suffixed with '__real_mesh'
for easy renaming later when the DM-based functionality is removed.
2018-05-16 16:31:38 +02:00
Sybren A. Stüvel
6a4ba9133c
Fix T55097: Mesh Deformation modifier is ignoring Vgroup option
2018-05-16 15:19:10 +02:00
Sybren A. Stüvel
dbe4189dcd
Save 'deform_only' flag in Mesh.runtime
...
This flag is copied when converting between DM and Mesh.
This flag is set to true in get_mesh(), to mimick the behaviour of
CDDM_from_mesh_ex. This is necessary for the particle system to work
correctly.
2018-05-16 12:41:48 +02:00
Bastien Montagne
e5b53fb28c
Some cleanup in modifiers' mesh copying.
2018-05-14 14:34:00 +02:00
Brecht Van Lommel
7a2e271e54
Fix compiler warnings.
2018-05-13 14:48:55 +02:00
Campbell Barton
dcc55c89fa
Modifiers: port Remesh from DerivedMesh to Mesh
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D3331 by @alikendarfen
2018-05-12 09:33:30 +02:00
Campbell Barton
df2de43459
Modifiers: ported Wave from DerivedMesh to Mesh
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D3350 by @alikendarfen
2018-05-12 09:22:34 +02:00
Campbell Barton
4dc91ebf81
Merge branch 'master' into blender2.8
2018-05-12 08:22:03 +02:00
Campbell Barton
c84b8d4801
Cleanup: modifier arg wrapping
2018-05-12 08:04:56 +02:00
Christian Hubert
054d837e65
Modifiers: ported Laplacian Deform DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3326
2018-05-11 18:10:21 +02:00
Christian Hubert
68b736ce24
Modifiers: ported Laplacian Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3340
2018-05-11 16:52:01 +02:00
Christian Hubert
b5beb660b3
Modifiers: ported UV Project DerivedMesh → Mesh
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Reviewers: sybren
Tags: #bf_blender_2.8
Differential Revision: https://developer.blender.org/D3316
2018-05-11 15:30:01 +02:00
Christian Hubert
af5428aa2b
Modifiers: ported Screw DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3315
2018-05-11 14:43:37 +02:00
Christian Hubert
17ac0e824b
Modifiers: ported Corrective Smooth DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3339
2018-05-11 11:27:04 +02:00
Christian Hubert
e0a41fd0ce
Modifiers: ported Decimate DerivedMesh → Mesh
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Two things to indicate (which als apply before the DM → M port):
- Face count in the UI is not updated and stays at 0
- When planar mode is used, the result is inverted (mirrored along X)
compared to 2.79
Reviewers: sybren
Differential Revision: https://developer.blender.org/D3303
2018-05-11 11:12:28 +02:00
Sybren A. Stüvel
4fe5a105f6
Fix bad pointer cast when modifier is used on non-mesh object
2018-05-11 10:14:35 +02:00
Campbell Barton
83a83a3d4b
Cleanup: whitespace, duplicate includes
2018-05-11 07:43:20 +02:00
Christian Hubert
c67a0580fc
Modifiers: ported Triangulate DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3237
2018-05-09 16:14:22 +02:00
Christian Hubert
ed23bd5f3c
Modifiers: ported Boolean DerivedMesh → Mesh
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Reviewers: sybren
Differential Revision: https://developer.blender.org/D3236
2018-05-09 15:49:55 +02:00
Christian Hubert
65b0d31eb8
Modifiers: ported Hook DerivedMesh → Mesh
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Differential Revision: https://developer.blender.org/D3235
2018-05-09 14:45:27 +02:00
Bastien Montagne
74234688de
Modifier stack: ShrinkWrap: move to mesh-based BVHTree code.
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Now only subsurf still needs some DM...
2018-05-09 12:51:53 +02:00
Bastien Montagne
e53cf14280
Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier.
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Because some modifiers' actual code is in BKE... Also renamed to more
BKE-valid name BKE_modifier_get_evaluated_mesh_from_object.
2018-05-09 12:47:23 +02:00
Sybren A. Stüvel
1cc7d7d5ec
Surface Deform mod: removed some stuff that shouldn't have been committed
2018-05-09 12:41:32 +02:00
Sybren A. Stüvel
2862b58a38
Mesh Deform modifier: also show result while editing the deformation mesh
...
There is still an issue with the modified mesh not being updated until you
disable and re-enable the modifier. However, after that it'll now also work
while editing the deformation mesh.
2018-05-09 12:39:52 +02:00
Sybren A. Stüvel
632755a3b1
Modifiers: ported Surface Deform to Mesh
...
The modifier performed the 'bind' operation not in the bind operator,
but delayed in the mesh evaluation. This saved the result in a CoW copy
instead of in the actual modifier data. The binding operator now follows
the same approach as Mesh Deform: it forces the modifiers to run on the
real (non-CoW) data, making it possible for the modifier to store the
binding data.
This commit also ports the usage of DerivedMesh to Mesh.
2018-05-09 12:17:24 +02:00
Bastien Montagne
d152a326f9
Modifier stack: remove last usage of DM in WeightVGProximity .
2018-05-09 10:11:10 +02:00
Bastien Montagne
9a055d1abc
Modifier stack: partial port of ShrinkWrap to new Mesh-based system.
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Partial only, complete depends on BVHTree helper updates, and subsurf
updates.
2018-05-08 19:04:12 +02:00
Bastien Montagne
f7727b5366
Modifier stack: Port Warp to new Mesh-based system.
2018-05-08 18:41:43 +02:00
Bastien Montagne
8f7e4b314b
Modifier stack: port Mask to new Mesh-based system.
2018-05-08 18:19:28 +02:00
Bastien Montagne
5f2a2e048d
Modifier stack: Port Caqst to new Mesh-based system.
2018-05-08 17:52:53 +02:00
Campbell Barton
03dd109a84
Cleanup: consistent BKE_mesh naming
2018-05-08 17:28:43 +02:00
Campbell Barton
0e964afaa4
Cleanup: use 'nomain' when not in library data
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Rename only.
2018-05-08 17:06:30 +02:00
Campbell Barton
fa69ce9e3a
Cleanup: whitespace, duplicate includes
2018-05-08 16:57:07 +02:00
Bastien Montagne
5b3559576d
Modifier stack: Port Smooth to new Mesh-based system.
2018-05-08 16:42:01 +02:00
Bastien Montagne
43be434310
Merge branch 'master' into blender2.8
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Conflicts:
source/blender/modifiers/intern/MOD_dynamicpaint.c
source/blender/modifiers/intern/MOD_uvproject.c
2018-05-08 16:06:32 +02:00
Bastien Montagne
43e0e8defa
Fix (unreported) bloody modifiers messing with ID user count in copy.
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User count of IDs is handled by higher-level, generic function,
low-level copydata functions *MUST NOT* touch them anymore, ever!
2018-05-08 15:27:10 +02:00
Bastien Montagne
53a56b7b6c
Merge branch 'master' into blender2.8
2018-05-08 15:20:18 +02:00
Bastien Montagne
3740f7593d
Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().
...
This also changes signature of modifier copy callback, first (source)
parameter is now a const, which is saner anyway!
2018-05-08 15:04:10 +02:00
Bastien Montagne
b857b8f4c4
Merge branch 'master' into blender2.8
2018-05-08 14:22:46 +02:00
Bastien Montagne
49fe27ee46
Modifiers: sanitize/cleanup modifiers' copying & freeing code.
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Should also fix T55000: Crash with hooks and curves in Cycles render.
2018-05-08 14:22:14 +02:00
Bastien Montagne
c51b017a1a
WeightVG modifiers: Cleanup, add asserts to validate expected data status...
2018-05-08 12:58:48 +02:00
Sybren A. Stüvel
002dcd2001
Modifiers: pass the ob->data to the modifier if the mesh param is NULL
...
This enables the modifiers to access things like vertex groups. Care should
be taken to not modifier the mesh itself in this case.
2018-05-08 12:34:06 +02:00
Bastien Montagne
d8706f5407
Modifier stack: port Displace to new Mesh-based system.
2018-05-08 12:01:06 +02:00
Bastien Montagne
cd5b57b4fc
Fix recent Curve porting: mesh pointer may also be NULL in non-EditMode case.
2018-05-08 12:01:06 +02:00
Bastien Montagne
0cd3412d4c
Mod_util: Add back vcos parameter to get_texture_coords_mesh().
...
Now we use vcos when provided, and fall back to mesh vertices' co
otherwise.
Deform modifiers usually do not have up-to-date coordinates in Mesh
itself, only in given vcos array!
2018-05-08 12:01:06 +02:00
Sybren A. Stüvel
1c0be0e90f
Ported Mesh Deform modifier
...
This modifier still has issues that are not related to this port:
- While editing the deformation mesh, the deformed mesh doesn't update.
This update only happens after exiting edit mode, making editing
cumbersome.
- Binding doesn't work yet. It works fine when binding in master and
loading pre-bound in 2.8. This was also an issue before this port, and
will be investigated separately.
2018-05-08 11:46:28 +02:00