Commit Graph

1546 Commits

Author SHA1 Message Date
Brecht Van Lommel
7fbd9b67af Fix Windows build error introduced in Wintab commit revert 2020-04-14 17:14:56 +02:00
Brecht Van Lommel
e90d8422d0 Revert "Windows: support high resolution tablet pen events for Wintab"
This reverts commit 1a3928f33c and 1a3928f3. This is not working stable
with some Wintab implementations, so reverting for now. This leaves only
the Windows Ink changes for 2.83.
2020-04-14 18:58:37 +02:00
Nicholas Rishel
1a3928f33c Fix T75546: Solve possible endless loop in wintab initialisation
Some Wintab drivers report a zero length queue, this causes an unplanned never ending loop.

Differential Revision: https://developer.blender.org/D7392
Reviewed by: Ray Molenkamp
2020-04-09 16:43:09 -06:00
Campbell Barton
19352bca16 Cleanup: spelling 2020-04-05 22:22:21 +10:00
Brecht Van Lommel
8360bfb75c Cleanup: clang-format 2020-04-08 21:58:17 +02:00
Brecht Van Lommel
fd487b1f4e Fix build error with WITH_X11_XINPUT=OFF after recent changes 2020-04-08 14:03:54 +02:00
Nicholas Rishel
ea3e0b3e8c Windows: support high resolution tablet pen events for Wintab
Together with Windows Ink support, this should fully resolve T70765.

Differential Revision: https://developer.blender.org/D6675
2020-04-08 12:25:40 +02:00
Nicholas Rishel
d571d615a5 Windows: support high resolution tablet pen events for Windows Ink
Rather than using the last state of the tablet, we now query the history of
pointer events so strokes can follow the pen even if Blender does not handle
events at the same rate.

Differential Revision: https://developer.blender.org/D6675
2020-04-08 12:25:40 +02:00
Nicholas Rishel
3d8c57f4da Cleanup: minor refactoring of pointer event handling
Ref D6675
2020-04-08 12:25:40 +02:00
Nicholas Rishel
4e4bf241c8 Cleanup: add utility functions for milliseconds conversion
Ref D6675
2020-04-08 12:25:40 +02:00
Brecht Van Lommel
c43473e884 Cleanup: remove GHOST API to query tablet state from Window
It's not used by Blender anymore and it's unreliable since this state really
only makes sense associated with events in a particular order.

Ref D6675
2020-04-08 12:25:40 +02:00
Campbell Barton
04fe37f931 Cleanup: quiet shadow warnings with ghost & mantaflow 2020-04-03 16:15:57 +11:00
Campbell Barton
d52326bab3 Cleanup: spelling 2020-04-03 12:38:04 +11:00
Julian Eisel
6eb409bb9c Fix warnings caused by own earlier commit
Caused by 34465a7fb0.
2020-04-02 18:46:12 +02:00
Julian Eisel
34465a7fb0 VR: Refactor DirectX context management
All DirectX management happens on Ghost level now, higher level code can
just assume everything is OpenGL (except of the upside-down drawing that
still needs to be done for DirectX). This is similar to how the
metal-layer is hidden outside of Ghost.

The Ghost-XR graphics binding for DirectX is responsible for managing
the DirectX compatibility now.
2020-04-02 17:43:45 +02:00
Julian Eisel
53d029d6da Cleanup: Avoid complex template type for XR-Swapchain
I rather avoid types like
`std::vector<std::unique_ptr<GHOST_XrSwapchain>>`, which is easy to do
in this case.
2020-04-02 13:50:27 +02:00
Julian Eisel
afe707cc3a Fix missing XR space destruction
I think destructing the XrSession would destruct this anyway, but rather
have this done explicitly, consistently and in a controlled manner.
2020-03-31 16:49:38 +02:00
Asher
e0030d53bc Fix key detection issues introduced by D7229
Removing the GHOST_kKeyUnknown check from processKeyEvent() produces
epeated unknown key events whenever a modifier key is held down, due
to the way ghost uses GHOST_kKeyUnknown as a filter value for modifier
key events.

Differential Revision: https://developer.blender.org/D7257
2020-03-27 20:59:20 -03:00
Germano Cavalcante
1b1c683f74 Fix missing text input on Windows with certain keyboard layouts
Events for keys specific to certain keyboard layouts unknown to Blender
were ignored. Now pass them along as unknown key events for which we
can still handle text input, like we already do for Linux and macOS.

Differential Revision: https://developer.blender.org/D7229
2020-03-26 09:22:47 -03:00
Brecht Van Lommel
68e341e9d5 UI: remove non-unicode font and simplify default font loading code
There is no need to have another font embedded in the Blender executable, we
can assume the bundled font exists. In the future we may provide a fallback
if the font specified by the user in the preferences is missing a character,
but that can use our bundled international font.

Differential Revision: https://developer.blender.org/D6854
2020-03-25 16:39:58 +01:00
Campbell Barton
85dc8d7477 Cleanup: sort file, struct lists 2020-03-20 12:19:44 +11:00
Campbell Barton
35e3abb912 Cleanup: remove old header conventions recently re-introduced 2020-03-20 12:19:09 +11:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Julian Eisel
99be00fdb1 Cleanup: Prepare XR code for sorted headers 2020-03-18 20:53:02 +01:00
Julian Eisel
dc2df8307f VR: Initial Virtual Reality support - Milestone 1, Scene Inspection
NOTE: While most of the milestone 1 goals are there, a few smaller features and
improvements are still to be done.

Big picture of this milestone: Initial, OpenXR-based virtual reality support
for users and foundation for advanced use cases.
Maniphest Task: https://developer.blender.org/T71347
The tasks contains more information about this milestone.

To be clear: This is not a feature rich VR implementation, it's focused on the
initial scene inspection use case. We intentionally focused on that, further
features like controller support are part of the next milestone.

- How to use?
Instructions on how to use this are here:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test
These will be updated and moved to a more official place (likely the manual) soon.

Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC
headsets don't support the OpenXR standard yet and hence, do not work with this
implementation.

---------------

This is the C-side implementation of the features added for initial VR
support as per milestone 1. A "VR Scene Inspection" Add-on will be
committed separately, to expose the VR functionality in the UI. It also
adds some further features for milestone 1, namely a landmarking system
(stored view locations in the VR space)

Main additions/features:
* Support for rendering viewports to an HMD, with good performance.
* Option to sync the VR view perspective with a fully interactive,
  regular 3D View (VR-Mirror).
* Option to disable positional tracking. Keeps the current position (calculated
  based on the VR eye center pose) when enabled while a VR session is running.
* Some regular viewport settings for the VR view
* RNA/Python-API to query and set VR session state information.
* WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data
* wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU
  context)
* DNA/RNA for management of VR session settings
* `--debug-xr` and `--debug-xr-time` commandline options
* Utility batch & config file for using the Oculus runtime on Windows.
* Most VR data is runtime only. The exception is user settings which are saved
  to files (`XrSessionSettings`).
* VR support can be disabled through the `WITH_XR_OPENXR` compiler flag.

For architecture and code documentation, see
https://wiki.blender.org/wiki/Source/Interface/XR.

---------------

A few thank you's:
* A huge shoutout to Ray Molenkamp for his help during the project - it would
  have not been that successful without him!
* Sebastian Koenig and Simeon Conzendorf for testing and feedback!
* The reviewers, especially Brecht Van Lommel!
* Dalai Felinto for pushing and managing me to get this done ;)
* The OpenXR working group for providing an open standard. I think we're the
  first bigger application to adopt OpenXR. Congratulations to them and
  ourselves :)

This project started as a Google Summer of Code 2019 project - "Core Support of
Virtual Reality Headsets through OpenXR" (see
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).
Some further information, including ideas for further improvements can be found
in the final GSoC report:
https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report

Differential Revisions: D6193, D7098

Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17 21:42:44 +01:00
Julian Eisel
406bfd4304 Ghost: Ghost-XR API to abstract away and access OpenXR functionality
Extends Ghost to include an abstraction for OpenXR, which I refer to as
Ghost-XR. Such an API is the base for the following commit, which introduces VR
support to Blender.

Main features:
* Simple and high-level interface for Blender specific code to call.
* Extensible for muliple graphics backends, currently OpenGL and a DirectX
  compatibility layer are supported.
* Carefully designed error handling strategy allowing Blender to handle errors
  gracefully and with useful error messages.
* OpenXR extension and API-layer management.
* OpenXR session management.
* Basic OpenXR event management.
* Debug utilities for Ghost-XR and OpenXR

For more information on this API, check
https://wiki.blender.org/wiki/Source/Interface/XR.

Reviewed by: Brecht Van Lommel

Differential Revision: https://developer.blender.org/D6188
2020-03-17 21:39:59 +01:00
William Reynish
4031d8bcb7 UI: Fix capitalization in the macOS app menu 2020-03-15 11:16:08 +01:00
Campbell Barton
60e3f690cb Cleanup: sort file lists & struct declatations 2020-03-14 15:39:59 +11:00
Campbell Barton
d195deef5c Cleanup: clang-format 2020-03-11 19:23:52 +11:00
Campbell Barton
1c9829f351 GHOST: tests now build again
GLX gears work as expected, multitest_c only creates windows
but misses font drawing still.
2020-03-11 15:17:27 +11:00
Campbell Barton
15983243a4 Cleanup: remove bitmap font drawing ifdef from MultiTest.c 2020-03-11 15:01:14 +11:00
Dalai Felinto
96e2bd8493 Cleanup: Fix forward declaration of headers 2020-03-06 17:26:32 +01:00
Campbell Barton
0b16b63d87 Cleanup: spelling 2020-03-07 00:19:01 +11:00
Julian Eisel
c72317943b Attempt to fix build errors on macOS
Mistake in 5be0e3430d
2020-03-06 11:43:13 +01:00
Campbell Barton
5be0e3430d GHOST/Keymap: support for detecting repeat events
- Keymap items now have 'repeat' boolean which can be set
  to make keymap items respond to key repeat events or not.
- Support for X11 & WIN32 (not macOS currently).

This allows for the possibility to perform actions while a key is held
and finish the action upon release.

Thanks to @Severin for review and WIN32 support.
2020-03-06 17:31:28 +11:00
Julian Eisel
3b1ef223ba Ghost: Support drawing OpenGL framebuffers into a DirectX 11 buffer
Adds a minimal DirectX 11 Ghost context, plus some shared DirectX-OpenGL
resource interface using the NV_DX_interop2 WGL extension. From what I
know, this should be available on modern GPUs. If not, it should fail
gracefully.
There should be no user visible changes at this point.

Needed for DirectX-only OpenXR platforms (e.g. Windows Mixed Reality). I
heard there are other use-cases as well though.

It's known that this currently fails on some AMD systems, but that seems
to be fixable.

Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).

Reviewed by: Jeroen Bakker, Ray Molenkam, Brecht van Lommel

Differential Revision: https://developer.blender.org/D6190
2020-03-05 18:29:29 +01:00
Campbell Barton
5a6a6ef0c6 Cleanup: spelling 2020-02-26 15:22:46 +11:00
Bastien Montagne
d119e163d0 Fix many typos and other issues in UI messages. 2020-02-17 13:01:07 +01:00
Aaron Carlisle
e0499387ca GHOST: Init New Windows with a closer theme color
The user theme is loaded after window creation so we should create the 
window with a color that at least matches the default theme.

Differential Revision: https://developer.blender.org/D6858
2020-02-15 12:44:52 -05:00
Brecht Van Lommel
f0c991a380 Cleanup: work around clang-format differences between versions
Ref T73747
2020-02-15 14:03:51 +01:00
Campbell Barton
7d90ff08f3 Fix incorrect enum in GHOST test 2020-02-15 10:40:42 +11:00
Ray Molenkamp
75a5ea01c1 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

Second landing of this patch, earlier commit was reverted due to some compiler configurations having slipped though testing

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-13 17:13:07 -07:00
Ray Molenkamp
6022cd015f Revert "Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it."
It is breaking compilation on some configurations, revert for now while
i see what is wrong.

This reverts commit 9fe469c110.
2020-02-13 07:04:30 -07:00
Ray Molenkamp
9fe469c110 Cleanup/MSVC: Enable C++ conformance mode on compiler versions that support it.
MSVC has a conformance mode (/permissive-) where the C++ standard is more strictly
enforced. This mode is available on MSVC 15.5+ [1]

This patch enables this mode on compilers that support it and cleans up the few violations it threw up in the process.

- Mantaflow was using M_PI without requesting them using the _USE_MATH_DEFINES define to opt in to non default behaviour.
- Collada did not include the right header for std::cerr, this seemingly was fixed for other platforms already but put inside a platform guard.
- Ghost had some scoping issues regarding uninitialized variables and goto behaviour

[1] https://docs.microsoft.com/en-us/cpp/build/reference/permissive-standards-conformance

Differential Revision: https://developer.blender.org/D6824

Reviewed By: brecht
2020-02-12 12:49:34 -07:00
Yevgeny Makarov
2fb9285371 Fix T70039, T68707: issues when opening .blend file from Finder on macOS
* Missing close dialog displayed to warn about unsaved changes.
* No reaction when the file was opened on a different desktop.

Differential Revision: https://developer.blender.org/D6765
2020-02-11 17:45:02 +01:00
Yevgeny Makarov
bf361fc9a0 Fix T64024: monitor/fullscreen switching on macOS shows red line artifacts 2020-02-11 15:30:30 +01:00
Campbell Barton
cdfaddbb1d Cleanup: spelling 2020-02-10 10:33:00 +11:00
Campbell Barton
f48e876459 Cleanup: clang-format 2020-02-02 11:47:49 +11:00
Brecht Van Lommel
f9d09a1209 Merge branch 'blender-v2.82-release' 2020-01-31 19:26:20 +01:00
Yevgeny Makarov
5780142679 Fix T64024: fullscreen switching on macOS shows red line artifacts
Specifically, this happened when automatically hiding and showing of the
menu bar and dock was enabled in the system preferences.

Differential Revision: https://developer.blender.org/D6710
2020-01-31 18:40:45 +01:00