Ian Thompson
4a8aa06a14
Merge from trunk
...
revs. 15635:15771
2008-07-26 10:45:11 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
...
blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
Benoit Bolsee
6bb327badc
BGE fix: keep reference count consist on source object when replicating property copy actuator
2008-04-14 22:45:28 +00:00
Benoit Bolsee
6615f8b74f
BGE correction: AddRef() on source object of property actuator to protect against crash if the source object is deleted (bad game design anyway)
2008-03-22 14:47:42 +00:00
Benoit Bolsee
0db0f5734d
Various mem leaks related to CValue reference count fixed
2008-03-01 19:46:50 +00:00
Jean-Luc Peurière
c78e44cdc5
big warning hunt commit
...
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
Kester Maddock
7b2567924b
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
...
Keyboard sensors can now hook escape key. Ctrl-Break can be used from within blender if you've forgotten an end game actuator.
Fixed a stupid bug preventing some actuators working (like TrackTo).
2004-10-16 11:41:50 +00:00
Kester Maddock
2fd6e72851
Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
2004-05-16 13:05:15 +00:00
Nathan Letwory
00291b5cf4
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
...
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
2004-03-22 22:02:18 +00:00
Kent Mein
209a2ede2c
Last of the config.h mods...
...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00