Commit Graph

465 Commits

Author SHA1 Message Date
Jacques Lucke
7b291de3c3 Fix #140193: error when deleting panel with subpanel as first item 2025-06-11 14:26:00 +02:00
Sean Kim
ee67c098d9 Fix #110879: Multires relative subdivide navigation subdivides mesh
Prior to this commit, the `object.subdivision_set` would prevent
actually applying a subdivision to a multires modifier when the relative
option was set. This is commonly accessed via Alt-1 / Alt-2 or D / Shift
D in Sculpt mode.

However, when the multires modifier did not already exist, pressing
these keybinds would still create the modifier and further subdivide the
mesh.

To fix this, this commit adds a hidden property to the operator:
`ensure_modifier` to indicate if the keybind should create the modifier
or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/130254
2025-06-11 01:34:08 +02:00
Campbell Barton
6ed8e1dd96 Fix wm.operator_presets_cleanup failing to exclude collections
Only the collection clearing was removed, adding an item
and assigning values to it was kept - breaking the preset.

Detect collections and removed all lines which add & manipulate items.

Based on the fix from !139309 with fewer changes.

Also include FBX operators when cleaning up presets.

Co-authored-by: Guillermo Venegas <guillermovcra@gmail.com>
2025-06-10 17:32:31 +10:00
Campbell Barton
2e8793b38f WM: prevent the same value being written multiple times in a preset
Presets would write a property multiple times in the case both the class
and it's parent defined a property.

While not a bug, it looks like an error. Only write values once.
2025-06-10 17:32:31 +10:00
Campbell Barton
3d8fc6ba9d PlayAnim: use the same GPU backend as Blender
Since the animation player doesn't read the user preferences,
pass the GPU backend as an argument.
2025-06-07 12:37:12 +10:00
Pratik Borhade
afa4eaa96c Fix #137942: Grease Pencil: Make layer operators non-editable for linked data
For linked grease pencil data, layer operators are accessible right
now. Grey out them in UI by adjusting poll functions. Also disabled
the individual layer row of tree-view.`

See images in PR description

Pull Request: https://projects.blender.org/blender/blender/pulls/137946
2025-06-05 11:55:38 +02:00
Campbell Barton
6a1fa176ef Cleanup: spelling in comments & duplicate terms (check_spelling.py)
Also minor clarification in doc-string.
2025-06-04 01:51:29 +00:00
Hans Goudey
91803e130f Cleanup: Grammar: Fix uses of "for e.g."
e.g. stands for "exempli gratia" in Latin which means "for example".
The best way to make sure it makes sense when writing is to just expand
it to "for example". In these cases where the text was "for e.g.", that
leaves us with "for for example" which makes no sense. This commit fixes
all 110 cases, mostly just just replacing the words with "for example",
but also restructuring the text a bit more in a few cases, mostly by
moving "e.g." to the beginning of a list in parentheses.

Pull Request: https://projects.blender.org/blender/blender/pulls/139596
2025-05-29 21:21:18 +02:00
Jacques Lucke
39a3b44a72 Nodes: support searching for outputs of various input nodes directly
Previously, one had to search for the name of an input node (Geometry, Light
Path, etc.) instead of for the actual desired values.

This patch makes it possible to search for the output names of various input
nodes directly. All other outputs of the input node are hidden automatically.
This was partially support for the Scene Time before.

Supported nodes:
* Compositor: Scene Time
* Geometry Nodes: Camera Info, Mouse Position, Scene Time, Viewport Transform
* Shader Nodes: Camera Data, Curves Info, Geometry, Volume Info, Light Path,
  Object Info, Particle Info

Right now, the output names are hardcoded in the menu. We don't have a great way
to access those without an actual node instance currently. For that we'll need
to make the node declarations available in Python, which is a good project but
out of scope for this this feature. It also does not seem too bad to have more
explicit control over what's shown in the search.

Pull Request: https://projects.blender.org/blender/blender/pulls/139477
2025-05-28 05:41:37 +02:00
Pratik Borhade
b48f3b0df4 Fix #139195: Preferences are not automatically saved after keyitem_restore
Tag preference dirty when keyitem_restore is called. When window is
closed and is_dirty=true, WM_exit_ex() will call the function to update
the prefs.

Pull Request: https://projects.blender.org/blender/blender/pulls/139254
2025-05-23 00:36:41 +02:00
Bartosz Kosiorek
6f1e0a8adf Physics: Decrease thickness of smoke surface emission for small objects
The Smoke Surface Emission is the height of the smoke from the mesh surface.
It is measured in Domain Grid Units, and if the grid unit is relatively big
(compared to the mesh), the smoke emission is huge.

To fix that the Surface Emission was decreased from 1.5 to 1.0. As a result
it is possible to emit smaller smokes (width 2, previously 3).

Further decreasing default value of Surface Emission is not recommended,
as in some cases (too small mesh compared to Grid Unit) will result not
emitted smoke.

Fix #132613: Issue with large smoke domain and small emitter

Pull Request: https://projects.blender.org/blender/blender/pulls/138567
2025-05-20 17:40:03 +02:00
Lukas Tönne
5180930e0d Fix #138933: Support assigning a default value to menus wrapping node groups
The modifier input value for menu items is an int property, which is not
compatible with the enum property used in node group socket definitions for
menus. Wrapping a node group with a menu will try to assign the int value from
the modifier directly to the enum, which expects a string identifier.

To aquire the matching string identifier, use the UI properties in the modifier
RNA, which contain the complete enum item definition.

Pull Request: https://projects.blender.org/blender/blender/pulls/139074
2025-05-19 15:49:45 +02:00
Philipp Oeser
9077a26ba2 Fix #138265: Ctrl+shift+left click to Preview socket inconsistency
There are two implementations:

- "Link to Viewer Node"
-- when clicking on a socket directly, link from that socket [done by
first selecting and then taking that selection state into account]
-- otherwise cycles through available sockets
- "Connect to Output" [python operator, made core from Node Wrangler]
-- does not take socket selection into account
-- only cycles through available sockets

So goal is to replicate behavior of "Link to Viewer Node" in "Connect to
Output" in terms of "which socket to link from"

This is done by
- exposing a sockets select state to python
- tweaking the call to bpy.ops.node.select so it does socket selection
as well
- take that selection into account

Pull Request: https://projects.blender.org/blender/blender/pulls/138323
2025-05-11 09:52:16 +02:00
Jacques Lucke
9e0e94e6e2 Nodes: simplify adding new empty node group
The main way to create a new node group right now is to select some nodes and
then press ctrl+G. This works well for the common case when one already has some
nodes to group. However, there is no good alternative currently for when one
wants to create a new group from scratch. A common workaround currently is to
add some dummy node, then press ctrl+G and then to delete the dummy node in the
group again. Obviously, we can do better than that.

This patch adds a `New Group` entry in the menu. It's available in geometry,
compositing and shading Nodes. The operator adds a new node group called
"NodeGroup" (the same default name we use for ctrl+G currently). Then it adds a
new group node and assigns the new group to it. The group itself does not have
any inputs or outputs by default because any such socket would just be a guess
that's likely wrong and more annoying than useful.

A nice side benefit of adding this operator is that the Group menu is not empty
in shading and compositing nodes initially which always looked a bit off.

Pull Request: https://projects.blender.org/blender/blender/pulls/138430
2025-05-08 10:17:56 +02:00
Falk David
a7d2b7850e Grease Pencil: Add initial support for Node Tools
This adds inital Grease Pencil support for node tools.

Node tools work in `Object Mode`, `Edit Mode`,`Sculpt Mode`,
and `Draw Mode`.

While Grease Pencil has many editing tools, including editing
multiple frames at the same time, for now, node tools only
allow editing the current frame.

Currently, the idea is that node tools can do arbitrary changes
to the drawings, but cannot do changes to the existing layer tree, e.g.
changing the order of layers, removing a layer or groups, etc.

All the node tool specific nodes like `Selection` and `Set Selection`
are adapted to work with Grease Pencil. In `Draw Mode`, we currently
interpret everything as selected.
The `Active Element` node has a `Layer` mode that provides the
index of the active layer (if there is one).

When `Auto-Key` is used, a new keyframe is created on the
current frame.
Locked/invisible layers cannot be edited with node tools.

Pull Request: https://projects.blender.org/blender/blender/pulls/136624
2025-05-05 10:41:21 +02:00
Sybren A. Stüvel
f6167aab31 Anim: name new action slots after the last-used slot
When creating a new action slot for a data-block, via the '+ New' button
of the slot selector, use the name of the slot that was last used by
that data-block. Previously, it would always use the name of the
data-block, interfering with slot auto-selection when toggling between
Actions.

Pull Request: https://projects.blender.org/blender/blender/pulls/138326
2025-05-02 16:03:00 +02:00
Hans Goudey
99c87fbf18 Fix #137299: Exception with batch rename of nodes outside node editor
I'm not sure when this stopped working. The function in question is
quite confusing since it's called twice with two different purposes.
Fixing the exception is simple though. Just checking the data type
for "None" prevents changing the data type to one that's invalid given
the context. I didn't find a simple way to add an error message though.

Pull Request: https://projects.blender.org/blender/blender/pulls/138287
2025-05-02 15:17:23 +02:00
Campbell Barton
bf7d4dca79 Correct error in 229ca9b8f0 2025-05-01 12:18:40 +10:00
Campbell Barton
229ca9b8f0 Cleanup: quiet Python linter warnings 2025-05-01 12:15:23 +10:00
John Kiril Swenson
2ab59859c9 Cleanup: VSE: Replace remaining seq and sequence references
Ref: #132179

Renames:
- `Editing.act_seq` -> `Editing.act_strip`
- `SequenceModifierData` -> `StripModifierData`
  - Its member `mask_sequence` is now `mask_strip`.
- `MetaStack.parseq` -> `MetaStack.parent_strip`
- Remaining function names/parameters that were not dealt with in #132748
- Various references to `seq` or `sequence` throughout code and docs when
  referring to a strip

Also moves `_get` to the end of the renamed function names where
applicable for standardization (unless "by" or "from" are used).

There should be no changes to current behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/138077
2025-05-01 00:22:04 +02:00
Campbell Barton
8ccdea1934 Cleanup: typos & references to variable names from recent refactor 2025-04-24 02:43:52 +00:00
Campbell Barton
9de0aa1066 Fix: #133486: 'use_region_toggle_pie' AssertionError in MovieClipEditor 2025-04-22 11:25:14 +00:00
Pratik Borhade
ac9a7ca0b8 Fix: Remove header socket along with panel
If panel has boolean header socket, deleting this panel won't remove
its boolean socket. Now Handled this case in `NODE_OT_interface_item_remove`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135430
2025-04-16 12:09:40 +02:00
Campbell Barton
9567ac1272 Cleanup: quiet python linter warnings 2025-04-16 11:08:40 +10:00
Hans Goudey
8ade553987 Cleanup: Formatting 2025-04-15 10:05:27 -04:00
quackarooni
d3639828f8 Fix: Nodes: "Make Panel Toggle" can turn Boolean output sockets into panel toggles
The "Make Panel Toggle" operator does not check if active item is an input socket,
leading to a situation where it can be called on Boolean output sockets.

Doing this creates weird behavior where the panel and associated
operators believe it has a toggle, but is not reflected in the UI drawing.

Other weird behaviors include being able to rearrange output sockets
and apply the operator again to another output socket.

This patch adds a check in the operator's poll function to prevent it
from being called on output sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/137526
2025-04-15 15:26:44 +02:00
Campbell Barton
e1ac1a71ff RNA: use the file-path subtype & blend relative flag where supported 2025-04-11 12:22:39 +10:00
Sybren A. Stüvel
9b1a34e83e Fix #136947: Duplicate Action Slot doesn't duplicate animation data
The "new/duplicate" button in the Action Slot selector did not actually
duplicate, and always acted as a "new" button.

This introduces the RNA function `ActionSlot.duplicate()`, which takes
care of duplicating all the animation data associated with the slot as
well. The semantics of this function should remain valid in the
future, when Actions support multiple layers & strips. Note that this
new function does not assign the slot, it just duplicates it and its
data. The assignment of this duplicated slot is done in Python,
through the already-existing API for this.

Pull Request: https://projects.blender.org/blender/blender/pulls/137087
2025-04-07 16:14:49 +02:00
Jacques Lucke
8ec9c62d3e Geometry Nodes: add Closures and Bundles behind experimental feature flag
This implements bundles and closures which are described in more detail in this
blog post: https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/

tl;dr:
* Bundles are containers that allow storing multiple socket values in a single
  value. Each value in the bundle is identified by a name. Bundles can be
  nested.
* Closures are functions that are created with the Closure Zone and can be
  evaluated with the Evaluate Closure node.

To use the patch, the `Bundle and Closure Nodes` experimental feature has to be
enabled. This is necessary, because these features are not fully done yet and
still need iterations to improve the workflow before they can be officially
released. These iterations are easier to do in `main` than in a separate branch
though. That's because this patch is quite large and somewhat prone to merge
conflicts. Also other work we want to do, depends on this.

This adds the following new nodes:
* Combine Bundle: can pack multiple values into one.
* Separate Bundle: extracts values from a bundle.
* Closure Zone: outputs a closure zone for use in the `Evaluate Closure` node.
* Evaluate Closure: evaluates the passed in closure.

Things that will be added soon after this lands:
* Fields in bundles and closures. The way this is done changes with #134811, so
  I rather implement this once both are in `main`.
* UI features for keeping sockets in sync (right now there are warnings only).

One bigger issue is the limited support for lazyness. For example, all inputs of
a Combine Bundle node will be evaluated, even if they are not all needed. The
same is true for all captured values of a closure. This is a deeper limitation
that needs to be resolved at some point. This will likely be done after an
initial version of this patch is done.

Pull Request: https://projects.blender.org/blender/blender/pulls/128340
2025-04-03 15:44:06 +02:00
Campbell Barton
f84e473b1a Cleanup: simplify check if the preferences is already shown
Minor change to !136139.
2025-03-28 11:59:06 +11:00
IREXTIA
e7d1674ca6 UI: preferences.addon_show() | Skip opening another window if there's already a preferences editor in the current window
When viewing extension details, no need to call userpref_show if a
Preferences editor is in the main window, as that will just open a new
Preferences window.

Pull Request: https://projects.blender.org/blender/blender/pulls/136139
2025-03-28 00:21:11 +01:00
Campbell Barton
5e2b421996 WM: support the "Hyper" modifier key on Linux
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.

Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.

This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.

Ref !136340
2025-03-26 10:39:55 +11:00
Omar Emara
7c0c31efb0 Nodes: Enable panel toggles in the Compositor
This patch enables panel toggles in the compositor since it now supports
boolean sockets. This essentially reverts c3957f432a.
2025-03-24 10:20:39 +02:00
Guillermo Venegas
61783caa7f UI: Rename Add File Node operator to Add Image as Node
`Add File Node` name is too generic. This operator only handles
opening images and movies as nodes, not script files or other kind of files as nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/122561
2025-03-21 22:49:13 +01:00
Campbell Barton
5b04f13219 Cleanup: wrap long lines 2025-03-21 22:08:31 +11:00
Campbell Barton
bd2c0f2b49 Cleanup: remove unused variable 2025-03-21 15:07:07 +11:00
Pratik Borhade
e82c22f55e Cleanup: Grease Pencil: Remove old IO operator reference
Operator code is removed though they are still referenced in list of
"cleanup operator preset"

Pull Request: https://projects.blender.org/blender/blender/pulls/136062
2025-03-17 07:56:26 +01:00
Campbell Barton
4654855d20 Fix error running edit-mode extrude operators for non-mesh objects
The poll functions for: VIEW3D_OT_edit_mesh_* operators only checked
for an edit-mode object which failed with an unhandled exception for
non-mesh objects.
2025-03-16 19:33:30 +11:00
Habib Gahbiche
d8d09cdadb Geometry Nodes: shortcuts for viewer nodes
Implement shortcuts for viewer nodes. Viewer nodes are now activated using the operator `bpy.ops.node.activate_viewer()` instead of activating the viewer by setting the node to active.

This also unifies the behavior with viewer shortcuts in the compositor (see attachment in the original PR).

Pull Request: https://projects.blender.org/blender/blender/pulls/134555
2025-03-14 11:26:57 +01:00
Campbell Barton
5558491bf1 Merge branch 'blender-v4.4-release' 2025-03-06 15:54:01 +11:00
Campbell Barton
1635595f94 Fix exceptions in node operator poll functions 2025-03-06 15:24:52 +11:00
Campbell Barton
4177b75e7a Cleanup: quiet warnings from ruff, use static sets 2025-03-04 16:02:55 +11:00
Campbell Barton
872e3506f4 Merge branch 'blender-v4.4-release' 2025-03-04 12:05:06 +11:00
Alaska
c30c19ad64 Fix #135391: Python type error reporting that addon is for newer version of Blender
This commits fixes a type error issue when reporting that a addon was
designed for a version of Blender newer than the current one.

Thanks to @Rakete for the fix.

Ref: !135392
2025-03-04 12:02:09 +11:00
Jacques Lucke
c3957f432a Fix: Nodes: only expose panel toggles in geometry and shader nodes
The compositor does not support boolean sockets currently.
2025-02-28 19:23:44 +01:00
Falk David
2822777f13 Nodes: support boolean inputs as toggles in panel headers
Adds the option to create a boolean socket that can be used as a panel toggle.
This allows creating simpler and more compact node group UIs when a panel
can be "disabled".

The toggle input is a normal input socket that is just drawn a bit differently in
the UI. Whether a boolean is a toggle input or not does not affect evaluation.

Also see #133936 for guides on how to add and remove panel toggles.

Pull Request: https://projects.blender.org/blender/blender/pulls/133936
2025-02-28 19:07:02 +01:00
Bastien Montagne
f6ad99c648 Merge branch 'blender-v4.4-release' 2025-02-28 15:48:13 +01:00
Damien Picard
cd7334473a I18n: Translate quick effect data
Quick effects create various physics setups by adding objects,
materials, modifiers, and data layers. This data can now be
translated.
2025-02-28 15:46:33 +01:00
Philipp Oeser
7faee6b33b Merge branch 'blender-v4.4-release' 2025-02-26 09:13:03 +01:00
Philipp Oeser
138ede7194 Fix #134092: Keymap Editor can add an extra . to the end of an attribute
This happened for context attributes if already "complete" attributes
were typed/pasted in.

Reason is that this copies functionality from our intellisense
codecompletion where this is expected behavior, for context attributes
we cannot really use "tab" to expand, so it is less useful here.

When confirming (with the additional "."), the keymap entry would be
broken, so better solve in a way that we dont end up with those "." by
removing it.

NOTE: there might be ways to enhance the string-search behavior here (by
properly supporting "tab-expanding"), but this is a bit out-of-scope for
this bugfix.

Pull Request: https://projects.blender.org/blender/blender/pulls/135098
2025-02-26 09:12:28 +01:00