Copy-paste of keyframes is now slot-aware. See [1] for the design.
[1]: https://developer.blender.org/docs/features/animation/tools/action-editor-copy-paste/
In short:
- Copy-paste still works broadly as it used to. Only the visible
F-Curves are pasted into.
- Slot identifiers matter when copying from multiple slots. When
copying from one slot, they don't.
- Selection of channels (either F-Curves or Slots) determines where
keys get pasted into.
- Pasting will either copy from the slot with the same identifier
(when identifiers matter), or paste whatever was copied (when they
do not).
- If both F-Curves and slots are selected, only the selected F-Curves
get pasted into, and slots without any selected F-Curves are ignored
(i.e. target is only defined by selected F-Curves, or only by
selected slots, never by a mixture).
Fixes#129690
Pull Request: https://projects.blender.org/blender/blender/pulls/133979
Refactor the keyframe copy-paste code to prepare for supporting action slots.
This is a non-functional change, as the slots are stored but otherwise completely ignored. This way the refactor to the new data structure can be reviewed & tested before actually changing the behaviour.
Related: #129690
Pull Request: https://projects.blender.org/blender/blender/pulls/133497
There is a different operator in the graph editor for jumping between
frames. This operator lacked the correct update tags and functions that
is in screen_ops for the other timeline editors.
Pull Request: https://projects.blender.org/blender/blender/pulls/130924
No functional changes intended.
Modify the code so that no `ED_` includes are needed in animrig.
The function `reevaluate_fcurve_errors` was just moved to its only used
place and made static.
For `animdata_fcurve_delete` the `bAnimContext` argument
is no longer needed because it was only used to check if an `FCurve` is
for a driver which you can also get from `FCurve.driver`.
**Note** that this still leaves `../editors/include` in `CMakeLists.txt`
but that is needed for bone colors.
Pull Request: https://projects.blender.org/blender/blender/pulls/130338
The root cause of this bug can be traced to:
- `ANIM_nla_mapping_get(ac, ale)` conditionally returns an `AnimData *adt`.
- This can be `nullptr` in various cases, depending on the editor (in `ac`) and
the type & source of data (in `ale`).
- This `nullptr` has different meanings:
1. There is not enough information to return an `adt` (like `ac` or `ale`
being `nullptr` themselves).
2. NLA time remapping should not be done. For example for NLA control F-Curves
(like animated strip influence), or Grease Pencil (because that doesn't use
the NLA).
- The above-returned `adt` is passed to other functions. Some of them are aware
of the "`nullptr` means no NLA time remapping" scenario, and gracefully handle
it. Other code, however, just gets "an adt" from the caller and handles it as
normal (and likely crashes on `nullptr`). Other cases start out as the first,
but somewhere in the call stack shift over to the second.
The approach taken in this PR to fix the bug is to (generally) stop signaling
"do not use NLA time remapping" via `adt = nullptr`, and instead explicitly
indicate/check whether remapping should be done.
In most cases this means passing a `bAnimListElem *` instead of an `AnimData *`,
because the former has the information needed to determine if time remapping
should be done or not. However, in some cases there is no `bAnimListElem *` to
pass, and instead other information determines whether remapping is needed. In
those cases we add a `bool` parameter or field in the appropriate place so that
calling code can explicitly indicate whether remapping should be done or not.
To accomplish this a variety of functions have been added to help handle things
correctly. Of particular note:
- `AnimData *ANIM_nla_mapping_get(ac, ale)` (that conditionally returned an
`adt`) has been removed entirely in favor of the new
`bool ANIM_nla_mapping_allowed(ale)` function that simply returns whether
nla remapping should be done or not.
- `ANIM_nla_tweakedit_remap(ale, …)` has been added, which wraps
`BKE_nla_tweakedit_remap(adt, …)` and only performs the remapping when
`ANIM_nla_mapping_allowed()` indicates that it's allowed.
- `ANIM_nla_mapping_apply_if_needed_fcurve(ale, …)` has been added, which is an
alternative to `ANIM_nla_mapping_apply_fcurve(adt, …)` that also only performs
the remapping when `ANIM_nla_mapping_allowed()` indicates that it's allowed.
Note that even with this PR there are still a couple of places remaining that
use `adt = nullptr` to indicate "don't remap", because they appear to be correct
and would require larger changes to make explicit. In those cases comments have
been added to explain the situation, with a reference to this PR. In the future
we way want to take the time to change those as well.
Also of minor note: this PR moves the definition of the type `slot_handle_t`
from ANIM_action.hh to BKE_action.hh. This is due to `BKE_nla.hh` (which needs
that definition) now being included directly and indirectly in a lot more
places. Moving the definition to BKE_action.hh prevents all of those new places
from gaining dependencies on the animrig module.
Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/130440
This affected cursor snapping as well as the `Jump to Keyframes`
operator since both use `sum_selected_keyframes` to get the averaged
values of elements. It was already taking into account the normalization
factor, but the way a single `KeyframeEditData` was created from
multiple `bAnimListElem` was wrong:
- first, we should only add to it if we actually have some keys selected
(not a problem without normalization, but with it, we would add values
there
- second, the offset needs to be taken into account for each selected
key when adding to the absolute values
Could go into LTS probably
Pull Request: https://projects.blender.org/blender/blender/pulls/125221
This commit changes the keying code to deselect keyframes when inserting new keys.
This has been discussed in the Animation & Rigging module meeting [1].
There is also an RCS post about that [2].
Doing this brings key creation in line with object creation,
where only the newly created object is selected.
There has been a previous attempt [3] to do a similar thing.
### Changes
When inserting keys by pressing `I` in the viewport or choosing a keying set,
all keys of the `Action` get deselected before inserting new keys.
New keys are selected by default.
Python RNA functions are **NOT** affected, meaning addons using
those functions will not deselect any keys by default.
The developer has to choose to do so.
To make that easier, there is a new RNA function on the action
`deselect_keys`
[1]: https://devtalk.blender.org/t/2024-05-02-animation-rigging-module-meeting/34493#patches-review-decision-time-5
[2]: https://blender.community/c/rightclickselect/K0hbbc
[3]: https://archive.blender.org/developer/D11623
Pull Request: https://projects.blender.org/blender/blender/pulls/121908
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.
It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.
Pull Request: https://projects.blender.org/blender/blender/pulls/124469
The goal of this PR is to merge `insert_keyframe()` and `insert_key_rna()` into
a single function, `insert_keyframes()`, that fully accommodates the
functionality of both. This results in a bit of a mega function, which isn't
great, but it centralizes a lot of otherwise redundant keyframing code so it
only needs to be changed in one place in the future.
Future PRs can work to reduce the "mega" aspect of this function, stripping it
down to its core functionality and eliminating left over incidental redundancy
(e.g. passing both `scene_frame` and `anim_eval_context`).
As a wonderful side effect, this PR also makes layered action keyframing work in
most of the remaining places left over from #121661, such as buttons, the
dopesheet, the graph editor, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/122053
Caused by 598af45459
Above commit added respect for the NLA strip offset (rightfully so, by
using `ANIM_nla_mapping_apply_fcurve`).
However, when no closest frame was found, the code moved on to the next
FCurve without restoring to the original FCurve --
`ANIM_nla_mapping_apply_fcurve` needs to be called in pairs.
To resolve, now always restore to the original FCurve.
Pull Request: https://projects.blender.org/blender/blender/pulls/121483
No functional changes.
This PR moves the following public functions to animrig:
* sample_fcurve_segment
* bake_fcurve
* bake_fcurve_segments
The `bake_fcurve_segments` also gets a docstring and its comments have been
updated to follow the style guide.
Pull Request: https://projects.blender.org/blender/blender/pulls/120984
No functional changes.
This PR moves the `ANIM_get_keyframing_flags` function to
animrig as `get_keyframing_flags`.
The docstring has been fixed since it was out of date.
Pull Request: https://projects.blender.org/blender/blender/pulls/121120
The insert key function in `animrig/keyframing.cc` took a `ReportList`
argument which it used to print messages in case of failures.
Instead this now returns a `CombinedKeyingResult` and the caller is
responsible for creating reports out of that.
To make that simpler the `ID` argument has been changed from a pointer to a reference.
The calling functions now make sure that it's not a `nullptr`.
This has the effect that there will be less messages printed in the Info panel when e.g. inserting keys with a keyingset.
This still doesn't make an error message pop up though.
Related to #119776
Pull Request: https://projects.blender.org/blender/blender/pulls/120784
Removal of the dialog that pops up to confirm this operator. The
Animation & Rigging module feels this isn't needed since this action
is quite visual and hard to miss. This operator is also not often
used and might get removed in future as unnecessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/120074
No functional changes intended.
The `insert_keyframe` function had a `bAction` argument that could be
a `nullptr`. If it was a `nullptr` it would be queried from the `ID`.
However in all cases where it is passed it is also gotten from the `ID`, making
the argument redundant.
This PR removes the argument to simplify the function.
Pull Request: https://projects.blender.org/blender/blender/pulls/119742
Small operator confirmations get separate confirm and cancel buttons,
better descriptions and configurable confirm button text. But still
popup at cursor location and can be cancelled with mouse movement.
Pull Request: https://projects.blender.org/blender/blender/pulls/118346
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
Splits the flag `..._FLAG_INSERTNEEDED` between autokey and
manual keying. The fact that this flag was shared between the two
systems has been the cause of issues in the past. It wouldn't
let you insert a keyframe even though you explicitly used an operator
to do so.
In order to be clearer what options are used where, the user preferences
have been reordered.
By default "Only Insert Needed" will be enabled for auto-keying, but not for manual keying.
The versioning code will enable both if it was enabled previously.
# Code side changes
The keying system has flags that define the behavior
when keys are inserted. Some of those flags were shared
between keying and auto-keying. Some were only used for
auto-keying.
To clarify that, prefix flags that used exclusively in one or the other
system with `AUTOKEY`/`MANUALKEY`
Also the flag name on the user preferences and the tool settings was renamed.
Previously it was called `autokey_flag`. To indicated that it is not only used
for autokeying, rename it `keying_flag`.
Fixes: #73773
Pull Request: https://projects.blender.org/blender/blender/pulls/115525
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.
This commit uses the new macro to translate many strings all over the
UI.
Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
manually, but they are handled by a new regex in the translation
system.
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Pull Request: https://projects.blender.org/blender/blender/pulls/116804
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
No functional changes.
Before this PR the interpolation mode of a new keyframe
was read from the User Preference at the deepest level
where the keyframe is created.
In case where this shouldn't be done, the flag
`INSERTKEY_NO_USERPREF` was passed in.
In this case it would fall back to some default values.
In order to make these low level functions
more flexible, the keyframe settings are now passed in.
I've made a new struct `KeyframeSettings` that holds the
* interpolation
* key type
* handle type
and a function `get_keyframe_settings` that allows
you to quickly get this settings struct.
This is a first step that will allow to pass in the
interpolation mode from python in the future.
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/115898
No functional changes.
To reduce the argument count of `insert_vert_fcurve`,
the x and y argumentsto define the position
of a keyframe can be merged into a single `float2`
Pull Request: https://projects.blender.org/blender/blender/pulls/115886
No functional changes.
`ANIM_get_normalization_flags` had the argument type of `bAnimContext *`.
That made it more difficult than it needs to be to reuse that function.
Pass a `SpaceLink *` instead since that is what the function actually uses.
Pull Request: https://projects.blender.org/blender/blender/pulls/114676
No functional changes.
Renaming the following functions
`ANIM_remove_empty_action_from_animdata` and
`ANIM_fcurve_delete_from_animdata`
to
`animdata_remove_empty_action` and
`animdata_fcurve_delete`
The `ANIM` prefix was no longer needed since the code is now in
a namespace. In order to make the function name consistent with
the functions in `fcurve.cc` the thing it modifies is now at the
start of the function name
Pull Request: https://projects.blender.org/blender/blender/pulls/114584
No functional changes.
Move the following functions
`ANIM_fcurve_delete_from_animdata` and
`ANIM_remove_empty_action_from_animdata`
to
`ANIM_animdata.hh` / `animdata.cc`
in animrig
This removes some includes to `ED_anim_api.hh`
from animrig
Pull Request: https://projects.blender.org/blender/blender/pulls/114581
No functional changes.
Move the functions
`insert_vert_fcurve` and
`insert_bezt_fcurve`
from `ED_keyframing.hh` / `keyframing.cc`
to `ANIM_fcurve.hh` / `fcurve.cc`
in animrig
Pull Request: https://projects.blender.org/blender/blender/pulls/114570
No functional changes.
Move the following keyframing functions to the animrig folder
* `insert_keyframe_direct`
* `insert_keyframe`
* `delete_keyframe`
* `clear_keyframe`
In order to disentangle the code I had to move the following as well
* `delete_keyframe_fcurve`
* `visualkey_can_use`
* `visualkey_get_values`
In order to sort the functions I made 3 files (and their header counterparts)
* fcurve.cc
* keyframing.cc
* visualkey.cc
The following functions I made public so they won't get duplicated
* `update_autoflags_fcurve_direct`
* `ANIM_setting_get_rna_values`
There are public keyframing functions that
I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then
clean up the moved functions before moving even more over
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/113503
The issue was that the code filtered for selected channels,
while the expectation was that it would only filter for selected keys.
This PR changes the behavior of the operator in the following way:
* when "Clean Channels" is **disabled**, it will clean only selected keyframes, regardless of the channel selection
* when "Clean Channels" is **enabled**, it will clean selected channels regardless of keyframe selection
The same logic was applied to the Graph Editor code.
It only makes a difference in the case when "Clean Channels" is enabled.
That is because channels were automatically selected when a key was selected.
In addition to that I moved the menu entry for "Clean Channels" to the channel menu
to reduce confusion.
Another solution would have been to make the Dope Sheet select channels
when keys are selected. This might still be done in the future, but I think the
only correct fix is to change the actual operator behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/113335
After Renaming "Bake Curve" to "Samples to Keys" in #111049,
the name of the `GRAPH_OT_sample` operator needed renaming.
That is because the word "sample" is now used to describe FCurve
data in an uneditable state.
Rename to `GRAPH_OT_bake_keys` since baking is the term
used in animation to describe the action of creating dense key data.
Pull Request: https://projects.blender.org/blender/blender/pulls/112148
Breaking change since the operator name changes.
Users have been confused about this for a long time.
The term "bake" in the context of animation usually means
to add keys at a given interval without changing the shape of the curve.
The fact that the curve isn't editable after baking was the main issue.
In order to stop the confusion the operator is renamed to "Keys to Samples"
to indicate that there is a conversion happening and that there are no keys afterwards.
The Un-Bake operator has also been changed to "Samples to Keys"
The operator description has been updated to mention that after the conversion
the data is no longer editable.
The "Bake Sound to F-Curves" has been renamed to "Create Samples from Sound"
Pull Request: https://projects.blender.org/blender/blender/pulls/111049