Commit Graph

58 Commits

Author SHA1 Message Date
Hans Goudey
d0a6189b50 Refactor: DRW: Centralize and clean up packed normals conversion
Move the code dealing with converting float3 to GPU normals
out of the vertex format header into a separate header. Use a
proper C++ namespace and remove duplication by only using
the more recently added C++ templated conversions.

Most of the diff comes from the removal of the indirect includes
from GPU_vertex_format.hh. A lot of files ended up mistakenly
depending on that.

Pull Request: https://projects.blender.org/blender/blender/pulls/134873
2025-02-24 16:08:30 +01:00
Julian Eisel
20ec789889 Merge branch 'blender-v4.4-release' 2025-02-18 14:15:28 +01:00
Julian Eisel
fa4026f2bf Revert "Fix #130372: Implements memory of the previous state of eSpace_Types."
This reverts commit afec64739a.

The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
2025-02-18 14:09:42 +01:00
Harley Acheson
83c94c6537 Merge branch 'blender-v4.4-release' 2025-02-13 09:46:08 -08:00
Fabricio Luis
afec64739a Fix #130372: Implements memory of the previous state of eSpace_Types.
This implements the memorization of the previous state of a space's
subtype for those that have multiple modes. Introduces an optional
space_subtype_prev_get callback, implemented for SPACE_ACTION,
SPACE_FILE, SPACE_GRAPH, SPACE_IMAGE and SPACE_NODE. This means we
can always return to the previous mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/133846
2025-02-13 18:45:00 +01:00
Brecht Van Lommel
c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Harley Acheson
b846797074 Fix #129478: Remove Timeline Scrollbars For Tiny Areas
#126806 stopped the drawing of horizontal scrollbars when the areas
were very short. However this still left their hit areas still
active. This PR properly removes the scrollbar in this situation by
also changing the v2d.scroll flags.

Pull Request: https://projects.blender.org/blender/blender/pulls/130764
2024-11-25 19:38:39 +01:00
Bastien Montagne
4bf5a2f5cb Cleanup: PointerRNA: Remove 'C-style' zero-initializations.
These are useless now that PointerRNA has explicit default values, and
become a problem when real constructors are added to this struct. Simply
use the default empty value initialization instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/130927
2024-11-25 19:09:56 +01:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Hans Goudey
091c175c5c Refactor: Move region runtime to separate C++ runtime struct
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/130196
2024-11-15 02:00:11 +01:00
Campbell Barton
4306e746a5 Fix #129630: Inconsistent marker selection
- Modifications for marker selection to use the same behavior as
  key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.

Pull Request: https://projects.blender.org/blender/blender/pulls/129841
2024-11-12 10:37:51 +01:00
Harley Acheson
f40cd831fd UI: Hide Timeline Scrollbars When Very Short
If the Timeline is sized too short to show any of the scrubbing area,
then the scrollbars obscure the time line and current frame marker.
This PR hides the scrollbars in this case. Also for similar cases with
Dope Sheet, Graph Editor, and the embedded Graph Editor/DopeSheet in
Movie Clip Editor.

Pull Request: https://projects.blender.org/blender/blender/pulls/126806
2024-08-27 21:18:10 +02:00
Bastien Montagne
faf56cc3bf RNA generated code: Move extern'ed PropertyRNA from pointers to references.
Clang (at least on OSX) has optimization issues with the pointer
version, which seem to be 'fixed' by using references.

Note that using references here is not a bad thing anyway (none of these
pointers would ever be expected to be NULL).

Pull Request: https://projects.blender.org/blender/blender/pulls/124883
2024-07-17 15:19:54 +02:00
Bastien Montagne
e25756cb62 RNA: Fix illegal types mismatch in extern'ed PropertyRNA data.
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).

This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
  `PorpertyRNA *` pointers, and pass them to RNA API.

However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.

This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.

Pull Request: https://projects.blender.org/blender/blender/pulls/124603
2024-07-15 11:34:27 +02:00
Harley Acheson
82ca220ad4 Cleanup: Const Arguments for ScrArea name_get Functions
Const arguments for ED_area_name, and space_name_get callbacks.

Pull Request: https://projects.blender.org/blender/blender/pulls/124560
2024-07-12 01:13:44 +02:00
Harley Acheson
a82954cb63 UI: Improved Area Icon Using a SpaceType Callback
Centralized method to obtain ScrArea icons. Areas can add an optional
space_icon_get callback to provide an icon that differs by subtype. If
not defined then ED_area_icon will return RNA UI icon, which is correct
in cases without area subtypes.

Pull Request: https://projects.blender.org/blender/blender/pulls/124556
2024-07-12 00:08:19 +02:00
Harley Acheson
1f3d1048d4 Fix #124070: Improved Area Names Using a SpaceType Callback
Centralized method to obtain ScrArea names. Areas can add an optional
space_name_get callback to provide a name that differs by subtype. If
not defined then ED_area_name will return RNA UI name, which is correct
in cases without area subtypes. This eliminates the current use of
RNA_property_enum_name_gettexted using a temporary context, which
results in the reported (hard to duplicate) error.

Pull Request: https://projects.blender.org/blender/blender/pulls/124488
2024-07-11 20:40:06 +02:00
Sybren A. Stüvel
bf3dd9a743 Anim: add type assertion to graph editor function
In `graph_refresh_fcurve_colors()`, add an assertion that the
`bAnimListElem` data is actually an F-Curve before casting it to one.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/123987
2024-07-01 13:44:29 +02:00
Sybren A. Stüvel
6b3a4cbf46 Anim: Remove F-Curve modifier type 'Python'
Remove all traces in the source code of the never-properly-implemented
'Python' F-Curve modifier type. It was introduced in 44e5b7788b.

This modifier was never coded to completion, couldn't be created, didn't
have a GUI, and probably would have caused severe performance issues if
it were ever implemented.

Not only that, but the modifier had space for custom properties
(IDProperties), which means that it could point to any ID. This in turn
means that `bke::action_foreach_id()` would have to loop over every
F-Curve and every F-Curve modifier to handle such relations. By removing
this modifier type, that loop can also be removed from that function.

Note that F-Curves can only refer to other IDs when they are used as a
driver. However, the F-Curves stored in an Action as animation data are
never drivers.

`BKE_fcurve_foreach_id()` is now only relevant when the F-Curve is a
driver, which I've added to its documentation.

The enum entry `FMODIFIER_TYPE_FILTER` in `DNA_anim_types.h` is kept, so
that it's clear that this once existed (which explains what would
otherwise be a hole in the values of the enum entries).

No functional changes should be observable by Blender users, as this
feature doesn't seem to have ever existed in a way that could be used.

Pull Request: https://projects.blender.org/blender/blender/pulls/123906
2024-07-01 12:27:08 +02:00
Bastien Montagne
435b6743fd Fix #121733: Linked masks/moviclips/images used by editors get lost on file reload.
This was a consequence of the work done in #106321, where this specific
'active in UI' case was not identified and properly handled.

Now, consider most ID usages from UI (editors) as 'weak links', i.e.
keep a reference to these IDs even if they are only indirectly used.

Note that missing weak links will not create placeholders if the source
data is not found in the library anymore on load. they are just silently
dropped.

Pull Request: https://projects.blender.org/blender/blender/pulls/122207
2024-05-27 13:35:53 +02:00
Brecht Van Lommel
15b9ae5436 Refactor: Use typed functions for blend file data reading
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.

There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/120994
2024-04-24 17:01:22 +02:00
Christoph Lendenfeld
0157fede80 Anim: don't include handles when calculating FCurve bounds in Graph Editor
On heavy scenes, the function `get_graph_keyframe_extents`
takes up a considerable amount of the time (~50%) it takes to draw the Graph Editor.
This function is called to set the `View2D` extents which makes the scrollbars work properly.
I'd argue that level of precision isn't needed just to display scrollbars.
Passing the flag as `false` speeds up the drawing  code by 22%.

Timings for `graph_main_region_draw`
| Before | After |
| - | - |
| 32ms | 25ms |

Timings for `get_graph_keyframe_extents`

| Before | After |
| - | - |
| ~16ms | ~8ms |

Test file used
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend

Pull Request: https://projects.blender.org/blender/blender/pulls/120519
2024-04-12 11:27:36 +02:00
Hans Goudey
b8b745ae1e Cleanup: Move remaining editors internal headers to C++ 2024-03-27 02:45:27 +01:00
Campbell Barton
40ab214c0a Cleanup: spelling in comments 2024-03-27 10:25:31 +11:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Hans Goudey
8c16d06858 Cleanup: Use reinterpret_cast instead of C-style cast 2024-03-07 09:30:22 -05:00
Falk David
a11335d19a Cleanup: Move BKE_fcurve.h to C++
No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/119094
2024-03-05 18:39:08 +01:00
Campbell Barton
3b9b6ebbfa Merge branch 'blender-v4.1-release' 2024-02-29 22:04:20 +11:00
Christoph Lendenfeld
a96f1208cc Fix #97202: Channels of animation editors disappearing when applying filters
The issue is that when applying filters, the list of channels shrink, but the `View2D` isn't updated accordingly.
When you move the viewport, the channels would jump back into view but not before.

The total height of the channel stack is computed every frame,
and the issue is fixed by calling the `UI_view2d_curRect_clamp_y` after that.

Since this has to be done before `UI_view2d_view_ortho` is called, I had to extract
the height calculations into the caller function.
I thought about making a generic function for all 3 editors but they were too different
to meaningfully do that.

I removed the fix that stopped the channels going off screen when using the cursor to scroll,
since the new logic already does that.

Note: while the report only mentions the Dope Sheet, this fix is applied to
the Graph Editor and NLA editor as well since they had the same issues. This PR fixes them all.

Also fixes #46649

Pull Request: https://projects.blender.org/blender/blender/pulls/118006
2024-02-29 10:33:02 +01:00
Brecht Van Lommel
0f2064bc3b Revert changes from main commits that were merged into blender-v4.1-release
The last good commit was 4bf6a2e564.
2024-02-19 15:59:59 +01:00
Bastien Montagne
5baef63a20 BKE ID remap: Refactor: Remove C API around CPP IDRemapper.
The ID remapper code was already largely defined in a CPP struct
(IDRemapper). Make this an actual class, and remove the C API wrapper
around.

This makes the code cleaner, easier to follow, and easier to extend or
modify in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/118146
2024-02-13 15:36:38 +01:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Julian Eisel
83dbbf9aec Fix #117572: Top vertical scrollbar tool not working properly
Remove ugly/fragile special case in `view2d_masks()` that would clamp
the scrollbar-masks by the scrubbing UI. It's now possible to pass
custom scrollbar-masks to `View2D` via `UI_view2d_scrollers_draw()`. So
use this instead, making region code control its own masks, rather than
relying on special case handling in generic `View2D` code.

Also update comment in `scroller_activate_init()` to make the implicit
relationship explicit.

Alternative to, and based on the investigation in !117685.

Pull Request: https://projects.blender.org/blender/blender/pulls/117984
2024-02-08 14:25:47 +01:00
Hans Goudey
f78d3a807a Cleanup: Store space types in vector of unique_ptr
- Use unique_ptr instead of raw pointers
- Use Vector instead of a linked list
- Use a destructor instead of a free function
- Remove the space type template-- it's much clearer to copy functional code

Pull Request: https://projects.blender.org/blender/blender/pulls/117766
2024-02-02 20:59:20 +01:00
Bastien Montagne
03c1cc4310 Cleanup: Move BKE_lib_query header to Cpp era. 2024-01-18 12:21:19 +01:00
Bastien Montagne
fe3cb11ae4 BKE_lib: Convert BKE_lib_remap and lib_intern headers to be fully C++. 2023-11-30 19:51:22 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Campbell Barton
c7cd1c8d0b Cleanup: use enum literals for space_type & region_type arguments
Also remove unique names for grease pencil keymaps.
There was not advantage in having separate names for each grease pencil
key-map.
2023-09-14 13:36:34 +10:00
Jacques Lucke
b5c89822ac RNA: return PointerRNA from rna create functions
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.

This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
  Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
  patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.

No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.

Pull Request: https://projects.blender.org/blender/blender/pulls/111976
2023-09-06 00:48:50 +02:00
Christoph Lendenfeld
11fe57cab8 Animation: Move Snapping to Scene
Part of #91973

Moving the snapping code for the
* Graph Editor
* Action Editor
* and NLA editor

into the common system that lives on the scene.
This includes the Magnet icon for turning
snapping on and off.

The old settings translate to the new in the following way:
* `Frame Step` -> `Frame`
* `Second Step` -> `Second`
* `Nearest Frame` -> `Frame` + `Absolute Time Snap`
* `Nearest Second` -> `Second` + `Absolute Time Snap`
* `Nearest Marker` -> `Nearest Marker`

Since this moves the location of the snapping settings
from the editor to the scene, it changes the behavior.
Previously each editor could have different snapping
settings, where now they are all synced.

Pull Request: https://projects.blender.org/blender/blender/pulls/109015
2023-09-05 10:06:55 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Bastien Montagne
b53c7a804a Readfile: Replace the 'lib_link' specific code by generic usage of foreach_id.
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.

The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.

This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-24 16:33:31 +02:00
Bastien Montagne
d7d487e13a Refactor: Move Editors' 'foreach_id' code into a new SpaceType callback.
Was a known pending TODO for quite some time already.

This commit should have no behavior change at all.
2023-08-17 16:08:05 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Jacques Lucke
cc4d5c432c RNA: move headers to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/111022
2023-08-10 22:40:27 +02:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Hans Goudey
bc8c892c65 Cleanup: Move WM headers to C++
Also move a few more headers that included WM headers.

Pull Request: https://projects.blender.org/blender/blender/pulls/110815
2023-08-04 23:11:22 +02:00