Commit Graph

59 Commits

Author SHA1 Message Date
Miguel Pozo
6b43873cf9 Cleanup: Remove unused variable 2025-02-18 16:04:27 +01:00
Miguel Pozo
f5d56a3124 GPU: Add --profile-gpu
Add a `--profile-gpu` launch argument.

When set, it generates a profile in the Trace Event Format with CPU and
GPU metrics based on GPU debug scopes.
https://profilerpedia.markhansen.co.nz/formats/trace-event-format/

The profiles are best viewed at https://ui.perfetto.dev/

Notes:
- The profiler captures everything form app start to exit.
- Being JSON based the profiles can become relatively large, but they
  compress very well.
- Only OpenGL profiling is supported for now, but the report formatting
  code can be shared across backends.

Pull Request: https://projects.blender.org/blender/blender/pulls/133557
2025-02-18 15:36:50 +01:00
Hans Goudey
9b97ba1462 Cleanup: GPU: Avoid raw pointers for shader API strings
Avoid measuring the length of strings repeatedly by passing their
length along with their data with `StringRefNull`. Null termination
seems to be necessary still for passing the shader sources to OpenGL.
Though I doubt this is a bottleneck, it's still nice to avoid overhead from
string operations and this helps move in that direction.

Pull Request: https://projects.blender.org/blender/blender/pulls/127702
2024-11-01 20:00:31 +01:00
Clément FOUCAULT
b13593e0be GPU: Silence warnings when not building with renderdoc support 2024-09-01 13:15:56 +02:00
Clément FOUCAULT
8ae0264459 GPU: Add debug scope capture support for Renderdoc
This adds a new launch argument when building with
renderdoc support. It allows to trigger the capture
of a specific capture scope. This allows selective
capture of some commonly captured parts.

Pull Request: https://projects.blender.org/blender/blender/pulls/126791
2024-08-30 15:14:58 +02:00
Clément Foucault
f2ae04db10 GPU: Implement missing UBO/SSBO bind tracking
This PR adds a context function to consider all
buffer bindings obsolete. This is in order to
track missing binds and invalid lingering states
accross `draw::Pass`es.

The functions `GPU_storagebuf_debug_unbind_all`
and `GPU_uniformbuf_debug_unbind_all` do nothing
more than resetting the internal debug slot bits
to zero. This is what OpenGL backend does as it
doesn't track the bindings themselves.

Other backends might have other way to detect
missing bindings. If not they should be
implemented separately anyway.

I renamed the function to `debug_unbind_all` to
denote that it actually does something related to
debugging.

This also add SSBO binding check for OpenGL as it
was also missing.

#### Future

This error checking logic is pretty much backend
agnostic. While it would be nice to move it at
`gpu::Context` level, we don't have the resources
for that now.

Pull Request: https://projects.blender.org/blender/blender/pulls/120716
2024-04-17 11:06:39 +02:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Jeroen Bakker
5698fb2049 RenderDoc: Set Capture Title
Adds an option to set the capture title when using renderdoc
`GPU_debug_capture_begin` has an optional `title` parameter to set
the title of the renderdoc capture.

Pull Request: https://projects.blender.org/blender/blender/pulls/118649
2024-02-23 10:57:37 +01:00
Bastien Montagne
54618dbae3 Cleanup: Make BKE_global.h a Cpp header. 2024-02-10 18:25:14 +01:00
Campbell Barton
91ec9bc5a7 Cleanup: don't use DOXYGEN blocks for inline comments 2023-10-11 10:49:07 +11:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Campbell Barton
6859bb6e67 Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine") 2023-05-02 09:37:49 +10:00
Jeroen Bakker
fc46d6408f GPU: Use --debug-gpu-renderdoc For Renderdoc Integration.
The renderdoc integration used to be behind the `--debug-gpu`
command line option. When using `--debug-gpu` outside renderdoc
error messages where displayed that aren't relevant.

This PR adds a specific command line option for the renderdoc
integration. This option will also enable `--debug-gpu`.

Pull Request: https://projects.blender.org/blender/blender/pulls/106541
2023-04-04 12:46:47 +02:00
Sergey Sharybin
a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00
Sergey Sharybin
d32d787f5f Clang-Format: Allow empty functions to be single-line
For example

```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```

becomes

```
OIIOOutputDriver::~OIIOOutputDriver() {}
```

Saves quite some vertical space, which is especially handy for
constructors.

Pull Request: https://projects.blender.org/blender/blender/pulls/105594
2023-03-29 16:50:54 +02:00
Jeroen Bakker
fda65ad5ca GPU: Renderdoc Frame Capturing
This PR uses renderdoc for frame capturing when enabled.
It enabled an easier workflow for frame capturing.

- Capture GPU API calls from test cases
- Capture GPU API calls from background threads
- Capture GPU API calls from background rendering.

Renderdoc is an important GPU debugger used by the Eevee/
Viewport module. Previously we needed to change code in
order to record background rendering, that could on its own
lead to other side-effects.

The integration with renderdoc can be enabled using
`WITH_RENDERDOC=On` compiler option. `GPU_debug_capture_begin`
and `GPU_debug_capture_end` can be added to the section
of the code you want to debug. When running Blender inside
renderdoc this part will automatically be captured.

All GPU test cases are now guarded by these calls. In order
to capture the test cases you need to start the test cases
from renderdoc and the captured GPU API calls will appear
where each capture is a single test case.

Pull Request: https://projects.blender.org/blender/blender/pulls/105921
2023-03-23 16:37:52 +01:00
Jeroen Bakker
5e0cc9d277 Cleanup: Silence Unused parameter warnings.
- blender::gpu::GLContext
- blender::gpu::VKContext
2023-03-16 09:44:09 +01:00
Jason Fielder
3d9d67594c GPU: Add GPU frame capture support.
Adds two modes of GPU frame capture support for
enhanced debugging. GPU frame capture begin/end
allow instantaneous frame capture of all GPU commands
within the capture boundary.

GPU frame capture scopes allow several user-defined capture
regions which can wrap key parts of code. These scopes are
exposed to connected GPU tools allowing the user to manually
trigger a capture of a known scope at the desired time.

This is currently integrated with the Metal backend for
support with Xcode.

Related to #105591

Pull Request: https://projects.blender.org/blender/blender/pulls/105717
2023-03-16 08:54:05 +01:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Campbell Barton
c9e35c2ced Cleanup: remove redundant double parenthesis 2022-09-25 15:34:32 +10:00
Christian Rauch
a296b8f694 GPU: replace GLEW with libepoxy
With libepoxy we can choose between EGL and GLX at runtime, as well as
dynamically open EGL and GLX libraries without linking to them.

This will make it possible to build with Wayland, EGL, GLVND support while
still running on systems that only have X11, GLX and libGL. It also paves
the way for headless rendering through EGL.

libepoxy is a new library dependency, and is included in the precompiled
libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed.

Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton
and Sergey Sharybin.

Ref T76428

Differential Revision: https://developer.blender.org/D15291
2022-08-15 16:10:29 +02:00
Clément Foucault
862170c0b1 Cleanup: GPU: Replace NULL by nullptr from C++ files 2022-07-15 11:16:14 +02:00
Clément Foucault
ca780f4406 GL: Fix gl error during debug name setup for shader storage buffers 2022-05-18 23:01:08 +02:00
Clément Foucault
89b47c1214 Merge branch 'blender-v3.1-release' 2022-02-15 00:11:23 +01:00
Clément Foucault
b744081f83 GLDebug: Fix severity check
The check was reversed, leading to less errors being reported.
2022-02-15 00:02:31 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Clément Foucault
8be20fcc61 GPU: Fix assert when running without --debug-gpu option on older GL
This was caused by rB3a90f93507a344d2b6eb3ae631371348ff977047
2022-02-06 12:39:17 +01:00
Clément Foucault
3a90f93507 GPU: Debug: Avoid double printing of compilation issues
To avoid that, we simply filter using a debug group.
2022-02-05 23:08:49 +01:00
Clément Foucault
7bdfce687b GL: Fix compute shader label error 2022-02-05 19:27:09 +01:00
Campbell Barton
7c76bdca1b Cleanup: move public doc-strings into headers for 'gpu'
Ref T92709
2021-12-09 20:01:47 +11:00
Jeroen Bakker
7af40ccf5f GPU: Fix crash when using EGL with --gpu-debug flag.
During initialization of the platform a debug message is generated and
interpreted by de callback. Here the platform is checked what requires
an initialized platform.

Fixed by giving the platform check less priority in the check.
2021-07-06 14:24:42 +02:00
Campbell Barton
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
Sybren A. Stüvel
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
Sybren A. Stüvel
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
Sergey Sharybin
a331d5c992 Cleanup: Clang-Tidy, modernize-redundant-void-arg 2020-11-06 13:40:46 +01:00
Brecht Van Lommel
6fc0d743f1 Cleanup: compiler warnings 2020-10-26 12:31:01 +01:00
Clément Foucault
70cc0d7121 GPU: Debug: Trim shader stats from output log
We don't make use of it anyway.
2020-10-23 19:33:51 +02:00
Clément Foucault
a4f883268b GPU: Use CLOG to for debug output
This removes the escape color control caracters when the output
does not supports it (i.e: file output, windows cmd).
2020-10-23 19:33:51 +02:00
Clément Foucault
d39043b5ae Revert "Revert "BGL: Workaround broken bgl usage caused by GPU refactor""
This reverts commit f23bf4cb10.
2020-10-09 16:33:59 +02:00
Clément Foucault
f23bf4cb10 Revert "BGL: Workaround broken bgl usage caused by GPU refactor"
This reverts commit f12b0373f3.
2020-10-08 17:58:38 +02:00
Clément Foucault
f12b0373f3 BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916.

Since the state tracking is done at a lower level, using the bgl
functions needs to be safegarded by the state manager.
The current workaround is to bypass `apply_state` when inside a
callback that used a `bgl` function.

Related to T80730.

This fix T81003.

Also this fix the default blend equation for callbacks.
Fixes T80169 T81289.
2020-10-08 16:36:17 +02:00
Campbell Barton
a8fd3df905 Cleanup: spelling 2020-09-15 10:23:41 +10:00
Clément Foucault
ac63afca7d GL: Make use of the new debug layer
This makes replay analysis inside renderdoc much easier by using the new
debug group functionality.
2020-09-14 17:30:25 +02:00
Clément Foucault
136bdb561b GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.

This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
2020-09-12 15:29:54 +02:00
Campbell Barton
d023c4104c Cleanup: spelling, correct comments 2020-09-11 14:57:27 +10:00
Clément Foucault
9d5977f5e1 GL: Add fallback debug layer
This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).

This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.

This overrides the functions pointers that GLEW have already init.

This is only enabled if using --debug-gpu option and the debug extension
are not available.

This also cleanup the usage of GLContext::debug_layer_support and use
wrapper to set object labels.
2020-09-10 14:19:00 +02:00
Clément Foucault
f7fab77f85 Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_support 2020-09-09 00:28:19 +02:00
Clément Foucault
48690d967a GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.

Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
2020-09-08 04:15:50 +02:00
Clément Foucault
6b91c641e8 GPU: Fix clang tidy warnings 2020-09-07 14:03:03 +02:00