from Francisco De La Cruz (xercesblue)
The test to use faces was incorrect since mixed vertex and edge mode would be treated as faces.
made own minor change.
bug was introduced in r45297, which inadvertently broke testing for multiple flags at once.
added BM_elem_flag_test_bool() and BMO_elem_flag_test_bool() to get TRUE/FALSE results rather then the flag value.
also made some other improvements
- make it work in weight paint vert sel mode (some unused code for this was in the function).
- add factor slider.
- add to weight paint toolbar.
Do not recalculate curve's path if displist is building for orco -- in this
case modifiers are not applying on curve which makes path be calculated and
later used by dependent objects with it's non-modified state.
- is_orthogonal now checks matrix in the same way as it's defined
by linear algebra, meaning that it'll use is_orhonormal C check
- Added is_orthogonal_axis_vectors to check if vectors which defines
axises are orthogonal
Use multithreaded loading of EXR files which is enabling by call of
setGlobalThreadCount function from OpenEXR library to set up number
of used threads to number of system threads which speeds up loading
high-resolution files on multi-core / multi-cpu systems and allows
to work with high-resolution sequences in clip editor and sequencer.
When ORIGSPACE is added, it is now a loop data, so we need to mark tessdata as dirty too. Also fixed DM_ensure_tessface to check DM_DIRTY_TESS_CDLAYERS flag!
This fixes problems with subsurf + dynapaint + particles, however, some modifiers, like remesh, seems to create a new dm from scratch, hence loosing completely those CD layers… Note this bug already existed in 2.62, so this is not a regression.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
All cases should work now -- that's adjacent duplicate merging,
first-last duplicate merging, and start/end cap merging. A lot of
complexity really, wonder if it might not be better to just do a full
"remove doubles" rather than try to match pre-BMesh behavior exactly.
by Damir Prebeg.
Also changed back J-key slot switching to only cycle through used slots, not used
slots + 1. This is much more useful to compare two renders easily, rather than being
shown an empty slot each time.
can type in any value, and only when sliding the number value there is a limit.
It was already possible to assign any value to a socket with node linking, so
this shouldn't cause any new issues.
Also raised the limits on the math nodes, with a patch by Agustin Benavidez.