Commit Graph

36 Commits

Author SHA1 Message Date
Clément Foucault
32d64d35bb Refactor: GPU: Texture: Replace eGPUTextureFormat by TextureFormat
This offers better semantic and safety of the API.

Part of #130632

Pull Request: https://projects.blender.org/blender/blender/pulls/142818
2025-07-22 14:58:54 +02:00
Clément Foucault
f0254c2dcf Refactor: GPU: Remove unnecessary C wrappers for textures
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/142732
2025-07-22 09:48:10 +02:00
Campbell Barton
b3dfde88f3 Cleanup: spelling in comments (check_spelling_* target)
Also uppercase acronyms: API, UTF & ASCII.
2025-05-17 10:17:37 +10:00
Campbell Barton
6d6c695619 Fix: integer overflows calculating the number of pixels in imbuf
Use IMB_get_pixel_count to prevent integer overflow.
2025-04-11 18:52:38 +10:00
Jesse Yurkovich
f60c528c48 Cleanup: Fix one-definition-rule violations for various structs
This fixes most "One Definition Rule" violations inside blender proper
resulting from duplicate structures of the same name. The fixes were
made similar to that of !135491. See also #120444 for how this has come
up in the past.

These were found by using the following compile options:
-flto=4 -Werror=odr -Werror=lto-type-mismatch -Werror=strict-aliasing

Note: There are still various ODR issues remaining that require
more / different fixes than what was done here.

Pull Request: https://projects.blender.org/blender/blender/pulls/136371
2025-04-04 21:05:16 +02:00
Brecht Van Lommel
a02e0fa147 Refactor: Improve image buffer save/load function names and arguments 2025-03-27 22:07:51 +01:00
Bastien Montagne
7aced80eec Cleanup: blenkernel: Replace 'void' MEM_[cm]allocN with templated, type-safe MEM_[cm]allocN<T>.
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.

This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.

MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.

NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.

Pull Request: https://projects.blender.org/blender/blender/pulls/136134
2025-03-20 11:25:19 +01:00
Aras Pranckevicius
cc2c6692c0 Cleanup: Name more IMB things as "byte" or "float" instead of "rect" and "rectFloat"
- IB_rect -> IB_byte_data
- IB_rectfloat -> IB_float_data
- Rename some functions:
	- IMB_get_rect_len -> IMB_get_pixel_count
	- IMB_rect_from_float -> IMB_byte_from_float
	- IMB_float_from_rect_ex -> IMB_float_from_byte_ex
	- IMB_float_from_rect -> IMB_float_from_byte
	- imb_addrectImBuf -> IMB_alloc_byte_pixels
	- imb_freerectImBuf -> IMB_free_byte_pixels
	- imb_addrectfloatImBuf -> IMB_alloc_float_pixels
	- imb_freerectfloatImBuf -> IMB_free_float_pixels
	- imb_freemipmapImBuf -> IMB_free_mipmaps
	- imb_freerectImbuf_all -> IMB_free_all_data
- Remove IB_multiview (not used at all)
- Remove obsolete "module" comments in public IMB headers

Pull Request: https://projects.blender.org/blender/blender/pulls/135348
2025-03-03 17:11:45 +01:00
Campbell Barton
9c8c786a05 Fix error in studiolight preview
Regression in [0].

[0]: 473bd60164
2024-09-29 14:57:36 +10:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00
Campbell Barton
7feccafbb0 Cleanup: various non functional changes
- Use const arguments.
- Quiet unused assignment warnings.
- Use explicit cast to suppress CPPCHECK's truncLongCastReturn warning.
2024-09-23 11:20:14 +10:00
Brecht Van Lommel
939e4b2efc Core: Change portable install folder to portable/
There is a mechanism to store config files in the same folder as the
Blender executable. The typical use case is putting Blender on a USB
drive and taking the config with you.

However the problem is that this is using the 4.2/ folder, which is fine
for config/ but with e.g. addons, studiolights and now extensions this
is mixing user and system files. This requires exceptions, doesn't
work well in some cases and is just generally not great design.

Instead use a folder named portable/ that is separate.

Pull Request: https://projects.blender.org/blender/blender/pulls/122778
2024-06-05 18:36:13 +02:00
Clément Foucault
fd7b88a43b Fix: StudioLight: Alpha channel messing HDR values
Fixes #121760
2024-05-18 07:27:51 +02:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Omar Emara
2906ea9785 BLI: Add nearest interpolation with clamped boundary
This patch adds clamped boundaries variants of the nearest interpolation
functions in the BLI module. The naming convention used by the bilinear
functions were followed.

Needed by #119414.

Pull Request: https://projects.blender.org/blender/blender/pulls/119732
2024-03-21 13:22:10 +01:00
Hans Goudey
744f3b2823 Cleanup: Grammar in comments: Fix uses of "own"
"Own" (the adjective) cannot be used on its own. It should be combined
with something like "its own", "our own",  "her own", or "the object's own".
It also isn't used separately to mean something like "separate".

Also, "its own" is correct instead of "it's own" which is a misues of the verb.
2024-03-07 16:23:35 -05:00
Campbell Barton
9e4129feeb Cleanup: unused includes in source/blender/blenkernel
Remove 397 includes.
2024-02-13 11:32:38 +11:00
Hans Goudey
fac27b1b6b Cleanup: Replace most used of SWAP macro with std::swap
Also remove / replace use of the math vector double swapping functions.
2024-01-31 21:12:16 -05:00
Aras Pranckevicius
5ed2eea0f6 ImBuf: Refactor pixel interpolation functions
There exist a bunch of "give me a (filtered) image pixel at this location"
functions, some with duplicated functionality, some with almost the same but
not quite, some that look similar but behave slightly differently, etc.
Some of them were in BLI, some were in ImBuf.

This commit tries to improve the situation by:
* Adding low level interpolation functions to `BLI_math_interp.hh`
  - With documentation on their behavior,
  - And with more unit tests.
* At `ImBuf` level, there are only convenience inline wrappers to the above BLI
  functions (split off into a separate header `IMB_interp.hh`). However, since
  these wrappers are inline,   some things get a tiny bit faster as a side
  effect. E.g. VSE image strip, scaling to 4K resolution (Windows/Ryzen5950X):
  - Nearest filter: 2.33 -> 1.94ms
  - Bilinear filter: 5.83 -> 5.69ms
  - Subsampled3x3 filter: 28.6 -> 22.4ms

Details on the functions:
- All of them have `_byte` and `_fl` suffixes.
- They exist in 4-channel byte (uchar4) and float (float4), as well as
  explicitly passed amount of channels for other float images.
- New functions in BLI `blender::math` namespace:
  - `interpolate_nearest`
  - `interpolate_bilinear`
  - `interpolate_bilinear_wrap`. Note that unlike previous "wrap" function,
    this one no longer requires the caller to do their own wrapping.
  - `interpolate_cubic_bspline`. Previous similar function was called just
    "bicubic" which could mean many different things.
- Same functions exist in `IMB_interp.hh`, they are just convenience that takes
  ImBuf and uses data pointer, width, height from that.

Other bits:
- Renamed `mod_f_positive` to `floored_fmod` (better matches `safe_floored_modf`
  and `floored_modulo` that exist elsewhere), made it branchless and added more
  unit tests.
- `interpolate_bilinear_wrap_fl` no longer clamps result to 0..1 range. Instead,
  moved the clamp to be outside of the call in `paint_image_proj.cc` and
  `paint_utils.cc`. Though the need for clamping in there is also questionable.

Pull Request: https://projects.blender.org/blender/blender/pulls/117387
2024-01-25 11:45:24 +01:00
Brecht Van Lommel
e0ff7731e0 Core: make BKE_appdir functions thread safe, using optional<string>
The static variables can cause the wrong path to be used, for example
when asset indexing in a thread affects loading toolbar icons.

Fix #117416: toolbar icon randomly missing

Pull Request: https://projects.blender.org/blender/blender/pulls/117419
2024-01-23 18:38:15 +01:00
Bastien Montagne
d8d44a62f7 Cleanup: Move BKE_appdir.h to full Cpp header BKE_appdir.hh. 2024-01-21 19:42:13 +01:00
Aras Pranckevicius
a705259b4b Cleanup: move imbuf .h files to .hh 2024-01-19 20:29:38 +01:00
Campbell Barton
240b159918 Cleanup: remove unused defines 2023-12-17 16:04:42 +11:00
Jeroen Bakker
4a34dcbb69 Studiolight: Free Resources for Unused Lights.
Studio lights based on image resources are kept in memory, even when only
displayed as an icon. When having many studio lights configured
leads to allocating a lot of memory that are not used.

This patch free image resources when only icons are requested.
For studio lights that are used in a viewport the image resources are kept.

Pull Request: https://projects.blender.org/blender/blender/pulls/116191
2023-12-14 16:17:55 +01:00
Jeroen Bakker
a52a362527 Studiolights: Remove Unused Options
Studio lights had gone over several iterations during 2.80. Some
unused options where still in the code, but not used.

This PR cleans up the studio lights to options that are still in use.
Removing:

- Spherical Harmonics: It was used by workbench, but was replaced
  by regular OpenGL lights
- Irradiance textures: Was used by an old eevee world light evaluation
- Cached data files.

Pull Request: https://projects.blender.org/blender/blender/pulls/116186
2023-12-14 14:29:28 +01:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Campbell Barton
33a05725be Cleanup: spelling in comments 2023-08-21 10:05:45 +10:00
Campbell Barton
5a8cb665e0 Cleanup: various non-functional C++ changes 2023-08-19 23:52:47 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Campbell Barton
de391cf811 Cleanup: use nullptr instead of zero 2023-08-03 19:17:43 +10:00
Campbell Barton
c6f3f19648 Cleanup: reduce variable scope when removing in a while loop 2023-08-03 19:17:43 +10:00
Campbell Barton
246292f486 Cleanup: various non-functional changes (mainly for C++)
- Remove redundant void, struct.
- Remove redundant parenthesis.
- Use STR_ELEM(..)
- Use function style casts.
2023-07-20 11:55:34 +10:00
Campbell Barton
17563e9a91 Cleanup: use C++ function style casts, NULL -> nullptr 2023-07-18 14:18:07 +10:00
Jacques Lucke
129f78eee7 Blenkernel: move to C++
Also see #103343.

Couldn't move two files yet:
* `softbody.c`: The corresponding regression test fails. It seems like the
  conversion to C++ changes floating point accuracy, but it's not clear where that happens exactly.
* `writeffmpeg.c`: Is a bit more complex to convert because of the static array in `av_err2str`.

Pull Request: https://projects.blender.org/blender/blender/pulls/110182
2023-07-17 10:46:26 +02:00