Commit Graph

7308 Commits

Author SHA1 Message Date
Hans Goudey
c01d4a4ee6 Refactor: Deduplicate position transform utilities
The pattern of transforming many position vectors at once is quite
common, both with separate source and result arrays, and when modifying
an array in place. In some cases at least we used a separate function
with a consistent name across files, but there were also many duplicate
parallel transform implementations.

This commit adds these utilities to the BLI_math_matrix.hh API and uses
them where many positions from contiguous arrays are transformed at
once. While there might be a more ideal location for these utilities,
it's consistent with 3936d7a93e, and certainly better
than duplicating them.

This also reduces binary size of my build by 15 KB.

Pull Request: https://projects.blender.org/blender/blender/pulls/145352
2025-08-28 19:27:17 +02:00
Jacques Lucke
2e4d2ad5ab Refactor: BLI: reduce code size for virtual arrays
Previously, `VArrayImpl` had a `materialize` and `materialize_to_uninitialized`
function. Now both are merged into one with an additional `bool
dst_is_uninitialized` parameter.  The same is done for the
`materialize_compressed` method as all as `GVArrayImpl`.

While this kind of merging is typically not ideal, it reduces the binary size by
~200kb while being basically free performance wise. The cost of this predictable
boolean check is expected to be negligible even if only very few indices are
materialized. Additionally, in most cases, this parameter does not even have to
be checked, because for trivial types it does not matter if the destination
array is already initialized or not when overwriting it.

It saves this much memory, because there are quite a few implementations being
generated with e.g. `VArray::from_func` and a lot of code was duplicated for
each instantiation.

This changes only the actual `(G)VArrayImpl`, but not the `VArray` and `GVArray`
API which is typically used to work with virtual arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/145144
2025-08-28 14:24:25 +02:00
Sybren A. Stüvel
7f4096be41 Core: treat already-existing directory as 'ok' in recursive mkdir
When creating a directory recursively (via
`BLI_file_ensure_parent_dir_exists()` or `BLI_dir_create_recursive()`,
filter out errors that indicate that the directory already exists.
This is now also covered by a unit test.

I've also removed `BLI_assert(BLI_exists(dirname) == 0);` from
`dir_create_recursive()` (the workhorse for the above-mentioned
functions), for two reasons:

- The function is only used in an "ensure this directory exist"
  context, so the directory existing should be fine, and
- the assertion doesn't guarantee that the subsequent call to
  `mkdir()` actually succeeds. Race conditions between Blender and
  other processes (potentially on other computers, when using
  networked filesystems) will make such a precondition test
  unreliable.

This is a followup of 00abaa571a.

Pull Request: https://projects.blender.org/blender/blender/pulls/145173
2025-08-26 18:30:46 +02:00
Hans Goudey
f4421dfc8e Curves: Cache whether any curve is cyclic
Replacing the "cyclic offsets" cache from cfb8696a73.
That was more information than was necessary in the end.
This is implemented by de-duplicating the existing "contains"
function that's implemented twice for boolean virtual arrays.

Pull Request: https://projects.blender.org/blender/blender/pulls/144761
2025-08-25 18:22:36 +02:00
Campbell Barton
85d5ade00f Cleanup: spelling in comments (make check_spelling_*) 2025-08-24 06:26:08 +00:00
Sergey Sharybin
0c3136de84 Refactor: Use float2 in the multires baker
Shortens some formulas, and reduces the number of arguments.
Also reduce the variables scope.

No functional changes expected.
2025-08-22 17:15:06 +02:00
Campbell Barton
420d45ceb4 BLI_noise: suppress signed int overflow warnings for hash_pcg2d_*
Ref !144986
2025-08-22 14:33:24 +00:00
Brecht Van Lommel
c826b0630d Color Management: Group SDR and HDR displays in menu
This helps users discover that they should use Rec.2100 PQ for HDR.

And drop redundant "- Display" suffix from ACES config, makes the menu look
more clean.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:25:09 +02:00
Campbell Barton
c6be1e965c Cleanup: suppress array-bounds warning for GCC 15.2.x
The existing suppression from [0] wasn't working for release builds.
Explicitly suppress the warning instead of using a dummy check.

Ref !144898

[0]: 9ad46ebd2f
2025-08-21 06:06:24 +00:00
Bart van der Braak
075c2eca06 Fix #144483: Use-after-free when splitting View3D opened Asset Shelf
`asset_shelf::regiondata_duplicate()` first creates a shallow copy of
the `AssetShelf`, including its `AssetShelfSettings` member. So the
contained pointer point to the same memory.

While this is a rather unusual case for a copy assignment operator to
consider, I think this is fine since the API allows these shadow copies.
This is a bit of a consequence of mixing C and C++ style memory
management.

Pull Request: https://projects.blender.org/blender/blender/pulls/144613
2025-08-19 12:26:13 +02:00
Aras Pranckevicius
3d9155eb0a PointCache: improve performance and compression, always compress
Point Caches (used by particle system, cloth, boids etc.) are now
always compressed, uzing zstd coupled with lossless data filtering.

- This is both smaller cache files _and_ faster than the old
  "Heavy" compression mode,
- And smaller data files and same or slightly faster speed than
  using no compression at all,
- There was not much difference between compression levels once
  data filtering got added, so option to pick them was removed.
- So there's no downside to just always using the compression,
  which makes for a simpler UI.
- RNA change: removes PointCache.compression property.

More details and cache size / performance numbers in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/144356
2025-08-13 16:38:46 +02:00
Jacques Lucke
d9410660ca Refactor: Geometry Nodes: simplify parameter access
Now that every socket type uses `SocketValueVariant` since #144355, the
parameter access code can be simplified a bit.

This also adds a new `GeoNodesMultiInput<T>` type that's used to access the list
of inputs value multi-input sockets.

Pull Request: https://projects.blender.org/blender/blender/pulls/144409
2025-08-12 07:45:03 +02:00
Campbell Barton
66803e4441 Cleanup: use function style casts 2025-08-12 02:46:51 +00:00
Jesse Yurkovich
225f6c8f94 Core: Don't get/set PWD env var for working directory functions
Depend only on `getcwd` and `chdir` rather than attempting to also
consider the `PWD` environment variable.

There's situations where these differ, and most easily seen when running
the Python tests. Calling `pathlib.Path.cwd()` will return something
like `/home/blender/git/blender-vexp/build_asserts/tests/python` while
PWD is `/home/blender/git/blender-vexp/build_asserts`. In this case,
calling `getcwd` will match what Python shows.

Additionally, this now matches what Windows and Mac do for these
affected APIs.

Pull Request: https://projects.blender.org/blender/blender/pulls/144235
2025-08-11 20:13:10 +02:00
Campbell Barton
cccc2c77c5 Cleanup: consistent for C-style comment blocks 2025-08-08 07:37:33 +10:00
Falk David
4a013194dd Cleanup: Core: Replace FPS scene macro with member function
Replaces the `FPS` macro with `scene->frames_per_second()`.

The macro has two major issues:
* It hides that it depends on a `Scene *` variable named `scene`.
* It makes debugging harder.

This is now replaced with a member function on the scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/144127
2025-08-07 11:30:25 +02:00
Campbell Barton
4958be0394 Cleanup: remove redundant loop 2025-08-07 10:18:23 +10:00
Campbell Barton
b07a1adf04 Core: remove use of the environment variable TMP on Unix
This isn't a standard and seems only to be included for historic reasons.

Ref !144100
2025-08-07 10:17:51 +10:00
Campbell Barton
accacc65fc BLI_string_ref: add copy_bytes_truncated method
Needed to copy non UTF8 bytes into a null terminated string.

Ref !144052
2025-08-07 06:25:29 +10:00
Campbell Barton
558d1c4774 Cleanup: use the suffix "_maxncpy" instead of "_len" for string sizes
The term "_len" is too easily confused with the strlen(),
excluding the nil byte.
2025-08-07 06:18:21 +10:00
Aras Pranckevicius
8222cb0cfd VSE: Faster waveform & vectorscope calculation
Waveform, Parade and Vectorscopes were calculated by copying the
rendered image, transforming it into display space, and calculating
the the scope from that. On large resolutions, this
copy+transform+free of the image was taking up majority of the time.
Especially for default case when the display transform is a no-op.
Change the code so that display transform, if needed, is done directly
inside scope calculation, without needing a full-size temporary image.

Additionally, the vectorscope calculation was single threaded.
Multi-thread it by doing a parallel reduction, where each job
calculates their own scope image, and they are merged. Since job
payload is fairly large (512x512 bytes), make jobs pretty large
(256k pixels each).

Time (in ms) taken to calculate scope at 4K resolution (Ryzen 5950X,
Windows). Default color management settings:

- Waveform, PNG/SDR: 5.5 -> 5.2
- Waveform, EXR/HDR: 33.5 -> 10.3
- Vectorscope, PNG/SDR: 32.4 -> 4.5
- Vectorscope, EXR/HDR: 53.2 -> 9.8

Timings when additional color space management is needed (display
space set to Display P3, sequencer kept at sRGB):

- Waveform, PNG/SDR: 29.5 -> 10.9
- Waveform, EXR/HDR: 67.6 -> 10.9
- Vectorscope, PNG/SDR: 56.8 -> 12.0
- Vectorscope, EXR/HDR: 85.9 -> 13.4

This also fixes calculation of waveform / vectorscope on float (HDR)
images that have alpha channel; the scope was wrongly calculated on
premultiplied color values, which was not consistent with how it was
calculated on the byte images.

Pull Request: https://projects.blender.org/blender/blender/pulls/144059
2025-08-06 16:24:05 +02:00
Campbell Barton
e8501d2f54 Cleanup: grammar corrections, minor improvements to wording
Also back-tick quote some code references in comments
to differentiate them from English text.
2025-08-06 00:20:39 +00:00
Damien Picard
5998795aa6 UI: Replace contractions with long-form text
Avoid using contractions for can't, aren't, doesn't, and shouldn't.
Following the writing style guide in the Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/143852
2025-08-05 11:16:22 +02:00
Campbell Barton
2c27d2be54 Cleanup: grammar corrections, minor improvements to wording 2025-08-01 21:41:24 +10:00
Jean-Silas
95422b95ee Fix: UI: Fuzzy Search: incorrect max acceptable edit distance for deletions in short words
This fixes an edge case in how the max acceptable edit distance is calculated
for deletions in fuzzy search, wherein the padding added to the max error count
could be negative when the query was longer than the matched term, producing a
max distance of zero.

This came up in chat a while back, where someone noted that, in the compositor,
searching for "bluir" wouldn't return the blur nodes; "blu" worked, "blui"
worked,  but "bluir" returned no results, despite all three having equal edit
distances (1 insertion, 1 substitution, and 1 deletion, respectively). The edit
distance metrics themselves are calculated correctly; the issue was just with
how the distance threshold was set.

Pull Request: https://projects.blender.org/blender/blender/pulls/143741
2025-07-31 20:47:06 +02:00
Campbell Barton
941582324c Cleanup: pass const arguments to sort, use C++ radian conversion 2025-07-31 16:18:13 +10:00
Campbell Barton
f3e4b45115 Cleanup: typos in code comments 2025-07-31 06:17:48 +00:00
Campbell Barton
32f9b65cc5 BLI_convexhull_2d: ensure stable order, correct doc-strings
Since [0], removing degenerate points at the beginning of the hull
would re-order points so the last were moved to the beginning.

While this isn't an error, having the resulting hull *sometimes*
re-ordering it's result based on internal error correction isn't ideal.

Document that the first point in the hull has the lowest Y value and
update tests to ensure this.

Also correct the doc-string regarding the hulls cross-product
and tests this is working as documented.

[0]: 87f9fd8fb3
2025-07-31 02:06:43 +00:00
Campbell Barton
f281f5a500 Cleanup: header grouping
Group includes, this is mostly being done already but had become mixed
up in some areas.
2025-07-30 14:22:06 +10:00
Campbell Barton
61fe1f09e0 Cleanup: quiet compiler warnings
Also remove operation check in `file_os_operations_menu_item` since a
zero value is never passed in.
2025-07-30 10:10:44 +10:00
Campbell Barton
0da99335e8 Cleanup: various minor changes to convexhull_2d
- Only use `float2` from blender's namespace
  otherwise reference blender namespace explicitly.
- Improve code comment formatting.
- Replace defines with std::numeric_limits.
- Replace `float[2]` with `float2 &`.
2025-07-29 21:18:09 +10:00
Campbell Barton
77945b7cd2 BLI_convexhull_2d: enable USE_ANGLE_ITER_ORDER_ASSERT
The fix for #143390 allows the assertion that angle iteration is
in-order to be enabled again.
2025-07-29 18:01:58 +10:00
Campbell Barton
87f9fd8fb3 Fix #143390: Incorrect results from BLI_convexhull_aabb_fit_points_2d
Resolve an error in `BLI_convexhull_2d` where *almost* overlapping
points could result in the hull including *concave* points.
This tended to happen with larger polygons in the range of 100-500.

The regression is likely caused by [0] since this optimization
relies on the input not having any concave coordinates.

[0]: 888c4d0766
2025-07-29 07:35:53 +00:00
Campbell Barton
c737c30b38 Cleanup: spelling in comments (make check_spelling_*) 2025-07-29 10:39:50 +10:00
Jacques Lucke
5f132d3f07 Nodes: support storing internal data in Bundle
Currently, bundles can only store socket values of Geometry Nodes. However, it
can make sense to store other kinds of data too. Specifically, this patch adds
support for storing arbitrary internal data in a bundle. This is useful when
storing e.g. the physics world when implementing a proper physics solver for
Geometry Nodes (like in #143171).

One can still see that the data exists in Geometry Nodes in the tooltip, but one
can't extract it. Built-in nodes can still read that data.

Storing built-in data in bundles can also be done as an alternative to having a
new "internal data socket" as we talked in a workshop in the past:
https://code.blender.org/2024/11/geometry-nodes-workshop-october-2024/#internal-data-sockets

A bundle still has to be copyable. Internal data is expected to use implicit
sharing. That way copying it just requires increasing the user count of the
data.

Pull Request: https://projects.blender.org/blender/blender/pulls/143472
2025-07-28 19:05:18 +02:00
Hans Goudey
3936d7a93e Fix #142485: Shading artifacts with free custom normals and scale transform
When transforming a geometry, we often apply the transposed inverse
to normals / custom normal data. However, that matrix can still contain
scale from the original matrix. That scale has to be removed so we can
avoid also scaling the normals.

I used the opportunity to remove the duplication between mesh and curves
processing of the custom normals, and to formalize an optimization to
skip the final normalization of each vector if the transform is such
that it isn't necessary. The new functions don't fit beautifully into
their public headers, but I don't know of a better place for them.

Pull Request: https://projects.blender.org/blender/blender/pulls/142896
2025-07-28 17:25:34 +02:00
Campbell Barton
320975c842 Cleanup: don't pass an Array by value in mesh_intersect.cc 2025-07-27 20:32:55 +10:00
Campbell Barton
71a19e04ff Cleanup: back-tick quote literal strings in code comments
Prevent doxygen attempting to interpret symbols withing the text.
The `make check_spelling_*` target also skips this text.
2025-07-27 12:49:02 +10:00
Campbell Barton
649b89781e Cleanup: ensure UTF8 string copy for DNA & screen data
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.

This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
2025-07-26 12:33:15 +00:00
Campbell Barton
e9ffd666d5 Cleanup: ensure the output of BLI_path_to_display_name is valid UTF8
While this didn't cause errors, the resulting text was often used in
situations where UTF8 is expected (data-block names & UI labels).
Ensure names are UTF8 to avoid encoding related errors in the future.
2025-07-26 12:08:45 +00:00
Campbell Barton
faed51f195 Cleanup: remove redundant calls to strlen 2025-07-26 12:08:15 +00:00
Mohamed Hassan
c1f52b8e91 Compositor: Improve Fog Glow glare realism
This patch improves the realism of the Fog Glow mode of the Glare node
based on the Photopic model described in:

  Physically-Based Glare Effects for Digital Images" by G. Spencer, P.
  Shirley, K. Zimmerman, and D. P. Greenberg.

This is a breaking change that can't be versioned, but it is worth it
for the superior realism of the new model.

Pull Request: https://projects.blender.org/blender/blender/pulls/140646
2025-07-25 10:09:32 +02:00
Campbell Barton
f256e7141a Cleanup: use '*' prefixed multi-line comment blocks 2025-07-24 10:48:04 +10:00
Ray Molenkamp
6c80332f0f Win: Disable bug report button on crash dialog
This workflow has some issues that lead to a large influx of low
quality reports, remove the button for now until a better workflow
has been put in place.

Pull Request: https://projects.blender.org/blender/blender/pulls/142272
2025-07-23 16:57:15 +02:00
Campbell Barton
5e3db5fbb0 Cleanup: consistent use of back-ticks in code-comments 2025-07-23 20:59:16 +10:00
Clément Foucault
32d64d35bb Refactor: GPU: Texture: Replace eGPUTextureFormat by TextureFormat
This offers better semantic and safety of the API.

Part of #130632

Pull Request: https://projects.blender.org/blender/blender/pulls/142818
2025-07-22 14:58:54 +02:00
Germano Cavalcante
66ef7f5621 Fix #142314: Crash popup blocks automation in background mode
Crash popups were being displayed even when Blender was running in
background mode, causing the process to hang and blocking automated
workflows (e.g., render farms).

Therefore, disable the crash popup when running in background mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/142518
2025-07-22 09:04:14 +02:00
Campbell Barton
0501555dcc BLI_string: add UTF8 aware BLI_snprintf functions & macros
BLI_snprintf and related functions could truncate partial UTF8
code-points, which would then cause problems elsewhere -
Python raises an exception when accessing for example.

Existing uses of BLI_snprintf should use the UTF8 versions in most
cases, except for file paths which are not required to be UTF8.
2025-07-22 16:25:51 +10:00
Campbell Barton
7b83c7d761 Cleanup: declare variables when assigned 2025-07-22 12:08:00 +10:00
Campbell Barton
c045ce324b Cleanup: remove redundant checks in BLI_snprintf functions
Checking for -1 only makes sense for signed types.
2025-07-22 11:59:43 +10:00