This was quite involved to get to work. Basic idea is to make
`bl_activate_operator` work for the pose library asset shelf, and
introducing a `bl_drag_operator` for blending poses.
- Make pose asset operators take an asset reference, which is how
`bl_activate_operator` usually gets the asset to operate on. This way
poses references can be assigned to a shortcut, identified by asset
library and relative asset path within the library. Falls back to
getting the asset from context.
- Trigger `bl_activate_operator` on every click, instead of only when
an un-active item becomes active. Needed so poses can be re-applied
as before.
- Fix button context not passed to the `bl_activate_operator` when
force-activating, e.g. on right-click events.
- Allow registering a `bl_drag_operator` in the asset shelf definition.
Executed when dragging an asset in the shelf.
- When dragging an asset, highlight it as active, without calling the
`bl_activate_operator`. This is important feedback to the user.
- Activate/select view items on click instead of drag, so dragging is
possible.
- Let pose applying operators handle the Ctrl key to apply poses
flipped. There's no simple way to attach such alternative behaviors
to `bl_activate_operator`/`bl_drag_operator`
- Remove keymap items that were there for the previous "hacky" solution
to apply & blend poses.
Pull Request: https://projects.blender.org/blender/blender/pulls/144023
For historical reasons these were stored in sRGB space, which caused all
kinds of complexity.
* For image painting, it now properly uses the byte buffer colorspace
instead of assuming sRGB or display colorspace. This can be more expensive,
so there is a fast path for sRGB buffers (and for fixed brush colors).
* Lots of code was changed to remove conversion when painting float images
or vertex colors, and added when painting byte images.
* For non-color data, there is now no colorspace conversion between the brush
color and image pixels, and #143642 was basically reverted because of that.
Compatibility notes:
* Backwards compatibility is not perfect, as we can not determine if the
brush has non-color data in isolation. We always convert sRGB to linear,
and existing brushes configured with non-color data need to be manually
fixed.
* There is forward compatibility, the old sRGB value is still stored next
to the scene linear value.
Pull Request: https://projects.blender.org/blender/blender/pulls/144400
Instead of matching regions, free all popups using
UI_popup_handlers_remove_all which also calls the remove callback
that frees the uiPopupBlockHandle.
Deleting or changing the screen with a popup (error report in this case)
wasn't removing the popup, it would attempt to display using it's
region which had been freed when changing the screen.
Prior to this commit, determining the default brush asset used for a
particular mode was based on the object's mode. This is slightly
incorrect for the Image Editor, since it may be in Paint Mode no matter
the underlying object type. To fix this, use the runtime `PaintMode`
enum for determining these default values instead of `eObjectType` and
store the `PaintMode` on `PaintRuntime` for easy access.
Additionally, inside the toolsystem, prevent accidentally unsetting
the default brush by checking for the presence of the asset when
loading an `AssetWeakReference`.
Pull Request: https://projects.blender.org/blender/blender/pulls/144765
AFAIR, originally the decorator widget was supposed to be also usable to
control overrides.
However, this was never finished (even design wise, not sure how this would
have worked and not conflicted with the animation part of it).
So for now, apply the same behavior as with driven properties: when a
property is liboverridden (but not animated), do not allow to define or
remove keyframes.
This commit also refactors the handling of decorator action, to
deduplicate the logic deciding whether a decorators is 'active' and can
control keyframes, or not.
Pull Request: https://projects.blender.org/blender/blender/pulls/140872
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.
This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
This converts `eButType` and `eButPointerType` as typed enums.
This improves a bit `uiDefBut` self-documentation by taking an
struct with `ButType` and `ButPointerType` types, instead of
using a single `int` to write both enum types and bit index.
Almost all other `uiDefBut*` functions take just a `ButType`
parameter now.
`uiDefButI` for example is equivalent to:
`uiDefBut({ButType(type), ButPointerType::Int},...);`
Pull Request: https://projects.blender.org/blender/blender/pulls/142132
Caused by a7b4137f3e. Callback was replaced by new click select
operator. This operator doesn't work due to missing keyitem pair in
every keymap which allows asset_shelf_popover. Adding keymap itself
wasn't sufficient, poll function was failing due to popover being closed
after click. Now fixed by forcing `activate()` inside
`force_activate_view_item_but`.
Pull Request: https://projects.blender.org/blender/blender/pulls/141263
This replaces `uiItemFullOMenuHold_ptr`, `uiItemFullR_with_popover`,
`uiItemFullR_with_menu`, `uiItemPopoverPanel`* and `uiItemSpacer` API
with methods following uiLayout refactors and the Python API.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141050
Historically, the `UnifiedPaintSettings` struct has been used to
provide users the ability to set brush values at a scene level. Examples
of such attributes are the brush size, strength, and color, to name a
few.
Instead of these values being shared across all of the grease pencil,
mesh painting, and curves sculpting modes. This commit migrates the
data to the `Paint` struct, meaning that each individual mode (e.g.
Sculpt, Vertex Paint, Grease Pencil Draw) now has the ability to change
these values without affecting other modes.
While this change is large, the majority of the work is simply
refactoring access to the `UnifiedPaintSetting` struct. to ensure the
correct property is being retrieved.
Resolves#134077
Pull Request: https://projects.blender.org/blender/blender/pulls/139766
- Use return values for NDOF access functions.
- Pass in event data by const reference as this is never null.
- Don't scale the angle from WM_event_ndof_to_axis_angle by the time
delta since other functions don't do this, it's strange to make
this an exception.
- Replace the term "pan" with "translation" since pan in Blender
typically refers to moving the view in 2D using cursor input,
not 3D transaction.
- Use a more descriptive term "time_delta" for the time between NDOF
motion events.
Reverts most of the additions from ae1dc8f5f9 and 68c6fc6d38 to allow
internally defined UI lists to set operators to execute on click and
drag events. This was added and used only for the asset view UI
template was removed for 5.0 in the previous commit, as part of #110461.
Pull Request: https://projects.blender.org/blender/blender/pulls/140149
Previously, autokeying properties from the UI (outliner, n-panel)
would snap to full frames even when the current frame is a subframe.
This PR also fixes the display of properties in the
outliner when subframes are used. If the property is keyed
on the current subframe it is now yellow.
Found while trying to fix#136372
Pull Request: https://projects.blender.org/blender/blender/pulls/140117
Our IME input system relied on passing around pointers to global variables.
However this will not work as the Wayland input handling is multithreaded so the content of the global variable would change while the event loop were reading the data.
Pull Request: https://projects.blender.org/blender/blender/pulls/138871
By convention str_len excludes the nil terminator.
Also assert the increment is a single unit as larger numbers aren't
supported (or needed currently).
This is loosely related to #136285, which allows changing numerical
values while in text entry mode. Outside of that, just hovering over
numerical inputs we are currently able to increment and decrement by
Ctrl + Mouse Wheel. This works for integers, floats, sliders. Current
code also allows cycling through expanded enums. This PR extends that
so Ctrl + Mouse Wheel also changes toggles and checkboxes and also
changes values inside of strings.
Pull Request: https://projects.blender.org/blender/blender/pulls/138344
This is loosely related to #136285, which allows changing numerical
values while in text entry mode. Outside of that, just hovering over
numerical inputs we are currently able to increment and decrement by
Ctrl + Mouse Wheel. This works for integers, floats, sliders. Current
code also allows cycling through expanded enums. This PR extends that
so Ctrl + Mouse Wheel also changes toggles and checkboxes and also
changes values inside of strings.
---
[2/4] Don't increment string if blank
---
[3/4] Use dynamic strings.
---
[4/4] Use ui_but_string_get_ex and ui_but_string_get_dynamic
Ref: !138344
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.
In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.
In cases they were used for UI labels,
replace these with double quotes.
In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).
Apply some spelling corrections & tweaks (for check_spelling_* targets).
Recent commits ([0], [1]) referenced the last handled event
which is incorrect.
- It represents the previous event (not the event being handled).
- It's documented to only be used by the event queue logic.
Resolve using the current event instead of the last handled.
[0]: a043a0e74d
[1]: 5102880f51
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
We have separate drag movement thresholds, and one is specifically for
tablet pen movement. A movement is not considered a drag (when using
left click select) until this amount is detected. This PR decreases
that amount with pen pressure. This results in more immediate and
responsive behavior that feels quite natural. Whether using RCS or
LCS this also similarly reduces the lag when dragging on numerical
inputs and sliders.
Pull Request: https://projects.blender.org/blender/blender/pulls/136685
On MacOS, while editing text in an input field, allow pressing Option+
Arrow to move to next word, Command+Arrow to move to beginning and end
of the string.
Pull Request: https://projects.blender.org/blender/blender/pulls/136904
The logic to add a file extension to the filename - which runs when
editing the text was not running when resetting/clearing the value.
Resolve by calling `uiBut::func`.
Along with [0], this fixes#134101.
[0]: f2a1c8d77c
When a wide menu is open and you move your mouse outside of it we have
new code that prevents the immediate opening of neighboring menus. But
while in this condition of mouse outside the menu, the rest of the
event processing is not run, so pressing "escape" will not close it.
This PR just moves the conditions around so event handling always
continues unless another menu is opened.
Pull Request: https://projects.blender.org/blender/blender/pulls/137243
When you open a menu or popover, moving your mouse to a neighboring
root menu button will switch to that one. For example when you open the
"File" menu and move to the right to have "Edit" open automatically.
This currently causes problems with some neighboring menus. This PR
adds a safety padding to the open item. This generally means that once
you open a menu, you will need to move your mouse into the neighbor's
content, not just hit the edge.
Pull Request: https://projects.blender.org/blender/blender/pulls/135692
When a menu is open, moving your mouse to a neighboring menu can cause
that menu to open, closing the open one. This is very problematic when
the open menu is very wide because users are likely to travel over
other menus while moving toward items in far columns. Typically this is
the "change area" menu, but this can happen with any wide menu. This PR
just checks the menu width and turns off this feature when it is wide.
Pull Request: https://projects.blender.org/blender/blender/pulls/136528
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
Check on the modifier flag were explicitly masking all modifiers
which isn't needed as this flag is ensured to only have the four
expected modifier flags set.
Simplify logic by removing masking for "all" modifiers.
Hovering over UI items will pop up a tooltip hint if you are perfectly
still. This is easy when using a mouse since it is resting on a
surface. But with a tablet pen you are holding it off the surface so
absolute stillness is difficult. This PR allow a small amount of
movement. So unsteady or slow movement will still pop up the hint.
Pull Request: https://projects.blender.org/blender/blender/pulls/135602