Commit Graph

6060 Commits

Author SHA1 Message Date
Brecht Van Lommel
20a19c7aa4 Vulkan: Tweaks to improve HDR display on Windows
* Improve accuracy of warning when HDR display is not supported, taking into
  account HDR mode on/off on Windows.
* When HDR mode is disabled on Windows, don't create a HDR swapchain. This
  saves memory, and avoids a color difference on NVIDIA. That's because NVIDIA
  is the only GPU we've tested that allows a HDR swapchain when HDR mode is
  off, and we don't currently know the expected transforms for that case.
* Recreate swapchain when HDR mode on/off switch is detected.
* Update HDR info when window gains focus.

Note this means there is no wide gamut when Windows HDR is off, but it was
already not working. For that we may need to add support for something like
10bit VK_COLOR_SPACE_DISPLAY_P3_NONLINEAR_EXT, or whatever is commonly
available outside of HDR mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/144959
2025-08-28 11:03:24 +02:00
John Kiril Swenson
96f5bb9f05 VSE: Slip toolbar tool
This PR adds a slip tool in the toolbar with its own custom icon for
applying slips using the mouse. This is useful for e.g. tablets where a
keyboard is not handy and a button would be best to activate the
operator.

There is also a custom cursor that appears when hovering over valid,
slippable strips (and a "stop" icon when the strip cannot be slipped).

Alt may be used in order to ignore slipping connected strips when using
the tool, similar to selection logic. The slip tool only performs its
sole function of slipping and as such does not change the selection
state.

In the future, we can also add "slide" functionality to the same tool,
giving it multiple functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/143513
2025-08-25 20:36:01 +02:00
Falk David
1122a05cb6 VSE: Scene Selector & Scene Time Synchronization
Implements the proposed design (with some modifications) in #135058.

## Sequencer Scene

This adds a new property called `sequencer_scene` to workspaces. This scene is used
by the video sequence editors in the current workspace for their context.
This is a first step towards "detaching" the VSE from the active scene in the window.

Each sequencer timeline editor shows the sequencer scene that is being used.
By default, when no sequencer scene is selected, the timeline and preview are empty.

Pressing the "new" button will add a new scene and assign it to the sequencer
scene for the current workspace.

## Contextual Playback

Pressing `Space` (by default) for starting the animation playback is now contextual:
depending on the context (where your mouse cursor is), the scene that is played back
might be different. E.g. with a 3D Viewport and a Sequencer open, pressing "play"
in the 3D Viewport will play the _active scene_ of the window, while pressing "play"
in the sequencer will play the _sequencer scene_.

## Time & Scene Synchronization

Additionally, this adds a toggle called "Sync Active Scene".
With the property turned on, the active scene & scene time in the window will be
synced with the time & scene of the current scene strip in the sequencer.

Note that this is _not_ bi-directional. The sequencer can change the active scene
and map time, but it's not possible the other way around since it one can have
multiple strips using the same scene (+camera, and even time!).

Currently this setting is exposed in the footer of the sequencer timeline as well
as in the workspace settings.

This allows for one of the core concepts that the story tools projects aims at: Working
in a scene (e.g. in the 3D viewport) while also working with the edit
(in the sequencer timeline).

## Some technical notes

* Undoing while playback is running will now cancel playback. This is to avoid the timer,
   that points to the scene and viewlayer that are playing, to get de-synced after loading
   the memfile undo step.
* When the sequencer scene is not the same as the active scene, we ensure it has
   a depsgraph.
* Normally, when a `NC_SCENE` notifier points to a specific scene, the notifier is dropped
   if that scene doesn't match the active one in the window. We now also check that it
   doesn't match the sequencer scene in the active workspace.
* When loading older files, we need to make sure that the active workspace in a window
   uses the active scene as the sequencer scene. This is to make sure that the file opens with
   the same sequences open.
* Tool settings are stored per scene. To make sure the sequencer uses the tool settings for
   the sequencer scene, the "context.tool_settings" and `CTX_data_tool_settings` members
   are overridden in the sequence editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140271
2025-08-25 11:58:17 +02:00
Campbell Barton
41b2ab6b40 Cleanup: check the blend-file path isn't empty before comparing
While harmless in these cases, it can cause problems (see [0]) if the
other path happen to be an empty string.

[0]: ffbd078c55
2025-08-23 00:37:30 +10:00
Campbell Barton
ffbd078c55 Fix: failure to append with an unsaved blend file
Regression in [0] an unsaved file would be an empty string which could
be equal to "libname" causing them to be considered equal, resulting
in an error thatthe file was linking in itself.

Resolve by only performing this check on saved files.

fa29d28d73
2025-08-22 20:11:24 +10:00
Campbell Barton
4c35ef7a7f Cleanup: rename function for removing handlers, use typed area argument 2025-08-22 19:40:29 +10:00
Brecht Van Lommel
b0d52c528b Color Management: Remove "High Dynamic Range" setting
This was a temporary solution until we had proper HDR displays.

* Auto detect from the display + view transform if they are HDR, and
  enable it automatically. This is based on encoding hdr-video in the config.
* If a HDR transform is selected and there is no HDR display support, an
  info message will be shown in the color management panel.
* It is now possible to view HDR images in the image editor, without
  needing to use "View as Render".
* There is no versioning to switch to a HDR display, because that also
  affects image saving. So users will have to manually select the
  "Rec.2100 PQ" display to see HDR colors again.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:25:06 +02:00
Brecht Van Lommel
62485a760f Color Management: Wide gamut display
* Change meaning of display device to be the device that we are trying
  to emulate, not the monitor configuration.
* The display transform is now:
 * User specified view and display transform
 * Clamp to 0 to limit colors to gamut
 * Inverse untonemapped display transform
 * Convert to extended sRGB
* When using the display space in the color management API, it now needs to
  be specified if it's for drawing (with emulation) or file output or color
  inspection (without).

Like HDR, this only works on macOS and Linux + Wayland + Vulkan currently.
Support for Windows/Vulkan is under development in #144717.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:25:01 +02:00
Colin Basnett
ee43c4c782 Fix #144335: Collection asset drag-and-drop creates two undo operations
This fixes https://projects.blender.org/blender/blender/issues/144335 by surrounding the drag-and-drop handling functionality in an undo group.

<video src="attachments/b8ddcb80-cda2-4f5e-83dd-4736dbe7eddd" title="Screencast_20250815_161525.webm" controls></video>

Pull Request: https://projects.blender.org/blender/blender/pulls/144630
2025-08-20 23:24:51 +02:00
Sean Kim
abe1b9d895 Cleanup: Rename BKE_paint_brush_poll to BKE_paint_can_use_brush
The prior naming is a bit confusing given that it returns `true` if
`brush` is `nullptr`. My initial expectation on reading the old name is
that it would only return true if both are non-null.

Pull Request: https://projects.blender.org/blender/blender/pulls/144822
2025-08-20 20:59:28 +02:00
Miguel Pozo
b2b23e3619 Fix #144526: Crash on exit with Video_Editing template
The crash is caused by libepoxy GL functions pointing to nullptrs.
libepoxy "Automatically initializes as new GL functions are used.",
so to call a function without a GL context bound, the function must
have been called before with a bound context.

This PR ensures there's a valid GL context bound for the whole
`WM_exit` scope.

(4.5 backport candidate)

Pull Request: https://projects.blender.org/blender/blender/pulls/144572
2025-08-20 15:48:20 +02:00
Sean Kim
8723bd4f58 Cleanup: Change BKE_paint_brush_set to take in const reference
Changes the overload from accepting `const AssetWeakReference *` to
`const AssetWeakReference &` to more strongly indicate proper usage. We
should not have a usecase for setting a null `AssetWeakReference`

Pull Request: https://projects.blender.org/blender/blender/pulls/144821
2025-08-20 00:01:04 +02:00
Sean Kim
6e82e403df Fix: Image Editor can have no default active brush
Prior to this commit, determining the default brush asset used for a
particular mode was based on the object's mode. This is slightly
incorrect for the Image Editor, since it may be in Paint Mode no matter
the underlying object type. To fix this, use the runtime `PaintMode`
enum for determining these default values instead of `eObjectType` and
store the `PaintMode` on `PaintRuntime` for easy access.

Additionally, inside the toolsystem, prevent accidentally unsetting
the default brush by checking for the presence of the asset when
loading an `AssetWeakReference`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144765
2025-08-19 22:44:24 +02:00
Hans Goudey
178eca9427 Refactor: Move various window manager runtime pointers out of DNA
All of these pointers were cleared on file read. It's clearer to just
move them to the runtime struct.

Pull Request: https://projects.blender.org/blender/blender/pulls/144729
2025-08-18 20:44:44 +02:00
Hans Goudey
56646137fe Refactor: Move some wmWindowManager runtime lists out of DNA
Mainly for the purpose of #127706, though there's plenty more runtime
data to move to the runtime struct out of DNA.

Pull Request: https://projects.blender.org/blender/blender/pulls/144691
2025-08-18 16:13:07 +02:00
Harley Acheson
35d84e3336 UI: Warning When Dragging Non-Blend File Onto Executable
Dragging a non-Blend file onto the Blender executable currently
silently fails with Blender just aborting. With this PR any files used
as file argument will load Blender and show a warning if the file does
not exist or is not a blend file. Blend files that cannot be read are
treated as they are now.

Pull Request: https://projects.blender.org/blender/blender/pulls/139128
2025-08-18 02:18:39 +02:00
Harley Acheson
6485722c17 UI: Use UI_alert For Vulcan Fallback Warning
This PR just updates the error message shown when the selected backend
is Vulcan but that fails and uses OpenGL instead. This currently uses a
bespoke popup alert block, but this PR replaces that with new UI_alert
function with the same wording.

Pull Request: https://projects.blender.org/blender/blender/pulls/144676
2025-08-17 02:57:24 +02:00
Campbell Barton
ebfa7edeb1 Cleanup: use snake case, replace "m_" prefix with "_" suffix
Follow our own C++ conventions for GHOST.
2025-08-16 16:14:18 +10:00
Sean Kim
d3712a16db Cleanup: Adjust recently added RadialControl comment
Pull Request: https://projects.blender.org/blender/blender/pulls/144596
2025-08-15 22:54:35 +02:00
Sean Kim
3846f0e0b0 Cleanup: Rename and add comment for RadialControl#initial_mouse
Attempt to clarify that this value is not the raw initial event so that
usage is more clear during operator processing.

Pull Request: https://projects.blender.org/blender/blender/pulls/144519
2025-08-14 21:13:40 +02:00
Campbell Barton
5540b9440a CLI: move VSync from an environment variable to an argument
Add a command line argument --gpu-vsync on/off/auto.

Prefer command line arguments for GPU settings,
as it means the value is error checked and set when Blender starts.

Also refactor GHOST_Context to take a parameter argument which
includes the stereo-visual & debug arguments and includes the newly
added vsync setting. This makes it possible to add GPU context
parameters more easily in the future.

It also removes redundant parsing & setting the VSync setting for
off-screen contexts.

Changes to recent PR !143049.

Ref !144473
2025-08-14 05:16:12 +00:00
Brecht Van Lommel
7b81213ee9 Refactor: Disambiguate default and standard view transform
The name "default" was used both for the default view transform to be set in
the color management settings, and the standard untonemapped view transform.

Pull Request: https://projects.blender.org/blender/blender/pulls/144493
2025-08-13 18:35:09 +02:00
Bastien Montagne
09d357f878 Fix #144305: Crash adding workspace to startup file.
Code is trying to append from itself, this is not allowed (and will
assert in debug builds).

Instead, create a new copy of the matching local workspace. This
allows to keep identical behavior from user PoV, when the source
workspace is in the same blendfile.

Pull Request: https://projects.blender.org/blender/blender/pulls/144352
2025-08-13 15:34:10 +02:00
Brecht Van Lommel
92b555452b Refactor: Logging: Replace more printf with CLOG
Mainly for images, and a few individual cases in animation, ply, UI, and WM.

Pull Request: https://projects.blender.org/blender/blender/pulls/143447
2025-08-11 14:07:45 +02:00
Clément Foucault
1388a70914 GPU: Remove wrapper type for gpu::Shader
This is the first step into merging DRW_gpu_wrapper.hh into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/144229
2025-08-11 09:34:28 +02:00
Campbell Barton
062fcd00d1 Cleanup: improve confusing/incomplete code-comments 2025-08-08 16:41:38 +10:00
Campbell Barton
53cae68ee8 Cleanup: hyphenate the term data-blocks in strings/doc-strings 2025-08-08 08:47:13 +10:00
Campbell Barton
cccc2c77c5 Cleanup: consistent for C-style comment blocks 2025-08-08 07:37:33 +10:00
Nig3l
4bede1b555 Image Mask Editor: Expose tools in the Toolbar
Expose existing mask operators as tools in the toolbar.

The primitive tools are commented out since interactively placement
isn't currently supported by the operators.

Ref !136086
2025-08-06 09:44:24 +00:00
Campbell Barton
aaedeb3852 Fix #143838: hotkey customization's aren't saved for custom operators
Operators registered after the key-map was initialized would not have
their user customization's loaded from user preferences.

Resolve by tagging the keymap to be updated when appending operators
as well as removal, this only runs the updates when appending
operators after startup.

May also resolve #126641.
2025-08-06 08:09:50 +00:00
Campbell Barton
c54b981b14 Cleanup: rename the keyconfig operator type update function
Use a tag suffix since this read as if it might perform the update.
2025-08-06 18:03:16 +10:00
Campbell Barton
e8501d2f54 Cleanup: grammar corrections, minor improvements to wording
Also back-tick quote some code references in comments
to differentiate them from English text.
2025-08-06 00:20:39 +00:00
Damien Picard
5998795aa6 UI: Replace contractions with long-form text
Avoid using contractions for can't, aren't, doesn't, and shouldn't.
Following the writing style guide in the Human Interface Guidelines.

Pull Request: https://projects.blender.org/blender/blender/pulls/143852
2025-08-05 11:16:22 +02:00
Campbell Barton
619d370703 Cleanup: rename click_drag to press_drag functions, variables 2025-08-02 14:04:56 +10:00
Campbell Barton
62aac627a5 Cleanup: rename KM_CLICK_DRAG to KM_PRESS_DRAG for clarity
"Press drag" more accurately describes what the action does.
2025-08-02 13:41:38 +10:00
Campbell Barton
2c27d2be54 Cleanup: grammar corrections, minor improvements to wording 2025-08-01 21:41:24 +10:00
Campbell Barton
d13540fe7d Cleanup: rename locked interface setting functions
Follow the convention of using terms such as get/set as a suffix.
2025-07-30 13:01:43 +10:00
Hans Goudey
32c9bd8b81 Cleanup: UI: Remove unused min/max arguments to uiDefIconTextBut
These min and max arguments are unused, 0 is passed everywhere.
2025-07-28 11:27:52 -04:00
Brecht Van Lommel
fa007002b1 Refactor: Logging: Move G.quiet to CLOG, replace some printfs
* Replace G.quiet by CLG_quiet_set/get
* CLOG_INFO_NOCHECK prints are now suppressed when quiet, these were
  typically inside a if (!G.quiet) conditional already.
* Change some prints for blend files, color management and rendering to
  use CLOG, that were previously using if (!G.quiet) printf().

Pull Request: https://projects.blender.org/blender/blender/pulls/143138
2025-07-28 13:36:13 +02:00
Campbell Barton
ca0e6e77ec UI: improve percentage display for wm.progress API
wm.progress displayed a percentage in a cryptic
2x2 grid of numbers, so:

```
75
23
```

Represents `75.23%`. This is now shown as `75.23%`
on systems that support RGBA cursors.
2025-07-27 21:26:26 +10:00
Campbell Barton
e8f9e2d1d1 Cleanup: use UTF8 string functions in editors & related logic
Use UTF8 aware functions unless raw bytes are expected.
2025-07-27 16:41:19 +10:00
Campbell Barton
e93e9db6b7 Cleanup: UTF8 string functions for color-space & imbuf strings
Use UTF8 aware functions unless raw bytes are expected.
2025-07-27 04:34:04 +00:00
Campbell Barton
649b89781e Cleanup: ensure UTF8 string copy for DNA & screen data
Use `BLI_strncpy_utf8` & `BLI_snprintf_utf8` for fixed size buffers in
DNA and screen data structures such as panels, menus & operators.

This could be considered a fix as copying a UTF8 string into a smaller
buffer without proper truncation can create an invalid UTF8 sequence.
However identifying which of these users are likely to run into would
be time consuming and not especially useful.
2025-07-26 12:33:15 +00:00
Harley Acheson
89e5129741 UI: Changes to the Platform Support Warning Message
Some small tweaks to the messagebox shown when users have graphics
hardware or driver that might not work.  The phrase "Your graphics card
or driver has limited support" changed to "Your graphics card or driver
version has limited support" to better indicate the driver has
versioning. "Newer graphics drivers may be available to improve Blender
support." changed to "Newer graphics drivers might be available with
better Blender compatibility." The message saying "Blender will now
close" only shown if Blender will close.

Pull Request: https://projects.blender.org/blender/blender/pulls/142999
2025-07-24 22:44:08 +02:00
Campbell Barton
ea99acb6a2 Fix #107021: Knife cursor lost after status bar pan
Check the modal cursor isn't set before overwriting it for 2D viewport
operators.

Match behavior for image & movie-clip navigation.
2025-07-24 04:37:34 +00:00
Clément Foucault
32d64d35bb Refactor: GPU: Texture: Replace eGPUTextureFormat by TextureFormat
This offers better semantic and safety of the API.

Part of #130632

Pull Request: https://projects.blender.org/blender/blender/pulls/142818
2025-07-22 14:58:54 +02:00
Clément Foucault
f0254c2dcf Refactor: GPU: Remove unnecessary C wrappers for textures
This is the first step into merging `DRW_gpu_wrapper.hh` into
the GPU module.

This is very similar to #119825.

Pull Request: https://projects.blender.org/blender/blender/pulls/142732
2025-07-22 09:48:10 +02:00
Campbell Barton
5f6a07240f Cleanup: avoid redundant string formatting 2025-07-22 15:53:14 +10:00
Falk David
99f3beb63f Refactor: VSE: Use new scene context function
This PR switches out the internal scene context function
used from the sequencer. This is done in preparation for
#140271.

Using a separate context function allows us to keep the
existing `context.scene` to refer to the active scene
and use a separate context member to refer to the
sequencer scene in the workspace (which is added in #140271).

Previous attempts simply overrode the `context.scene`
to refer to a different scene than the active one in the window.
This has two issues:
1) Any operator that wants to use the active scene in the window
  can't do it in the context of the sequencer. This is a problem for
  example for poll functions of operators that don't have anything to
  do with the sequencer.
2) For better or for worse, Blender expects the `context.scene` to
  always exist. For the sequencer, we'd like to possibly have no
  sequence selected.

Using a different context member for the sequencer has some
advantages:
1) Although we have to change quite a few places, it's limited to the
  sequencer. We don't have to change other parts of Blender to make
  things work.
2) It allows us to prepare for the future when we might want to
 separate the VSE from the scene. This is a step in that direction.
 Having a different context function makes it easy to find the places
 that would need to be refactored.

Pull Request: https://projects.blender.org/blender/blender/pulls/141271
2025-07-18 16:17:47 +02:00
Guillermo Venegas
9c98ea1a18 Refactor: UI: Make button type params typed enums
This converts `eButType` and `eButPointerType` as typed enums.

This improves a bit `uiDefBut` self-documentation by taking an
struct with `ButType` and `ButPointerType` types, instead of
using a single `int` to write both enum types and bit index.

Almost all other `uiDefBut*` functions take just a `ButType`
parameter now.

`uiDefButI` for example is equivalent to:
`uiDefBut({ButType(type), ButPointerType::Int},...);`

Pull Request: https://projects.blender.org/blender/blender/pulls/142132
2025-07-18 13:12:16 +02:00