Commit Graph

12571 Commits

Author SHA1 Message Date
Alaska
0963ee559e Cycles: adjust resolution divider to achieve a more usable viewport
This changes the maximum viewport resolution divider for Cycles to
help users get a more responsive viewport.

This is done by changing the maximum viewport resolution divider
to a divider that aims to have the largest axis of the viewport
roughly equal to 128 pixels.

Depending on the circumstances, this change can result in a few
noticeable differences:
 - Users with slow hardware and a large pixel_size, or slow hardware
 and a low resolution screen, may observe a higher resolution viewport
 during navigation, making the scene more readable. However this comes
 at the cost of reduced responsiveness.

 - Users with slow hardware and a low pixel_size and high
 resolution screen may observe a lower resolution viewport during
 navigation, providing a more responsive viewport during navigation.

Along with that, how Cycles iterates through resolution dividers
is changed to promote quick transitions between resolution dividers.
Meaning users don't need to wait through as many iterations to get
from a low navigation resolution to a 1:1 viewport resolution.

Pull Request: https://projects.blender.org/blender/blender/pulls/105581
2023-03-17 11:15:58 +01:00
Campbell Barton
b6b0bc4531 Cleanup: spelling in comments 2023-03-17 16:45:42 +11:00
Julian Eisel
7317da80fe Merge branch 'blender-v3.5-release' (won't build, see followup) 2023-03-16 15:26:23 +01:00
Brecht Van Lommel
4fba59c55d Fix #105803: Cycles slow light tree build when previewing shader nodes
When linking a texture directly to the material output, it's likely being
done for the purpose of previewing. In that case, bias the heuristic towards
not building a light tree, as it's likely not needed and slow on dense meshes.
2023-03-16 14:58:47 +01:00
Nikita Sirgienko
7ee0bf671e Cycles: use 8-bit type for number of ray hits when possible
INTEGRATOR_SHADOW_ISECT_SIZE is lower than 256 for GPUs, this allows
using only a 8-bit type for storing intersection counts there.
2023-03-15 22:01:48 +01:00
Nikita Sirgienko
f9922b7074 Cycles: Use ray->tfar in Embree filter functions
This allows to tell embree to stop intersecting beyond the distance
when max number of hits is reached.
2023-03-15 22:01:48 +01:00
Nikita Sirgienko
1a580dbfdd Cycles: Use IntegratorShadowState directly in Embree filter functions 2023-03-15 22:01:48 +01:00
Nikita Sirgienko
b97a6daa9a Cycles: Use geometryUserPtr from Embree filter functions arguments
This saves calls to rtcGetGeometryUserData.
2023-03-15 22:01:47 +01:00
Chris Blackbourn
59a083e948 Cleanup: format 2023-03-16 09:34:38 +13:00
Julian Eisel
30e517c3ca Merge branch 'blender-v3.5-release' 2023-03-15 13:07:26 +01:00
Michael Jones
089e8a1887 Cycles: Fix Metal API validation error (use uint instead of ushort)
This PR fixes an error that is given when Metal API validation is enabled. The compute grid can exceed 65536 threads so `ushort` is not sufficient for `metal_grid_id [[threadgroup_position_in_grid]]`.

This PR also fixes OS version warnings ([Cycles Metal: Unguarded access to newer macOS features #105630](https://projects.blender.org/blender/blender/issues/105630))

Pull Request: https://projects.blender.org/blender/blender/pulls/105763
2023-03-14 22:05:55 +01:00
Brecht Van Lommel
7b66168bcb Merge branch 'blender-v3.5-release' into main 2023-03-14 18:19:53 +01:00
Brecht Van Lommel
a7cd6de244 Fix Cycles missing light from multiple distant lights with different visibility 2023-03-14 18:19:12 +01:00
Campbell Barton
bc6985a6c1 Cleanup: doxygen comments 2023-03-14 12:51:37 +11:00
Weizhen Huang
e7a3a2c261 Fix custom normals not normalized in Cycles shader nodes 2023-03-10 19:29:27 +01:00
Pratik Borhade
577fd9add5 Merge branch 'blender-v3.5-release' 2023-03-10 21:11:09 +05:30
Michael Jones
a60626ab0b Cycles: Workaround for MetalRT crash when building pipelines
Workaround for a crash when `addComputePipelineFunctionsWithDescriptor` is called *after* `newComputePipelineStateWithDescriptor` with linked functions (i.e. with MetalRT enabled). Ideally we would like to call `newComputePipelineStateWithDescriptor` (async) first so we can bail out if needed, but we can stop the crash by flipping the order when there are linked functions. However when addComputePipelineFunctionsWithDescriptor is called first it will block while it builds the pipeline, offering no way of bailing out.

Note that this only has an impact when the "MetalRT (Experimental)" option is checked.

Pull Request: https://projects.blender.org/blender/blender/pulls/105629
2023-03-10 12:36:58 +01:00
Xavier Hallade
a6b8bdaa45 Cycles: oneAPI: fix AoT compilation when triggered from makepkg (archlinux)
Archlinux faced an issue with AoT compilation: https://bugs.archlinux.org/task/77554
These were due to compiler flag strings handling going wrong when cmake
calls the custom command. It ended up moving quotes around, leading flags to
get passed to the main compiler instead of the graphics compiler and trigger
the following error: "Unrecognized build options: -ze-opt-regular-grf-kernel".

Pull Request: https://projects.blender.org/blender/blender/pulls/105615
2023-03-10 11:07:02 +01:00
Xavier Hallade
bcd99bcb5b Cycles: oneAPI: fix linking for when icpx compiler is used
When compiling from MSVC environment, libs such as libircmt.lib weren't
found, we need to set the path to these in LIB environment variable.
2023-03-10 11:07:01 +01:00
Campbell Barton
896ba33336 GHOST: use logging for GHOST_NDOFManagerUnix
Even for debug builds, NDOF info on startup is unnecessarily noisy.
2023-03-10 13:12:27 +11:00
Germano Cavalcante
f27d6b9640 MSVC: lower C4100 warning level from 4 to 3
The C4100 warning is related to unused formal parameters in functions.

Enabling it better aligns with "-Wunused-parameter" option in other
compilers.

While suppressing it with `__pragma(warning(suppress:4100))` is not the
same as using `__attribute__((__unused__))` in GCC or Clang, it is
still preferable to use it over completely hiding the warning.

This ensures consistent warning behavior across compilers and improves
code quality by addressing unused function parameters.

(Note that some warnings in Windows-specific code have already been
silenced in 7fcb262dfd)

Pull Request: https://projects.blender.org/blender/blender/pulls/105534
2023-03-09 16:05:48 +01:00
Jeroen Bakker
d21b9a4bb6 Vulkan: Warn Developer When Layer Not Found.
Currently a developer that starts blender with `--debug-gpu` or
runs the GPU test cases can receive an error when not the full
VulkanSDK is installed.

The VulkanSDK isn't required for normal developement and
therefore it is better to show it as a warning.

NOTE: VulkanSDK is adviced to use when developing in the Vulkan
backend as it contains tools that helps/speed up the development
and validation during development.

Pull Request: https://projects.blender.org/blender/blender/pulls/105599
2023-03-09 14:55:40 +01:00
Patrick Mours
7edb3ab5e0 Merge branch 'blender-v3.5-release' 2023-03-09 13:16:15 +01:00
Patrick Mours
dcfc9629c2 Fix OptiX TLAS being built with invalid traversables when a geometry is empty
The traversable handle of a BLAS may be zero when the relevant geometry
is empty (no triangles/curves/points/...), as no BLAS is built in such cases.
It is not correct to attach a zero handle to a TLAS, so filter out such instances.
2023-03-09 13:15:08 +01:00
Campbell Barton
b3625e6bfd Cleanup: comment blocks 2023-03-09 10:39:49 +11:00
Harley Acheson
56d2298271 Fix #105435: Pause Win32 Auto-Focus During Text Entry
Don't allow the hover of mouse to auto-raise another window while you
are entering data into a text or number input.

Pull Request: https://projects.blender.org/blender/blender/pulls/105446
2023-03-08 22:20:34 +01:00
Hans Goudey
5876573e14 Mesh: Move face shade smooth flag to a generic attribute
Currently the shade smooth status for mesh faces is stored as part of
`MPoly::flag`. As described in #95967, this moves that information
to a separate boolean attribute. It also flips its status, so the
attribute is now called `sharp_face`, which mirrors the existing
`sharp_edge` attribute. The attribute doesn't need to be allocated
when all faces are smooth. Forward compatibility is kept until
4.0 like the other mesh refactors.

This will reduce memory bandwidth requirements for some operations,
since the array of booleans uses 12 times less memory than `MPoly`.
It also allows faces to be stored more efficiently in the future, since
the flag is now unused. It's also possible to use generic functions to
process the values. For example, finding whether there is a sharp face
is just `sharp_faces.contains(true)`.

The `shade_smooth` attribute is no longer accessible with geometry nodes.
Since there were dedicated accessor nodes for that data, that shouldn't
be a problem. That's difficult to version automatically since the named
attribute nodes could be used in arbitrary combinations.

**Implementation notes:**
- The attribute and array variables in the code use the `sharp_faces`
  term, to be consistent with the user-facing "sharp faces" wording,
  and to avoid requiring many renames when #101689 is implemented.
- Cycles now accesses smooth face status with the generic attribute,
  to avoid overhead.
- Changing the zero-value from "smooth" to "flat" takes some care to
  make sure defaults are the same.
  - Versioning for the edge mode extrude node is particularly complex.
    New nodes are added by versioning to propagate the attribute in its
    old inverted state.
- A lot of access is still done through the `CustomData` API rather
  than the attribute API because of a few functions. That can be
  cleaned up easily in the future.
- In the future we would benefit from a way to store attributes as a
  single value for when all faces are sharp.

Pull Request: https://projects.blender.org/blender/blender/pulls/104422
2023-03-08 15:36:18 +01:00
Germano Cavalcante
7fcb262dfd Cleanup: resolve some unreferenced parameter warnings in MSVC
When the warning level is set to 4, some unreferenced parameter
warnings can appear

This commit resolves some of those warnings.
2023-03-07 21:39:44 -03:00
Xavier Hallade
0b05baeaf3 Cycles: oneAPI: fix linking for when icpx compiler is used
When compiling from MSVC environment, libs such as libircmt.lib weren't
found, we need to set the path to these in LIB environment variable.
2023-03-07 21:01:59 +01:00
Sebastian Parborg
023524765a Merge branch 'blender-v3.5-release' 2023-03-07 17:35:05 +01:00
Sebastian Parborg
68e7004e5e Fix ffmpeg warnings due to missing header include 2023-03-07 17:33:08 +01:00
Michael Jones
8f1136e018 Cycles: Use async Metal PSO compilation to avoid std::terminate on exit
When running unit tests or other fast completing renders, forced crashes can occur if there are any slow, outstanding PSO compilation requests (due to the `std::terminate` fall-back case in `~ShaderCache`).

This patch eliminates the need for this shutdown hack by using of the async version of `newComputePipelineStateWithDescriptor` when creating a PSO for the first time. In doing so, we are able to explicitly respond to app shutdown instead of waiting for the pipeline to finish compiling (..and then timing out and force-crashing). We still use the blocking version of `newComputePipelineStateWithDescriptor` when loading from an archive, as this can handle loading from a corrupted archive gracefully. Finally, we move `addComputePipelineFunctionsWithDescriptor` to *after* the PSO is built (as this will trigger a full blocking compile if the PSO has not yet been built, which would bring back the original issue).

Pull Request: https://projects.blender.org/blender/blender/pulls/105506
2023-03-07 17:08:30 +01:00
Bastien Montagne
067fc67bdd Merge branch 'blender-v3.5-release' 2023-03-07 11:06:19 +01:00
Damien Picard
2e5452ee87 I18n: do not extract messages explicitly marked as not translatable
Some UI functions have a "translate" argument, which if set to False
specifies that the message is not to be translated. This sometimes
means that it was already translated beforehands.

But many messages were still getting extracted, sometimes twice in
different contexts. Some featured errors because the arguments of
various functions would be concatenated, such as:

```
col.label(text=iface_("Branch: %s") % bpy.app.build_branch.decode('utf-8', 'replace'), translate=False)
```

which would get extracted as:

```
msgid "Branch: %sutf-8replace"
```

Pull Request #105417
2023-03-07 10:41:18 +01:00
Campbell Barton
5b152a4880 Docs: correct doc-string for wmEvent::customdata
Also cross-reference custom-data with GHOST_TEventType.
2023-03-07 15:57:18 +11:00
Campbell Barton
90dc655951 Cleanup: spelling in comments 2023-03-07 15:00:05 +11:00
Brecht Van Lommel
1658de6769 Merge branch 'blender-v3.5-release' 2023-03-06 23:14:18 +01:00
Brecht Van Lommel
83f28793c0 Fix missing data role in color management fallback
This would show as warning in gtests. Does not affect normal operation as
OpenColorIO should have a valid configuration file for Blender itself.
2023-03-06 23:01:50 +01:00
Brecht Van Lommel
9eee008691 Fix Cycles oneAPI build error due to conflicting CONSTANT define 2023-03-06 00:13:21 +01:00
Lukas Stockner
7d5754b8b6 Cycles: Reuse random variable for principled hair BSDF sampling
This lets us skip the hash and use a proper stratified variable instead.
Suggested by Christophe Hery.
2023-03-06 00:09:04 +01:00
Lukas Stockner
ca4486bfa1 Cleanup: format 2023-03-05 19:53:40 +01:00
Lukas Stockner
9139983f94 Cycles: Implement MaterialX OSL microfacet closures
This commit implements three OSL microfacet closures that are needed to support
MaterialX: dielectric_bsdf, conductor_bsdf and generalized_schlick_bsdf.

Internally these map to existing microfacet closures, only the Fresnel term is
different.
2023-03-05 19:52:07 +01:00
Lukas Stockner
014f6e4309 Cycles: Make Fresnel term independent of microfacet closure type
Currently, we use the closure type to encode the type of microfacet distribution
(GGX/Beckmann/Sharp/MultiGGX), the lobes we're interested in
(Reflection/Refraction/both) AND the Fresnel type (None or Principled v1).

This results in the mess of dozens of options that we currently have. Since
adding Principled v2 and the MaterialX OSL closures will involve adding more
Fresnel types, this clearly doesn't scale.

But, since the earlier Fresnel rework (D17101), the Fresnel type only matters
in one place now. This allows to significantly clean up the closure type
handling. To do this, MicrofacetBsdfs now separately store their Fresnel type,
and instead of a single MicrofacetExtra we have one struct per Fresnel type
(unless no extra data is needed).

Further, instead of having one _setup() function per combination, the Fresnel
setup is also split into separate functions. This decouples the implementation
of new Fresnel terms from most of the Microfacet logic, and makes it a very
simple and clean operation.
2023-03-05 19:52:07 +01:00
Lukas Stockner
5f9b518a8b Cycles: Use per-microfacet Fresnel term for Glass closures
This commit replaces the current Glass approach, where Glass is a virtual closure
that gets replaced with a Glossy and a Refractive closure, with a combined
closure that handles Fresnel after sampling the microfacet. That way, the Fresnel
term is more accurate since it accounts for the microfacet normal, not the
shading normal.

Also updates the BSDF sampling to use a 3D sampler now, since we need two
dimensions to pick the microfacet normal and then a third dimension to pick
reflection/refraction. This can also be used to get rid of the LCG in the
Principled Hair BSDF, which means we can remove it altogether once MultiGGX is
gone.

Also, "sharp" is now supported as a microfacet distribution in OSL, and 2
is supported as the "refract" argument to microfacet() in order to get glass.
2023-03-05 19:52:07 +01:00
Timo Gurr
0d080d1a07 Fix: Build with FFmpeg 6.0
Pull Request #105377
2023-03-03 18:42:35 +01:00
Timo Gurr
e0732b640a Fix: Build with FFmpeg 6.0
Pull Request #105377
2023-03-03 13:51:45 +01:00
Campbell Barton
b4eef99973 Cleanup: use C-style code comments, format 2023-03-03 16:29:22 +11:00
Campbell Barton
05324e2e3c Cleanup: spelling in comments 2023-03-03 10:09:20 +11:00
Hans Goudey
8fbc80be8f Merge branch 'blender-v3.5-release' 2023-02-28 11:36:20 -05:00
Michael Jones
7842347ec8 Cycles: Fix hanging unit tests when MetalRT is enabled
This patch fixes hanging unit tests when MetalRT is enabled. It simplifies and fixes the kernel selection logic by baking the MetalRT-specific options into `kernels_md5` rather than expanding out and testing MetalRT bit flags explicitly.

Pull Request #105270
2023-02-28 11:42:08 +01:00