Commit Graph

113997 Commits

Author SHA1 Message Date
Richard Antalik
6ee1eb49be Fix #126167: Speed effect does not interpolate frame numbers
Only convert frame number to integer when image interpolation is not
used.

Pull Request: https://projects.blender.org/blender/blender/pulls/129839
2024-11-06 05:39:30 +01:00
Richard Antalik
b05e932ec6 Fix #126272: Set speed operator doesn't work correctly
Caused by 2 issues:
- Incorrect logic when checking if added key matches last key
- FPS mismatch not compensated in `SEQ_retiming_key_speed_set()`

Also `seq_retiming_evaluate()` output was not clamped to 0-1 range. This
was not causing issues in sample .blend file, but output should be
clamped.

Pull Request: https://projects.blender.org/blender/blender/pulls/129838
2024-11-06 05:25:54 +01:00
Richard Antalik
9840dd233c Fix: VSE: use after free in for loop
Same fix as 2a32b26415 - initialize range before using it in for loop

Pull Request: https://projects.blender.org/blender/blender/pulls/129835
2024-11-06 05:24:49 +01:00
Pratik Borhade
40162873e0 Fix #129632: GPv3: Vgroup operation edits drawings from all keyframes
Verge groups operations such as assign/remove/select/deselect from data
properties tab edits all drawings instead of visible drawings at current
frame. Now fixed with `retrieve_editable_drawings`.
For remove/remove_from operator, separate PR is created: !129890

Pull Request: https://projects.blender.org/blender/blender/pulls/129789
2024-11-06 04:16:48 +01:00
Campbell Barton
a1dfd51fae Cleanup: rename SceneEEVEE::gtao_quality -> fast_gi_quality
Avoid confusion from misleading/incorrect names, see: #129830.
2024-11-06 10:49:58 +11:00
Campbell Barton
6ccbafc5dc Cleanup: spelling in comments 2024-11-06 10:49:51 +11:00
Sean Kim
630455d686 Fix #129840: Various mesh filter modes do not work with hidden polygons
Mesh filter modes that use averaged neighbor data were not passing in
the mesh `hide_poly` attribute data, leading to incorrect behavior when
calculating averaged positions. To fix this and account for hidden
elements since we are operating on the entire mesh, we pass in the
attribute and use the `neighbor_data_average_mesh_check_loose` method to
account for vertices with no neighbors.

Pull Request: https://projects.blender.org/blender/blender/pulls/129886
2024-11-06 00:20:19 +01:00
Bastien Montagne
6fb6cd64b1 Fix 'missing files' operator not reporting which ID is using the missing filepath.
No idea why this was not reported before... Kind of critical info here.

Committed directly to 4.2 as:
* This is trivial change with extremely small risk of causing issues.
* Gold team at the studio needs it to better cleanup the production
  files for publication.
2024-11-05 19:32:05 +01:00
Jesse Yurkovich
38ac003703 Fix #129618: Tag Image ID inside the IMAGE_OT_replace operator
Follow what was already done with the "reload" operator and tag the
Image ID during "replace".

A tag of "0" is used for now until we can investigate why the other more
appropriate values are not working.

Pull Request: https://projects.blender.org/blender/blender/pulls/129619
2024-11-05 19:08:26 +01:00
Clément Foucault
32f4754a38 Fix: EEVEE: Volume: Assert on MacOS with high resolution
This would happen if the viewport with large enough
and a tile resolution of 1:1 was choosen.

This changes the fallback behavior from simply clamping
the resolution (which did break a lot of math downstream),
to simply finding the next largest tile size that fits
the hardware requirements.
2024-11-05 17:40:06 +01:00
Clément Foucault
750a9af518 Fix #129705: EEVEE: Light Probe RAM Pool Crash on MacOS
Crash manifested after the inclusion of #128877.
The very tall 3D texture tested by the new code
were not supported / tested by the Metal Backend.

Simply adding the appropriate upfront checks fixes
the issue.

Needs to be backported to 4.2
2024-11-05 17:37:02 +01:00
Clément Foucault
43b5e2d0ed Fix: EEVEE: Add buffer workaround for stencil classification
Adding a dummy storage buffer to the classification shader
seems to fix the issue on Qualcomm drivers (WoA).

The workaround is added to the force workaround option to
allow other platforms to test the fix.

Rel #122837

Pull Request: https://projects.blender.org/blender/blender/pulls/129857
2024-11-05 17:12:28 +01:00
Julian Eisel
fd2d2f225f Fix #128744: Reverting single essentials brush reverts all
Code used library reloading which would reload all data-blocks from a
data-block library. Since the essentials brushes are stored in a single
.blend file (one per mode), they would all be reset. In general this
violates the design where multiple brushes in a single .blend file
should be usable just fine. (A single file per brush is only necessary
to allow saving edits to that file without opening it.)

Instead of library reloading, delete the brush from the current file and
re-link it.

The link/append API should probably get support for reloading a single
data-block (and optionally its dependencies) but for now this is not
supported yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/129866
2024-11-05 17:05:15 +01:00
YimingWu
46b89b2aa4 Fix: GPv3: Some modifiers not working with non-poly curves
Some modifiers expect the curves to be of type `POLY`.
For such modifiers we need to resample the curves to the
evaluated points so that the modifiers work as expected.

Resolves #129859.

Pull Request: https://projects.blender.org/blender/blender/pulls/129860
2024-11-05 16:35:16 +01:00
Jacques Lucke
551e87c4fd Fix #128875: text cursor offset by one
The `UI_BUT_NO_TEXT_PADDING` flag was not taken into account when setting the cursor in a text box.

Pull Request: https://projects.blender.org/blender/blender/pulls/129299
2024-11-05 15:56:54 +01:00
Christoph Lendenfeld
71692abd59 Fix #127949: able to pan keys out of view if channels are not shown
The issue was that with a96f1208cc the clamping
of the `View2D` happened in the drawing function
of the channel list. That of course won't work if the
channel list isn't drawn.

The fix is to ALSO clamp in the drawing function of
the main area. The reason this has to be in addition, is that
(I think) the channel box is drawn first. So if the clamping doesn't
happen there, the channels and their keys can lose their vertical
alignment.

Pull Request: https://projects.blender.org/blender/blender/pulls/129864
2024-11-05 15:34:22 +01:00
Clément Foucault
e47e720f06 Fix #126415: EEVEE: Halo on motion blurred out of focus objects
Was caused by swapped depth of field and motion blur effects.
2024-11-05 15:05:42 +01:00
Bastien Montagne
e2b1e9912c Fix readfile linking code not protected against invalid BHeads.
Follow up to 6ba58a8303, apply similar checks to code loading
linked data from blendfile libraries.
2024-11-05 14:38:30 +01:00
Campbell Barton
828f60b742 Fix check that only Control was pressed ignoring OsKey 2024-11-05 23:26:20 +11:00
Jeroen Bakker
fe8bc5100d Cleanup: Remove compilation warning
Introduced by !129775

Pull Request: https://projects.blender.org/blender/blender/pulls/129855
2024-11-05 13:22:18 +01:00
Campbell Barton
e071bf4690 Fix #129607: Armature "Assign to Collection" crashes with defaults
Armature::collection_array was indexed with -1,
returning an invalid collection.

When the collection index isn't usable, create a new collection
with the default name.

Ref !129608
2024-11-05 23:00:31 +11:00
Campbell Barton
b53c20db25 EEVEE: remove DNA/RNA for values that are no longer in use
Remove values from EEVEE which are no longer used.

Ref !129832
2024-11-05 23:00:29 +11:00
Omar Emara
b3a603ff1e Revert "Fix: Blender crashes opening a file with compositor"
This reverts commit 0a70360eb6. That's
because it caused issue #129366 which is much more serious, and the
cause is not obvious so far. Another fix will be submitted for the
original issue.
2024-11-05 13:55:48 +02:00
Jeroen Bakker
b18a460ad7 Fix #129265: Clearing depth attachments on AMD official driver
When using AMD official driver clearing depth attachments can fail.
I assume it is related to previous pipeline states and dynamic rendering
that don't require the correct pipeline state for clearing depth
attachments.

![image](/attachments/e5b97c3b-2551-4600-8cbe-4c8fc71d9feb)

Co-authored-by: jeroen@blender.org <Jeroen Bakker>
Pull Request: https://projects.blender.org/blender/blender/pulls/129852
2024-11-05 12:44:17 +01:00
Bastien Montagne
6ba58a8303 Fix (unreported) unclear potential invalid readfile behavior on unknown BHead type.
This was likely never an issue so far, as no ID type has ever been
removed (that was written in blendfiles at least), and no new BHead type
has been added since ages.

However, current behavior of the main loop in the readfile code (in
`blo_read_file_internal`) is to consider any BHead type which is not
explicitely known and handled, to be an ID BHead, and directly try to
load it as such.

This commit addresses that potential issue by validating that a BHead
code actually matches a known ID type before trying to use it to read an
ID from the file.

Issue identified while working on designs for future 5.0 forward
compatibility breaking changes in blendfile format itself.

Pull Request: https://projects.blender.org/blender/blender/pulls/129693
2024-11-05 12:26:25 +01:00
Philipp Oeser
a3b04dffbc Fix #129798: GPv3: Selection to Cursor/Grid missing immediate update
Missing in db1443249c.

Need to tag positions as changed.
Also send `ND_DRAW` notifier to be sure we fully redraw (makes e.g.
gizmos update accordingly as well).

Pull Request: https://projects.blender.org/blender/blender/pulls/129848
2024-11-05 11:12:22 +01:00
Iliya Katueshenock
74f98b1e92 Fix: Geometry Nodes: crash when converting layers to instances
The crash/assert happened because the case when there are instances already was not handled.

Pull Request: https://projects.blender.org/blender/blender/pulls/127299
2024-11-05 11:05:28 +01:00
Marco Rotili
5c572f01cf Fix #129461: Sample index geometry node does not support Grease Pencil
The sample index node specifies the supported geometry types and Grease
Pencil was missing. Note that only the layer domain will work since it's
the only domain accessible by index on GP data directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/129758
2024-11-05 10:00:41 +01:00
Christoph Lendenfeld
103f494062 Fix #129589: Crash when pushing down NLA track
The issue is that the action line may be there, but containing no action,
`bAnimListElem->data` pointer is a nullptr.

caused by b952782a44
In this refactor the function call was changed from
`BKE_action_frame_range_get` which could handle
the case of a nullptr passed to it.

Pull Request: https://projects.blender.org/blender/blender/pulls/129648
2024-11-05 09:38:51 +01:00
Jeroen Bakker
f76410329b Vulkan: Disable Optimizations for Qualcomm
Qualcomm driver can not handle the optimized SPIR-V that Blender
creates. According to their driver engineers this is an issue in
shaderc. As we are late in the release process they asked us to disable
the optimizations.

In Blender 4.4 we are planning to update shaderc what might fix the
issue. This should be retested after the update.

Pull Request: https://projects.blender.org/blender/blender/pulls/129775
2024-11-05 08:05:42 +01:00
Campbell Barton
007fd95f17 Fix #129578: Crash setting pose mode using Context.temp_override(..) 2024-11-05 13:56:59 +11:00
Richard Antalik
8c3b734560 Fix #129406: Crash on copy to selected for scene input property
RNA update function called from `rna_property_override_apply_default`
does not have access to active `Scene`, so it is explicitly set to null.

Use `ptr->owner_id` instead of scene provided in argument.

Pull Request: https://projects.blender.org/blender/blender/pulls/129562
2024-11-05 03:54:57 +01:00
Hans Goudey
10e6fee4ef Fix: Skip mixing enum/reference index attributes in simulation bake
Interpolating these attributes as integer values isn't meaningful or
helpful and is potentially problematic. So far I'd guess this is unlikely
to happen in practice which is why it probably hasn't been noticed yet.

Fixes part of #129691.

Pull Request: https://projects.blender.org/blender/blender/pulls/129809
2024-11-04 20:15:35 +01:00
Sean Kim
426ed8c61e Fix #129425: Using Voxel Remesh in sculpt mode can crash
When using the Voxel Remesh operator, there are two possible sources of
crashes currently:
* TBB task stealing in nested parallel loops with thread local data
* Null dereference of PBVH data when pushing sculpt undo steps

To fix the former issue, this commit guards the
`threading::parallel_for` internal function with
`threading::isolate_task` to prevent possible task stealing and
corruption of the thread local data.

Additionally, it has the effect of fixing debug asserts inside
`array_utils::gather` due to the this task stealing.

To fix the latter issue, this commit adds a call to
`BKE_sculpt_update_object_for_edit` to ensure that this data is
populated.

Pull Request: https://projects.blender.org/blender/blender/pulls/129704
2024-11-04 19:50:34 +01:00
Clément Foucault
1bf2b9a0f7 Fix: EEVEE: VR not working
The issue is caused by the new way to compute the projection
matrix that tries to recreate it from view3d properties.
This is needed for proper overscan support.

However, this breaks for VR as the view3d is only partially
setup.

Skip the setup in VR and remove overscan for VR to avoid any
possible issues with it.

This fix avoid changing the behavior of the
`ED_view3d_draw_offscreen` which is exposed from our pyGPU
API. The pyGPU API is kind of broken if using custom
projection matrix + overscan, but that's a different issue.

Fix #125456

Pull Request: https://projects.blender.org/blender/blender/pulls/129813
2024-11-04 19:39:36 +01:00
Sean Kim
ac4570dd55 Fix: Potential data corruption with face set updates
Using array_utils::gather inside an already parallel context with TLS
variables has the possibility of causing data corruption due to task
stealing.

This commit changes them to the sculpt specific gather_mesh_data call
to avoid the nested parallel loop issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/129770
2024-11-04 18:28:32 +01:00
Clément Foucault
b1185a4736 Fix: EEVEE: Volume probe bad shading if resolution is divisible by 3
This was caused by uninitialized values at border. The correct
number of bricks were reserved but only the unpadded volume
was uploaded. Which was not touching the data of the border
bricks if the size was divisible by `IRRADIANCE_GRID_BRICK_SIZE - 1`.

Fix #127215

Pull Request: https://projects.blender.org/blender/blender/pulls/129810
2024-11-04 17:48:23 +01:00
Pratik Borhade
7a19fe8f97 Fix #129543: GPv3: Set new group active
Similar to layers when new group is added, mark that group as active.

Pull Request: https://projects.blender.org/blender/blender/pulls/129785
2024-11-04 17:08:40 +01:00
Sybren A. Stüvel
822907a68d Fix #127293: GPv3: Show regular keyframes Dope Sheet for GP object data
In the Dope Sheet, show regular keyframes for GreasePencil object data.
The GPv3 transition missed a few cases in the animation
channel/filtering code to add the channels from regular Actions on
GreasePencil data blocks.

Pull Request: https://projects.blender.org/blender/blender/pulls/129807
2024-11-04 17:03:19 +01:00
Philipp Oeser
bdfb3ea6e7 Fix #129727: GPv3: renaming bones does not rename vertex groups
First issue is that `BKE_modifiers_uses_armature` wasnt working for GP
objects and the second one is that vgroup names are stored in
CurvesGeometry for GP (so that needs special handling, now done, same as
in `BKE_object_defgroup_set_name`).

Pull Request: https://projects.blender.org/blender/blender/pulls/129794
2024-11-04 17:00:51 +01:00
Sybren A. Stüvel
6f0cd39eab Fix: GPv3: Crash in transform snapping code
Fix a crash in transform snapping code, where NLA retiming was attempted
on Grease Pencil frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/129808
2024-11-04 16:44:18 +01:00
Omar Emara
a1b489ec71 Fix #129670: Curves not drawn outside of clip range
Curve maps in nodes like RGB Curves are not drawn nor evaluated outside
of clipping range. This is a regression in 8812be59a4, where the range
of the curve didn't account for points that lie outside of the clipping
range. That's because the table_range variable was initialized before
the loop that updates the minimum and maximum points of the table.

To fix this, we move the table_range initialization after the loop that
updates the minimum and maximum points of the table.

Pull Request: https://projects.blender.org/blender/blender/pulls/129777
2024-11-04 16:11:43 +01:00
YimingWu
ecba71ae91 Fix #129738: GPv3: Build modifier use key frame
Build modifier should start building strokes at a key frame, not always
assume a starting frame of 0.

Frame restriction works the same way as GPv2, which uses absolute
frame number.

Pull Request: https://projects.blender.org/blender/blender/pulls/129774
2024-11-04 15:33:11 +01:00
Pratik Borhade
f6bd812c68 Fix #129671: GPv3: Cut tool not respecting material lock setting
Instead of looping over entire curve range, get editable stroke mask to
iterate on curves for finding out whether they intersect with lasso gesture.

Pull Request: https://projects.blender.org/blender/blender/pulls/129714
2024-11-04 14:04:18 +01:00
Pratik Borhade
d943c9f128 Fix #128831: GPv3: Crash when adding action track
When grease pencil has no actions (ale->adt), id data block channel is
still added due to `ANIMFILTER_ANIMDATA`. This would lead to crash if
operator is accessing the AnimData (ale->adt). To fix this, make sure
adt exists before creating an animchannel.

Pull Request: https://projects.blender.org/blender/blender/pulls/128841
2024-11-04 17:59:26 +05:30
Falk David
df0c567380 Fix #129781: GPv3: Memory leak in the edit batch cache
Introduced by 5fff95f519.
The commit forgot to free the `cache->edit_points_vflag`.
The fix frees the buffer in `grease_pencil_batch_cache_clear`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129786
2024-11-04 12:13:04 +01:00
Hans Goudey
af58c223a4 Fix #129598: Resample curves node missing type alignment handling
The 4x4 matrix type has a larger alignment requirement of 16 bytes
than the default, but it was stored in a generic vector of bytes. There
are a few solutions that reduce the memory reuse in this code path--
the chosen solution uses a custom allocator which always allocates
with an alignment that should be large enough for anything.

Generally I think this resampling loop could be rewritten to be a bit
simpler, avoiding these problems in the first place. Some performance
testing would show whether this "fancy" memory use between types
and loop structure is actually worth it. For now though, just correcting
the existing logic seems like the best choice.

Pull Request: https://projects.blender.org/blender/blender/pulls/129628
2024-11-04 11:44:06 +01:00
Damien Picard
edcc5e0e87 I18n: Translate and disambiguate a few messages
Translate
- Extract Grease Pencil modifier subpanel header messages.

Disambiguate
- Integer Math node operation (same as other existing math nodes).

Pull Request: https://projects.blender.org/blender/blender/pulls/128715
2024-11-04 11:15:48 +01:00
Marco Rotili
b6481372b9 Fix #129629: Crash when applying Geometry Nodes modifier on all keyframes on a Grease Pencil object
The input `md_eval` is invalidated when calling `BKE_scene_graph_update_for_newframe`.

The fix uses `BKE_modifier_get_original` to pass the original modifier
to `apply_grease_pencil_for_modifier_all_keyframes` then calls `BKE_modifier_get_evaluated`
after `BKE_scene_graph_update_for_newframe` to ensure the `md_eval` pointer is valid.

Pull Request: https://projects.blender.org/blender/blender/pulls/129732
2024-11-04 10:38:46 +01:00
Jesse Yurkovich
673f6dbb7f Fix #129725: Handle case of no animation keys during Collada export
Regression from 629b3ccd42

Guard against `BKE_key_from_object` returning null.

Pull Request: https://projects.blender.org/blender/blender/pulls/129760
2024-11-04 05:28:36 +01:00