Commit Graph

56 Commits

Author SHA1 Message Date
Willian Padovani Germano
fe07b232b7 * got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
   To call this function from a script, so that it doesn't pop the
   "relative / absolute" dialog window when the "offline" arg is non-zero.

Exppython:

* NMesh module:
   - Added method NMesh.addMaterial(mat) to the NMesh module:
   alternative safer (aka slower) way to add materials.
   - Added optional arg to NMesh_update():
   if given and equal to 1, the mesh normals are recalculated.
   - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
   linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
   bug report and sample .blend file.  Also made this method give an IndexError
   when the vertex index is out of range.
* Material module:
   Added specR, specG, specB vars for compatibility with the 2.25 API.
   Pointed by Manuel Bastioni.
* Image module:
    Exposed image width, height and depth parameters.
    From a suggestion by jms.
* BPython Ref Doc:
  - Small updates to reflect the above additions.
  - Added info for the Bone type in the Armature doc.
2003-07-30 21:15:41 +00:00
Chris Want
cf495e6655 Support for using the action window as a tool for modifying
(mesh or lattice) RVK IpoCurves: support currently includes:

	- RVK sliders. Pressing the little triangle next to
	  the word 'sliders' in the channel names opens them up.
	- NKEY in the area where the key block names are allows the
	  user to change the name of the keyblock, and the max and min
	  values of the RVK sliders.
	- ability to visualize the keyframes for the IpoCurves when
	  the object is selected.
	- right mouse can be used to select the keys
	- border select in the main area can be used to border
	  select keys.
	- AKEY selects/deselects all of the keys
	- GKEY and SKEY can be used to grab or scale the key
	  selections.
	- XKEY deletes the selected keys.
	- DKEY duplicated the selected keys.
	- VKEY, HKEY and shift-HKEY change the bezier handles for
	  the selected keys.

Please, please, please test!
2003-07-20 23:04:09 +00:00
Ton Roosendaal
9bf630a1f3 WARNING: with makefiles I could not get a stable blender compiled.
do a make clean in source/blender/ to be sure!

- Included the new shaders from Cessen... well, only the shader calls
  themselves. To make sure the shaders work I nicely integrated it

- MaterialButtons: layout changed a bit, but still resembles the old
  layout. The 'shader' options now are located together.

- Shaders are separated in 'diffuse' and 'specular'. You can combine them
  freely.

- diffuse Lambert: old shader
  diffuse Oren Nayar: new shader, gives sandy/silky/skinny material well
  diffuse Toon: for cartoon render

- specular Phong: new spec, traditional 70ies spec
  specular CookTorr: a reduced version of cook torrance shading, does
                     off specular peak well
  specular Blinn: new spec, same features as CookTorr, but with extra
                  'refraction' setting
  specular Toon: new spec for cartoon render

- default blender starts with settings that render compatible!

- works in shaded view and preview-render

- works in unified render

Further little changes:

- removed paranoia compile warnings from render/loader/blenlib

- and the warnings at files I worked at were removed.
2003-07-19 20:31:29 +00:00
Kent Mein
d0c6cf7758 Fixed a couple more warnings.
Kent
2003-07-17 14:19:55 +00:00
Rob Haarsma
aec17932a0 Added newline to file (seeing tinderbox burn...) and
declared the BMF_Font struct for proper headerfile handling.
2003-07-15 15:09:40 +00:00
Wouter van Heyst
4f27386740 Commit message and the brunt of the code courtesy of intrr, apologies for the
size of this;


Finally, the Sequencer audio support and global audio/animation sync stuff!
(See http://intrr.org/blender/audiosequencer.html)

Stuff that has been done:

./source/blender/blenloader/intern/writefile.c
./source/blender/blenloader/intern/readfile.c

Added code to make it handle sounds used by audio strips, and to convert
Scene data from older (<2.28) versions to init Scene global audio settings
(Scene->audio) to defaults.

./source/blender/include/BSE_seqaudio.h
./source/blender/src/seqaudio.c

The main audio routines that start/stop/scrub the audio stream at
a certain frame position, provide the frame reference for the current
stream position, mix the audio, convert the audio, mixdown the audio
into a file.

./source/blender/makesdna/DNA_sound_types.h

Introduced new variables in the bSound struct to accomodate the sample
data after converted to the scene's global mixing format (stream, streamlen).
Also added a new flag SOUND_FLAGS_SEQUENCE that gets set if the Sound
belongs to a sequence strip.

./source/blender/makesdna/DNA_scene_types.h

Added AudioData struct, which holds scene-global audio settings.

./source/blender/makesdna/DNA_sequence_types.h

Added support for audio strips. Some variables to hold Panning/Attenuation
information, position information, reference to the sample, and some flags.

./source/blender/makesdna/DNA_userdef_types.h
./source/blender/src/usiblender.c

Added a "Mixing buffer size" userpref. Made the versions stuff initialize
it to a default for versions <2.28.

./source/blender/makesdna/DNA_space_types.h
./source/blender/src/filesel.c

Added a Cyan dot to .WAV files. Any other suggestions on a better color? :)

./source/blender/src/editsound.c

Changes (fixes) to the WAV file loader, re-enabled some gameengine code that
is needed for dealing with bSounds and bSamples.

./source/blender/src/editipo.c
./source/blender/src/drawseq.c
./source/blender/src/editnla.c
./source/blender/src/space.c
./source/blender/src/drawview.c
./source/blender/src/renderwin.c
./source/blender/src/headerbuttons.c

 - Created two different wrappers for update_for_newframe(), one which scrubs
   the audio, one which doesn't.
 - Replaced some of the occurences of update_for_newframe() with
   update_for_newframe_muted(), which doesn't scrub the audio.
 - In drawview.c: Changed the synchronization scheme to get the current audio
   position from the audio engine, and use that as a reference for setting
   CFRA. Implements a/v sync and framedrop.
 - In editipo.c: Changed handling of Fac IPOs to be usable for audio strips as
   volume envelopes.
 - In space.c: Added the mixing buffer size Userpref, enabled audio scrubbing
   (update_for_newframe()) for moving the sequence editor framebar.

./source/blender/src/editseq.c

Added support for audio strips and a default directory for WAV files which
gets saved from the last Shift-A operation.

./source/blender/src/buttons.c

Added Scene-global audio sequencer settings in Sound buttons.

./source/blender/src/sequence.c

Various stuff that deals with handling audio strips differently than
usual strips.
2003-07-13 20:16:56 +00:00
Ton Roosendaal
b4b10dfff8 * removed the global uiFrontbuf from interface.c (and python, it was used
there)
* replaced with nice local (uiBlock) storage of what goes on in drawing.
  it now only calls a glDrawBuffer() and glFinish() when it is actually
  needed

Result: interface drawing in general is speedy again, especially for gfx
cards that dont allow frontbuffer drawing, and copy stuff to the frontbuf
with a glFinish() call.

Needs to be tested on all platforms... report to me when you see problems
like menus not drawing correctly, tooltips not drawing or not disappearing,
etc.
2003-07-07 15:50:44 +00:00
Ton Roosendaal
cee677699f - added a call calc_meshverts_ext_f2(void) which:
- projects vertices without clipping code (xs at 3200)
 - sets flag in editvert ( eve->f & 2) when it is not visible

general note: that flag is only valid after the calc_meshverts_ext_f2
call. it is a free flag. be aware that selection
is stored in bit 1 (eve->f & 1)
2003-06-30 19:51:18 +00:00
Kent Mein
d746ad1416 Moved the MAX section up so its with MAXFLOAT
also cleaned up some tabbing to make the file look pretty...

Kent
2003-05-22 11:11:56 +00:00
Kent Mein
6f19051502 Slightly Modified version of Kester Maddock's Lamps patch to up the
max from 256 to 32766.

I removed the duplicate define and updated the files that needed it.

Kent
2003-05-20 17:09:55 +00:00
Rob Haarsma
fe05ca64f2 fixed a (wn32 avi) codec issue when adding an Empty scene.
added ttc and otc to the list of font extensions.
2003-05-11 15:44:23 +00:00
Rob Haarsma
950504c016 added Matt Ebb's new windowtype button 2003-05-10 10:36:14 +00:00
Rob Haarsma
2292658124 added Matt Ebb's icons for the new headerbuttons. 2003-05-09 14:03:34 +00:00
Rob Haarsma
1f5ba2debd cleaned up language support for a release. 2003-05-09 12:48:21 +00:00
Rob Haarsma
f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
Rob Haarsma
ad0bf55843 added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
2003-05-08 16:24:58 +00:00
Rob Haarsma
f28516e7b0 hotkey for changing a mesh to a subsurface and back again: shift+o
hotkey for changing display resolution for subdiv: ctrl+1 or 2 or 3 or 4
written by Green
2003-05-07 19:27:29 +00:00
Rob Haarsma
d279fc6c45 pulldown menus now scale according to textwidths 2003-05-07 03:00:11 +00:00
Rob Haarsma
9e79a6222f added fullscreen command line switch on Win32 -W
written by Florian Eggenberger.
2003-05-05 10:51:52 +00:00
Rob Haarsma
77650127fd drawinfospace function now matches zr's recent changes 2003-05-04 11:20:14 +00:00
Rob Haarsma
d7e7dc1928 Multilingual interface support added.
Added compileflag INTERNATIONAL to the 'release'
projectfiles for msvc and added the FTF_ftfont project
to the main blender project.
2003-05-03 12:59:33 +00:00
Rob Haarsma
b43473e425 Multilingual interface support added.
All modifications are behind compileflag INTERNATIONAL,
and affect these two directories; source/blender/src and
source/blender/ftfont.

Thanks to philipp, a new utf8towchar() function is added
to Shizu's work, which fixes the international support for
OSX. It also makes the iconv library obsolete. This means
all translation files (blender.mo) need to be 'recoded' to
UTF-8, and language support in the fileselect window and
the text editor is not possible. Iconv might be added in
the future to enable these features.
2003-05-03 12:17:11 +00:00
Kent Mein
43cc33ac59 Fixed prototype for drawinfospace (from the new space.c)
Kent
2003-05-01 15:25:38 +00:00
Ton Roosendaal
9174db096b LAST of the c code comment translations... hooray!
Might be possible I mised an .h or so, just notify me in that case.
2003-04-30 13:22:26 +00:00
Rob Haarsma
52f6a630ce Added rename/delete popups to the file and imageselect windows.
Redesigned the userpreference window layout. (not finished yet)

Enhanced the texteditor with; a rightmousemenu, clipboard text
support (for windows !) and the alt-m keystroke generates a 3d
text object. (up to 1000 characters)

(1, 2, 3, 4 and 7 from http://www.tncci.com/blender/feats.html)
2003-04-28 11:17:21 +00:00
Rob Haarsma
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
Ton Roosendaal
e49c63e1ba just 2 include files translated... 2003-04-27 10:05:36 +00:00
Chris Want
c95692df7c Support for auto-skinning when parenting a mesh to an armature.
Applies to bones that do not have a boneclass of unskinnable
(set per bone in editmode in the button window).
2003-04-24 00:48:43 +00:00
Daniel Dunbar
40ff08a34e Added editscreen.c:blender_test_break (copy of MISC_test_break, so
misc dir can be killed)
2003-03-24 16:34:05 +00:00
Daniel Dunbar
1f3f52f5e4 Update space dispatch:
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area
     and spacedata as explicit arguments, allowing them to access private
     data w/o going through globals.
 - pass the new BWinEvent through to the winqreadXXXspace, allowing future
     access to extended event data.

Removed direct calls to winqreadXXXspace to simulate user actions, replaced
by calls to action functions in edit.c or the appropriate handler.
2003-03-24 01:46:05 +00:00
Daniel Dunbar
93e8a05320 Canonize all space functions to follow the drawXXXspace and winqreadXXXspace
conventions.
2003-03-24 00:06:40 +00:00
Daniel Dunbar
510e2d5840 Change the core internal event dispatch to use a BWinEvent structure
instead of passing seperate arguments. For when we want to pass 'richer'
events around.
2003-03-23 22:52:11 +00:00
Daniel Dunbar
e0cec3d2c4 Removed NLA winqread and write runtime obfuscation cruft.
Can we just dump all this silly key stuff please?
2003-03-23 21:42:31 +00:00
Rob Haarsma
fefaf2ff0f added mousewheel support 2003-01-31 17:21:29 +00:00
Stefan Gartner
2df139c572 added "fake user" button (basically a shortcut for pressing Shift+F4 and F) 2003-01-30 13:19:26 +00:00
Chris Want
eca167fbca Extra selection support for the action window, including:
- border select initiated in the channel names border
    selects the channels and constraint channels.
  - right click or border select initiated in the horizontal
    scroll causes blender to select all keys for the selected
    frames.
  - right click or border select in the vertical scroll
    causes blender to select all keys for the channel or
    constraint channels that are to the left of the selection.
2003-01-30 06:19:49 +00:00
Chris Want
57b03cba73 CKEY in the action window scrolls the window so that the current frame
is in the center.
2003-01-28 19:54:19 +00:00
Rob Haarsma
90a0e1b7bf added mousewheel support part 3 2003-01-28 12:14:47 +00:00
Rob Haarsma
e785342319 added mousewheel support part 2 2003-01-28 11:14:38 +00:00
Chris Want
e36159ce85 Added functionality for using TKEY in the action windows
to change the Ipo type (constant/linear/bezier) for the Ipo curves
owned by the selected channels
2003-01-28 03:59:33 +00:00
Chris Want
53b540c627 Added support for manipulating Ipo bezier handles through
the action window. Selecting action keys and pressing VKEY,
HKEY, or shift-HKEY modifies the handles of the keys in
the same way it does in the IPO window. (suggested by Lyubomir)
2003-01-28 03:11:27 +00:00
Rob Haarsma
0a37ede0e7 added mousewheel support 2003-01-27 23:57:43 +00:00
Rob Haarsma
e792bdb72a added buttondefine to show linenumbers 2003-01-23 16:36:47 +00:00
Kent Mein
9891e69065 I modified the header so that it didn't warn about comment inside of a comment.
Changed
/* id blah
/* text
 */

to
/*
 * id blah
 * text
 */

Kent
2003-01-19 08:45:49 +00:00
Francis Laurence
22b42656aa Remove BDR_isect.h
The purpose of this and the previous commit is to remove the old mesh
intersection function (activated by the "Intersect" button in the mesh buts)
2003-01-13 19:20:34 +00:00
Stefan Gartner
3531f874e0 added a buch of
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
(also for <GL/glu.h>)

so that people don't have to create symlinks in
/System/Library/Frameworks/OpenGL.framework on Mac OS X
(Charles Wardlaw)
2003-01-07 00:18:59 +00:00
Kent Mein
e67802264a changed back to char :)
Kent
--
mein@cs.umn.edu
2002-12-31 14:43:16 +00:00
Kent Mein
69c57046e7 Sorry about that this is part of the last update. I ment to cancel it
and include both files.

Anyway I was fixing the warning with ascii char...  Here is the diff for
editfont.c (the .h was just fixing the header to match it)

Kent

Index: editfont.c
===================================================================
RCS file: /cvs01/blender/source/blender/src/editfont.c,v
retrieving revision 1.3
diff -u -r1.3 editfont.c
--- editfont.c  25 Nov 2002 12:02:05 -0000      1.3
+++ editfont.c  31 Dec 2002 11:52:10 -0000
@@ -226,11 +226,12 @@
        }
 }

-void do_textedit(unsigned short event, short val, char ascii)
+void do_textedit(unsigned short event, short val, unsigned char _ascii)
 {
        Curve *cu;
        static int accentcode= 0;
        int x, doit=0, cursmove=0;
+        int ascii = _ascii;
2002-12-31 11:54:33 +00:00
Kent Mein
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
Kent Mein
171eeaa389 Fixed up the header comment so it didn't produce a warning about
comment inside of a comment

Also removed the config.h thing since this is a .h

Hopefully I'll get around to the other .h's soon.

Kent
--
mein@cs.umn.edu
2002-12-20 09:41:25 +00:00