Commit Graph

6998 Commits

Author SHA1 Message Date
Sergey Sharybin
e5775c3924 Cleanup: Use C marker for unused arguments
Fixes the following warning:
system.c:63:74: warning: omitting the parameter name in a function definition is a C2x extension [-Wc2x-extensions]
2024-11-11 11:36:28 +01:00
Omar Emara
547723debf BLI: Add alias for uchar2 vector type 2024-11-11 09:05:59 +02:00
Germano Cavalcante
7ce080cf72 Refactor: prevent storing dangling pointers
The `_EXCEPTION_POINTERS` structure is valid only within the context of
the `UnhandledExceptionFilter` function.

After the function exits, the memory referenced by the pointer might no
longer be valid or the exception information.

The solution for this was to create `BLI_system_backtrace_with_os_info`
and passing a system-specific data as the second argument.
`BLI_system_backtrace` calls `BLI_system_backtrace_with_os_info` with a
null second argument internally.

Pull Request: https://projects.blender.org/blender/blender/pulls/129999
2024-11-08 23:17:36 +01:00
Germano Cavalcante
1633766c2e Refactor: move blenlib system_win32 to C++ 2024-11-07 17:33:27 -03:00
Julian Eisel
a482ffdf56 Merge branch 'blender-v4.3-release' 2024-11-07 15:50:10 +01:00
Julian Eisel
3a7b6c4f79 Fix #129622: Crash loading asset library with malformed asset index JSON
Catch any exception from the JSON parser and handle it by returning a
null value from the deserialization function. Let the asset indexer
regenerate the index file to handle the error.

At least for the asset index case we don't care about the exact parsing
error, so this simple error handling strategy is fine. Should more
precise error reporting be necessary for other use-cases this can be
added still, but I think these errors are usually a bit too low level to
expose to users.

Pull Request: https://projects.blender.org/blender/blender/pulls/129879
2024-11-07 15:39:58 +01:00
Hans Goudey
a64a2fe3ff Merge branch 'blender-v4.3-release' 2024-11-04 11:49:56 +01:00
Hans Goudey
af58c223a4 Fix #129598: Resample curves node missing type alignment handling
The 4x4 matrix type has a larger alignment requirement of 16 bytes
than the default, but it was stored in a generic vector of bytes. There
are a few solutions that reduce the memory reuse in this code path--
the chosen solution uses a custom allocator which always allocates
with an alignment that should be large enough for anything.

Generally I think this resampling loop could be rewritten to be a bit
simpler, avoiding these problems in the first place. Some performance
testing would show whether this "fancy" memory use between types
and loop structure is actually worth it. For now though, just correcting
the existing logic seems like the best choice.

Pull Request: https://projects.blender.org/blender/blender/pulls/129628
2024-11-04 11:44:06 +01:00
Jacques Lucke
a17ac76d13 BLI: support accessing underlying memory buffer of Vector container
This extends the `Vector` API to support transfering ownership of a memory
buffer to and from a `Vector`. This reduces the need for unnecessary copies in
some cases which converting between data-structures. A new
`VectorSet::extract_vector` method is added that takes O(1) time. Previously,
this was only possible in O(n) time by copying the entire array.

The `Vector::release` method can be used to e.g. build a vector with the C++
container, but then extract it for use in DNA data.

Pull Request: https://projects.blender.org/blender/blender/pulls/129736
2024-11-03 12:09:05 +01:00
Hans Goudey
5ed65e6608 Cleanup: Remove unused grease pencil V2 update cache, DLRB tree
See #123468.

Pull Request: https://projects.blender.org/blender/blender/pulls/129729
2024-11-02 22:18:10 +01:00
Campbell Barton
15c207a294 Merge branch 'blender-v4.3-release' 2024-11-02 17:34:00 +11:00
Campbell Barton
4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00
Clément Foucault
47f7aaa2cc Merge branch 'blender-v4.3-release' 2024-11-01 12:16:38 +01:00
Jason Fielder
7fbc9e9428 Fix: Metal: Memory leaks identified by Instruments and Xcode memory graph.
Running Xcode memory graphs and the Instruments tools revealed
memory leaks caused, in the main, by over-retained objects.
This removes the unnecessary 'retains' and adds some asserts
to guard against over-retaining in the future.

There are a few memory leaks remaining involving PyUnicode_DecodeUTF8
but I am unable to identify the cause of these at this time.

Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/129117
2024-11-01 11:56:51 +01:00
Campbell Barton
47926da31d Merge branch 'blender-v4.3-release' 2024-10-30 13:09:22 +11:00
James Fulop
42657cd1b6 Tests: add BLI_path_slash_* tests
Ref !127304
2024-10-30 13:07:33 +11:00
Omar Emara
3eab0a4ad0 Compositor: Implement Color Correction for new CPU compositor
Reference #125968.
2024-10-29 10:45:47 +03:00
Omar Emara
ba5c6c8682 Compositor: Implement Chroma Matte for new CPU compositor
Reference #125968.
2024-10-25 11:25:55 +03:00
Campbell Barton
c5df2cebed Merge branch 'blender-v4.3-release' 2024-10-25 16:52:00 +11:00
Campbell Barton
98cae94f6b Fix potential out of bounds read in UTF8 string length calculation
The length checking wasn't accounting for null bytes within multi-byte
sequences and could step over the null bytes.

For BLI_strlen_utf8 this could result in an out of bounds read.

In practice most UTF8 data is validated so the extra checks
are mainly to prevent errors on invalid or corrupt UTF8 text.
2024-10-25 16:50:10 +11:00
Campbell Barton
04aa583526 Tests: add UTF8 string copying tests for multi-character truncation
The existing test only checked truncation for a single multi-byte
code-point.

Also add defines for 5 and 6 byte UTF8 code-points.
2024-10-25 14:30:48 +11:00
Campbell Barton
6ad22ce40f Cleanup: move utf8 string copying tests into BLI_string_utf8_test.cc 2024-10-25 14:15:31 +11:00
Falk David
649dfb8abc Refactor: GPv3: Use int3 for triangle data type
These were `uint3` before, but they should just be `int3`s.
Also uses `array_utils::copy_group_to_group` with new cpptype `int3`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129166
2024-10-17 17:21:15 +02:00
Sergey Sharybin
91eb980891 Merge branch 'blender-v4.3-release' 2024-10-15 11:42:48 +02:00
Jacques Lucke
5ad56c52ff Fix #128861: crash with Index Switch node when sliced virtual arrays are used
It looks like this specific case never really worked. This wasn't found before,
because in the large majority of cases, execution uses a more optimized code
path instead of this general one.

Pull Request: https://projects.blender.org/blender/blender/pulls/128993
2024-10-15 11:02:22 +02:00
Omar Emara
fbdb803750 Compositor: Implement Multi-Function Procedure Operation
This patch implements the multi-function procedure operation for the new
CPU compositor, which is a concrete implementation of the PixelOperation
abstraction, much like ShaderOperation, but uses the FN system to more
efficiently evaluate a group of pixel-wise operations.

A few changes were done to FN to support development. The multi-function
builder now allows retrieving the built function. A new builder method
construct_and_set_matching_fn_cb was added to allow using the SI_SO
builders with non static functions. A few other SI_SO were added to. And
a CPP type for float4 was added.

Additionally, the Gamma, Math, Brightness, and Normal nodes were
implemented as an example. The Math node implementation reused the
existing GN math node implementation, so the code was moved to a common
file.

Reference #125968.

Pull Request: https://projects.blender.org/blender/blender/pulls/126988
2024-10-15 06:51:42 +02:00
Jeroen Bakker
a62fa40b58 Merge branch 'blender-v4.3-release' 2024-10-10 11:28:53 +02:00
Bastien Montagne
3adcae5727 Fix compilation warnings with Clang.
Caused by b79dd3fc5d, `nonnull-compare` is a warning option only in
GCC currently.
2024-10-10 11:13:04 +02:00
Anthony Roberts
ef58d4ae26 Windows: Switch to ProcessorNameString for CPU identification on ARM64
This probably should always have been the value used, really.

Now, instead of reporting `Qualcomm Technologies Inc`, it reports the more informative `Snapdragon(R) X Elite - X1E78100 - Qualcomm(R) Oryon(TM) CPU` on a Thinkpad T14s Gen6 device.

Pull Request: https://projects.blender.org/blender/blender/pulls/128808
2024-10-10 10:37:17 +02:00
Jacques Lucke
2dd9f454c9 Refactor: BKE: use StringRef in IDProperty API
This way it's not necessary anymore to always prepare null-terminated strings
when using IDProperties.

Pull Request: https://projects.blender.org/blender/blender/pulls/128729
2024-10-10 03:17:15 +02:00
Jacques Lucke
b79dd3fc5d BLI: improve FunctionRef constructor in case of a falsy callable
Previously, passing a falsy `std::function` (i.e. it is empty) or a null
function pointer would result in a `FunctionRef` which is thruthy and thus
appeared callable. Now, when the passed in callable is falsy, the resulting
`FunctionRef` will be too.

Pull Request: https://projects.blender.org/blender/blender/pulls/128823
2024-10-10 03:14:44 +02:00
Omar Emara
8ed15db920 BLI: Add safe power function
This patch adds a safe_pow function that returns the base if the pow
function is undefined.
2024-10-09 14:04:29 +03:00
Campbell Barton
2f35b3baf4 Cleanup: move duplicate doc-string to inline comment 2024-10-09 15:51:38 +11:00
Campbell Barton
6c4d699268 Core: replace home environment variable access with BLI_dir_home
Also check null check the value.
2024-10-09 15:42:15 +11:00
Campbell Barton
cd9d4e992d macOS: replace BLI_expand_tilde with BLI_dir_home
Use a generic function to access the home directory making macOS path
access match other Unix systems.

When the function was added [0] it solved access to HOME when the
environment variable wasn't set. Since then support for `getpwuid()`
has been added on UNIX systems [1], which also works on macOS,
removing the need for macOS to have a separate function.

Furthermore BLI_expand_tilde had undocumented limitations that didn't
apply to other platforms (see PR for details).

Ref !128734

[0]: 9df13fba69
[1]: 6039cb17e6
2024-10-09 09:29:12 +11:00
Campbell Barton
82ab7ceba6 BLI_fileops: move home directory access to BLI_fileops
This was located in BKE_appdir which is higher level
(used for accessing Blender's paths), where as the home directory
may be accessed from lower level path code.
2024-10-08 12:23:40 +11:00
Jacques Lucke
67c7485bfd Refactor: Geometry Nodes: improve lifetime analysis for anonymous attributes
This refactors the lifetime analysis of anonymous attributes in geometry nodes.
The refactor has a couple of goals:
* Use a better and simpler abstraction that can be used when building the
  lazy-function graph. We currently have a bunch of duplicate code to handle
  "field source" and "caller propagation" attributes. This is now unified so
  that one only has to worry about one kind of "reference sets".
* Make the abstraction compatible with handling bundles and closures in case we
  want to support them in the future. Both types can contain geometries and
  fields so they need to be taken into account when determining lifetimes.
* Make more parts independent of the concept of "anonymous attributes". In
  theory, there could be more kinds of referenced data whose lifetimes need to
  be managed. I don't have any concrete plans for adding any though.

At its core, deterministic anonymous attributes still work the same they have
been since they became deterministic [0]. Even the generated lazy-function graph
is still pretty much or even exactly the same as before.

The patch renames `AnonymousAttributeSet` to the more general
`GeometryNodesReferenceSet` which is more. This also makes more places
independent of the concept of anonymous attributes. Functionally, this still the
same though. It's only used in the internals of geometry nodes nowadays. Most
code just gets an `AttributeFilter` that is based on it.

[0]: https://archive.blender.org/developer/D16858

Pull Request: https://projects.blender.org/blender/blender/pulls/128667
2024-10-07 12:59:39 +02:00
Campbell Barton
9517f69762 Fix BLI_path_is_abs_from_cwd with root/drive-letter paths
The paths `C:` (on WIN32) and `/` on other systems was detecting as
relative. This meant `BLI_path_abs_from_cwd` would make both paths
CWD relative. Also remove duplicate call to BLI_path_is_unc.
2024-10-05 17:58:41 +10:00
Campbell Barton
44bb032590 Fix ARRAY_HAS_ITEM macro on 64bit systems
An unsigned int was used for pointer offset calculation which could wrap
around, for large values or when pointer being checked is from a
different allocation.
2024-10-04 11:46:33 +10:00
Campbell Barton
4fa3dc0dd4 Cleanup: spelling in comments, use uppercase tags 2024-10-03 12:11:52 +10:00
Campbell Barton
0f3fdd25bc Cleanup: various non-functional changes for C++
- Remove redundant parenthesis
- Use strings macros
- NULL -> nullptr
2024-10-02 15:47:05 +10:00
Sybren A. Stüvel
ec0ecf08da Refactor: Anim, use blender::listbase_to_vector
Add a `const` version of `blender::listbase_to_vector`, and use it in
`animrig::fcurves_for_action_slot()`.

No functional changes.
2024-10-01 15:43:06 +02:00
Campbell Barton
c6fd26a3f5 Cleanup: spelling in comments 2024-10-01 09:59:33 +10:00
Campbell Barton
381898b6dc Refactor: move BLI_path_util header to C++, rename to BLI_path_utils
Move to a C++ header to allow C++ features to be used there,
use the "utils" suffix as it's preferred for new files.

Ref !128147
2024-09-26 21:13:39 +10:00
Campbell Barton
36edfe04e0 Refactor: move blenlib tempfile to C++ 2024-09-26 09:39:35 +10:00
Jonas Holzman
5cfe733f84 UI: Color Picker layout rework
Refactoring of the color picker popup. This simplifies code, removes
cruft, and adds new features. The Hex input is removed from its own
tab and placed at the bottom of the layout. The picker circle is made
just a bit smaller. "#" added to the hex values.

Pull Request: https://projects.blender.org/blender/blender/pulls/125675
2024-09-25 18:56:32 +02:00
Charlie Jolly
bf04513dec Geometry Nodes: new Integer Math node
Provide building block support for integer operations.

Manipulation of integer based data should not be limited to using float math nodes.
Using float math comes with accuracy issues for larger integers and requires unnecessary
type conversions.

The node also adds some integer specific operations like GCM and LCD.

Pull Request: https://projects.blender.org/blender/blender/pulls/110735
2024-09-23 15:01:31 +02:00
Campbell Barton
3e6c816ad4 BLI_math: convert to double before halving for eulO_to_quat
As doubles are used for higher precision, promote to double before
halving the euler for a marginally more precise result.
2024-09-23 12:28:05 +10:00
Campbell Barton
7feccafbb0 Cleanup: various non functional changes
- Use const arguments.
- Quiet unused assignment warnings.
- Use explicit cast to suppress CPPCHECK's truncLongCastReturn warning.
2024-09-23 11:20:14 +10:00
Aras Pranckevicius
c6f5c89669 BLI: faster float<->half array conversions, use in Vulkan
In addition to float<->half functions to convert one number (#127708), add
float_to_half_array and half_to_float_array functions:
- On x64, this uses SSE2 4-wide implementation to do the conversion
  (2x faster half->float, 4x faster float->half compared to scalar),
  - There's also an AVX2 codepath that uses CPU hardware F16C instructions
    (8-wide), to be used when/if blender codebase will start to be built
    for AVX2 (today it is not yet).
- On arm64, this uses NEON VCVT instructions to do the conversion.

Use these functions in Vulkan buffer/texture conversion code. Time taken to
convert float->half texture while viewing EXR file in image space (22M
numbers to convert): 39.7ms -> 10.1ms (would be 6.9ms if building for AVX2)

Pull Request: https://projects.blender.org/blender/blender/pulls/127838
2024-09-22 17:39:54 +02:00