Commit Graph

3791 Commits

Author SHA1 Message Date
Sergey Sharybin
b432209f63 Render: Use dependency graph for compositor/sequencer
This change makes it so a minimal dependency graph which only includes
compositor and sequencer is built for the render pipeline purposes.

Tricky part here is that it's only compositor itself and sequencer who
to use this dependency graph and IDs from it. Render engines are still
to be provided original IDs because:

- They will create dependency graph for the given scene, and currently
  it is not possible to create dependency graph from CoW scene.

- IDs from the compositor/sequencer dependency graph are "stripped",
  as in, they wouldn't have all view layers, collections or objects
	required for proper final render.

This creates annoying mess of mixing evaluated and original scene
access in various parts of the pipeline.

Fixes T63927: Compositing nodes - drivers don't really work

Reviewers: brecht

Maniphest Tasks: T63927

Differential Revision: https://developer.blender.org/D4911
2019-05-23 16:22:25 +02:00
Campbell Barton
dfb2db10a0 Cleanup: clang-format, sort structs 2019-05-22 00:59:43 +10:00
Lukas Stockner
8c113eb0c4 Render: Use GHash for storing render parts
Previously, render parts were stored in a linked list and every tile update
searched the entire list for the correct part. As a result, the overhead
of searching tiles increased quadratically w.r.t. the number of tiles.

By hashing the parts based on their location, this operation is much faster,
significantly reducing the tile update overhead for small tiles and/or large
renders.

For example, rendering an empty scene in 1080p at 1spp and 8x8 tiles goes
down from 9.22sec to 1.45sec on my laptop.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D4896
2019-05-19 22:37:45 +02:00
Brecht Van Lommel
7aaa7aa9dd Images: change alpha settings to support channel packing
This also replaces the Use Alpha setting. We now have these alpha modes:

* Straight: store RGB and alpha channels separately with alpha acting as a
  mask, also known as unassociated alpha.
* Premultiplied: transparent RGB pixels are multiplied by the alpha channel.
  The natural format for renders.
* Channel Packed: different images are packed in the RGB and alpha channels,
  and they should not influence each other. Channel packing is commonly used
  by game engines to save memory.
* None: ignore alpha channel from the file and make image fully opaque.

Cycles OSL does not correctly support Channel Packed and None yet, we are
missing fine control over the OpenImageIO texture cache to do that.

Fixes T53672
2019-05-19 14:36:42 +02:00
Sergey Sharybin
2ee762344f Cycles: Fix missing viewport updates after recent changes
We can not access ensured-to-be-evaluated dependency graph from the
render API: some of it is running from within evaluation which makes
it possible for engines to access list of evaluated IDs.

Solved by passing dependency graph to viewport functions, similar to
the final render functions.
2019-05-16 17:24:16 +02:00
Brecht Van Lommel
eefd68013c Cleanup: isolate image dirty flag access in functions 2019-05-14 18:00:06 +02:00
Sergey Sharybin
7ebe5b76dc Cleanup: Make comment more readable and avoid wrapping 2019-05-07 11:12:41 +02:00
Sergey Sharybin
fd90334751 Cleanup: Simplify access to read-only render settings
Will allow to avoid confusion about original/evaluated scene used
to access those in the nearest future.
2019-05-07 11:12:41 +02:00
Sergey Sharybin
7e5193e335 Cleanup: Use more const pointers in render pipeline 2019-05-07 11:12:41 +02:00
Sergey Sharybin
1a57c94c09 Cleanup: Make Render finalization function more generic
Allows to extend that code more easily.
2019-05-07 11:12:41 +02:00
Sergey Sharybin
1bb740f95c Cleanup: Remove remaining parts of frameserver 2019-05-07 11:12:40 +02:00
Sergey Sharybin
1bcec52991 Cleanup: More clear naming for rendering functions 2019-05-07 11:12:40 +02:00
Richard Antalik
bc597eb487 Fix T49589: 2.78 VSE no longer caching Node Editor scene strips
Sequencer cache was cleared when rendering compositor output.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D4758
2019-05-01 05:16:01 -07:00
Campbell Barton
909665a0d4 ClangFormat: run with ReflowComments on source/
Prepare for enabling ReflowComments.
2019-05-01 11:13:14 +10:00
Campbell Barton
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
Campbell Barton
f24bb62fc2 Cleanup: style, use braces for render 2019-04-22 19:48:13 +10:00
Campbell Barton
797539e76c Cleanup: comments (long lines) in render 2019-04-22 06:30:08 +10:00
Campbell Barton
bbc5c1e36f Cleanup: quiet extra-semicolon warning 2019-04-20 11:30:19 +02:00
Sergey Sharybin
fd05d7bbcb Cleanup: Remove unneeded compositor update function
Similar to previous commit.

Compositing with animation on socket values and image sequences
still works fine.
2019-04-19 15:16:33 +02:00
Campbell Barton
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
Campbell Barton
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
Campbell Barton
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
Campbell Barton
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
William Reynish
f5ea1fc4fb Render: new material preview
* EEVEE support through irradiance volume and light probe.
* New shader ball shape (designed by Robin Marin).
* New cloth and liquid shapes, removed monkey.
* Replace world sphere by toggle to use world for any shape.
* Slight bevel on cube.
* More subdivision for displacement preview.
* Fixed and improved UV mapping for all shapes.
* Material icon / asset preview now uses specified shape instead of always
  a sphere. So for example hair material can be displayed as hair.

Ref T57683
2019-04-14 20:09:02 +02:00
Campbell Barton
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
Campbell Barton
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
Campbell Barton
07f6be87a9 Cleanup: style (render module) 2019-03-25 11:55:36 +11:00
Campbell Barton
abd18f6ec0 Cleanup: style 2019-03-25 11:42:28 +11:00
Miguel Porces
9e152f919f Python API: add Python-defined node groups for shaders and compositing.
This was already supported for Cycles shader nodes, but now also works for
Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now
there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be
subclassed and registered.

Differential Revision: https://developer.blender.org/D4370
2019-03-16 20:36:35 +01:00
Campbell Barton
35b78d9807 Cleanup: indentation, wrapping
Mostly functions wrapping args, not confirming to our style guide.
2019-03-15 09:54:30 +11:00
Bastien Montagne
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
Brecht Van Lommel
a577499c75 Merge branch 'blender2.7' 2019-03-01 19:29:26 +01:00
Brecht Van Lommel
4c3be0bf52 Fix T62073: Cycles random hangs rendering with Save Buffers on. 2019-03-01 19:26:57 +01:00
Philipp Oeser
ed36944adc Cleanup: typo and update comment 2019-03-01 16:06:38 +01:00
Philipp Oeser
9f77c20286 Fix T62053: Composite rendering more images than needed
Reviewers: brecht

Maniphest Tasks: T62053

Differential Revision: https://developer.blender.org/D4432
2019-03-01 12:51:04 +01:00
Campbell Barton
168d3fd528 Cleanup: file rename lamp -> light 2019-02-27 12:36:32 +11:00
Brecht Van Lommel
98c90df56c Merge branch 'blender2.7' 2019-02-25 19:55:49 +01:00
Brecht Van Lommel
7e40a231a7 Fix T61946: Cycles border render missing samples and crypto metadata. 2019-02-25 19:54:48 +01:00
Sergey Sharybin
8986c92b65 Merge branch 'blender2.7' 2019-02-21 15:33:07 +01:00
Sergey Sharybin
1d38a83139 Fix T61802: EXR preview JPEGs don't have the correct color
Missing color management, probably from the very beginnings of
the OCIO integration.
2019-02-21 15:29:02 +01:00
Campbell Barton
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
Campbell Barton
2f737c4f47 DNA: rename near/far -> clip_start/clip_end
Rename for Camera, View3D (also CameraParams & Render not DNA)
2019-02-16 12:26:07 +11:00
Campbell Barton
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
Campbell Barton
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
Pablo Vazquez
3be845ce20 Cleanup: Typos in comments (to to) 2019-02-04 01:23:48 +01:00
Campbell Barton
d70350403f Cleanup: manually remove header text not handled by automation 2019-02-02 02:41:25 +11:00
Campbell Barton
8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00
Campbell Barton
6cbb4c576a Cleanup: manually remove header text not handled by automation 2019-02-02 01:49:31 +11:00
Campbell Barton
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
Brecht Van Lommel
7400aa7e59 Depsgraph: remove features incompatible with new system.
Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.

* Dupliframes have been removed. This was a hack added before there were
  more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
  unreliable for use in production due to depending on whatever frame was
  previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
  the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
  but still for other particles.

Differential Revision: https://developer.blender.org/D4274
2019-01-31 12:03:05 +01:00