Implements the "Select Similar" operator for Grease Pencil v3.
Several modes are available. Each mode has a dedicated "distance" metric:
- layer, material: compared by index
- radius, opacity: simple value difference
- vertex color: euclidian float4 distance metric
The implementation uses a `Set` to find selected values first, then compare each point attribute value to each value in the set until a distance below the threshold is found. This could be optimized by using a KD-Tree in the future. Layer comparison is a special case because points are already separated into drawings by layer, so any drawing in a "selected" layer is becomes fully selected.
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/111410
This commit adds the Mask from Boundary operator, which creates or
otherwise modifies a mask based on the the mesh boundary or the face
set boundaries of the mesh.
Conceptually, it behaves similarly to the corresponding automasking
options and the existing Mask from Cavity operator. When applying this
setting, it either uses the global scene value, the brush specific
value, or the operator-defined values. As such, it is exposed in the
existing automasking menus and inside the main Mask menu in Sculpt mode.
Based on this [1] RCS request.
[1] https://blender.community/c/rightclickselect/DYKy/
Pull Request: https://projects.blender.org/blender/blender/pulls/127787
Integrate an existing implementation of the SLIM unwrapping algorithm
into Blender. More info about SLIM here:
https://igl.ethz.ch/projects/slim/
This commit is based on the integration code written by Aurel Gruber
for Blender 2.7x (unfinished and never merged with the main branch).
This commit is based on Aurel's code, rebased and further improved.
Details:
- Unwrap has been moved into a sub-menu,
slim unwrapping is exposed as: "Minimum Stretch".
- Live unwrap with SLIM refines the solutions using a timer.
- When using SLIM there are options to:
- Set the number of iterations.
- Weight the influence using vertex weights.
- SLIM can be disabled using the `WITH_UV_SLIM` build option.
Co-authored-by: Aurel Gruber <aurel.gruber@infix.ch>
Ref !114545
Design: https://projects.blender.org/blender/blender/issues/126032
The brush assets project merged all brush based tools into a single, "Brush"
tool. After feedback, we want to bring back some of the previous brush based
tools. For example in grease pencil draw mode, not having an eraser or fill tool
available, and having to go through all the brush assets instead made the
workflow more cumbersome, and features less discoverable (an eraser tool in the
toolbar is quite easy to find, a brush deep down in the asset library may not
be).
With this commit we can add back some tools for specific brush types in sculpt &
paint modes. The follow up commit will start with the eraser and fill tools for
grease pencil draw mode, but more tools in other modes are expected to follow.
For every brush type that has a tool in the toolbar, the last used brush is
remembered. This is the biggest part of the changes here.
Brush asset popups will only show the brushes supported by the active tool for
now. The permanent asset shelf region displays all brushes. Activating a brush
that isn't compatible with the current tool will also activate the general
"Brush" tool, but while the brush tool is active we never switch to another one
(e.g. activating an eraser brush will keep the "Brush" tool active). All this
might change after further feedback.
Pull Request: https://projects.blender.org/blender/blender/pulls/125449
This commit ports over the legacy Grease Pencil "Bake Object Transform
to Grease Pencil" (`GPENCIL_OT_bake_grease_pencil_animation`) to GPv3.
It is accessed in the same location as the old operator, via the menu
path Object > Animation > Bake Object Transform to Grease Pencil
Pull Request: https://projects.blender.org/blender/blender/pulls/126581
This commit adds the `Reproject Strokes` operator in the
`Grease Pencil` > `Cleanup` menu in edit mode.
All similar operator settings have been ported over from GPv2.
Pull Request: https://projects.blender.org/blender/blender/pulls/127735
This is a variation of the modal "Interpolate" operator, where a series
of keyframes is generated according in stead of a single keyframe.
The behavior should be the same as the GPv2 operator.
Much of the code is shared between the "Interpolate" and "Interpolate
Sequence" operators now (utility functions section at the top).
Pull Request: https://projects.blender.org/blender/blender/pulls/127709
When switching between tools, layouts starting with the brush asset
selector would jump back and forth for a few pixels. Make sure they use
the same padding to avoid the jumps.
This vertex paint code was just recently added in 942499382d, so the
property wasn't renamed correctly after b64bf66257 (which was created
earlier, just committed later).
Part of blender/blender!125449.
Since brush assets were merged, the brush asset selector and some other brush
UIs wouldn't show up for the primitive tools. This is addressed now. The
primitive tools use the same brush as the brush tool, although only the draw
brushes will work properly. !125449 addresses this so the primitive tools
remember their own draw brush, separate from the brush tool.
Turns out that these primitive tools were never tagged as using brushes by
setting the `data_block` member (or setting the `'USE_BRUSHES'` option since
b64bf66257). The UI was just hardcoded to display things like the brush selector
for primitive tools. So as far as the tool system knew, these tools did not use
brushes.
Tagging the tools properly exposed some issues that are addressed here (see PR
for details).
Pull Request: https://projects.blender.org/blender/blender/pulls/127204
The previous way of considering tools with the `data_block` member set
as using brushes was rather unclear/confusing, but also a bit outdated
with the brush assets changes. Since then most sculpt/paint modes use a
unified brush tool, there was no tool for every brush type (aka brush
tool) anymore. So now the `data_block` member was just set dynamically to
match the active brush type which is otherwise irrelevant to the tool
system now.
Further, this will become important to bring back some of the tools that
use brushes in grease pencil draw mode, see #116337. For that we want to
keep the unified brush tool, but still allow other tools that only use a
specific brush type. So marking a tool as using brushes should be done
separately from indicating a specific brush type.
Removing/replacing the `data_block` member should happen separately
still, pending further developments (e.g. see #125449).
Pull Request: https://projects.blender.org/blender/blender/pulls/125911
This PR implements the Normalize operators in Weight Paint mode for
GPv3:
- Normalize weights of the active vertex group. This operator normalizes
all the vertex weights in the active vertex group to a value between 0.0
and 1.0.
- Normalize All. This operator normalizes the weights of all vertex
groups, so that for each vertex, the sum of the weights is 1.0. Weights
of locked vertex groups are not changed. By default, the active vertex
group also stays unchanged, unless it's necessary to reach a normalized
state.
The operators are added to the 'Weight' menu in Weight Paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/126302
This adds the following operators:
* Set Vertex Color
* Reset Vertex Colors
* Invert
* Brightness/Contrast
* HSV
* Levels
Also populates the `Paint` menu with them in vertex paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/127572
As per the human interface guidelines, do not use the same icon in
consecutive items within a group in a menu.
* Operator Search in Top Bar's Edit menu
* Viewport Render Keyframes in Viewport's View menu
This PR implements the "Smooth" operator in Weight Paint mode for GPv3.
The Smooth operator smooths the weights in the active vertex group by
applying a gaussian blur to the vertex weights.
The operator has two properties:
- `factor` (0.0 - 1.0): The extent to which the smoothed weight is
applied to the original weight, where 0.0 is 'keep the original weight'
and 1.0 is 'replace fully with the smoothed weight'.
- `repeat`: The number of times the smoothing is executed. A higher
value means more smoothing.
The operator is added to the 'Weight' menu in Weight Paint mode.
Pull Request: https://projects.blender.org/blender/blender/pulls/126429
Support segment mode in Grease Pencil v3 selection operators.
This is a continuation of #109221.
Segment selection works in multiple stages:
1. When enabled, the 2D evaluated lines for all visible curves are
entered into a BVH tree. This tree is used to find intersections later
on. All the visible drawings are in the tree, an `OffsetIndices` array
is used to record ranges of BVH elements for each drawing.
2. Primary selection functions get alternative versions that produce an
`IndexMask` instead of writing directly to selection attributes. This
makes it possible to detect select actions on points that are already
selected. Using a delta of selection attributes for this is not enough
to detect such user actions (and inefficient).
3. In segment mode the `IndexMask` is extended to fully cover segment
points (or exclude them when deselecting respectively). This first
performs and intersection test using the BVH tree, then finds all point
range with selected elements.
4. Finally the extended index mask is applied to selection attributes as
usual.
Pull Request: https://projects.blender.org/blender/blender/pulls/126027
Convert an image to grease pencil strokes by tracing features.
Uses the Potrace library to generate curve on averaged b/w values of the image.
Ported from the GPv2 feature of the same name.
Pull Request: https://projects.blender.org/blender/blender/pulls/125328
This adds support for attaching gizmos for input values. The goal is to make it
easier for users to set input values intuitively in the 3D viewport.
We went through multiple different possible designs until we settled on the one
implemented here. We picked it for it's flexibility and ease of use when using
geometry node assets. The core principle in the design is that **gizmos are
attached to existing input values instead of being the input value themselves**.
This actually fits the existing concept of gizmos in Blender well, but may be a
bit unintutitive in a node setup at first. The attachment is done using links in
the node editor.
The most basic usage of the node is to link a Value node to the new Linear Gizmo
node. This attaches the gizmo to the input value and allows you to change it
from the 3D view. The attachment is indicated by the gizmo icon in the sockets
which are controlled by a gizmo as well as the back-link (notice the double
link) when the gizmo is active.
The core principle makes it straight forward to control the same node setup from
the 3D view with gizmos, or by manually changing input values, or by driving the
input values procedurally.
If the input value is controlled indirectly by other inputs, it's often possible
to **automatically propagate** the gizmo to the actual input.
Backpropagation does not work for all nodes, although more nodes can be
supported over time.
This patch adds the first three gizmo nodes which cover common use cases:
* **Linear Gizmo**: Creates a gizmo that controls a float or integer value using
a linear movement of e.g. an arrow in the 3D viewport.
* **Dial Gizmo**: Creates a circular gizmo in the 3D viewport that can be
rotated to change the attached angle input.
* **Transform Gizmo**: Creates a simple gizmo for location, rotation and scale.
In the future, more built-in gizmos and potentially the ability for custom
gizmos could be added.
All gizmo nodes have a **Transform** geometry output. Using it is optional but
it is recommended when the gizmo is used to control inputs that affect a
geometry. When it is used, Blender will automatically transform the gizmos
together with the geometry that they control. To achieve this, the output should
be merged with the generated geometry using the *Join Geometry* node. The data
contained in *Transform* output is not visible geometry, but just internal
information that helps Blender to give a better user experience when using
gizmos.
The gizmo nodes have a multi-input socket. This allows **controlling multiple
values** with the same gizmo.
Only a small set of **gizmo shapes** is supported initially. It might be
extended in the future but one goal is to give the gizmos used by different node
group assets a familiar look and feel. A similar constraint exists for
**colors**. Currently, one can choose from a fixed set of colors which can be
modified in the theme settings.
The set of **visible gizmos** is determined by a multiple factors because it's
not really feasible to show all possible gizmos at all times. To see any of the
geometry nodes gizmos, the "Active Modifier" option has to be enabled in the
"Viewport Gizmos" popover. Then all gizmos are drawn for which at least one of
the following is true:
* The gizmo controls an input of the active modifier of the active object.
* The gizmo controls a value in a selected node in an open node editor.
* The gizmo controls a pinned value in an open node editor. Pinning works by
clicking the gizmo icon next to the value.
Pull Request: https://projects.blender.org/blender/blender/pulls/112677
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.
With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
removed here. That means they draw as blank now, and the icon files can be
removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
the Essentials asset library. Icons/previews are handled as standard asset
previews.
- Grease pencil eraser options are replaced by a general default eraser brush
that can be set by the user.
More changes are planned still, see task list issue below.
Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar
Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/
Tasks:
https://projects.blender.org/blender/blender/issues/116337
Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
The functionality of the Bone Selection Sets add-on is now integrated
into Blender itself. Rigify has been updated to no longer check for the
add-on, but just assume that the functionality is available.
The keymap is still the same, and so are all the class names. This
ensures that there are no conflicts when people still have the old
add-on enabled somehow. And there is versioning code to remove the
'add-on enabled' state so that Blender won't complain it cannot find it
any more.
Compared to the add-on, the following changes are made:
- The 'bone' icon has been removed from the list of available selection
sets. It was the same for each entry anyway, and thus didn't provide
any information.
- The code has been split up into multiple files, with the UI elements
in `scripts/startup/bl_ui/properties_data_armature.py` and the
operators in `scripts/startup/bl_operators/bone_selection_sets.py`.
- Helper functions and classes are prefixed with `_` to indicate that
they are not part of any public API.
- The `Operator` helper subclasses have been transformed to mix-in
classes. This way the only subclasses of `Operator` are the actual
operators.
- Comments & descriptions have been updated for clarity & consistency.
This commit contains code by the following authors, ordered by number of
commits in the original add-on repository, highest first:
Co-Authored By: Ines Almeida <britalmeida@gmail.com>
Co-Authored By: Sybren A. Stüvel <sybren@stuvel.eu>
Co-Authored By: Campbell Barton <ideasman42@gmail.com>
Co-Authored By: meta-androcto <meta.androcto1@gmail.com>
Co-Authored By: Demeter Dzadik <Mets>
Co-Authored By: lijenstina <lijenstina@gmail.com>
Co-Authored By: Brecht Van Lommel <brechtvanlommel@gmail.com>
Co-Authored By: Aaron Carlisle <carlisle.b3d@gmail.com>
For the full history see the original add-on at:
https://projects.blender.org/blender/blender-addons/commits/branch/main/bone_selection_sets.py
Reviewed On: https://projects.blender.org/blender/blender/pulls/124343