Commit Graph

567 Commits

Author SHA1 Message Date
Ton Roosendaal
ab407f6ac7 2.5
First version of region-scaling. WIP commit, so bear with me a while!

- All fixed sized regions have a small 'drag' widget, on the left or top.
  (not yet for free-sized regions, like 4-split).
- Mouse-over on widget changes cursor and allows drag.
- Click on widget hides/reveals.
- Fun for test; 3d view header, if high enough, draws more rows of
  buttons when width is too small.

The WIP stuff;
- It doesn't save yet in files, using the "minsize" variable of region
  definitions, also means other similar areas show same sizes now.
- Definitions for pref size, min/max will be added.
- Properties panel in Fcurve window draws widget on wrong place when
  hidden (subdiv system needs tweak)
- Widgets don't draw perfect yet, also needs further tweaks.

But, in general it's quite fun and usable. :) Many variatians are possible,
like for real tabs, or little icons, or just click-drag on edge.

The reason to first try the widget/tab variation:
- it re-uses the "Area Action Zone" code, widgets for layouting Screens
- it's visible, hotkey-only options for screen layouts are not preferred.
- distinguish clearly area-edges from region-edges this way. Having the
  cursor change shape on every edge (and block input) is probably annoying
  too... but that can be tested.

Later more!
2009-05-24 13:29:29 +00:00
Martin Poirier
351086dbb8 Don't create or truncate file when checking for writeable.
That was a nasty bug, would truncate current image file on disk when opening menu to load a new one.
2009-05-17 16:10:39 +00:00
Diego Borghetti
405cf80eb8 Big, big commit!!
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
   the old BMF api.

I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.

MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
        Always have to link/include the freetype2 library
        Remove any reference to libbmfont
        Remove any reference to libftfont
        Remove any reference to libbftgl (or libbFTGL)
2009-05-05 23:10:32 +00:00
Brecht Van Lommel
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
Brecht Van Lommel
adff6aeb1c RNA: Generic Type Registration
The Python API to define Panels and Operators is based on subclassing,
this makes that system more generic, and based on RNA. Hopefully that
will make it easy to make various parts of Blender more extensible.

* The system simply uses RNA properties and functions and marks them
  with REGISTER to make them part of the type registration process.
  Additionally, the struct must provide a register/unregister callback
  to create/free the PanelType or similar.
* From the python side there were some small changes, mainly that
  registration now goes trough bpy.types.register instead of
  bpy.ui.addPanel.

* Only Panels have been wrapped this way now.  Check rna_ui.c to see
  how this code works. There's still some rough edges and possibilities
  to make it cleaner, though it works without any manual python code.
* Started some docs here:

http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNATypeRegistration

* Also changed some RNA_property and RNA_struct functions to not
  require a PointerRNA anymore, where they were not required (which
  is actually the cause of most changed files).
2009-04-19 13:37:59 +00:00
Brecht Van Lommel
38b6f8f167 UI:
* For new buttons spaces, automatically set horizontal/vertical
  align depending on size, instead of free.

* Cleaned up the UI panel API. There's now a new uiBeginPanel
  function which takes a panel type, and a uiEndPanel which takes
  the final size. uiNewPanel* functions will be phased out.
* Animate the re-alignment when a panel size changes, e.g. when
  enabling dupliframes.

* Load ui scripts from the release/ folder first if it is
  available. This makes it easier to edit ui scripts, since it
  will directly use the original files which avoids having to
  run the build system.
* Improve editing of panel types while blender is open. That
  means fixing some issues with lacking updates, overlaps, strange
  ordering. It even does an animation now when the panel resizes.
2009-04-16 21:39:45 +00:00
Joshua Leung
f47ab4f0ae 2.5:
* Added extra parameter to generic unique name finding function BLI_uniquename() for specifying the delimeter between non-unique parts of the name and digits.

* Driver target variables now get unique names by default.
2009-04-16 13:10:08 +00:00
Brecht Van Lommel
23af7214d3 2.5:
* Also look in ./release for scripts instead of next to executable.
* Some warning fixes.
2009-04-16 13:01:50 +00:00
Ton Roosendaal
5b3d7bfdf6 2.5
More cleanup!

- removed old UI font completely, including from uiBeginBlock
- emboss hints for uiBlock only have three types now;
  Regular, Pulldown, or "Nothing" (only icon/text)
- removed old font path from Userdef
- removed all old button theme hinting
- removed old "auto block" to merge buttons in groups
  (was only in use for radiosity buttons)

And went over all warnings. One hooray for make giving clean output :)
Well, we need uniform definitions for warnings, so people at least fix
them... here's the real bad bugs I found:

- in mesh code, a call to editmesh mixed *em and *me
- in armature, ED_util.h was not included, so no warnings for wrong call
  to ED_undo_push()
- The extern Py api .h was not included in the bpy_interface.c, showing
  a several calls using different args.

Further just added the missing includes, and removed unused vars.
2009-04-14 15:59:52 +00:00
Brecht Van Lommel
c7b587105f UI:
* Added very basic loading of .py files on startup to define panels.
  It now executes all .py files in .blender/ui on startup. Right now
  this contains the object buttons, the C code for it is commented out.

  These files should get embedded in the blender executable as well
  eventually, that's a bit more complicated so this works for now.

* For scons and cmake it seems to copy & find the files OK, for make
  only "make release" works (same with scripts/ folder it seems).

* Added BLI_gethome_folder function in BLI_util.h. This is adapted
  from bpy_gethome, and gives the path to a folder in .blender like
  scripts or ui.

There's plenty of things to figure out here about paths, embedding,
caching, user configs ...
2009-04-11 02:18:24 +00:00
Brecht Van Lommel
985a4c1e5e RNA:
* Test with constructing RNA paths from pointer + property, based on
  a callback per struct. For animato we'll need to be able to do this,
  for keyframing from buttons, unless we can somehow derive the paths
  from the interface code, which seems like an unnecessary burden.

  However constructing such paths is not always quick, and we need a
  fast way to find out if a property is animated for drawing buttons,
  so this may not be the best solution.

  See rna_mesh.c for some callbacks created as a test.

* Added BLI_sprintfN to mallocN a new string using printf style
  formatting.
2009-03-25 20:29:01 +00:00
Brecht Van Lommel
aeb2225a28 2.50: some warning fixes. 2009-03-17 22:27:15 +00:00
Brecht Van Lommel
d52400bfbd 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r18677:19317
Notes:
* Sequence transform strip uses G.scene global, this is commented
  out now, should be fixed.
* Etch-a-ton code was most difficult to merge. The files already in
  2.5 got merged, but no new files were added. Calls to these files
  are commented out with "XXX etch-a-ton". editarmature.c and
  transform_snap.c were complex to merge. Martin, please check?
* Game engine compiles and links again here for scons/make/cmake
  (player still fails to link).
2009-03-17 21:44:58 +00:00
Andrea Weikert
b907b9fd9b 2.5 filebrowser
* added filter buttons to header
* changed large icon for movie files to match small icon
* fixed small stack corruption in interface_draw.c (Matt, check if this is ok)
* moved nice display of file size to storage.c, where string is created.
2009-03-14 13:12:11 +00:00
Andrea Weikert
9d766c35ad 2.5 filebrowser WIP commit
- cleaned up warnings (mostly unneeded variables)
- new icons for filebrowser (large refresh and parent icons missing though)
- fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture.
- removed library loading stuff from filelist
2009-03-11 23:22:07 +00:00
Martin Poirier
57c7200a65 Merging volume embedding and transform snapping.
- Volume embed is available as a transform snap option (need new icon). Not as "continuous" as stroke embed, will have to be fixed somehow.
- Transform snaps work in armature edit mode (only snap to mesh, not other armatures, for now). Adding to other edit data type should be easy.
- Strokes can use all the transform snap options plus volume embed.

Bug fix: added small threshold to face snap (and volume embed) to prevent slipping in cracks between faces. More tweaking needed but this now takes care of all the worst cases.
2009-02-24 00:45:40 +00:00
Martin Poirier
7c830b75f1 merging trunk 17520:19093 2009-02-23 21:00:42 +00:00
Campbell Barton
7260e8fe29 bugfix [#17941] Attempting to change path of audio to relative fails. 2009-02-21 03:02:39 +00:00
Nathan Letwory
64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00
Ton Roosendaal
e4ce4a00a0 2.5
Fifth attempt! Previous commit was wrong file :(
2009-02-10 18:50:40 +00:00
Ton Roosendaal
12c17347cb 2.5
Fourth trial to get the invisible character gone!
(I have to add/remove enters to get it committed even)

Thanks to Thomas for retyping the faulty line entirely :)
2009-02-10 18:36:34 +00:00
Ton Roosendaal
517b6cc3cb 2.5
Third attempt to get the invisible character going!
2009-02-10 17:56:15 +00:00
Kent Mein
ca1b1e07d7 A few more files with dos line endings.
Kent
2009-02-10 17:06:43 +00:00
Ton Roosendaal
25440893dd 2.5
*** Proof of concept! ****

3D window Panels back, in own designated region for now.
Activate or hide it with Nkey.

Note that Background Image doesn't work yet,  Transform
Orientations probably need tests by Martin, Sculpt options
have to be recoded there by Nicholas.

The UI design sessions will of course review all of this!
We'll have to solve a lot of related topics;
- navigation (where) and context (what)
- non-overlapping layouts vs floating panels/bars
- properties vs tools (toolbars)
- drop panels and make nice (semi-automated) list views?

I've also done experiments with making the main 3d view
stay 'behind' the buttons region. That makes popping buttons
in and out less distracting, but also makes it obscuring
the view... it's not in this commit, it didn't work proper :)
To get that work it has to be handled by the internal
compositor, then it even can have fancy transparency in back.

Anyhoo, time enough to play with this a while. Especially for
Image window (paint) it can work well too.
2009-02-10 15:38:00 +00:00
Joshua Leung
3bcb1ebdfe 2.5: Silencing MSVC warnings in a few files (many files still have many to clean out some other day). 2009-02-10 09:18:04 +00:00
Campbell Barton
ce2446e3db * Was missing checks for scene->ed which crashed blender when using the sequencer for the first time.
* Added WM_OT_tweak_gesture operator for select, drag
* Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
2009-01-28 22:36:34 +00:00
Brecht Van Lommel
8762737400 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17853:HEAD 2009-01-26 08:34:40 +00:00
Brecht Van Lommel
c86579b11e 2.5: multiple small fixes
- wm draw method is now initialized correct when reading older
  files, but the SDNA bug causing the problem is still unsolved.
  is due to // char pad[8]; not being recognized as commented.
- triple buffer proxy texture test follows spec better now,
  was disabling triple buffer unnecessarily on some drivers.
- some cmake compile fixes related to sequencer pthread usage
  and removed bad level calls lib for player.
- show outliner header buttons in oops mode as well until that
  can be switched in the UI.
- fix region data free issue for tooltips
- warning fixes
2009-01-23 20:36:47 +00:00
Ton Roosendaal
f705bdaa89 2.5
Cleanup warnings from Joshua's commit (mostly unused variables,
but also used functions that were not prototyped).

Two bugfixes; passing on &ob->adt instead of ob->adt

But; the DNA system is now messed up, with two structs using
the same ID (nAction and bAction), that goes horrible wrong!
2009-01-17 14:56:12 +00:00
Brecht Van Lommel
9bcdb4b758 2.5: various warning fixes. 2009-01-17 00:51:42 +00:00
Ton Roosendaal
237cd7a7a7 2.5
- Depricated another bunch of globals; all the totobj,
  totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
  these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.
2009-01-15 15:01:39 +00:00
Nicholas Bishop
2ecb371950 Removed a second declaration for BLI_uniquename.
Also supressed cmake/gcc warnings about unused parameters since these are everywhere (sometimes with good reason, for callbacks)
2009-01-14 17:36:13 +00:00
Ton Roosendaal
03fc5696dc 2.5
12k lines of sequencer back! Only seqaudio.c skipped for now.
Notes:

- it only draws now, nothing refreshes or edits.
- fixed bug in view2d.c with vertical grid step being 0.0f
- render code and fileselect code is #ifdeffed out
- sequence evaluation code moved to blenkernel, so it can
  be used for render without bad level calls

General note; sequencer code is very untidy, mixing styles too
much. Tried to clean it some, but it would be nice if formatting
is kept consistant from now on.
2009-01-12 19:02:08 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
Ton Roosendaal
a6721c60d9 2.5
From the anti-globalization department: 
G.obedit terminated!

Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
2009-01-02 19:10:35 +00:00
Ton Roosendaal
e2e282989e 2.5
- Put back vertex/edge/face select 
- Mode menu allows going in/out editmode

- Tested some tweak event stuff in WM, made tweak event follow
  user preset for 'action' or 'select' mouse.
  (Wanted to try this for transform, but better get advise from
  Martin first :)
2009-01-01 18:05:12 +00:00
Ton Roosendaal
25fac7b001 2.5
Editmesh code cleaned and compiling/linking. A whopping
20k lines back! :)
Not that it does stuff... editmode in/out has to be done,
and loads of operators. Also linking/exporting editmesh
calls has to be reviewed.

Also: added a blender_test_break() mechanism in BKE.
2008-12-30 13:16:14 +00:00
Brecht Van Lommel
0a8a00cd10 2.5: Error reporting
* Added a report list to operator, to which they can report errors and
  warnings. When the operator ends, it will display them with a popup. For
  python these should become exceptions when calling operators.
* Added a function to make a popup menu from a report list.
* Also added a utility function to prepend a string before the reports to
  indicate what they relates to. Also made the report functions used
  BLI_dynstr to simplify the code.
* Made file reading and writing report errors to the user again using this
  system, also replacing the left over uncommented bad level error() calls.
2008-12-29 13:38:08 +00:00
Martin Poirier
b6b61681ef 2.5
Transform:
First working port of the transform code:
- Object mode only (other conversions need to be ported)
- Contraints (global and local only) working
- Snap (no edit mode, obviously) working
- Numinput working
- Gears (Ctrl and Shift) working
- Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible
- No manipulator
- No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...)
- No NDOF support

I've only tested Scons support, though Makefil *should* work, I *think*.

Misc:
-QuatIsNull function in arith
-Exporting project_* and view[line|ray] functions from view3d
2008-12-29 01:41:28 +00:00
Nathan Letwory
521fe6739a 2.5 / SCons
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-23 21:20:34 +00:00
Andrea Weikert
cc80111b2b 2.5
* fix lost declaration and missing includes after blenlib cleanup.
* bump warning level to W3 for Debug in a few libraries for MSVC9 projectfiles. Others will follow.
2008-12-20 12:43:53 +00:00
Andrea Weikert
ebb6628a01 2.5 BLI_blenlib cleanup
DONE:
* moved almost all declarations from BLI_blenlib.h into their own proper header files.
* BLI_blenlib.h still includes all the declarations for convenience and to avoid changes in existing code
* split util.c into several files, where it wasn't done already
*    DynamicList -> dynamiclist, 
*    ListBase    -> listbase, 
*    String utility functions -> string.c
* removed a few unused macros and functions, if they're needed back, they're still in svn ;)
TODO:
* btempdir global
* further cleanup in the code of the different modules (especially util.c)
2008-12-20 10:02:00 +00:00
Campbell Barton
882d85a968 Patch from Banlu Kemiyatorn
replace VecMulf(var,-1) with new VecNegf(var) function.
2008-12-16 12:32:10 +00:00
Brecht Van Lommel
ed7bf5a479 2.50: added sequence.c in blenkernel for sequencer functionality
that is not supposed to be in the editor but at blenkernel level
to avoid bad level calls. Added sequencer free and strip iterator
functions there and used them to make sequencer data load/save
work again.
2008-12-15 05:21:44 +00:00
Brecht Van Lommel
ec00764dd2 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17434:HEAD 2008-12-14 17:32:24 +00:00
Nathan Letwory
e4a8a39f9d * silence a warning 2008-12-04 20:34:37 +00:00
Martin Poirier
e2fb12ea18 Step 3/3, merging subdivision/bone creation methods using iterators
This also adds a special Embedding option called "Peel Objects". This option makes the embedding snap consider objects as whole, taking the first and last hit of each of them to calculate the embedding point (instead of peeling with first/second, third/fourth and so on). This option is useful if you have mecanical pieces with lots of details (as single objects) and want to put bones in the middle (think of adding bones to a mecha, for example).
2008-11-29 20:37:10 +00:00
Stefan Gartner
376ba4ac14 * fix path to openexr on irix
* added missing define in storage.c
2008-11-25 12:53:13 +00:00
Martin Poirier
d467158158 Second step out of three for merging sketching subdivision methods with graph subdivision methods.
Graph subdivision uses graph arc iterators.
2008-11-24 19:24:49 +00:00
Stefan Gartner
f1474648d3 patch #8583: Add support for gcc on irix
to compile blender with gcc on IRIX, IRIX_USE_GCC needs to be set to true in
user-def.mk.

Other changes related to irix:
 * compile solid from extern/
 * don't build plugins (yet) with "make release" when using gcc (the shell
   script used assumes MIPSpro is installed)
 * use statvfs instead of statfs on irix, like done on solaris
 * use external libs from $(LCGDIR) instead of /usr/freeware
 * use glew header files from $(LCGDIR)/glew instead of the ones installed on
   the system (this applies to other platforms as well)
 * ffmpeg support currently is disabled on irix
2008-11-24 14:15:05 +00:00