Commit Graph

94429 Commits

Author SHA1 Message Date
Campbell Barton
7269ee4dbb Cleanup: use const FontBLF arguments 2022-08-28 20:46:53 +10:00
Campbell Barton
206272621e Merge branch 'blender-v3.3-release' 2022-08-28 20:21:32 +10:00
Campbell Barton
4694d497b7 Merge branch 'blender-v3.3-release' 2022-08-28 20:19:02 +10:00
Campbell Barton
ff78f79abc Merge branch 'blender-v3.3-release' 2022-08-28 20:18:58 +10:00
Campbell Barton
7de290ea08 Fix crashes running operators in invalid contexts
Fix for running operators outside of expected contexts.

- UI_OT_view_drop (poll)
- UI_OT_view_item_rename (poll)
- OBJECT_OT_gpencil_modifier_move_to_index
- OBJECT_OT_modifier_move_to_index
- OBJECT_OT_geometry_nodes_input_attribute_toggle
- OBJECT_OT_geometry_node_tree_copy_assign
- OBJECT_OT_shaderfx_remove
- OBJECT_OT_shaderfx_copy
- POSE_OT_relax (& other pose slide operators).
2022-08-28 20:18:12 +10:00
Campbell Barton
219d109575 Fix crash in gpencil.brush_reset_all referencing freed memory
A reference to the active brush was kept even when it was freed.
2022-08-28 20:00:14 +10:00
Campbell Barton
1f9d0acfa9 Fix running transform without a region
Running transform in background mode or without a region would crash.
2022-08-28 19:55:52 +10:00
Bastien Montagne
ff7a7a6f77 Merge branch 'blender-v3.3-release' 2022-08-27 09:12:14 +02:00
Bastien Montagne
f7ce20e340 Cleanup: Remove two files committed by mistake.
Committed in rB3c7a6718ddc.
2022-08-27 09:09:41 +02:00
Chris Blackbourn
d527aa4dd5 UV: support constrain-to-bounds for uv rotation operator
Differential Revision: https://developer.blender.org/D15730
2022-08-27 17:01:55 +12:00
Campbell Barton
7459c0228e Cleanup: rename filename to filepath when used for full paths 2022-08-27 14:52:31 +10:00
Campbell Barton
d41acc23e1 CMake: include missing header files 2022-08-27 14:32:50 +10:00
Campbell Barton
de1a2d7988 Cleanup: pass notifiers as const 2022-08-27 12:54:26 +10:00
Campbell Barton
578dff7863 Fix assertion when notifiers weren't removed from the notifier queue set
Since [0] notifiers were cleared and left in the queue, while harmless
it meant the call to remove the notifier from the set was redundant.

Now set aside a category to tag notifiers as having been cleared and
skip them entirely.

[0]: 0aaff9a07d
2022-08-27 12:28:18 +10:00
Germano Cavalcante
07ccb9b573 Cleanup: use 'len_v2'
Simplifies readability and avoids repeat casts.
2022-08-26 16:10:22 -03:00
Hans Goudey
6bea434c41 Cleanup: Move bmesh_query_uv.c to C++
Helpful for D14365.
2022-08-26 13:56:50 -05:00
Germano Cavalcante
6a9cf59ce1 Merge branch 'blender-v3.3-release' 2022-08-26 15:35:18 -03:00
Germano Cavalcante
e040aea7bf Transform: Use more general approach to node view update
With rBe6a557952ead, concerns were reported about missing updates when
the view is moved other than through the Edge Pan system.

Although the transform operator blocks navigation in general, it is
good to avoid these cases.
2022-08-26 15:34:38 -03:00
Germano Cavalcante
da022f3f48 Merge branch 'blender-v3.3-release' 2022-08-26 14:19:34 -03:00
Germano Cavalcante
0c8de0eb3b Fix T100632: Regression: Node border snap guide line not drawing properly
Caused by {rBd2271cf93926}.

Color values were being used without being initialized.
2022-08-26 14:18:11 -03:00
Germano Cavalcante
e6a557952e Fix T100633: Node Editor: Edge scrolling breaks node snapping
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing

Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.

This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
2022-08-26 14:17:55 -03:00
Germano Cavalcante
3c060b2216 Fix T100633: Node Editor: Edge scrolling breaks node snapping
The view offset, calculated by the Edge Pan system, only affects the
position of the nodes, but forget to update:
- snapping data
- final value of transform
- values used for custom drawing

Therefore, to avoid having to update a lot of scattered data, the
`transformViewUpdate` utility has been implemented to recalculate input
values when the view changes.

This utility does more than is necessary to fix the bug, but with that,
it can work in any situation.
2022-08-26 13:17:51 -03:00
Hans Goudey
cc9c4e2744 CustomData: Add function to get name of default layer
Used by D14365
2022-08-26 11:16:10 -05:00
Bastien Montagne
167e2fda15 Merge branch 'blender-v3.3-release' 2022-08-26 18:09:05 +02:00
Bastien Montagne
8181494ffe Fix assert in id remapper tests.
Was using uninitialized ID name, leading to unknown ID type.

Thanks at Ray molenkamp (@LazyDodo) for noting the issue.
2022-08-26 18:08:46 +02:00
Hans Goudey
aaea263be4 Cleanup: Fix const correctness in CustomData set name function
The function does modify the object since it changes the name of a layer
it owns. Ideally this wouldn't be possible, but raw pointers don't have
ownership semantics so this is a common problem with CustomData.
2022-08-26 10:57:43 -05:00
Luis Pereira
763cafc2b1 Fix T55284: error in Hybrid MultiFractal Musgrave texture
The calculation was revised to address two issues:
* Discontinuities occurring when detail was a non-integer greater than 2.
* Levels of detail in the interval [0,1) repeating the levels of detail in
  the interval [1,2).

This fixes Cycles, Eevee and geometry nodes.

Differential Revision: https://developer.blender.org/D15785
2022-08-26 17:27:43 +02:00
Aras Pranckevicius
a1c8a17b4d IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 12:15:12 +02:00
Aras Pranckevicius
3e51ebaf54 IDManagement: fix missing WM name validation when using "keep current WM list" code path
The blendfile_liblink and blendfile_io python tests in debug fired an
assert that WMWinMan object was in Main database, but not in the ID
name map. This was caused by wm_window_match_do going into case 3
there: the new WM list is completely empty, the old list is not empty,
and it was directly using the old/current list (via
wm_window_match_keep_current_wm function), without actually
registering/validating the objects in it through the name map.

Reviewed By: Bastien Montagne
Differential Revision: https://developer.blender.org/D15787
2022-08-26 11:49:02 +03:00
Philipp Oeser
e1f8136230 Merge branch 'blender-v3.3-release' 2022-08-26 09:16:46 +02:00
Philipp Oeser
60420f6ea4 Fix T100602: Incoming Vector in world shader for Eevee is inverted
Regression from {rBf4d7ea2cf61} where the direction was flipped.

Maniphest Tasks: T100602

Differential Revision: https://developer.blender.org/D15779
2022-08-26 09:13:55 +02:00
Campbell Barton
054cec404b Cleanup: use booleans 2022-08-26 15:58:32 +10:00
Campbell Barton
6bf2c73249 Cleanup: quiet GCC array bounds warning 2022-08-26 15:06:33 +10:00
Campbell Barton
e77ac31799 makesrna: type check bool/int/float/enum get/set callbacks
While converting types from callbacks isn't a bug, it's unlikely
we ever want to do this on purpose and can hide mistakes such as
silently converting floating point values to ints as happened
with Sequencer.frame_start.
2022-08-26 14:43:16 +10:00
Campbell Barton
5bd4aea29c Cleanup: use matching function signatures for RNA callbacks
Use matching int/float/boo types for RNA callbacks.
2022-08-26 14:37:16 +10:00
Campbell Barton
4a0dd1d435 Merge branch 'blender-v3.3-release' 2022-08-26 14:26:55 +10:00
Campbell Barton
c9723d9464 Fix Sequence.frame_start being rounded to int when assigned 2022-08-26 14:22:58 +10:00
Campbell Barton
6fc7b37583 Cleanup: reduce variable scope 2022-08-26 12:51:46 +10:00
Campbell Barton
a3e1a9e2aa Cleanup: spelling in comments, format 2022-08-26 12:47:21 +10:00
Bastien Montagne
047d0e6c4a Merge branch 'blender-v3.3-release' 2022-08-25 17:26:58 +02:00
Bastien Montagne
500d815478 Fix T100255: Make RigidBodyWorld (and effector_weights) collections refcounted.
Those collections were so far mainly just tagged as fake user (even
though a few places in code already incremented usercount on them).

Since we now clear the fakeuser flag when linking/appending data, ensure
that these collections are preserved by making these usages regular ID
refcounting ones.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D15783
2022-08-25 17:21:39 +02:00
Bastien Montagne
9b41ac6251 Revert "LibOverride: Preserve viewlayers when creating overrides of collecitons."
Commit is not working as expected in some cases, as revealed by
liboverride testcase entering infinite loop.

Code needs some more thinking.

This reverts commit ee7bd79b54.
2022-08-25 16:17:34 +02:00
Bastien Montagne
ee7bd79b54 LibOverride: Preserve viewlayers when creating overrides of collecitons.
Usually, when overriding collections, the linked reference ones are
removed from the ViewLayer, and the overrides replace them.

This change to `layer_collection_sync` code makes it so that in case
there is a free viewlayer hierarchy matching the linked collection, it
gets re-used for the override one, instead of re-creating everything
from scratch.

To achieve this, resync process is split into two steps, first regular
collections are processed, then the override ones. This should ensure
an override does not steal the layers of its reference if the later is
still instantiated in the view layer.
2022-08-25 12:22:38 +02:00
Philipp Oeser
e50c7a244b Merge branch 'blender-v3.3-release' 2022-08-25 09:25:22 +02:00
Philipp Oeser
714a3739da Fix T100599: dont reset parent inverse setting parent type the same
Since rBb100bdca25b1 the parent inverse was always reset in
ED_object_parent (also for just changing the parent type).

This does make sense (since there is no point keeping it when e.g
changing from "Bone" to "Object" or "Vertex" to "Object", for this to
really make sense it would have to be properly recalculated anyways
which does not happen afaict).

The reported issue was that setting the prop to the same value as it was
before (e.g. from "Object" to "Object") would still reset the parent
inverse which was really unexpected since from a user standpoint,
nothing has changed here.

So in case the value does not really change, we now just early out and
skip `ED_object_parent`.

Maniphest Tasks: T100599

Differential Revision: https://developer.blender.org/D15771
2022-08-25 09:22:55 +02:00
Campbell Barton
f36d8d59c2 Cleanup: remove redundant calculation in bmo_poke_exec
Mistake in [0] calculated the mean-face-center which wasn't used.

0: 23344bca6c
2022-08-25 15:14:34 +10:00
Campbell Barton
fcecbc5610 Cleanup: rename mat3_to_quat_is_ok to mat3_to_quat_legacy
Update comment, noting why this is kept.
2022-08-25 14:33:01 +10:00
Campbell Barton
be40f31d03 Keyframing: replace mat3_to_quat_is_ok with mat4_to_quat
Added [0] which notes in most cases results are the same but in some
cases the result seems better. While true at the time of writing since
then mat3_to_quat has been improved and used for nearly all matrix
to quaternion conversion.

0: 876cfc837e
2022-08-25 14:32:34 +10:00
Campbell Barton
a7650c6206 BLI_math: ensure non-negative matrices for mat3_to_quat calculations
Making the callers responsible for this isn't practical as matrices are
often passed indirectly to a functions such as mat3_to_axis_angle,
BKE_object_mat3_to_rot & BKE_pchan_mat3_to_rot.
Or the matrix is combined from other matrices which could be negative.

Given quaternions calculated from negative matrices are completely
invalid and checking only needs to negate matrices with a negative
determinant, move the check into mat3_to_quat and related functions.

Add mat3_normalized_to_quat_fast for cases no error checking on the
input matrix is needed such as blending rotations.
2022-08-25 13:48:31 +10:00
Campbell Barton
8593228a13 Cleanup: remove outdated, unhelpful comments 2022-08-25 13:36:54 +10:00