Make it possible to nest bone collections. The data structure on the
armature is still a flat array. It is organised as follows:
- Sibling collections (i.e. ones with the same parent) are stored
sequentially in the array.
- Each bone collection keep track of the number of children, and the
index of the first child.
- Root collections (i.e. ones without parent) are stored as the first
elements in the array.
- The number of root collections is stored on the Armature.
This commit also contains the following:
- Replaced the flat UIList of bone collections with a tree view.
- Updated the M/Shift+M operators (move/assign to collection) to work
with hierarchical bone collections.
- Updated RNA interface to expose only root collections at
`armature.collections`. All collections are available on
`armature.collections.all`, and children at `bonecollection.children`.
- Library override support. Only new roots + their subtrees can be added
via overrides.
See https://projects.blender.org/blender/blender/issues/115934
Co-authored with @nathanvegdahl and @nrupsis.
Pull Request: https://projects.blender.org/blender/blender/pulls/115945
Adds new curves support to "Draw Curve" operator. This is a direct copy
and replace of the old code to the new editors directly, with a change to
create the new data structure instead of the old one. There is no attempt
at code deduplication, since that would complicate removing the old
curve type when it comes time.
To replace the "2D curve" option a new operator property is added
for projecting to the Z=0 plane.
Pull Request: https://projects.blender.org/blender/blender/pulls/115864
This operator (`SCULPT_OT_reveal_all`) is redundant with
the "Hide Show" operator (`PAINT_OT_hide_show`). Since
the latter was recently changed to be much faster, remove the
former and update keymaps and menus. The industry compatible
keymap actually already contains the hide/show operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/115629
Currently, in weight paint mode, there is an icon for
face and vertex selection mode, but there isn't one
for the default mode where the user can select a bone
in any tool by alt clicking.
This lack of indication might lead to confusion for the users
when they are not able to select a bone by
alt clicking during weight painting.
By adding a bone selection icon when there is a pose
mode armature, we can communicate to the user that:
1. they can select a bone while the bone selection icon is active.
(when they are not in face or vertex selection mode)
2. they have forgot to select an armature when entering
weight paint mode by not showing the bone selection
icon at all when there is no pose mode armature.
When the bone selection icon is inactive,
the user can't select a bone.
(alt clicking selects face and vertex mode's respective element)
When no armature is selected when entering weight paint mode,
the bone selection icon doesn't show up indicating that the user
has forgot to select an armature.
(The user is also unable to select a bone by alt clicking.)
## Selection tool for bone selection mode
Currently, while selection tools exist for face and vertex
selection mode, one doesn't exist for the default mode
(bone selection mode). As the default mode will be getting
a clear indicator that it will function as a bone selection mode,
I added a selection tool entry for the bone selection mode.
Face and vertex selection modes has the shortcut 1 and 2,
so it seemed natural to give bone selection mode the shortcut of 3.
Pull Request: https://projects.blender.org/blender/blender/pulls/115409
This PR includes the popup menu used to select a material pressing `U` key.
The menu is used in Draw, Sculpt and Vertex paint mode in GPv2 but this patch only includes Draw mode because other modes are not avaliable in GPv3 yet.
Related to #114203
Pull Request: https://projects.blender.org/blender/blender/pulls/114694
- New Operator: GREASE_PENCIL_OT_layer_hide
- New Operator: GREASE_PENCIL_OT_layer_reveal
- Added menus to Edit and Draw Modes
- Added Keymap via _template_items_hide_reveal_actions()
Note: Operator names were changed for consistency with other layers operators that use _layer_ on their names
Pull Request: https://projects.blender.org/blender/blender/pulls/114348
When animators want to key something in the viewport,
the code needs to know *which properties* should be keyed of that selected thing.
So far that was done with keying sets, and a pop-up that let's
you choose the keying set to use. You can get rid of the popup by
choosing a keying set ahead of time. But that is also not always desirable.
That pop-up is quite confusing and gives way too many options.
To simplify this process this PR adds a User Preference option to choose one or more of:
* Location
* Rotation
* Scale
* Rotation Mode
* Custom Properties
Now whenever the `I` key is pressed in the viewport,
and no keying set is enabled, it reads the preferences for which channels to insert.
# User Facing changes
* The popup will not be shown when pressing the hotkey,
but you can still explicitly use keying sets by going to the menu
* Which channels are keyed is defined by a User Preference setting under animation
* when a keying set is used explicitly, the User Preference settings are ignored
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/113504
Earlier 3d-view keymap was used by particle edit mode for transform
operation. After d7558a243c, this global transform keymap is removed.
So add `_template_items_transform_actions` in particle-edit mode to
allow transforming from shortcuts.
Pull Request: https://projects.blender.org/blender/blender/pulls/115031
Discussed in #114646.
This commit transforms the "alt_navigation" option of the transform
operators into a new modal key item. "PASSTHROUGH_NAVIGATE"
In addition to cleaning up a lot of the code, it allows you to
customize the key chosen to navigate while transforming.
Minor usability enhancement for the walk navigation mode. Previously
walk navigation had local movement for forward/back/left/right,
but only global movement for up/down.
This PR adds local up/down movement, bound to the R and F keys.
Ref: !111682
Changes to edit mode mesh overlays, use hue shift instead of color
fading/darkening for selection mode visual differentiation, and some
theme changes to improve the display of mesh edges and faces with good
selection visibility.
- Removed "edge" toggle from edit mode overlays panel.
- No longer halves the edge and face alpha depending on selection mode.
Half the face alpha in wire-frame mode. For better visibility on most
themes.
Ref !111431
Add various shortcuts that were missing from the industry compatible
key-map. Various grease pencil shortcuts that were intended to be there
are now present.
These issues are now fixed:
- `Alt A` = Missing from GP sculpt mode.
- `Shift S` = Missing.
- `Shift Alt S` = Insert Blank Keyframe - Not added to Edit mode.
- `Y` = Active Layer Menu - Not added to Edit mode.
- `Shift Y` = Merge Down - Does not exist.
- `Shift Backspace/Delete` = Delete All Active Frames is missing from
every mode except Draw.
- `Backspace/Delete` = Delete Menu is missing from all modes except
Edit.
Regression in [0] which only ran drag events if the press event passed
through.
Resolve using the same logic as select picking
(see: WM_operator_flag_only_pass_through_on_press).
[0]: 4d0f846b93
The last good commit was 8474716abb.
After this commits from main were pushed to blender-v4.0-release. These are
being reverted.
Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
Adds context menus and updates existing menus with newly added operators
- Updates menu texts and separators
- Add Point Menu
- Add Stroke and Point Context Menu
Pull Request: https://projects.blender.org/blender/blender/pulls/114172
This adds the keybindings, menu, and functionally for the edit mode transform operators to grease pencil v3.
The transform operation include:
* translate, rotate, scale, change opacity, change radius
Pull Request: https://projects.blender.org/blender/blender/pulls/111836
Simply sets the cyclical property selected strokes. Note this does not add extra geometry like the legacy operator.
Note: also adds a key bind 'alt c' to toggle, same as for curves.
Resolves#113671
Pull Request: https://projects.blender.org/blender/blender/pulls/111904
Create menu similar to legacy GP to expose insert keyframe operation in
user interface. Pressing `I` key will invoke this menu.
(We can further add "key duplicate" and other relevant operation in this menu)
Pull Request: https://projects.blender.org/blender/blender/pulls/113663
Caused by 974edc5885 / 7f9d51853c
You can now type to search directly in the `Add` menu.
Bit unfortunate though that this is not mapped to any shortcut in the
`Industry Compatible` keymap anymore
I think we could just add TAB back (but this time, mapped to
`NODE_MT_add`).
Pull Request: https://projects.blender.org/blender/blender/pulls/113446
This PR implements an initial drawing tool that can already be used for testing.
While this is not fully feature complete (compared to the current grease pencil draw tool) the following is already implemented:
* Pressure support for radius and opacity.
* Material color and vertex color support.
* New active smoothing algorithm based on curve fitting.
* Simplify algorithm as a post-process step.
Some deliberate limitations include:
* The drawing plane is always the front plane. Drawing on surfaces is also not supported.
*
The current approach has not been optimized for performance yet. The goal was to have a straightforward implementation
first and then focus on performance later.
There are numerous parameters in the code that are hard-coded for now. These should be exposed at some point, potentially as user settings.
Pull Request: https://projects.blender.org/blender/blender/pulls/110093
Make the Ctrl+ACCENT_GRAVE hotkey call the 'show all bone collections'
operator (`armature.collection_show_all`), instead of 'show all armature
layers' (`armature.layers_show_all`).
This was the last reference to `armature.layers_show_all`, and the operator
has been removed.
Based on feedback from users this PR brings back the most commonly used
brush shortcuts in sculpt mode. Essentially reverting some of the
changes from #108712
There are multiple reasons behind this decision:
- Anyone coming from a previous version will instinctively reassign the
brush shortcuts to the same keys as before, introducing shortcut
conflicts as a result. Having the shortcuts there by default makes this
case less likely as it makes available brush shortcuts more obvious.
- The default `paint.brush_select` operator is hard to set up manually
and is offering behavior that isn't available with the
`wm.tool_set_by_id` which is far easier to create from the UI
- There are too many brushes available to know which ones are the most
common ones.
There are some additional changes:
- `S` is now used for the Smooth brush.
- Draw brush is now assigned to `V` to avoid conflicts on `X`.
- `Shift T` is using the Scrape instead of Flatten brush.
- `C` is using the Clay Strip instead of Clay brush.
Removing the brush shortcuts can be revisited later once the brush
management is overhauled.
Ref !112898.
Some small adjustments based on user requests from the community.
- The shortcut on 4 for Object Mode was much preferred.
As a compromise the mode pie menu moved to 5.
- The region selection shortcut from the default keymap was not added.
It's now available on Ctrl Shift Alt LMB.
Ref !112628.
This is a followup fixes related to #105298
This PR adds shortcuts to toggle the sidebar, toolbar, channels and
other regions across various editors with the Ctrl-LeftBracket &
Ctrl-RightBracket shortcuts.
An additional shortcut to toggle the Asset Shelf in the 3D Viewport via
Shift Spacebar was also added. This shortcut will be important for
various workflows in the future.
To avoid shortcut conflicts and improve consistency, Ctrl-L is now
consistently being used for select_linked operations.
Ref !112042.
- "Tapping Alt...": remove newline in tooltip.
- Add descriptions for the From Left and From Right of the Shear
Keyframes operator's direction items, instead of just "foo":
- "Shear the keys using the left key as reference", and
- "Shear the keys using the right key as reference".
- "Affects the value" -> "Affect", use the imperative.
- "Increase or decrease the value of selected keys \n
in relationship to their average"
-> "Scale selected key values by their combined average":
remove the newline and rephrase the unclear description. New
description by Harley Acheson.
- "Redefine equalizer graphs": this is an operator name, it should be
title case.
- "USD Skeleton Import" warning: inconsistent whitespace.
- "%s: Joint weights and joint indices size mismatch size mismatch for
prim %s": remove duplicated "size mismatch".
- "USD export: couldn't copy texture tile from %s to %s": remove
duplicate whitespace, change "couldn't" to "could not" to respect
the style guide.
- "Temp. Diff." -> expand the abbreviation to "Temperature Difference"
- "Registering node tree class:" do not use formatting just to reduce
redundancy in a few messages, but write it explicitly each time.
This is more legible, and much better for translations.
- "Absolute time alignment while translating" -> "Absolute time
alignment when transforming keyframes" because this applies to all
transforms, not translation only.
- "# characters defines the [...] length of frame numbers" ->
"define" (typo), "padding" is more specific than length.
Pull Request: https://projects.blender.org/blender/blender/pulls/112975