Commit Graph

23391 Commits

Author SHA1 Message Date
Sergey Sharybin
72d9f9bf34 Camera tracking integration
===========================

Set of small fixes for Windows platform:
- Fix undefined reference to size_t from clip_editor.c
- Fix for current frame line in cache visualizer.
2011-05-30 06:01:27 +00:00
Sergey Sharybin
8f8a03529b Camera tracking integration
===========================

- Initial implementaiton of new ID named MovieClip.
  Currently it has plactically the same functionality as
  images, but this functionality would be widen in nearest future.

- Initial implementation of SpaceClip.
  This space is supposed to be used for acting with MovieClips
  (opening, playbacking, math-moving interaction and so on).

  Currently you could open image sequence/movie file here, pan/zoom,
  use a playback here.

  I've added cache visualizer to this space, but it's currently more
  a developer's feature to see how cache system works, but it could
  be adopted for further artists' usage (something like cache visuzlizer
  for simulations).

- Added new theme area for Space Clip.
  No special colors were defined here yet.

- Implementation of basic cache system for movies.
  This cache system is very familiar with sequence cache system,
  but it supposed to be more portable: at least cache keys aren't
  limited with sequence-based data and current seqcache could
  became an interface between sequencer and moviecache without
  much logic (only logic related on keys handling would be necessary
  here).

  Implemented basic limitors (ab\mount of cached imbuf's), so it'll
  be a bit more difficult to go out of memory when playing long
  animations in Image Editor (this cache system could be used for
  images too, in the future).

- Very basic tools implementation -- only sceletion added, no
  real tool implemented (only camera focal length added to the UI
  which hasn't got real affect on anything).

Assorted notes:
- Not sure about best behaviour for Unlink clip button: should
  it be imageeditor-like (with de-referencing only) or text-editor
  like (with removing datablock from file).
- Also not sure if tools/properties should be splitted into
  different areas or it'll be better to have tools and settings
  for this tool/item/etc in the same area (tools at the top,
  properties are under them).
  Code for properties area is '#if 0'-ed.
- Sound isn't supported during playback in movie clip.
2011-05-30 04:18:02 +00:00
Sergey Sharybin
e1466b8ca2 Fix #27392: boolean intersect's
It was lag of optimization logic, which always retuns object's derivedMesh
if one of of boolean operation's meshes has got no faces.

Actually, result depends on operation and which mesh has got no faces.

Added small utility function to handle this.
2011-05-29 15:53:38 +00:00
Campbell Barton
11014aa34b access pythons code object directly rather than attribute access. 2011-05-29 11:05:52 +00:00
Daniel Salazar
fc3904d7b3 General error in coderivative for orthogonal camera. Culprit of new bump failing on orthogonal cameras; bug #27492
Commiting bug kill by Sparky
2011-05-28 21:53:07 +00:00
Sergey Sharybin
5ca36915a6 Silence some unused-but-set-variable warnings.
And small optimization for text search function :)
2011-05-28 14:52:28 +00:00
Sergey Sharybin
628a8151da Fix #27505: Text Editor always indent next line when a " is found (which is not always correct)
Do not indent if there's any non-space character after colon.

This only makes life a bit easier, but it's still not 100% correct indentation
strategy. For example when colon is inside non-closed string or so.
Also there's not indentation for { and un-indentation for }.

Handling such cases would require much smarter strategy..
2011-05-28 14:40:42 +00:00
M.G. Kishalmi
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
Jason Wilkins
844d6f0ac0 rearranged previous patch to compile with C89
conversion to double probably not needed
better comments
2011-05-28 12:33:53 +00:00
Nathan Letwory
43385394ed Introduce vars before using them, otherwise compile fails (reminder: with C, present all
your vars at the begin of the scope _before any other statement_).
2011-05-28 12:11:39 +00:00
Campbell Barton
97d553c471 wrong rna access function used in node UI 2011-05-28 12:04:56 +00:00
Jason Wilkins
7154b424e9 Fix: The radial control would fail, in sculpt mode, to set size if object-space sizing was enabled.
This was caused because a small part of sculpt's radial control code did not make it into the new version.  The old code would set a new object-space size by scaling it proportional to how much the new screen-space size was changed.  

The solution I implement here is to do the same scaling inside the RNA callbacks.  This way, users of those properties do not have to worry about inconsistency.

I added a comment warning that brush_set_size, brush_set_unified_size, brush_unprojected_radius, and brush_set_unprojected_radius do not guarantee consistency because it is not always possible to precisely know what the new unprojected radius is in all contexts where you might set the size.  

I would implement the consistency check at the lower level (in those listed functions) but at this time I think it needs to be looked at to make sure that won't cause problems.  In addition, I am not sure that scaling by the ratio of change is strictly correct in all cases.

In any case, this at least fixes the immediate problem.
2011-05-28 11:30:21 +00:00
M.G. Kishalmi
8246f94317 better error reporting for seq_swap() 2011-05-28 09:59:34 +00:00
Campbell Barton
20ae95422e include ffmpeg_compat header in cmake source list. 2011-05-28 04:53:17 +00:00
Peter Schlaile
42121590f4 == FFMPEG ==
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)

Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
2011-05-27 23:33:40 +00:00
Brecht Van Lommel
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
Peter Schlaile
0381c444fd == FFMPEG ==
Fixed and added additional ffmpeg cruft checking. Oh dear.
2011-05-27 07:47:42 +00:00
Peter Schlaile
50289e62cb == FFMPEG ==
... and another funny version patch, since OpenSuse obviously used some version "in-between"
2011-05-26 23:51:02 +00:00
Campbell Barton
72499b070a own recent commits caused crash with the grease pencil in camera view, always pass rv3d argument now.
also found a bug where hex_to_rgb could use un-initialized memory.
2011-05-26 23:29:40 +00:00
Peter Schlaile
f1d3982bf6 == FFMPEG ==
Added some API compatibility code again, since some API-changes weren't even documented 
(they even didn't do a proper version-bump, arghh!)

If it breaks again, please tell!
2011-05-26 23:19:15 +00:00
Campbell Barton
d9fa6db75b weight paint mirror, move duplicate code into a function. 2011-05-26 22:20:29 +00:00
Peter Schlaile
4b9a63c6d3 == FFMPEG ==
* removed a lot of old cruft code for ancient ffmpeg versions
* made it compile again against latest ffmpeg / libav GIT
  (also shouldn't break distro ffmpegs, since those API changes
  have been introduced over a year ago. If it nevertheless breaks,
  please send me an email)
2011-05-26 21:57:02 +00:00
Campbell Barton
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
Campbell Barton
06fea1a0ff split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. 2011-05-26 20:45:19 +00:00
Campbell Barton
78d41d061b sphinx docstrng formatting (some lines were getting really long) 2011-05-26 19:13:01 +00:00
Campbell Barton
57c3c9e70f support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list. 2011-05-26 16:07:28 +00:00
Campbell Barton
155d589333 add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. 2011-05-26 13:38:16 +00:00
Nathan Letwory
df823d8896 Since we don't support win2k or older anymore, remove old shortname code. Finally nice full names. 2011-05-26 12:23:11 +00:00
Brecht Van Lommel
d7f42721f8 Fix #27465: used light groups did not get linked in with materials automatically. 2011-05-26 10:25:51 +00:00
Brecht Van Lommel
0f1f6e448d Fix #27480: armature multimodifier was not working in edit mode. 2011-05-26 10:21:09 +00:00
Brecht Van Lommel
042a3ff382 Fix #27445: various operators missing with some non-english system languages.
In the case of this bug e.g. material.new became MATERiAL_OT_new, due to
different capitalization of "i" in Turkish. Fixed by not using the locale
dependent toupper/tolower functions.
2011-05-26 09:58:22 +00:00
Sergey Sharybin
686859afad Use proper checking for image source 2011-05-26 09:46:51 +00:00
Dalai Felinto
ea19f15400 BUGFIX: Sequencer strips.elements was broken when strip was trimmed (personal bug report, no number)
When trimmed the seq->len was being reduced from the offsets (initial and final). This was the length passed to the elements.
This had two problems:
1) it would not allow you to change the elements not visible (although you likely want to change them as well).
2) the element[0] was always the seq->strips[0].stripdata[0], regardless of the initial trim.

Anyhoo it's all working now.
Thanks Campbell for helping out with this one.
2011-05-26 09:20:30 +00:00
Campbell Barton
9af390ab67 fix [#27485] Create new shapekey on lattice 2011-05-26 06:34:31 +00:00
Campbell Barton
dec09f2a3b fix for mistake in selecting vertex groups (own recent commit) 2011-05-26 05:40:00 +00:00
Campbell Barton
9a556fd69b fcurve/boolean evaluation, values below zero are no longer evaluated to true. 2011-05-26 05:35:30 +00:00
Campbell Barton
1f1481841d fix [#27478] Crash on image editor after loading exr images
patch from Ryakiotakis Antonis (psy-fi) with minor change.
2011-05-25 11:06:30 +00:00
Campbell Barton
49ad7345af fix [#27479] Missing 'Select vertex groups under the cursor' in weight paint mode
really todo :) but still needs to be done.

Split this into 2 operators, works like 2.4x
- Ctrl+LMB samples weight.
- Shift+LMB selects vertex groups.
2011-05-25 10:07:59 +00:00
Campbell Barton
9f1a021068 remove some warnings and possible use of un-initialized vars. 2011-05-24 17:25:11 +00:00
Campbell Barton
15289c6048 use PyDoc_STRVAR macro, so its possible to build without docstrings. 2011-05-24 16:05:51 +00:00
Campbell Barton
357ce16958 loading data with bpy.data.libraries.load(), now swaps out the strings in the list to load with the actual datablocks, this is convenient because it saves the script author having to find them after.
also raise warnings rather then errors if the datablock can't be found.
2011-05-24 15:21:14 +00:00
Campbell Barton
a8cb91e64a BLO_library_append_named_part now returns the newly linked/appended datablock. 2011-05-24 15:02:46 +00:00
Nathan Letwory
a751c48b5f clamp delta to prevent cases where strength is a huge number. Very high values would lead to scale problems of objects. 2011-05-24 11:20:33 +00:00
Campbell Barton
e1a7ecb5ae fix for using uninitialized vars in own recent commit. 2011-05-24 05:22:58 +00:00
Campbell Barton
6357b12641 fix [#27462] Linked Object (camera) can be moved by Lock Camera to View 2011-05-23 15:46:09 +00:00
Campbell Barton
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
Brecht Van Lommel
9296060082 Fix print_rctf not printing y max correct. 2011-05-23 14:51:31 +00:00
Campbell Barton
3d5ba20f66 fix [#26618] StringProperty with sub_type of FILE_PATH not updated correctly from icon 2011-05-23 10:14:07 +00:00
Campbell Barton
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
Campbell Barton
af49b5f6c9 own recent commit broke zoom to mouseloc 2011-05-23 02:59:29 +00:00