This simplifies remapping task, since you don't have to ensure your
overrides are created in the correct dependency order.
Uses famous LIB_TAG_DOIT to mark IDs to be overridden.
Collection A [disabled]
-> Collection B
-> Collection C
-> object
Object should be invisible, but it is not. Reported by Antonio Vazquez.
Bug introduced on: 1f5106de61
Bug introduced on fb4cd136a7 (multi-object drag-and-drop).
How to reproduce the bug:
* Create a new collection
* Move the Cube to the new collection
* Move the Camera to the new collection (Cube disappears)
* Move the Lamp to the new collection (Camera disappears)
Explanation of the bug:
The moved object was still selected, so we were trying to add the object to the
collection were the object was already inserted (which would fail silently) and
then remove it.
Brushes themselves are still affected by the mask, but the viewport is not
showing the mask. This way it's easier to see details while sculpting.
Studio request by Julien Kaspar
For experimental options, outside the scope of typical preferences.
While templates are developed we might want to make changes
to behavior which aren't fully compatible with typical work-flows.
Instead of mixing these options in with current preferences
expose separately (we could even force disable them when templates
aren't int use)
Remove the critical OMP sections used to protect mem allocation.
First one can be done in a separate loop before main, parallelized one.
Second one only affect 'private' data, so we only need to ensure
guardedalloc thread safety is enabled.
This is committed as separated step to ease troubleshooting in case
bisecting becomes necesary.
Gives about 40% speedup of object which has simple-ish deformation applied
on top of subdivided mesh.
This might easily happen with single character animation.
Mutex is now local to particular CCGDM, and guarding edge hash which is only
used by a single function only. There is no need to acquire read lock after
edge hash was created.
This reverts change to BKE_brush_add,
callers now remove the extra user.
Note this isn't very convenient for callers but
is consistent with other ID types.
In the future we will probably remove this and have new
ID's created with zero users.
Now all the fine-tuning is happening using parallel range settings structure,
which avoid passing long lists of arguments, allows extend fine-tuning further,
avoid having lots of various functions which basically does the same thing.