Drivers make it way too easy to create dependenciy loops between IDs, so
need to use the same trick as in other dependency-following code in this
file to prevent those infinite loops.
hard to predict for sure how bad of a hierarchy root this can end up
producing, but in general cases think this should be OK.
Reduce compute effort of liboverrides resync process by only re-syncing
the parts of the override hierarchy that actually need it.
The main change compared to existing code (which was systematically resyncing
a whole override hierarchy), is that resyncing now operates over several
sub-hierarchies at once, each defined by their own 'resync root' ID.
This ensures that we do not get several new overrides for the same data inside
of the same hierarchy.
Implements T95682.
Differential Revision: https://developer.blender.org/D14079
This patch increases the performance when remapping data.
{D13615} introduced a mechanism to remap multiple items in a single go.
This patch uses the same mechanism when remapping data inside ID datablocks.
Benchmark results when loading the village scene of sprite fright on AMD Ryzen 7 3800X 8-Core Processor
Before this patch 115 seconds
When patch applied less than 43 seconds
There is still some room for improvement by porting relink code.
Reviewed By: mont29
Maniphest Tasks: T95279
Differential Revision: https://developer.blender.org/D14043
Adds helper functions to debug IDRemapper data structure.
`BKE_id_remapper_result_string` converst a given IDRemapperApplyResult
to a readable form for logging purposes.
`BKE_id_remapper_print` prints out the rules inside a IDRemapper struct.
For an upcoming project we would want to match multiple id types in a
single go. To not replicate the implementation using other types we
introduce `BKE_library_id_can_use_filter_id` that returns all supported
types as a filter.
Not all ID types have a filter_id (ID_LI, ID_KE, ID_SCR) These
exceptions are not available in the filter_id function.
Reviewed By: mont29
Maniphest Tasks: T95279
Differential Revision: https://developer.blender.org/D14061
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This is part of the project of converting `MVert` into `float3`.
(more details in T93602), The pbvh update flag is removed and
replaced with a bitmap stored in the PBVH structure. This
patch is similar to D13878. This is mainly setup for an eventual
performance improvement by removing the extra data from
mesh vertices, but if it's consistent with testing in the other patch
doing the same thing for another "temp tag", then it may actually
increase the speed of sculpt code slightly, since less memory needs
to be loaded when checking/changing the flags.
Differential Revision: https://developer.blender.org/D14000
The main issue is that the image and image user is not updated correctly
in `rna_ImageUser_update`. `BKE_image_user_frame_calc` does not set the
correct frame, because the image is null. Also `IMA_GPU_REFRESH` is not
set for the same reason.
When gpu materials are first created, it is expected that the frame is set
correctly, and the flag is set if necessary. Therefore, somewhere during
depsgraph evaluation, those have to be updated. The depsgraph node
to do the update existed already. Now there is a new relation so that it is
executed when the node tree changed, not only when the frame changed.
This is partially caused by a stupid mistake in cfa53e0fbe
where I missed initializing the `vert_normals` pointer in
`MResolvePixelData`. It's also caused by questionable assumptions
from DerivedMesh code that vertex normals would be valid.
The fix used here is to create a temporary mesh with the data necessary
to compute vertex normals, and ensure them here. This is used because
normal calculation is only implemented for `Mesh` and edit mesh, not
`DerivedMesh`. While this might not be great for performance, it's
potentially aligned with future refactoring of this code to remove
`DerivedMesh` completely. Since this is one of the last places the data
structure is used, that would be a great improvement.
Differential Revision: https://developer.blender.org/D13960
While applying liboverrides on linked data, RNA code (in
`rna_property_override_check_resync`) would detect a lot of false positive
regarding IDs needing resync, because the temporary ID used to apply
overrides was always local, breaking the libraries comparison check.
NOTE: that whole 'apply liboverrides' code could use some refreshment,
it did not change much from initila version several years ago, we now
have better tools and control over non-main data.
But for now the 'trick' in that commit should do the job, ultimately
those temps IDs should never be put in Main at all.
The crash was happening when the mesh had loose edges.
Loose edges are not part of OpenSubdiv topology and hence should not be
communicated to the refiner. Pass ta boolean flag indicating whether an
edge is loose or not in the mesh foreach routines, which seems to be
the easiest way.
Decouple the reference (linked) root ID and the hierarchy (override) root ID.
Previous code was assuming that the reference ID was always also tagged
for override creation, which is true in current master, but cannot be
assumed in general (and won't be true with partial resync anymore).
Also add asserts to validate conditions that the reference/hierarchy_root
variables must meet.
This implements the update cache described in T95401.
The cache is currently only used for drawing strokes and
sculpting (using the push brush).
**Note: Making use of the cache throughout grease pencil will
have to be done incrementally in other patches. **
The update cache stores what elements have changed in the
original data-block since the last time the eval object
was updated. Additionally, the update cache can store multiple
updates to the data and minimizes the number of elements
that need to be copied.
Elements can be tagged using `BKE_gpencil_tag_full_update` and
`BKE_gpencil_tag_light_update`. A full update means that the element
itself will be copied but also all of the content inside. E.g. when a
layer is tagged for a full update, the layer, all the frames inside the
layer and all the strokes inside the frames will be copied.
A light update means that only the properties of the element are copied
without any of the content. E.g. if a layer is tagged with a light
update, it will copy the layer name, opacity, transform, etc.
When the update cache is in use (e.g. elements have been tagged) then
the depsgraph will not trigger a copy-on-write, but an update-on-write.
This means that the update cache will be used to determine what elements
have changed and then only those elements will be copied over to the
eval object.
If the update cache is empty or the data block was tagged with a full
update, we always fall back to a copy-on-write.
Currently, the update cache is only used by the active depsgraph. This
is because we need to free the update cache after an update-on-write so
it's reset and we need to make sure it is not freed or read by other
depsgraphs.
Co-authored-by: @yann-lty
This patch was contributed by The SPA Studios.
Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio
Maniphest Tasks: T95401
Differential Revision: https://developer.blender.org/D13984
Under some circumstances, simply adding a curve object and going
to edit mode would cause a crash. This is because the evaluated
`CurveEval` was accessed but also freed by the dependency graph.
The fix reverts the part of b76918717d that uses the
`CurveEval` for the curve object bounds. While this isn't ideal,
it was the previous behavior, and some unexpected behavior
with object bounds is much better than a crash. Plus, given the plans
of using the new "Curves" data-block for evaluated curves, this
situation will change relatively soon anyway.
Order copyright immediately after the license block,
this was done almost everywhere with a few exceptions.
Remove authors from a few files (we had already removed "Contributors"
section however with old patches being applied this gets added back in).
Also move descriptive text into the doxygen comment block under \file.
In some cases remove the text as it was accidentally copied.
Viewport cull bones during selection to avoid depth-picking
reading the depth buffer for bones that aren't in the viewport.
Files with thousands of bones could hang blender for seconds while
selecting. The issue could still happen with overlapping bones or when
zoomed out so all bones are under the cursor, however in practice this
rarely happens.
Now files with many bones select quickly.
Related changes include:
- Split `BKE_pchan_minmax` out of `BKE_pose_minmax`.
- Add `mat3_to_size_max_axis` to return the length of the largest
axis (used for scaling the radius).
Reviewed By: sybren
Maniphest Tasks: T91253
Ref D13990
This new info simplifies greatly the handling of resync and deleting
liboverride hierarchies, and makes those operations more robust to
complex dependencies cases between different hierarchies.
Related to T95283.
This change will make handling of liboverrides hierarchies (especially
resyncing) much easier and efficient. It should also make it more
resilient to 'degenerate' cases, and allow proper support of things like
parenting an override to another override of the same linked data (e.g.
a override character parented to another override of the same
character).
NOTE: this commit only implements minimal changes to add that data and
generate it for existing files on load. Actual refactor of resync code
to take advantage of this new info will happen separately.
This change will make handling of liboverrides hierarchies (especially
resyncing) much easier and efficient. It should also make it more
resilient to 'degenerate' cases, and allow proper support of things like
parenting an override to another override of the same linked data (e.g.
a override character parented to another override of the same
character).
NOTE: this commit only implements minimal changes to add that data and
generate it for existing files on load. Actual refactor of resync code
to take advantage of this new info will happen separately.
Account for `CurveEval`, which stores the proper deformed and
procedurally created data, unlike the `nurb` list, which has always
just meant a copy of the original curve.
Also account for the case when the curve is empty by using a -1, 1,
fallback bounding box in that case, just like mesh objects.
Based on discussions from T95355 and T94193, the plan is to use
the name "Curves" to describe the data-block container for multiple
curves. Eventually this will replace the existing "Curve" data-block.
However, it will be a while before the curve data-block can be replaced
so in order to distinguish the two curve types in the UI, "Hair Curves"
will be used, but eventually changed back to "Curves".
This patch renames "hair-related" files, functions, types, and variable
names to this convention. A deep rename is preferred to keep code
consistent and to avoid any "hair" terminology from leaking, since the
new data-block is meant for all curve types, not just hair use cases.
The downside of this naming is that the difference between "Curve"
and "Curves" has become important. That was considered during
design discussons and deemed acceptable, especially given the
non-permanent nature of the somewhat common conflict.
Some points of interest:
- All DNA compatibility is lost, just like rBf59767ff9729.
- I renamed `ID_HA` to `ID_CV` so there is no complete mismatch.
- `hair_curves` is used where necessary to distinguish from the
existing "curves" plural.
- I didn't rename any of the cycles/rendering code function names,
since that is also used by the old hair particle system.
Differential Revision: https://developer.blender.org/D14007