Commit Graph

25522 Commits

Author SHA1 Message Date
Sergey Sharybin
75889661de Camera tracking integration
===========================

- Internal changes:
  * Rename uiTemplateMarker to uiTemplateTrack.
  * Fixed some comments in movieclip.c.
- Control channels which are affect on track.
- Fixed track deletion when it's point isn't selected.
2011-06-28 10:09:57 +00:00
Sergey Sharybin
def04fa523 Merging r37863 through r3789 form trunk1 into soc-2011-tomato 2011-06-28 10:06:06 +00:00
Campbell Barton
57f4844c43 make drawing faces in the UV editor an image space option, re-using the mesh option was lazy and doesn't make much sense. 2011-06-28 09:42:17 +00:00
Nicholas Bishop
cf90b9497f VBO:
Fix for bug found by psy-fi.

* gpu_buffers.c was using GL_ARB_vertex_buffer_object to check for VBO
  support, should be using GLEW_ARB_vertex_buffer_object.
2011-06-28 00:40:39 +00:00
Sergey Sharybin
83d59a0680 Camera tracking integration
===========================

Fixed stypid typo which was lead to crash when switching to clip editor.
2011-06-27 14:45:50 +00:00
Brecht Van Lommel
8e90ba3b20 Fix last part of #26850: OS X game player did not react to quit event. 2011-06-27 14:34:58 +00:00
Sergey Sharybin
08407e79ea Camera tracking integration
===========================

- Fixed "sliding" when panning footage in high zoom.
  This was most noticeable near right top corner of footage.
- Fixed 1px flickering of marker during playback with
  "Lock to Selection" toggled on. This was caused by
  precision errors. Used UI_view2d_to_region_no_clip-like
  offsets calculations, but in float values. Maybe there
  could be something smarter..
- Implemented tarcking along single frame.
  Hotkey is ALT+left/right array. Also changed a bit
  tracking tools buttons in Tools panel.
- Fixed "Lock to Selection" during tracking -- tracks
  synchronization should happen before centering view.
- Approximate marker's position for frames, which haven't
  got marker for them.
  Use the nearest marker from left side for approximation.
  For frames above  first marker's framenr sue first marker
  position.
- Markers now could be disabled. Added checkbox to
  "Active Marker" panel.
- Changes in cache line:
  * Bright line means active track has marker for frame.
  * Dark line means marker's position is approximated.
  * Yellow-less line means marker is disabled for that frames.

NOTE: .blend files which are saved with previous tomato version
      would fail to work properly. I don't want to spend time
      on making that files work properly atm, so don't blame on this.
2011-06-27 14:24:23 +00:00
Sergey Sharybin
70eb9e85c5 Merging r37732 through r37862 from trunk into soc-2011-tomato 2011-06-27 14:20:48 +00:00
Brecht Van Lommel
49f84ef9ed Fix part of #26850: OS X game player was showing _NSAutoreleaseNoPool()
error messages on start. These were coming from initializing the SDL video
subsystem as part of Joystick init. We do not need this, as video stuff is
covered by GHOST, most likely this was conflicting.
2011-06-27 14:06:11 +00:00
Ton Roosendaal
f10f3d3651 Bugfix #27768
On clicking in a non-active Blender window (when you activated others),
the mouse position of the first click was still the old position.

Problem is in GHOST; it sends out the 'activate window' event after the
mouseclick event itself. Code now checks for this case and reads the
correct mouse position.
2011-06-27 11:21:25 +00:00
Campbell Barton
a1abdf1c1c fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.
Toggling options on the selection is better done as a generic operator.
Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings.

This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27 07:51:52 +00:00
Campbell Barton
ae49f6deb0 fix for a leak in sound_read_sound_buffer(), used when drawing the sequencer waveform. 2011-06-27 05:03:58 +00:00
Campbell Barton
308cd73d8b scenes now adjust brush usercounts on copying and freeing, pointed out by Jason Wilkins 2011-06-27 04:05:19 +00:00
Nicholas Bishop
d7cea716c5 == Multires ==
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x'
Reported by Gaia Clary.

Problem was that the old multires data didn't flush changes to
vertices out to the Multires structure on filesave. So, recent bits of
sculpting could be lost if the multires level wasn't changed before
filesave.

We already had code to deal with missing multires vertex data, which
simply copies the Mesh vertex data into the multires vertex data if it
matches the number of vertices in the highest level. Moved this code
up a bit so that we always make this copy if the numbers match up.

Was able to reproduce the bug fresh in 2.49b, and confirmed that the
fix works. However, this does not help if changes were sculpted on a
multires level other than the highest level and saved without a
subsequent level change.
2011-06-27 03:54:22 +00:00
Campbell Barton
33e554799b Minor warning cleanup & fix
- comment/remove assignments from values to themselves.
- add case break statements (no functional change but some source code checkers notice).
- fix python errors when the sculpt brush is None.
2011-06-27 03:36:14 +00:00
Campbell Barton
31f0b6639a more compact code for recent sphere/line intersection functions. 2011-06-26 17:16:06 +00:00
Ton Roosendaal
1186bdfc08 Putting back blender.org and release number in info header.
Worked always great for tutorials in past, to check what's been used.
2011-06-26 17:01:10 +00:00
Campbell Barton
933a65a76f 2d version of line/circle intersec function. 2011-06-26 11:08:12 +00:00
Dalai Felinto
913738a042 Fix in texts for Mesh.materials.pop()
found by accident while studying how to append materials from python ;)
2011-06-26 09:10:54 +00:00
Campbell Barton
8eb119a5cd renamed math functions and made public
lambda_cp_line --> line_point_factor_v3
 lambda_cp_line2 --> line_point_factor_v2

correction to previous commit function name
 isect_seg_sphere_v3 --> isect_line_sphere_v3
 ... since its not clipped.

added a clip argument to the python version of the function.
2011-06-26 08:07:09 +00:00
Campbell Barton
540c2eee56 math func to find the intersection(s) between a segment and a sphere for C/python.
from python:
  i1, i2 = mathutils.geometry.intersect_line_sphere(l1, l2, sphere, radius)
2011-06-26 07:21:19 +00:00
Campbell Barton
c414d3e460 fix incorrect ui text for is_runtime 2011-06-25 17:36:33 +00:00
Ton Roosendaal
08cf05d8d5 Bugfix #27765
Thumbnail save for .blend crashed, when being in editmode for a mesh
that has other object users as well. Derivedmesh confusement...

Thanks to Sergey for finding the cause!
2011-06-25 15:54:20 +00:00
Ton Roosendaal
75f572ebb8 Bugfix #27761
Default startup theme used same node header color for "in/out" nodes
as for "inactive or undefined" nodes. This made it impossible to see
which of the output nodes in node setup was 'active'. Made the active
in/out color a slight blueish shade of grey now.
2011-06-25 13:23:14 +00:00
Campbell Barton
d888b4d11d wrong rna func type used 2011-06-25 06:54:11 +00:00
Matt Ebb
826ed5ed1d Fix [#27748] undeterministic behaviour of volumetric renderer
* Made clearer in the UI that the approximate multiple scattering always enables light cache
* Fixed a potential problem in anisotropic scattering
2011-06-25 00:33:36 +00:00
Guillermo S. Romero
a03707d408 SVN maintenance. 2011-06-24 23:14:26 +00:00
Campbell Barton
12e02fd474 own patch [#27752] Python Callback (Scriptlink functionality)
Python:
 * adds bpy.app.handlers which contains lists, each for an event type:
   render_pre, render_post, load_pre, load_post, save_pre, save_post
 * each list item needs to be a callable object which takes 1 argument (the ID).
 * callbacks are cleared on file load.

Example:
 def MyFunc(scene): print("Callback:", data)
 bpy.app.handlers.render_post.append(MyFunc)

C:
 * This patch adds a generic C callback api which is currently only used by python.
 * Unlike python callbacks these are not cleared on file load.
2011-06-24 16:54:30 +00:00
Campbell Barton
74520bd1ef move callbacks file out of intern (only contains 1 function but re-using it for new callback api) 2011-06-24 15:10:34 +00:00
Ton Roosendaal
05fb0e2d61 First commit to make "Style" settings saved in startup.blend
Usage currently is limited to:
- Panel text, widget text and label text style:
  point size, shadow effects

Setting individual fonts to these is not possible yet, it uses the
default for it.

Access goes via outliner now; check "User Preferences". UI team could
add this in userpref scripts :)
2011-06-24 14:00:15 +00:00
Campbell Barton
ebff5d5fb2 free_bvhtree_from_mesh was incorrectly useing sizeof() when clearing memory. 2011-06-24 05:34:03 +00:00
Campbell Barton
734a4aa428 fix [#27746] Black and White Render doesn't work and/or Saves as a Blank screen
convert to grayscale when saving renders rather then only writing the red channel.
2011-06-24 03:49:56 +00:00
Dalai Felinto
0c8311fdf9 revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.

It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
2011-06-23 22:29:02 +00:00
Brecht Van Lommel
c518aa1383 GHOST Cocoa: move y origin top/bottom conversions out of windowmanager module
and into GHOST. Also fixes a problem where e.g. the user preferences window
would not open under the mouse cursor correctly.
2011-06-23 19:55:47 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
Campbell Barton
99253abef8 allow building with ffmpeg but not aud 2011-06-23 16:10:48 +00:00
Campbell Barton
bb3742fe91 correction to recent commit & made ffmpeg includes only add when enabled. 2011-06-23 15:58:41 +00:00
Campbell Barton
2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
Campbell Barton
9c2aa3d0ff fix for function before definition in own recent commit. 2011-06-23 07:50:28 +00:00
Campbell Barton
53bf66a579 checks in rna range functions that the max value cant be less than the min.
also fix for invalid rage for FILE_OT_filenum.
2011-06-23 06:13:21 +00:00
Campbell Barton
f511409697 fix [#27726] Driven properties not checked for legal UI bounds
The rna set function clamps to the property range however properties with range functions were ignored when set by python or the animation system.

Now call the range function for ints and floats when setting.
2011-06-23 05:58:44 +00:00
Sergey Sharybin
5211a685e3 Camera tracking integration
===========================

Minor fix: curfra could be set to 0 when tracking fails
on first tracking frame.
2011-06-22 17:43:09 +00:00
Sergey Sharybin
c710c2ccba Camera tracking integration
===========================

Fixed bug with invalid colors for space clip when startup.blend
is created in 2.58 release build.
2011-06-22 16:28:41 +00:00
Sergey Sharybin
d30504ce73 Probably merging conflict. Reverting startup.blend to version from trunk.
In my local GIT repo i've got rid of changing startup.blend -- it's unneeded
due to all needed stuff should be done via themes do_versions.
2011-06-22 16:16:25 +00:00
Sergey Sharybin
0bb215eece Camera tracking integraiton
===========================

- Corrected copyrights in my new files header.
- Added debug option to dump as PNG image content of search
  areas tracking between which was failed.
- Removed internal tracking settings like pyramid level and
  tolerance. Weren't useful neither for me nor for artists.
- Fixed bug in BKE_tracking_get_marker which could lead
  to failure of getting marker for current frame when
  there's marker for requested frame.
- Fixed bug with disappearing markers after tracking for
  cases when marker was added at frame different from
  tracking start frame and tracking start frame is
  equal to tracking end frame.
- Stop tracking when no markers could be tracked.
- Changed marker selection rules:
  * If marker isn't selected, all it's areas are getting
    selected with mouse.
  * If marker is selected and selection type doesn't have
    "extend" mode (SHIFT isn't holded down) the nearest
    to mouse cursor area would be selected. All the reast areas
    would loose selection.
- Limit number of frames which would be used in "Track Markers"
  operator. So now you could easily track along 10/20/etc frames.
- Change scene current frame after "Track Markers" operator.
- Implemented speed limitors. Now tracking could happen:
  * As fast as possible
  * With reatime speed (scene FPS)
  * With half of realtime speed
  * With quarter of realtime speed.
- Got rid of orig_user in MovieTrackingContext and user
  in TrackMarkersJob. This prevents crashes when user
  joins some space to SpaceClip from which tracking was started.
- Made keyframes on path bigger and do not draw keyframes for
  non-selected markers.

TODO: need to get rid of storing main, scene and screen
      in TrackMarkersJob. This is needed to set scene's
      current frame after tracking (such behavior is comfortable
      for artists) but this could lead to crash if scene is
      getting removed when tracking job is running.

      Render animation operator also stores scene and main,
      so such solution could be fine for first time before
      we've got something smarter.
2011-06-22 14:54:53 +00:00
Sergey Sharybin
68b7d48e01 Merging r37704 through r37731 from trunk into soc-2011-tomato 2011-06-22 14:44:54 +00:00
Campbell Barton
1309f17103 cmake was installing .bfont.ttf in ~/.blender/VER/config, use ~/.blender/VER instead (as with scons) 2011-06-22 08:43:01 +00:00
Sergey Sharybin
9f769c43a3 Merging r37594 through r37703 from trunk into soc-2011-tomato 2011-06-21 18:24:00 +00:00
Campbell Barton
eaae38551f pep8 compliance 2011-06-21 17:17:51 +00:00
Campbell Barton
d33b63c5d8 update cmake checker to ignore file list and add some headers to the source list. 2011-06-21 17:00:34 +00:00