New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
for running these scripts outside blender.
The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.
2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.
3) Again, another commit to a script I maintain without consulting
me first. Not cool!
Chris
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set
back to what it was in Michalis's patch.
* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release
[bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away)
Updated how objects are transformed, and use Mesh rather then NMesh.
also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
slight change to the fix suggested, the svg imported was assuming that
"fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
This converts exceptions in Warning in selected points of the registry module.
While I couldn't reproduce the segfault ( I received the Py error as expected), this isn't a bad idea anyway, since the BPy C counterpart was discarding the error anyway, making it a warning is a bit more inline with its meaning.
The exception is not preventable nor fixable from a script's point of view, so better to silence it and print a warning to the console instead.
needed to add a small value to the baking distance for it to include faces of that distance (maybe should make this happen from the user interface too)
Extension node attributes are now read and stored as ID
props for the following Node types:
-Object Nodes
-Group Nodes
-LOD Nodes
-DOF Nodes
-Inline Light Point Nodes
The extension data is written back out on export.
Note that this commit only adds support for attribute extensions.
Completely new node types via the extension record are still
unsupported.
Replaced the use of remove doubles with some new custom 'face welding'
code that wil clean up meshes on import.This will not remove any faces
or do any edge collapse and so is a more suitable method of cleaning
up imported meshes. This same code could potentially be of use when
importing other formats as well (such as DXF...)