Commit Graph

7579 Commits

Author SHA1 Message Date
Tom Musgrove
20413f17bb = dxf update =
update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them.
2007-01-10 11:37:19 +00:00
Campbell Barton
4b9051501f forgot to remove when I changed the name. 2007-01-09 16:58:39 +00:00
Campbell Barton
e2da632f8f ply export patch 5576 applied with parts rewritten.
BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem.
2007-01-09 16:01:38 +00:00
Campbell Barton
9065f0b55a Made skinning between 2 open edge loops work better 2007-01-09 09:24:20 +00:00
Campbell Barton
ca97ede0cd fixes spelling of filename.
Window.c was calling undo_push_mesh, even for non mesh objects, exiting editmode would crash for any non mesh object (found with the armature symmetry script), bad juju.
2007-01-09 05:28:37 +00:00
Campbell Barton
d01374b4d0 image_auto_layout update to use new UV coords, bugfix #5624 thenaks (fredz)
added some text to mesh_boneweight_copy
2007-01-09 00:36:42 +00:00
Campbell Barton
713f42dc3c Metaball - docs were wrong
Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)
2007-01-07 15:33:28 +00:00
Campbell Barton
95a202322d made python 2.3 compat again. 2007-01-07 07:33:40 +00:00
Campbell Barton
0306a86d94 bugfix, would make bow-tie faces when skinning more then 2 loops.
big speedup to loop detection
added support for skinning open loops (could be improved, dosnt work that well when open loops have different vert counts)
speedup elsewhere with LC's
2007-01-05 16:41:04 +00:00
Campbell Barton
330efd46fa standard set of minor improvements, tho this is a good script and not much to change.
faster dict/list operations.
use layer flags ratehr then lists.
2007-01-05 03:49:54 +00:00
Tom Musgrove
85c2a0a9b7 = mdd import update =
changed menu location from animation menu to import menu
2007-01-05 01:45:54 +00:00
Tom Musgrove
aaf91787c2 = mdd export update =
changed menu location from animation menu to export menu
2007-01-05 01:42:19 +00:00
Tom Musgrove
e586ec7bcd ==dxf import script ==
script for DXF import by kitsu (Ed Blake) - provide superior import to our native DXF import for many files
2007-01-05 00:51:12 +00:00
Campbell Barton
d26d0e2889 Update to JMSs scripts fixed bug 5419.
Optimized 3ds_export.py
  newstyle classes and fixed an error where objects with no material would fail to export.
2007-01-04 20:44:33 +00:00
Campbell Barton
eb424ec18d 3ds_export now exports Texface UV images to 3ds's materials - supports material images as well
3ds_import - made it support image maps without a file chunk. unlikely but possible.
2007-01-04 15:20:28 +00:00
Campbell Barton
7cacb35845 toolbox.c - for the label in VarStruct use the tooltip for the text to get around the 15 char limit that only allowed you to fill about half of the available area on the clever numbuts panel,
the tip isnt used for a label anyway. added comments explaining whats going on. only effects clever numbuts internaly.

type fixes for weightpaint_envelope_assign.py
2007-01-04 11:43:13 +00:00
Campbell Barton
50edac630b removed blender2cal3d.py, this is the second time where nobody has been able to maintain this script to fix minor bugs, aparently the cal3d/soya guys maintain their own scripts anyhow.
Adding switchDirection() for curNurbs. simple function and double checked to make sure its ok.
2007-01-04 10:18:37 +00:00
Campbell Barton
6d5b24fcb8 bugfix for #5167 images are now exported from the material, (todo - texface) thanks to digiboy
Also found that the exported UV coords were scrambled, now fixed.
2007-01-04 05:59:23 +00:00
Campbell Barton
426cc6dca3 weightpaint_envelope_assign - was making an error checking a null vgroup
API_intro - changed URL from elysuin
others - added __copy__() docs.
2007-01-02 13:12:23 +00:00
Willian Padovani Germano
91b2bc5c23 Python API:
-Added missing access to Node win theme (thanks Mickaël Le-bihan for pointing) and also options group and group_active.
-Added Node space to Window.Types dict.
-Tiny update to the save theme script version numbers (keeping 2.42 for now to avoid popups, but should change to 2.43 right before release).

BTW: Happy New Year everyone :).
2006-12-30 18:28:49 +00:00
Campbell Barton
98f607e127 use new edge/face keys ittributes 2006-12-30 09:40:05 +00:00
Campbell Barton
5af67129f8 * theme save script now saves iconThemes and supports string types.
* added .iconTheme variable
* bugfix. drawType was not being saved because Py_BuildValue and __members__ was missing an "s"
* added Blender.Get('icondir')
2006-12-30 07:32:58 +00:00
Joseph Eagar
4763c3817b =IDProperties Python Test GUI Script update=
Another stupid little coding mistake, made switching
idblock types (like from object to scene) crash the
script.
2006-12-29 21:17:57 +00:00
Campbell Barton
60544bb7cc JMS's latest SVG importer with his compatibility fixes and optimizations.
http://blenderartists.org/forum/showthread.php?t=66207
2006-12-29 11:09:29 +00:00
Campbell Barton
9ca61ba44d Scene.c - deprecation warning for getScene
bvh_import.py - use old slow method of adding keyframes. setting IPO's was having problems.
2006-12-29 08:57:33 +00:00
Campbell Barton
37c42e2949 adding this script that takes 3 clicks to set the selected faces projections.
Will try to add visual guides to make this easier to understand before release.

http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Click_project_from_face
2006-12-29 00:25:56 +00:00
Campbell Barton
c95eda7a8b added a call to mesh calcNormals so smooth faces look right 2006-12-28 22:56:24 +00:00
Campbell Barton
2feea3dcc3 made scn.objects more flexible... you can now things like...
scn.objects.selected = [] # deselect all
scn.objects.selected = scn.objects # select all
scn.objects.context = [ob1, ob2...]

Added epydoc examples and updates importer scripts to use this de-select-all method.
2006-12-28 11:09:36 +00:00
Campbell Barton
de04849752 mesh skin was flipping the skin between 2 loops because of an error in AngleBetweenVecs python function that always returned 180d 2006-12-28 06:51:44 +00:00
Campbell Barton
ab06e52343 Mech cleanup use new edge_keys
continual script stuff, minor stuff..

fix for bad return in group.
Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
2006-12-28 05:00:35 +00:00
Campbell Barton
7b93fff204 Added a function to BPyMesh - getFaceLoopEdges(faces, seams=[])
returns all face loops as a list of their edge keys

Used this in uvcalc_follow_active_coords to speed it from 5.53sec to 0.098 on a 1000 face mesh.
2006-12-27 15:21:34 +00:00
Campbell Barton
84f60b19c8 weightpaint_clean, option to clean all vgroups
weightpaint_envelope_assign - can update active vgroup only
weightpaint_normalize - fixups
BKE_plugin_types - made the max length 32 ratehr then 16 so you can fill the text space in pupBlock
2006-12-27 09:31:28 +00:00
Campbell Barton
470f91b506 object_cookie_cutter - use edge keys
widgetwizard - made a mistake in last commit, works and also dosnt creash with bug.
https://projects.blender.org/tracker/index.php?func=detail&aid=5289&group_id=9&atid=125
Can others test so we can close?

Object_join was messing up object usercounts
2006-12-26 01:45:58 +00:00
Campbell Barton
8f010d2a58 mesh_skin updated to use ed.key, other minor cleanups.
updated the url in other scripts
2006-12-25 23:14:48 +00:00
Campbell Barton
604defd8f2 somehow pasted some text by mistake that raised an error. 2006-12-25 10:53:00 +00:00
Campbell Barton
859b7f207e modified scripts from using older/depricated Python API commands, deprecated scn.getChildren() in the docs. 2006-12-25 09:17:23 +00:00
Campbell Barton
7816c3ca07 adding this script that makes surrounding quads follow the mapping of the active face.
Added a new mode that generaly gives better results. "Loop Average" -
It gives good results for mapping roads that are more then just 1 quad wide.
Thanks LucidMonkey for pointing this out.

See the bottom of these docs.
http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
2006-12-23 10:42:34 +00:00
Campbell Barton
ea837b25e3 Added Draw.BeginAlign(), Draw.EndAlign()
added align to a few scripts where it looks nice.
2006-12-23 00:56:40 +00:00
Campbell Barton
9197b25490 removed typo from Render
added extFromFormat to BPyRender to get the extension for a format
2006-12-22 07:07:20 +00:00
Campbell Barton
60ebff78ab rewrote this script, it was the most out of date script and had some errors that are solved in the new script.
- moved to the weightpaint menu
- Use a group for envelope objects, no special names.
- Can use non mesh data for envalopes (anything that can be converted into a mesh - metaballs, text, surface)
- Dosnt rely on applying loc/size/rot for it to work properly
- Uses a good point-inside-mesh method (optimized with mesh and face bounding checks)
- uses Mesh instead of NMesh

todo, only update active vgroup
2006-12-22 00:19:45 +00:00
Campbell Barton
b3eb2d19a9 fix for bevel center as pointed out of the forums 2006-12-21 22:13:14 +00:00
Campbell Barton
0325ee8f22 boxpack2d - python 2.3 compat fix, thanks brecht
gen_utils - needed to include BKE_library.h
off_import - use ed.key
2006-12-21 21:56:11 +00:00
Campbell Barton
04fc326371 Updated to use face.edge_keys,
fixed problem with merging islands not detecting an island in an island (wrong offset)
better island merging from user input
2006-12-21 04:20:07 +00:00
Joseph Eagar
6acadfe982 =IDProperties Python Test GUI Script update=
Stupid typo in script, you couldn't go into
a subgroup if it was the first property in 
the list.

Also, name collision code needed a little work.
This could result in overwriting properties
with the New button, which should instead
work as the rest of blender and add .XXX
to the name.
2006-12-17 01:08:47 +00:00
Joseph Eagar
36bfa35b9e =IDProperties Python update=
Added a test gui script for ID Properties.  To use,
just select ID Property Browser from the help menu.
You can browse, create and edit ID Properties
for several library block types.  Should be
fairly straightforward to use.

This is a test gui script; once an actual ID property
gui is implemented in blender it will be removed.  It
is *not* going to be in the release, obviously, so once
the real gui is implemented this script will be removed.
Also, this being a testing non-release script it seems to me
to be okay to add it without all the proper review stuff.  If
not, I can remove it.

I believe a test script is really, really needed to properly
test/review id properties, so I feel this is worth it.
2006-12-17 00:51:07 +00:00
Campbell Barton
08e3f8b1da Use ed.key and face.edge_keys to build connectivity data faster. 2006-12-17 00:08:05 +00:00
Campbell Barton
711a1f8686 made editmode select grouped work with mixed selections - can show select grouped items for vert/edges/faces all at once.
bad comment in Axiscopy and spelling fix in export_obj
2006-12-16 10:39:08 +00:00
Campbell Barton
827cce172c update to Axiscopy, more error checking. basic functionality the same.
- Dont allow it to apply the matrix twice to a linked-dupe. (Same as Apply Loc/Size/Rot)
- Make sure that the source object is active, not just the first selected object.
- Use Mesh instead of NMesh.
- use mesh.transform(mat) rather then vert by vert vec*mat

Other scripts had pupBlock changes for better layout.
2006-12-15 22:14:33 +00:00
Campbell Barton
0369f08299 made the hax height of the clever_numbers 8 rather then 5, was wrapping on too many scripts.
bvh import was having errors on joints with no animation.
typo in uvcopy from my previous commit.
2006-12-15 20:22:59 +00:00
Campbell Barton
65d5b47a10 removing uvcalc_from_adjacent for review on Sunday's meeting.
image_dump2path is a stopgap util. We need to look into making Pack/Unpack use filenames, not IDnames. or have some other datamanagement utility.
2006-12-15 09:25:57 +00:00