Commit Graph

20420 Commits

Author SHA1 Message Date
Antonio Vazquez
3e125d12af Fix T89849: Time offset not working with Bake Object transform to Grease pencil
The bake animation was not using the remap of time done by grease pencil time modifier.
2021-07-14 11:09:25 +02:00
Hans Goudey
3b6ee8cee7 Refactor: Move vertex group names to object data
This commit moves the storage of `bDeformGroup` and the active index
to `Mesh`, `Lattice`, and `bGPdata` instead of `Object`. Utility
functions are added to allow easy access to the vertex groups given
an object or an ID.

As explained in T88951, the list of vertex group names is currently
stored separately per object, even though vertex group data is stored
on the geometry. This tends to complicate code and cause bugs,
especially as geometry is created procedurally and tied less closely
to an object.

The "Copy Vertex Groups to Linked" operator is removed, since they
are stored on the geometry anyway.

This patch leaves the object-level python API for vertex groups in
place. Creating a geometry-level RNA API can be a separate step;
the changes in this commit are invasive enough as it is.

Note that opening a file saved in 3.0 in an earlier version means
the vertex groups will not be available.

Differential Revision: https://developer.blender.org/D11689
2021-07-13 12:10:34 -04:00
Campbell Barton
6a0fe79db5 Cleanup: replace BKE_customdata.h in BKE_editmesh.h
Only DNA_customdata_types.h is needed for BMEditMesh.
2021-07-13 22:23:17 +10:00
Campbell Barton
6a5e1bf9a1 Cleanup: improve BMEditMesh docstrings
Also remove white-space added last commit.
2021-07-13 21:24:46 +10:00
Richard Antalik
af42b35e53 Fix UV snapping broken
Caused by fba9cd019f, then fixed by 0e4245bc28, but without
subversion bump, so some files were still broken after fix.

Repeat fix again, but this time also bump subversion.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D11864
2021-07-13 12:52:57 +02:00
Campbell Barton
71b4a1687e Cleanup: clang-tidy, comments 2021-07-13 20:51:24 +10:00
Campbell Barton
1b4d5c7a35 Undo System: avoid redundant decoding on undo
In most cases the undo system was loading undo steps twice.

This was needed since some undo systems (sculpt, paint, text)
require stepping out of the current undo step.

Use a flag to limit this to the undo systems that need it.

This improves performance for other undo systems.
This gives around 1.96x speedup in edit-mesh for high-poly objects.

Reviewed by: mont29

Ref D11893
2021-07-13 19:43:05 +10:00
Campbell Barton
7a4fc9f59d Cleanup: quiet stringop-overflow compiler warning 2021-07-13 16:54:25 +10:00
Campbell Barton
7a084c2eee Cleanup: minor changes to edit-mesh API calls
Rename:

- EDBM_mesh_free -> EDBM_mesh_free_data
  BKE_editmesh_free -> BKE_editmesh_free_data

  Since this doesn't free the edit-mesh pointer.

- BKE_editmesh_free_derivedmesh -> BKE_editmesh_free_derived_caches

  Since this no longer uses derived-mesh, match naming for the related
  object function BKE_object_free_derived_caches.

Also remove `do_tessellate` argument from BKE_editmesh_create,
since the caller can explicitly do this if it's needed,
with the advantage that it can be combined with normal calculation
which is faster on high-poly meshes.
2021-07-13 15:13:33 +10:00
Germano Cavalcante
bfa3dc91b7 Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'
During a mesh transformation in edit mode (Move, Rotate...), only part of
the batch cache needs to be updated.

This commit allows only update only the drawn batches seen in
`BKE_object_data_eval_batch_cache_deform_tag` if the new
`ID_RECALC_GEOMETRY_DEFORM` flag is used.

This new flag is used in the transforms operation for edit-mesh and
results in 1.6x overall speedup in heavy subdiv cube.

Differential Revision: https://developer.blender.org/D11599
2021-07-12 18:05:13 -03:00
Johnny Matthews
2a41ab5e6c Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares,
rectangles, trapezoids, kites, and parallelograms. It also includes
a mode where the four points are just vector inputs.

Differential Revision: https://developer.blender.org/D11665
2021-07-12 13:11:52 -04:00
Brecht Van Lommel
a072e87e04 Fix T89040: dependency graph not handling time remapping correctly
In this bug report it resulted in rendering animations stopping too early,
but this affected more areas.

After the previous cleanup commit, it becomes clear that frame and ctime
values were mixed up.
2021-07-12 17:41:26 +02:00
Brecht Van Lommel
2ea565b0ec Cleanup: improve naming and comments of scene frame/ctime functions
Confusingly, BKE_scene_frame_get did not match the frame number as expected by
BKE_scene_frame_set. Instead it return the value after time remapping, which
is commonly named "ctime".

* Rename BKE_scene_frame_get to BKE_scene_ctime_get
* Add a new BKE_scene_frame_get that matches BKE_scene_frame_set
* Use int/float depending if fractional frame is expected
2021-07-12 17:41:15 +02:00
Sybren A. Stüvel
c04cceb40e Fix T89435: Reordering FCurves can cause crash or corruption
Correctly reset `prev` and `next` pointers of action group FCurves when
separating them into distinct `ListBase`s per `bActionGroup`.

These `NULL` pointers are necessary to temporarily demarcate the start &
end of the `bActionGroup::channels` list. Having them still point to
other FCurves caused ordering issues when moving curves towards the
start/end of a group.

This commit corrects the above issue and adds versioning code to rectify
any ordering issues that may have been caused. For this purpose the
`BKE_action_groups_reconstruct()` function is rewritten to avoid relying
on the `bAction::curves` list order or `prev` link integrity.

Differential Revision: https://developer.blender.org/D11811
2021-07-09 12:21:12 +03:00
Campbell Barton
ab70133db0 Cleanup: rename BKE_animdata_{add=>ensure}_id
Use the term `ensure` as existing data is used when present.
2021-07-09 11:53:16 +10:00
Julian Eisel
80d0b68290 GPencil: Support camera "Frame Selected" and object previews
Using the "Camera Fit Frame to Selected" operator didn't work for Grease Pencil
objects. The same issue caused grease pencil preview thumbnails to be useless
(e.g. when using "Mark Asset" on a Grease Pencil object).
Reason was that there was no logic to handle grease pencil data and its strokes
for the object display-point iterators used for the "Frame Selected" logic.

Addresses T89656.

Reviewed by: Antonio Vazquez, Campbell Barton

Differential Revision: https://developer.blender.org/D11833
2021-07-08 14:20:14 +02:00
Campbell Barton
7489427e4d Cleanup: spelling 2021-07-08 13:31:38 +10:00
Campbell Barton
c3cb565250 CMake: add missing headers, sort file lists 2021-07-08 13:21:22 +10:00
Julian Eisel
f4cb3ccd9c Assets: Keep assets active after renaming, ensure they are scrolled into view
When renaming an ID somewhere in the UI after marking it as asset, it would
often get lost in the Asset Browser (scrolled out of view). It would also get
deactivated.
This patch makes sure that if an asset is active whose ID gets renamed, it is
kept active and visible. That is important for a fast, uninterrupted asset
creation workflow, where users often rename assets while working in the asset
browser.

Old code stored the new file-name to identify a file after re-reading the
file-list after the rename. For assets that doesn't work because there may be
multiple assets with the same name. Here the simple solution of just storing
the pointer to the renamed ID is chosen, rather than relying on the file-name
in this case. (Should be fine with undo, since the ID * reference is short
lived, it's not stored over possible undo steps. If it turns out to have
issues, I rather switch to a rename_id_uuid, but keep that separate from the
file->uid).

Reviewed by: Sybren Stüvel

Differential Revision: https://developer.blender.org/D11119
2021-07-07 19:24:06 +02:00
Jacques Lucke
0153e99780 Geometry Nodes: refactor logging during geometry nodes evaluation
Many ui features for geometry nodes need access to information generated
during evaluation:
* Node warnings.
* Attribute search.
* Viewer node.
* Socket inspection (not in master yet).

The way we logged the required information before had some disadvantages:
* Viewer node used a completely separate system from node warnings and
  attribute search.
* Most of the context of logged information is lost when e.g. the same node
  group is used multiple times.
* A global lock was needed every time something is logged.

This new implementation solves these problems:
* All four mentioned ui features use the same underlying logging system.
* All context information for logged values is kept intact.
* Every thread has its own local logger. The logged informatiton is combined
  in the end.

Differential Revision: https://developer.blender.org/D11785
2021-07-07 11:20:19 +02:00
Hans Goudey
8f94724f22 Cleanup: Sort nodes alphabetically 2021-07-06 23:33:02 -05:00
Campbell Barton
89831fae0c Cleanup: update filename references 2021-07-07 14:08:47 +10:00
Hans Goudey
0b1050bf09 Geometry Nodes: Rename nodes for clarity between mesh and curve
Rename the mesh circle to "Mesh Circle", mesh line to "Mesh Line",
and mesh subdivide to "Mesh Subdivide". Previously they looked exactly
the same in the search menu, and the nodes themselves had the same
label. This is a "deep" rename that also renames internal defines and
function names to match the UI.
2021-07-06 23:00:27 -05:00
Jagannadhan Ravi
eccdced972 Cleanup: Moving mesh_evaluate and mesh_normals to C++
No functional changes.

Reviewed By: HooglyBoogly

Ref D11744
2021-07-07 13:58:18 +10:00
Campbell Barton
5bbbc98471 Cleanup: spelling in comments 2021-07-07 13:42:46 +10:00
Angus Stanton
63a8b3b972 Geometry Nodes: Curve Endpoints Node
This node is quite similar to the curve to points node, but creates
points for only the start and end of each spline. This is a separate
node because the sampling from the curve to points node don't apply,
and just for ease of use.

All attributes from the curves are copied, including the data for
instancing: tangents, normals, and the derived rotations. One simple
use case is to make round caps on curves by instancinghalves of a
sphere on each end of the splines.

Differential Revision: https://developer.blender.org/D11719
2021-07-06 22:24:04 -05:00
Hans Goudey
cd38daeff4 Fix T89702: Curve to points node assert on single point spline
This function could be refactored slightly if we assumed the input was
always sorted, but a special for a single point input is also fine.
2021-07-06 21:09:01 -05:00
Antonio Vazquez
f49f406f67 GPencil: Rename BKE_gpencil_visible_stroke_iter
Renamed to  BKE_gpencil_visible_stroke_advanced_iter

Also created a simple version of the iterator to be used without multiframe and onion skin.
2021-07-06 22:18:49 +02:00
Hans Goudey
40de5742af Fix: Crash when geometry nodes NURB spline has no evaluated points 2021-07-06 13:12:27 -05:00
Lukas Tönne
586cf8b190 Nodes: Adds button to groups to change type of sockets.
The menu lists all socket types that are valid for the node tree.
Changing a socket type updates all instances of the group and keeps
existing links to the socket.
If changing the socket type leads to incorrect node connections the
links are flagged as invalid (red) and ignored but not removed. This is
so users don't lose information and can then fix resulting issues.
For example: Changing a Color socket to a Shader socket can cause an
invalid Shader-to-Color connection.

Implementation details:
The new `NODE_OT_tree_socket_change_type` operator uses the generic
`rna_node_socket_type_itemf` function to list all eligible socket types.
It uses the tree type's `valid_socket_type` callback to test for valid
types. In addition it also checks the subtype, because multiple RNA
types are registered for the same base type. The `valid_socket_type`
callback has been modified slightly to accept full socket types instead
of just the base type enum, so that custom (python) socket types can be
used by this operator.

The `nodeModifySocketType` function is now called when group nodes
encounter a socket type mismatch, instead of replacing the socket
entirely. This ensures that links are kept to/from group nodes as well
as group input/output nodes. The `nodeModifySocketType` function now
also takes a full `bNodeSocketType` instead of just the base and subtype
enum (a shortcut `nodeModifySocketTypeStatic` exists for when only
static types are used).

Differential Revision: https://developer.blender.org/D10912
2021-07-06 18:36:11 +01:00
Bastien Montagne
b05ba2ef0e Rename Scene's embeded collections from "Master Collection" to "Scene Collection"
Note that this name is essentially never used anywhere, besides as 'information'
mostly accessible from python console. Those embedded IDs are not in Main, so they
are not accessible by name ever, and mostly unusable from animation perspective
(either drivers or fcurves).

Therefore, no breakage is expected in user scripts or addons, nor when
loading in older versions of Blender.

Reviewed By: dfelinto, brecht

Differential Revision: https://developer.blender.org/D11812
2021-07-06 17:24:26 +02:00
Erik Abrahamsson
ceff86aafe Various Exact Boolean parallelizations and optimizations.
From patch D11780 from Erik Abrahamsson.
It parallelizes making the vertices, destruction of map entries,
finding if the result is PWN, finding triangle adjacencies,
and finding the ambient cell.
The latter needs a parallel_reduce from tbb, so added one into
BLI_task.hh so that if WITH_TBB is false, the code will still work.

On Erik's 6-core machine, the elapsed time went from 17.5s to 11.8s
(33% faster) on an intersection of two spheres with 3.1M faces.
On Howard's 24-core machine, the elapsed time went from 18.7s to 10.8s
for the same test.
2021-07-05 18:09:36 -04:00
Nicholas Rishel
f3ec0d8e58 Replace Ghost integrals with stdint fixed width integers.
Also replace integer with bool in Ghost API when only used as boolean,
and uint8* with char* in Ghost API when variable is a string.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11617

Signed-off-by: Nicholas Rishel <rishel.nick@gmail.com>
2021-07-05 11:00:45 -07:00
Johnny Matthews
29d6750134 Geometry Nodes: Curve Primitive Line
This node creates a poly spline line in one of 2 modes:
 - Line between two points
 - Start Point, Direction, and Length

Both modes create splines with only start and endpoints.
A resample node can be used afterward to increase the point count.

Differential Revision: https://developer.blender.org/D11769
2021-07-05 12:27:12 -05:00
Nikhil Shringarpurey
fd0370acc2 Geometry Nodes: Add explicit Float to Int conversion node
This patch adds a very simple node that explicitly converts a float to
an int. While this may seem redundant, it would offer 2 benefits to the
current requirement to use implicit float conversions:
 1. It makes the node tree's intent more clear and self-documenting
    (especially if changes in the future require integer inputs).
 2. It eliminates undefined behavior in current/future nodes from float
    inputs by guaranteeing that the input is an integer.

The node offers a variety of rounding techniques to make it more flexible.

Differential Revision: https://developer.blender.org/D11700
2021-07-05 11:52:10 -05:00
Bastien Montagne
08241b313c Fix (studio reported) missing object's parent handling in readfile expand code.
This would prevent loading a parent that would only be referenced by
children during a linking operation.

Looks like this missing bit of code has been there since the stone ages,
it is fairly baffling to find that such critical low-levels mistakes can
survive decades in a codebase...

Note that such fully-indirectly linked parent object is not instantiated
in scene currently, this is fairly bad I think, but kind of a different
issue.
2021-07-05 18:07:02 +02:00
YimingWu
ab6a011b3b GPencil: Fix memory leak in trim and split functions.
`dvert->dw` from old strokes are not freed properly, fixed.
2021-07-05 19:56:41 +08:00
Jacques Lucke
9009ac2c3d Geometry Nodes: new Viewer node
This adds a viewer node similar to the one in the compositor.
The icon in the headers of nodes is removed because it served
the same purpose and is not necessary anymore.

Node outputs can be connected to the active viewer using
ctrl+shift+LMB, just like in the compositor. Right now this collides
with the shortcut used in the node wrangler addon, which will
be changed separately.

As of now, the viewed geometry is only visible in the spreadsheet.
Viewport visualization will be added separately.

There are a couple of benefits of using a viewer node compared
to the old approach with the icon in the node header:
* Better support for nodes that have more than one geometry output.
* It's more consistent with the compositor.
* If attributes become decoupled from geometry in the future,
  the viewer can have a separate input for the attribute to visualize.
* The viewer node could potentially have visualization settings.
* Allows to keep "visualization points" around by having multiple
  viewer nodes.
* Less visual clutter in node headers.

Differential Revision: https://developer.blender.org/D11470
2021-07-05 10:46:36 +02:00
Campbell Barton
04313f1bb5 BMesh: remove redundant mesh-backups from EDBM_op_* API
Using BMesh operators through the edit-mesh API created a full copy
of the mesh so it was possible to restore the mesh in case
one of the operators raised an error.

Remove support for automatic backup/restore from the EDBM_op_* API's
as it adds significant overhead and was rarely used.

Operators that need this can use the BMBackup API to backup & restore
the mesh in case of failure.

Add warning levels to BMO_error_raise so operators can report problems
without it being interpreted as a request to cancel the operation.

For high-poly meshes creating and freeing a full copy is an expensive
operation, removing this gives a speedup of ~1.77x for most operators
except for "connect_verts" / "connect_vert_pair"
which still uses this functionality.
2021-07-05 18:36:33 +10:00
Campbell Barton
f0f7282d9d Cleanup: spelling in comments 2021-07-05 15:54:57 +10:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Hans Goudey
8221d64844 Cleanup: Further use of const when accessing evaluated mesh
Also resolve a warning from the previous commit. The next blocker to
using const is `BKE_mesh_wrapper_ensure_mdata`.
2021-07-02 11:56:29 -05:00
Hans Goudey
5f8969bb4b Cleanup: Use const mesh to ensure BVH and triangulation cache
As noted in a comment now, these functions only update a cache, so they
don't change the logical state of the mesh, which is "it will have the
data when necessary." Using a const argument will help const correctness
when accessing an object's evaluated mesh.
2021-07-02 11:37:01 -05:00
Alexander Gavrilov
5a693ce9e3 Constraints: support a new Local Space (Owner Orientation) for targets.
Add a new transformation space choice for bone constraints, which
represent the local transformation of the target bone in the constraint
owner's local space.

The use case for this is transferring the local (i.e. excluding the
effect of parents) motion of one bone to another one, while ignoring
the difference between their rest pose orientations.

The new option replaces the following setup:

* A `child` bone of the `target`, rotated the same as `owner` in rest pose.
* A `sibling` bone of the `target`, positioned same as `child` in rest
  pose and using Copy Transforms in World Space from `child`.
* The `owner` bone constraint uses Local Space of `sibling`.

(This analogy applies provided both bones use Local Location)

Differential Revision: https://developer.blender.org/D9493
2021-07-02 15:15:05 +03:00
Alexander Gavrilov
bc8ae58727 Copy Transforms: implement Remove Target Shear and more Mix options.
This constraint can be naturally viewed as a prototype for a future
4x4 matrix math node (or subset thereof), since its basic semantics
already is matrix assignment. Thus it makes sense to add math options
to this constraint to increase flexibility in the meantime.

This patch adds support for several operations that would be useful:

- An option to remove shear in the incoming target matrix.

  Shear is known to cause issues for various mathematical operations,
  so an option to remove it at key points is useful.

  Constraints based on Euler like Copy Rotation and Limit Rotation
  already have always enabled shear removal built in, because their
  math doesn't work correctly with shear.

  In the future node system shear removal would be a separate node
  (and currently Limit Rotation can be used as a Remove Shear constraint).
  However removing shear from the result of the target space conversion
  before mixing (similar to Copy Rotation) has to be built into
  Copy Transforms itself as an option.

- More ways to combine the target and owner matrices.

  Similar to multiple Inherit Scale modes for parenting, there are
  multiple ways one may want to combine matrices based on context.
  This implements 3 variants for each of the Before/After modes
  (one of them already existing).

  - Full implements regular matrix multiplication as the most basic
    option. The downside is the risk of creating shear.
  - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode,
    and basically uses Full for location, and Split for rotation/scale.
    (This choice already existed.)
  - Split Channels combines location, rotation and scale separately.

  Looking at D7547 there is demand for Split Channels in some cases,
  so I think it makes sense to include it in Copy Transforms too, so that
  the Mix menu items can be identical for it and the Action constraint.

Differential Revision: https://developer.blender.org/D9469
2021-07-02 15:15:05 +03:00
Hans Goudey
9f5c0ffb5e Cleanup: Use const variables for object's evaluated mesh
Generally the evaluated mesh should not be changed, since that is the
job of the modifier stack. Current code is far from const correct in
that regard. This commit uses a const variable for the reult of
`BKE_object_get_evaluated_mesh` in some cases. The most common
remaining case is retrieving a BVH tree from the mesh.
2021-07-01 23:03:27 -05:00
Campbell Barton
addb1a5c9a Cleanup: spelling in comments 2021-07-02 12:15:29 +10:00
Hans Goudey
0ff1c38fcc Cleanup: Move bvhutils.c to C++
This will be useful when adding a utility to create a BVH tree from a
`CurveEval` for the attribute proximity and attribute transfer nodes.
2021-07-01 16:46:55 -05:00
Brecht Van Lommel
8c3855dc6e Fix broken physics modifiers after cleanup commits
4f3ec0110 and 5a64c687dd should have removed the entire conditional to skip
time depedent modifiers, rather than always enable it.
2021-07-01 12:58:42 +02:00
Campbell Barton
930ecef9b5 Cleanup: outdated IPO references in comments 2021-07-01 11:06:04 +10:00