Commit Graph

7293 Commits

Author SHA1 Message Date
Harley Acheson
2793b37f17 Fix #115085: Multicolumn Menus without Category Names
Handle menus that are meant to be multicolumn, with section dividers,
but not all sections have category names, just separators.

Pull Request: https://projects.blender.org/blender/blender/pulls/115102
2023-11-18 17:21:42 +01:00
Harley Acheson
c11d5b4180 UI: Color Picker Position Indication
Changes to how the current positions in the color picker are shown.

Pull Request: https://projects.blender.org/blender/blender/pulls/113753
2023-11-17 19:18:28 +01:00
Harley Acheson
be97ed2828 Fix #115023: Error Measuring Null Menu Item Name
Do not attempt to measure the length of a null string.

Pull Request: https://projects.blender.org/blender/blender/pulls/115027
2023-11-17 06:00:28 +01:00
Harley Acheson
83ce3ef0db Fix #72093: Collapse Wide Enum Lists to One Column
If a multi-column Enum menu gets too wide for the available space,
collapse it to a single column.

Pull Request: https://projects.blender.org/blender/blender/pulls/105386
2023-11-16 21:14:35 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Hans Goudey
7b51d32dd9 Cleanup: Move BKE_modifier.h to C++ 2023-11-14 09:30:40 +01:00
Martijn Versteegh
596aab27bd Merge branch 'blender-v4.0-release' 2023-11-08 21:32:30 +01:00
Falk David
f6655ab06c Fix #114453: Grease Pencil shows up as "Grease Pencil (legacy)" in some places
In Blender 4.0 Grease Pencil was showing up as "Grease Pencil (legacy)" in the UI in some places.
Since the current Grease Pencil is not replaced yet, it shouldn't be named this way in 4.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/114531
2023-11-08 14:59:22 +01:00
Damien Picard
7231ac0a52 I18n: extract and disambiguate a few messages
Extract:
- "Attribute", when creating a new attribute with
  `GEOMETRY_OT_attribute_add()`: make the default name in the operator
  a null string, and set it to "Attribute" translated inside an invoke
  method instead.
- Also for new attributes, from `BKE_id_attribute_calc_unique_name()`,
  for instance to create a default vertex color layer when going into
  Vertex Paint mode: use `DATA_()` instead of `IFACE_()`, since it
  represents user data.

Disambiguate:
- "Weight" can be the thickness of font glyphs.
- "Mark as Asset" and "Clear Asset" are operator names already
  extracted using the Operator context. They were recently added to a
  manual translation in the UI, but the existing one can be reused.
- "Second" as a time unit in the context of frame snapping.

Some messages reported by Satoshi Yamasaki in #43295.

Pull Request: https://projects.blender.org/blender/blender/pulls/114159
2023-11-07 18:08:58 +01:00
Julian Eisel
ecbb77c558 UI: Support dragging over node panel headers to batch (un)collapse
Makes it possible to swipe over panel header to batch open/collapse all
panels the mouse draged over. Normal panels and sub-panels support this
too.

Two changes were needed:
- Support "drag toggle" feature for `UI_BTYPE_BUT_TOGGLE` - all toggle
  buttons should/can support this.
- Allow querying the pushed state from the button used for the
  collapsing. Multiple ways to do this, in this case simply using the
  pushed state query callback seemed simplest.

Pull Request: https://projects.blender.org/blender/blender/pulls/114560
2023-11-07 10:59:33 +01:00
Philipp Oeser
1699163feb Merge branch 'blender-v4.0-release' 2023-11-07 10:12:07 +01:00
Philipp Oeser
0eb279de54 Fix #66286: DblClick to rename UIList items within a popover not working
Looks like most of `ui_apply_but_XXX` or `ui_do_but_XXX` functions rely
on `uiHandleButtonData` (and not necessarily context).

Now the problem from a popover in `ui_but_list_row_text_activate` was
that the label button to be set in BUTTON_ACTIVATE_TEXT_EDITING for
renaming could not be found because it was using the "wrong" region from
context (`CTX_wm_region` - which still seem to point to the region the
popover was spawned from). The correct region is available in
`uiHandleButtonData` though, so now use this instead.

Not totally sure if `CTX_wm_region` should actually be correct in all
cases - which would hint at an underlying problem of not setting it
right - but since other functions rely on `uiHandleButtonData` as well,
this fix seems to make sense.

Fix should go into LTS I think.

Pull Request: https://projects.blender.org/blender/blender/pulls/114363
2023-11-07 10:11:30 +01:00
Jeroen Bakker
b56382b38a Cleanup: Make format 2023-11-07 08:04:17 +01:00
Campbell Barton
611930e5a8 Cleanup: use std::min/max instead of MIN2/MAX2 macros 2023-11-07 16:33:19 +11:00
Campbell Barton
6297bbe931 License headers: attribute copyright to "Blender Authors"
See #110784, it seems that merging functionality reintroduced the old
convention.
2023-11-07 15:42:52 +11:00
Julian Eisel
480dceab12 Asset shelf: Drag over checkboxes to enable/disable catalogs in selector
Makes it possible to swipe over the checkboxes used to enable or disable
catalogs in the asset catalog selector popup, to batch enable or disable
the ones dragged over.

Might also enable this feature for other cases where checkboxes are
displayed.
2023-11-06 22:22:54 +01:00
Julian Eisel
837e33c054 Merge branch 'blender-v4.0-release' 2023-11-06 21:54:33 +01:00
Julian Eisel
abe925d0c6 Fix #114436: Crash when right clicking certain, nested, popup dialogs
`CTX_wm_region()` isn't reliable with popups. Handling should use
`uiHandleButtonData.region` instead, which respects popup regions.
2023-11-06 21:53:41 +01:00
Gilberto Rodrigues
dfd1b63cc7 UI: improve mesh edge highlighting
Changes to edit mode mesh overlays, use hue shift instead of color
fading/darkening for selection mode visual differentiation, and some
theme changes to improve the display of mesh edges and faces with good
selection visibility.

- Removed "edge" toggle from edit mode overlays panel.
- No longer halves the edge and face alpha depending on selection mode.
  Half the face alpha in wire-frame mode. For better visibility on most
  themes.

Ref !111431
2023-11-02 22:09:17 +11:00
Bastien Montagne
f84b0a4dd2 UI/Py API: Add active_panel_category to RNA Region struct.
This new member gives access to the current active panel category (i.e.
tab) if supported, and allows to set its value to another defined
category.

While typically add-ons should not force a tab to be the active one,
there are cases where this is a valid and necessary behavior, e.g. in
'Blender App' where an app can add some new tab to the UI and require
them to be active.

Note that there is a ctach here: typically at start time these panel
categories are unknown (enum is empty), since they are validated by
drawing code. So setting them usually needs to be done after initial
startup and drawing of the UI...

Pull Request: https://projects.blender.org/blender/blender/pulls/114070
2023-10-31 18:10:28 +01:00
Julian Eisel
1ef36fffc2 Merge branch 'blender-v4.0-release' 2023-10-31 15:00:21 +01:00
Julian Eisel
af363a6ba2 Fix asset shelf can't resized by dragging header edge anymore
Regression from 7ec7dac860 (I assume). While the block active state is
relevant during drawing to avoid glitches, it should be ignored during
handling. Explained further in comment.
2023-10-31 14:59:45 +01:00
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Sergey Sharybin
ecb346d9df Merge branch 'blender-v4.0-release' 2023-10-30 12:49:40 +01:00
Douglas Paul
b62a5db37b Fix: Node grid dot sizes on Metal
The changes in #112906 (Vulkan: Use Point Shaders When Drawing Points)
broke point sizes for the nodes editor grid on Metal. That PR switched the grid
point drawing code to a shader that sets its own point size, but (at least on Metal)
setting the point size in the shader has no effect unless `GPU_program_point_size(true)`
has been called to allow shader-specified point sizes.

This PR adds the necessary call to `GPU_program_point_size(true)` to fix that problem,
as well as a corresponding "cleanup" call to set it to `false` again.

Pull Request: https://projects.blender.org/blender/blender/pulls/114218
2023-10-30 10:53:13 +01:00
Julian Eisel
72a8851a95 UI Code Quality: Rename UI_ACTIVE button flag to UI_HOVER
Calling this state "active" has been confusing for a long time for a number of reasons:
- It's not clear that this is essentially a mouse hover state.
- Easy to confuse with "select" state (`UI_SELECT`), both terms are vague.
- Buttons can be "inactive" (`UI_BUT_INACTIVE`) which is totally related to this "active" state.
- Button handling can consider a button as active that doesn't have this flag set (e.g. during text input).
- Active and selected are well established terms in Blender, but they mean a different thing there.

See #112160.

Pull Request: https://projects.blender.org/blender/blender/pulls/114113
2023-10-25 18:36:27 +02:00
Dalai Felinto
2d7ccae528 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:09:26 +02:00
Dalai Felinto
91124fcff6 Fix #114015: Search filter removes panel header checkboxes
Caused by 1eb90ee519.

Co-authored by: Hans Goudey <hans@blender.org>
2023-10-24 16:08:21 +02:00
Philipp Oeser
4ce55752ae Merge branch 'blender-v4.0-release' 2023-10-24 13:14:19 +02:00
Julian Eisel
489d07de69 Fix memory leak when renaming node group sockets/panels
Steps to reproduce:
- Download .blend from #114059
- Edit name of socket or panel in the node interface tree view
- Close Blender

Pull Request: https://projects.blender.org/blender/blender/pulls/114083
2023-10-24 11:48:08 +02:00
Julian Eisel
ee1be3c9bb Merge branch 'blender-v4.0-release' 2023-10-23 21:23:26 +02:00
Julian Eisel
009c4b819c Fix #114055: Tree item collapse icon doesn't respond to multiple clicks
The way we handled activation of view item buttons (which are placed
underneath other buttons) would leave that button in an active state,
giving it priority on the next event handler run. Instead we want to
cleanly exit the button after activation, so that the overlapped chevron
icon can be recognized as hovered again.

Also limit this to mouse press events, since otherwise the tree view
item would toggle the collapsed state on both the press and the release
event.
2023-10-23 21:19:05 +02:00
Julian Eisel
da34c70916 Merge branch 'blender-v4.0-release' 2023-10-23 19:19:38 +02:00
Julian Eisel
ad71b77f25 Fix #114024: "Mark as Asset" doesn't work in 3D View sidebar ID selector
Choosing "Mark as Asset" from the context menu of the ID selector (ID
template) would always use the selected objects instead of the ID set in
the ID selector. This is because since f22e2bab72, multiple selected IDs
have priority over a single active ID (to give batch editing priority),
and the 3D view context exposes both.

Adds variants of the mark and clear asset operators that only work on a
single ID ("id" context member). Context menus for buttons representing
an ID use this instead. Using an operator property resulted in too
complicated code. Plus the poll function would succeed in cases where
the operator wouldn't be able to succeed. Separate operators keep things
simple and more reliable.
2023-10-23 19:18:31 +02:00
Brecht Van Lommel
38ec7ab51a Merge branch 'blender-v4.0-release' into main 2023-10-23 17:14:05 +02:00
Brecht Van Lommel
34a11f962f Fix Cycles time limit not showing unit when scene units are set to none 2023-10-23 17:12:38 +02:00
Harley Acheson
0bde01eab5 UI: Configurable UI Font Weight
Allows selecting different font weights in Text Styles

Pull Request: https://projects.blender.org/blender/blender/pulls/112454
2023-10-21 00:28:28 +02:00
Philipp Oeser
17a950f570 Merge branch 'blender-v4.0-release' 2023-10-20 14:15:30 +02:00
Jacques Lucke
09e6ebb5f0 UI: support different main word heuristics in string search
Currently, we always prioritize the words in the last section of a search item
(the words that are highlighted). This generally works well, but the situation
is a bit different for link-drag-search, because there the last part is the socket
name, which is usually less descriptive than the node name.

This patch allows us to use different heuristics to select the prioritized section
per search.

Unfortunately, the link-drag-search is not fully consistent with itself. Sometimes
the last group is a socket name, but sometimes it's also the mode of a node
(`Math > Add`). Therefore, the patch currently simply prioritizes all words in the
same instead of prioritizing only the first part. This seems to work much better
than before even if not perfect in all cases yet.

Pull Request: https://projects.blender.org/blender/blender/pulls/113648
2023-10-20 13:50:10 +02:00
Sergey Sharybin
85c557ffa2 Cleanup: Rename BLI_string_utils.h to BLI_string_utils.hh
All users of it are now C++, which opens doors to add C++ to the
public API.
2023-10-20 10:27:26 +02:00
Dalai Felinto
a53dd6e93c GPv3: Fix rename layer group not updating RNA
I fixed this earlier for the layer themselves, but I didn't realize then
that I also had to do this change for the layer groups.

For reference, this was the layer name fix: cb0d260c4b.

Pull Request: https://projects.blender.org/blender/blender/pulls/113956
2023-10-20 00:55:14 +02:00
Harley Acheson
dbd775c708 Revert "UI: Remove Colons from Property Names"
This reverts commit 8acd7a3c96.
2023-10-19 09:24:06 -07:00
Harley Acheson
8acd7a3c96 UI: Remove Colons from Property Names
Remove any automatic addition of the colon character to property names.

Pull Request: https://projects.blender.org/blender/blender/pulls/113797
2023-10-19 18:08:23 +02:00
Dalai Felinto
cb0d260c4b GPv3: Fix rename layers not updating RNA
Implement the same logic as we do for the active layer, by calling the
corresponding RNA function.

This makes sure all the notifiers and DEG update calls are properly
called. This is needed at least for !113908.

Also adds an undo push step which was missing in main.

Co-authored and reviewed (in real life) by: Julian Eisel <julian@blender.org>
2023-10-19 17:17:19 +02:00
Philipp Oeser
58721585b1 Merge branch 'blender-v4.0-release' 2023-10-19 16:03:12 +02:00
Philipp Oeser
cdd122cd74 Fix #113885 : Drag and Drop colors misses an undo push
Since the operator can also act on e.g theme colors [and changes to these shouldnt send undo pushes], dont do a general `OPTYPE_UNDO`, but instead be a bit more specific and only do an undo push for buttons with `UI_BUT_UNDO`.

Probably good for LTS.

Pull Request: https://projects.blender.org/blender/blender/pulls/113887
2023-10-19 16:02:34 +02:00
Julian Eisel
3d97c7dbcb Merge branch 'blender-v4.0-release' 2023-10-19 12:10:23 +02:00
Julian Eisel
838aca5f18 Fix #102856: Too small draggable area of asset view template items
For historic reasons buttons don't use the full button size as draggable
area by default, only a small part of it that is assumed to contain the
icon (e.g. of a label button). This isn't what we want for the big
preview buttons used here, their entire surface should be draggable.
We already have a workaround in place for this historic behavior, so we
can just enable that.
2023-10-19 12:09:55 +02:00
Campbell Barton
e7e4e63313 Cleanup: spelling in comments, white-space in comments 2023-10-19 18:53:16 +11:00
Campbell Barton
4a813ba5af Cleanup: simplify checks for IME event types
Use a separate block for IME start/event/end for clarity.
2023-10-19 18:01:40 +11:00