Commit Graph

1293 Commits

Author SHA1 Message Date
Pratik Borhade
0ef35bc475 UI: Expose Proportional edit in image editor mask mode
Proportional edit works with shortcut in mask mode of image editor but
it was never exposed in UI (header). Also move pivot point along with
proportional edit property to the right of mask template.

Pull Request: https://projects.blender.org/blender/blender/pulls/126482
2024-09-03 22:56:48 +02:00
Campbell Barton
e34d9eeac7 Cleanup: use C-style comments, double quote Python text 2024-09-03 21:22:34 +10:00
Campbell Barton
d19c13eb82 Cleanup: spelling & punctuation in comments 2024-09-03 12:59:37 +10:00
Sybren A. Stüvel
433278233e Cleanup: formatting
Just running `make format`, no functional changes.
2024-09-02 18:05:55 +02:00
YimingWu
7c52bbb30a Cleanup: Remove _has_gpv3 condition in python
GPv3 is no longer really a experimental feature now and the
experimental option is also removed already, so it does not
make much sense keeping this branch in the UI.
2024-09-02 21:21:03 +08:00
Sybren A. Stüvel
a6d7e12e22 Anim: New/Un-assign Slot operators
Add two new operators, `anim.slot_new_for_id` and
`anim.slot_unassign_from_id`. These are used in the Action editor and
the Animation panels in the Properties editor, to respectively create a
new Action Slot for an ID and to unassign whatever slot is currently
assigned to that ID.

The latter operator also replaces the C++ operator
`anim.slot_unassign_object`, which was specifically made for the
Dopesheet header. The Python ones are generic enough to be used there
too.

Pull Request: https://projects.blender.org/blender/blender/pulls/126943
2024-09-02 14:10:49 +02:00
Sybren A. Stüvel
f917b60036 Anim: add Action selectors to Material + Camera properties
In the Properties editor, add Action selectors to the Material
properties and the Camera properties.

For the Material, two Action selectors are shown: for the Material
itself and for its shader node tree. Those are separate IDs of different
types, and thus will always have separate Actions (until the Slotted
Actions are commonplace).

When the 'Slotted Actions' experimental feature is enabled, also show
the Action Slot selector underneath each Action selector.

The Animation panel in the Properties editor is (by default) always at
the bottom, just above the Custom Properties panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/125666
2024-09-02 12:10:14 +02:00
Charlie Jolly
294994e4b9 Geometry Nodes: new Hash Value node
This node hashes various types into an integer. Note that hashes
cannot generally used as unique identifiers because they are not
guaranteed to be unique. It can be used to generate somewhat
stable randomness though in cases where White Noise does not
offer enough flexibility.

It uses hash functions from BLI_noise.hh. These are also used in
the White Noise node.

Pull Request: https://projects.blender.org/blender/blender/pulls/110769
2024-08-30 16:42:29 +02:00
YimingWu
b98b93ec8f Grease Pencil: Add menu corrections for GPv3
Correct line art icons for add menu in grease pencil v3, also
renamed "Suzanne" back to "Monkey" to keep it consistent with
GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/126979
2024-08-30 15:43:40 +02:00
Jacques Lucke
1ee6a8fad5 Geometry Nodes: support customizing warning propagation
Previously, all errors, warnings and info messages were propagated from the node
that generates it to the top level node group. This is a good default, but may
not always be desirable. For example, someone may build a node group asset that
generates some warning that is irrelevant to the user to the asset. Now, the
asset author can selectively disable propagating warnings from that node.

Each node has a new `Warning Propagation` setting. It controls if warnings from
this node should be propagated to the parent group node. By default, everything
is propagated. One can also choose to propagate nothing, only errors or only
errors and warnings.

Note, this does not affect whether the warning is shown in the node itself, only
if the warning is propagated one level up!
Pull Request: https://projects.blender.org/blender/blender/pulls/126786
2024-08-30 12:06:48 +02:00
Jacques Lucke
e8b81065bc Geometry Nodes: support custom warnings in node groups
This implements the `Warning` node that allows node groups to communicate
expectations about input values to the user.

By default, the `Warning` node is only evaluated if the node group that contains
it is evaluated in any way. This is better than always evaluating it, because
that could trigger lots of unnecessary evaluation in parts of the potentially
large node tree which should be ignored. In this basic mode, the output of the
node should not be connected to anything and it must not be in a zone.

For more fine-grained control for when the `Warning` node should be evaluated,
one can use the boolean output which is just a pass-through of the `Show` input.
If this output is used, the `Warning` node will only be evaluated if its output
is used. A simple way to use it is to control a Switch node with it that e.g.
"disables" a specific output when the inputs are invalid. In this case, the
`Warning` node may also be in a zone.

The node allows the user to choose between 3 severity levels: Error, Warning and
Info. Those are the same levels that we use internally. Currently, the error and
warning mode are pretty much the same, but that may change in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/125544
2024-08-29 16:03:25 +02:00
Sybren A. Stüvel
090c7aa68e Anim: add operator for creating a new Action Slot to the dope sheet header
Add new operator `anim.slot_new_for_object`, which creates a new action
slot for the active object. Since this slot is created on the action
used by the object, it requires that this action exists and is a
layered/slotted action (which by definition includes empty actions).

Pull Request: https://projects.blender.org/blender/blender/pulls/126934
2024-08-29 15:37:03 +02:00
Campbell Barton
d497452a73 Cleanup: typo, spaces in comments, comment blocks & use double quotes 2024-08-29 17:16:44 +10:00
Alaska
6ccb33e9fe Shader: Add Metallic BSDF Node
Add Metallic BSDF Node to the shader editor.

This node can primarily be used to create more realistic looking
metallic materials than the existing Glossy BSDF node.

This commit does not add any new closures to Cycles, it simply exposes
existing closures that were previous hard to access on their own.

- Exposes the F82 fresnel type that is currently used by the
metallic component of the Principled BSDF. Results should match
between the Metallic BSDF and Principled BSDF when using the same
settings.
- Exposes the Physical Conductor fresnel type that was previously
limited to custom OSL scripts. The Conductor fresnel type accepts
IOR and Extinction coefficients to define the appearance of the
material based off real life measurements.

EEVEE only supports the F82 fresnel type with internal code to convert
the the physical conductor inputs in to a colour format for F82,
which can lead to noticeable rendering differences with
some configurations.

Pull Request: https://projects.blender.org/blender/blender/pulls/114958
2024-08-27 17:20:46 +02:00
Sybren A. Stüvel
f8af00e61b Anim: Action editor, only show Action selector if there is an active object
In the Action editor, only show the Action selector (and the matching
separator) if there actually is an active object to select it for.
2024-08-27 15:13:17 +02:00
Christoph Lendenfeld
51fd355c01 Anim: UI template for Action selectors
This PR is just taken over from @dr.sybren with
minor comments addressed.

Original PR: #125493

Co-authored-by: Sybren A. Stüvel <sybren@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/126561
2024-08-23 11:07:16 +02:00
Philipp Oeser
65930d2a03 Fix #125800: AttributeError when maximized the 3d view with asset shelf
For a brief moment when switching to a maximized screen full area, the
screen context is missing its `object` it seems, until the context is
properly set up again.

Prevent the 'Context' object has no attribute 'object' by just checking
if it is available

Pull Request: https://projects.blender.org/blender/blender/pulls/125905
2024-08-22 15:07:38 +02:00
John Kiril Swenson
715129bf5b VSE: ability to connect and disconnect strips in the VSE.
Adds the ability to connect and disconnect strips in the VSE.

- Connected strips have an icon indicating their status, and attempting
  to select one connected strip selects all other connected strips in
  that chain.
- If the user attempts to connect a strip that is already connected to
  other strips, that strip will disconnect itself from others before
  connecting to new strips.
- Preview selection also works in bulk if multiple video strips are
  connected together in the timeline.
- When adding new strips from the Add menu or the File Browser, strips
  from the same file are connected by default. There's an option to
  turn this off in Editing > Video Sequencer user preferences.
- It is possible to individually tweak strips/handles and ignore
  connections with Alt+Click.
  - This shortcut overrides the old keymap item for "Linked Handle"
    selection. The property still exists if people want to use that
    shortcut for its old purpose.
- To make sure that connections remain valid even after duplication,
  I've added a condition to `seq_new_fix_links_recursive` that also
  updates connections using the `seq->tmp` var. (A note -- I've updated
  the comment for this field in `DNA_sequence_types.h` because the var
  is only used for duplication now. It was once present in
  `select_more_less_seq__internal` to be used for linked selection but
  is gone now).
  - There are also functions to cut one-way links and make sure that
    all strips are bidirectionally connected after duplicating.

Pull Request: https://projects.blender.org/blender/blender/pulls/124333
2024-08-22 14:54:42 +02:00
Lukas Tönne
2e9fc8ef2d GPv3: Segment selection support
Support segment mode in Grease Pencil v3 selection operators.
This is a continuation of #109221.

Segment selection works in multiple stages:
1. When enabled, the 2D evaluated lines for all visible curves are
entered into a BVH tree. This tree is used to find intersections later
on. All the visible drawings are in the tree, an `OffsetIndices` array
is used to record ranges of BVH elements for each drawing.
2. Primary selection functions get alternative versions that produce an
`IndexMask` instead of writing directly to selection attributes. This
makes it possible to detect select actions on points that are already
selected. Using a delta of selection attributes for this is not enough
to detect such user actions (and inefficient).
3. In segment mode the `IndexMask` is extended to fully cover segment
points (or exclude them when deselecting respectively). This first
performs and intersection test using the BVH tree, then finds all point
range with selected elements.
4. Finally the extended index mask is applied to selection attributes as
usual.

Pull Request: https://projects.blender.org/blender/blender/pulls/126027
2024-08-21 13:35:26 +02:00
Amelie Fondevilla
625ef79f57 GPv3: Soft mode for the Eraser tool
Implementation of the soft mode of the eraser tool for GPv3.
In this mode, the eraser decreases the opacity of the points it hits.
If the opacity of a point falls below a threshold, then the point
is removed from the curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/110310
2024-08-20 17:24:03 +02:00
Lukas Tönne
400c738db9 GPv3: Import and export for SVG and PDF
Implements the SVG import/export and PDF export operators for GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/123996
2024-08-20 11:41:37 +02:00
Campbell Barton
9ab9aab3d7 Cleanup: use "Helper" suffix for mix-in panel classes
This clarifies that they aren't themselves panel types.
2024-08-20 14:25:56 +10:00
Campbell Barton
ec759b6caf Cleanup: suppress debug warning with unregistered Panel sub-classes 2024-08-20 14:25:55 +10:00
Campbell Barton
12549de989 Cleanup: remove unused menu definition 2024-08-20 14:25:53 +10:00
Casey Bianco-Davis
1a07c08718 GPv3: Eyedropper tool
This adds the Eyedropper tool to GPv3.

A few changes have been made:

- Added `Brush` mode.
- Set active color in palette.
- Show the palette in the UI.
- Add UI for setting material mode.
- Drag for color accumulation.

Pull Request: https://projects.blender.org/blender/blender/pulls/126211
2024-08-19 11:27:49 +02:00
Campbell Barton
8a7ff41a85 Cleanup: wrap long lines in Python scripts 2024-08-19 10:48:07 +10:00
Harley Acheson
aa78d43a05 UI: Multicolor Autokeying Indicator
Show the autokeying indicator (record button) on the Timeline header in
red when enabled. With a white outline on dark theme, or with a black
outline on light theme. The red color is user changeable.

Pull Request: https://projects.blender.org/blender/blender/pulls/126344
2024-08-16 23:16:40 +02:00
casey bianco-davis
8f386cd308 GPv3: Edit Mode: "Scale Thickness" option
This implements the `use_scale_thickness` setting for GPv3.

Pull Request: https://projects.blender.org/blender/blender/pulls/126213
2024-08-16 19:50:34 +02:00
Jacques Lucke
ab26dc5817 Nodes: add operator to get node width from parent
This operator sets the new default group node width (from e842966c5e) based on
the parent group node. This makes it easier to initialize the value. Without
this, one had to create and delete the group node potentially many times to find
a good default width.

Pull Request: https://projects.blender.org/blender/blender/pulls/126239
2024-08-15 17:54:56 +02:00
Pratik Borhade
8e771104d8 GPv3: Cursor panel not usable in paint modes
This is due to failing poll function. Use correct tool setting pointer
based on the active mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/126279
2024-08-14 13:26:00 +02:00
Pratik Borhade
7bfdc6dfea GPv3: Invert weight operator
Port gp legacy "invert weight" operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/126275
2024-08-14 08:55:24 +02:00
Omar Emara
94d3b764e7 Geometry Nodes: Implement Gabor noise node
This patch ports the Gabor noise shader texture node into Geometry
Nodes.

Pull Request: https://projects.blender.org/blender/blender/pulls/125718
2024-08-14 08:48:17 +02:00
Hans Goudey
be53bd079f Cleanup: Formatting 2024-08-12 09:47:02 -04:00
Pratik Borhade
c89b878371 GPv3: Sculpt context menu
Similar to GP legacy context menu of sculpt mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/126135
2024-08-12 13:05:13 +02:00
Jacques Lucke
e842966c5e Nodes: add group node default width
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).

Pull Request: https://projects.blender.org/blender/blender/pulls/126054
2024-08-11 19:25:53 +02:00
Omar Emara
f2fcbc3330 Cleanup: Format 2024-08-08 17:36:23 +03:00
Pratik Borhade
9ca6e049a7 GPv3: Draw Mode: Context menu
Right click context menu has been missing in gpv3 draw mode.
Similar to gp legacy, this includes color picker, active layer etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/125964
2024-08-08 16:03:09 +02:00
Omar Emara
f40cf759c7 Compositor: Add experimental option for new CPU compositor
This patch introduces a new experimental option for the new CPU
compositor under development. This is to make development easier such
that it happens directly in main, but the compositor is not expected to
work and will probably crash.

Pull Request: https://projects.blender.org/blender/blender/pulls/125960
2024-08-08 15:40:06 +02:00
Christoph Lendenfeld
a451971026 Fix #124691: Custom bone wire rendering broken on Mac
This issue occurred only on Mac which has to circumvent
geometry shaders lacking support for them.

This patch reverts the vertex shader for Mac devices to
how it was before f9ea64b0ba. (and uses the frag shader from before that commit)
In order to communicate that to the user I added a label
in the GUI when the platform is Mac.

Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125967
2024-08-08 11:19:12 +02:00
Pablo Vazquez
000d34c398 EEVEE: Add toggle for Fast GI Approximation
Add a toggle for Fast GI Approximation in the header of the panel,
following Cycles layout.

Move the `Max Roughness` setting inside the panel, and rename to
Threshold.

Since Fast GI Approximation only has any effect when Threshold/
Max Roughness is below the max (1.0), gray out the rest of the
panel when at that value.

Co-authored-by: Clément FOUCAULT <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125452
2024-08-06 14:28:56 +02:00
Devashish Lal
f6e6f2b2d2 Geometry Nodes: PLY import node
This commit adds a PLY format import node, part of the current Google
Summer of Code Project [0]. The importer is refactored to output a mesh,
and a node is added to wrap around the importer. The node supports error
messages from the importer. The node is hidden behind an experimental
option for now, like the others.

0: https://devtalk.blender.org/t/gsoc-2024-geometry-nodes-file-import-nodes/34482)

Pull Request: https://projects.blender.org/blender/blender/pulls/125587
2024-08-05 14:54:54 +02:00
Pratik Borhade
e60422c5a7 GPv3: Delete active keyframe operator
Port missing keyframe operator to new structure.
Found this missing operator during #125261

Pull Request: https://projects.blender.org/blender/blender/pulls/125770
2024-08-02 08:18:32 +02:00
Pablo Vazquez
b00a16b4e1 VSE: Place modifier-specific properties first
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.

Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.

Fixes #120360

Pull Request: https://projects.blender.org/blender/blender/pulls/125710
2024-08-01 11:28:58 +02:00
Dalai Felinto
7b8640896e Templates: Blender Manifest template
Pull Request: https://projects.blender.org/blender/blender/pulls/125668
2024-08-01 10:15:01 +02:00
Pablo Vazquez
27c06ccd15 UI: VSE: Apply writing style on modifier labels
* Remove colons on labels.
* Do not include "Use" in checkboxes.

https://developer.blender.org/docs/features/interface/human_interface_guidelines/writing_style/
2024-07-31 14:07:22 +02:00
Miguel Pozo
0c429ee652 Fix #125387: Cycles Material Panel shows EEVEE Legacy settings
Update `draw_material_settings` to show EEVEE Next properties.
This only changes the internal function, instead of the Panel classes
themselves, to avoid breaking the Python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/125616
2024-07-30 17:49:25 +02:00
Leon Schittek
d30d8b4bfa UI: Add padding to items in ui lists and tree views
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.

Pull Request: https://projects.blender.org/blender/blender/pulls/125498
2024-07-29 23:52:38 +02:00
softyoda
5e9096829c Cycles: Add Central Cylindrical Panoramic camera model
This type of projection is often used e.g. in exhibitions that leverage big
curved screens.

Effectively, the frame is mapped onto a cylinder, with the x axis becoming the
longitude and y axis becoming the height.

Users can configure the min/max longitude, the min/max height and the radius of
the cylinder.

Co-authored-by: Lukas Stockner <lukas.stockner@freenet.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123046
2024-07-29 15:03:57 +02:00
Harley Acheson
f2f408bebf UI: Tooltip Final Period and Other Typography
This removes the terminal periods automatically added to the end of
tooltip items. The current desire is to only end in period if there
are multiple sentences - so if there is one in the middle of the
description. This also converts our uses of lists to use space and
bullet, rather than just bullet or asterisks.

Pull Request: https://projects.blender.org/blender/blender/pulls/125460
2024-07-26 18:29:50 +02:00
Pratik Borhade
1da83ab046 GPv3: Duplicate active keys operator
Port legacy `frame_duplicate()` operator.

Pull Request: https://projects.blender.org/blender/blender/pulls/125369
2024-07-26 15:39:42 +02:00