Commit Graph

4220 Commits

Author SHA1 Message Date
Campbell Barton
879c966598 Transform: option to use incremental snapping
This resolves this issue where users would enable a snapping mode
besides incremental (vertex for eg), then notice strange behavior w/
rotate and scale.
While this ability can be useful, it's quite an obscure use case.

Now changing snap-modes keeps rotate and scale using incremental snap,
with the option for these modes to be affected by other snapping modes.

D4022 by @kioku w/ own minor edits.
2018-12-18 10:08:23 +11:00
William Reynish
779e252298 UI: use icons for text edit copy/paste 2018-12-18 08:41:06 +11:00
William Reynish
7312e48ae4 UI: Extend context menu to check current selection
- This extends context menus, checking the selection in some cases
  to conditionally show operators.

- When nothing is selected, add, paste .. etc are added to the menu.

- Use columns when mixed mesh modes are used (vert/edge/face).

- Move armature naming operators into sub-menu.

See D4043
2018-12-18 08:12:11 +11:00
Antonioya
08e6948da5 GP: Change order of primitive buttons
Group them in a more logic way.
2018-12-17 19:03:46 +01:00
Philipp Oeser
37d09827c6 Fix T59112: bone pinning error
Reviewers: angavrilov, brecht

Maniphest Tasks: T59112

Differential Revision: https://developer.blender.org/D4057
2018-12-17 15:13:29 +01:00
Campbell Barton
8ec7429a70 Merge branch 'master' into blender2.8 2018-12-17 17:32:42 +11:00
Campbell Barton
42b9df5907 Cleanup: use 'tool_settings' name everywhere in UI scripts 2018-12-17 17:22:50 +11:00
Campbell Barton
7fac1bfc20 Context: remove active_gpencil_brush
We don't have this for other painting modes,
no need for a special case here.
2018-12-17 17:17:43 +11:00
Campbell Barton
21c1c3c59c 3D View: empty image option to show front/back
Only back was possible.
2018-12-17 14:49:16 +11:00
Campbell Barton
d72d2d4133 DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
  Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
  (avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
  makes sense.
2018-12-17 13:55:06 +11:00
Antonioya
fbed69866e GP: Add option to occlude eraser
This adds the functionality requested in T59417 adding a new button near of pressure button of the brush to enable/disable occlude effect for eraser.
2018-12-16 18:25:55 +01:00
Campbell Barton
3e311fdcd1 Cleanup: style 2018-12-16 09:30:05 +11:00
Antonioya
351f537fa8 GP: New Curve primitive and other primitive improvements
This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.

Thanks to @charlie for his great contribution to this improvement.
2018-12-15 17:21:47 +01:00
Antonioya
f9917a8d43 Fix T59396 Grease pencil brush crash
The problem was the brush was not initializated because some code was missing (marked as ToDo)
2018-12-15 09:54:31 +01:00
Dalai Felinto
2b7e56964a Fix UV editor missing/typo circle_select 2018-12-14 19:24:35 -02:00
Philipp Oeser
ac68f44b8a fix shader editor errors when showing world shader tree
probably an oversight in rBd40bffa17f6d

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4079
2018-12-14 19:01:22 +01:00
Antonioya
780f0f646d GP: Rename CTX and OB modes
Part of T59335.
2018-12-14 16:52:12 +01:00
Clément Foucault
a1c8595b09 Edit Curve: Add Normal size in overlay popover and change default range
Change default range to 0..2 to improve the slider behavior.
2018-12-14 16:35:51 +01:00
Campbell Barton
fb685c01c3 Correct error in last commit 2018-12-14 13:23:02 +11:00
Campbell Barton
be0c8ed734 Keymap: correct keymap names
Generated names include the current context mode
which is irrelevant for generic 3D view tools.
2018-12-14 12:17:00 +11:00
Campbell Barton
9ea645862c Preferences: add option for header position
Sets the header position for newly created windows with few exceptions
(preferences is always bottom, file-selector is always top).
2018-12-14 09:54:34 +11:00
Campbell Barton
cb5d23b544 UI: show workspace cycling key bindings in menu 2018-12-14 07:56:19 +11:00
Antonioya
7d3b1cdd7d GP: New Smooth operator
Smooth a stroke, in edit mode, similar how mesh operator works with meshes.
2018-12-13 19:49:13 +01:00
Campbell Barton
c0b7bdd38b Revert "Tweak UI message of Ruler tool."
This reverts commit 1bf0a4f4d0.

This is a bug, clicks shouldn't remove rulers since it's too easy
to accidentally click instead of dragging.
2018-12-12 09:52:52 +11:00
Antonioya
18d354a5eb GP: Remove Object Onion Skin switch
It was confusing to have two switches.
2018-12-10 20:18:15 +01:00
Antonioya
2debee96ec GP: Replace Clamp icon 2018-12-10 20:18:10 +01:00
Bastien Montagne
1bf0a4f4d0 Tweak UI message of Ruler tool.
It's much simpler to just click on one end, than dragging it outside of
view. ;)

Related to T59084.
2018-12-10 15:53:53 +01:00
Lukas Stockner
e79bb957fc User Interface: Add button color for indicating that the value differs from the interpolated one
One issue that especially newer users often run into is that they accidentally reset changes to the scene by switching frame without creating a keyframe first.

Therefore, this commit adds a new color that is used to draw properties if their current value differs from the one that would be set when switching to this frame.
This works both for existing keyframes as well as for currently interpolated frames.

Unfortunately the flags in but->flag are full, so I had to move the new flag to but->drawflag and pass that to all relevant functions.

I went with orange for the color since afaics it fits with the green and yellow that are currently used for keyframe states and since it's somewhat reddish to signify that there might be something to look out for here.

Reviewers: campbellbarton, #user_interface, brecht

Reviewed By: campbellbarton

Subscribers: brecht, predoe

Differential Revision: https://developer.blender.org/D3949
2018-12-08 18:06:23 +01:00
Campbell Barton
1ddfd8c9ec Cleanup: style 2018-12-08 15:01:47 +11:00
Sybren A. Stüvel
e2d9166473 Metadata: add hostname to the available metadata options
Having the hostname allows us to identify which machine rendered which
frame in our render farm.

This simply uses the host's name, and doesn't do any DNS lookup of any
IP address of the machine. As such, it's only usable for identification
purposes, and not for reachability over a network.

Reviewers: sergey, brecht

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D4047
2018-12-07 17:29:07 +01:00
Philipp Oeser
f034926dba add 'Control Points' and 'Segments' editmode menus for Surfaces
Fixes T58922

Reviewers: brecht, billreynish

Maniphest Tasks: T58922

Differential Revision: https://developer.blender.org/D4046
2018-12-07 15:15:52 +01:00
Lucas Boutrot
d40bffa17f UI: add material settings in shader editor sidebar.
Differential Revision: https://developer.blender.org/D3926
2018-12-07 00:57:20 +01:00
Jacques Lucke
828c4d1c54 Fix T58863: 'Smooth/Flat Shading' to 'Shader Smoot/Flat' in context menu 2018-12-06 16:19:29 +01:00
Campbell Barton
aeffaf75ab Fix knife project, add to mesh menu 2018-12-06 16:52:49 +11:00
Campbell Barton
5bc7b9c3c6 Cleanup: unused var, style 2018-12-06 08:45:41 +11:00
Brecht Van Lommel
23688ec39a Fix T58794: extended shading pie menu wrong order in lookdev mode. 2018-12-05 15:22:20 +01:00
Antonioya
8e31e67bf5 GP: Add missing pressure button to Topbar 2018-12-05 10:46:41 +01:00
Campbell Barton
5c8f1053b5 UI: split UV editor out of the image space 2018-12-05 14:38:58 +11:00
Campbell Barton
baf599610a Fix T58661: Shading pie doesn't highlight x-ray when on 2018-12-05 11:50:35 +11:00
Philipp Oeser
245065460f Remove the Draw Curve operator from the Add menu
this operator was only working in editmode and we now have a dedicated
tool for this.

Fixes T58495

thanx @billreynish for usability advice
2018-12-04 14:42:08 +01:00
Charlie Jolly
2c19c9b2f6 GP: Draw Mode: Add Arc Primitive
This adds an elliptical arc primitive.
Press CKEY for toggling closed/open arc.
Press FKEY key for flipping arc.

Additional changes to gpencil primitives.
Increases default edges of circle to 64.
Keymap changes to allow primitives to be drawn with Shift or Alt key.
Allow Plus/Minus key to adjust number of edges.

Missing: Toolbar icon

Differential Revision: https://developer.blender.org/D4024
2018-12-03 22:11:38 +00:00
Campbell Barton
a56b024964 Cleanup: simplify poll function 2018-12-02 14:02:03 +11:00
Campbell Barton
7be9bf43a4 Cleanup: de-duplicate gpencil material UI
Top-bar and properties-editor were near duplicates.
2018-12-02 13:26:39 +11:00
Campbell Barton
4320adbf86 Cleanup: remove redundant gpencil material checks
Poll checks for an object, no need to check for non-object
materials in the draw function.
2018-12-02 13:12:06 +11:00
Antonioya
5d4073e248 Fix T58460: Proportional edit icon disappears 2018-12-02 00:05:01 +01:00
Clément Foucault
fe28554898 StudioLight Editor: Add copy settings and overwrite prompt
Copy settings let users create variations more easily.

Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30 15:40:57 +01:00
Clément Foucault
9ccf27d1f7 StudioLight: Renaming stuffs 2018-11-30 15:40:57 +01:00
Clément Foucault
909fa08a76 StudioLight: Add a 4th light to adjust lighting
There was a bug due to non-aligned struct in the DNA that prevented us
to increase the size of the userdef light array.

Since the studio lights are now presets and stored in external files,
there is no need to keep backward compatibility with theses lights.

Remove the old array and create a new one.

Add blue tint light for specular.
2018-11-30 15:40:57 +01:00
Clément Foucault
e68c0bf76a Workbench: Add Shadow Focus and change Shadow Orientation
Shadow focus let the user choose how hard are is the shadows transition.
Harder shadow transition can be used for stylistic effects or more uniform
shading.

Make shadow orientation respect the same orientation as the studio light
(view from +Y direction aka. front view). Make the default shadow direction
more similar to the default light position (the default light object, not
the default studio lighting).
2018-11-30 15:40:57 +01:00
Campbell Barton
0f17425d6e Fix T58255: "Set Spline Type" missing in the menu 2018-11-30 16:40:39 +11:00