Commit Graph

3 Commits

Author SHA1 Message Date
Willian Padovani Germano
3ba66e20b9 BPython:
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered.
- Removed a long deprecated function from the Blender module (release dict).

Matt (broken) mentioned the UpdateMenus function a couple weeks ago.  I also updated the Save Current Theme script to use it.  This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-13 19:19:05 +00:00
Willian Padovani Germano
c702b237d5 Scripts:
-- adding help_browser.py to show help for installed scripts;
-- updated scripts to include basic doc info to be shown with above script:
    script authors can / will / should update with more info, of course;
-- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-07 16:31:13 +00:00
Willian Padovani Germano
e7d3039d12 - Blender: added option 'scriptsdir' to Blender.Get();
- small updates to the docs;
- Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal');
- tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing):
http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125
    added the call in drawview.c, in drawview3dspace().  This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too.  Anyway, this is still a test.  The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once.

- Window.Theme: new submodule, to get/set theme options in Blender;
- Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu).

There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-21 05:28:17 +00:00