Commit Graph

27 Commits

Author SHA1 Message Date
Rob Haarsma
309792d206 RGBA Quicktime movies give codec compression crashes on OSX.
Reverting Quicktime export to ARGB for both OSX and Windows to
keep some consistency on Blender's output.
2005-01-12 11:03:25 +00:00
Rob Haarsma
180b8f48ce Trying to make RGBA Quicktime movies on OSX, instead of ARGB. 2005-01-12 10:34:05 +00:00
Rob Haarsma
9848800799 Reverting Quicktime movie export method for OSX. 2005-01-12 10:18:47 +00:00
Rob Haarsma
343712f367 Improved functionality for Quicktime movie export.
Exporter now uses less memory and might be a little faster.

Needs tesing on OSX, there might be RGBA endian issues.
2005-01-11 10:58:58 +00:00
Rob Haarsma
ca5784a7ce A one-line commit; Quicktime movies used as texture are now loaded at the highest quality.
I noticed Quicktime did not display interlaced fields for DV movies, it works OK now !
2004-12-19 13:45:03 +00:00
Rob Haarsma
58a503c189 Disabled debug printing. Pfft. 2004-12-10 13:39:05 +00:00
Rob Haarsma
56242a4977 Bugfix #1262 bugfix.
Path detection was wrong. Grrr, stupid windows paths.
2004-12-10 13:24:56 +00:00
Rob Haarsma
4b07e2c4d6 Bugfix #1262 additions.
When the Quicktime movie output path lacks any path indication, the movie is created in the
executable directory.
Also new, when the Quicktime output movie isn't created for some reason, the rendering will
stop and give an error message (in the console).
2004-12-10 12:55:53 +00:00
Rob Haarsma
8b20a8a685 Bugfix #1262
Raw fix for the drive letter issue with Quicktime/Windows filenames.
When a drive letter is missing in a filename, it'll use the drive where the executable is.

Fix might be useful for Yafray too, because the extern char bprogname[]; doesn't return
a full path when Blender is started from the console.
2004-12-10 01:28:28 +00:00
Ton Roosendaal
27a250a163 Fix for removed streamglue stuff.
BLO_sys_types.h was moved.
2004-04-16 17:14:05 +00:00
Rob Haarsma
a7354ea007 Fix for bug #1100
Under Windows, Quicktime images with a depth < 32 didn't
show up in the sequence editor. To fix this a non transparent layer was added to them. (bf227-bf232)

I now have disabled this trick for GIF images, so the transparency is preserved. But this is a quick fix and
should be replaced by a transparency check function.
2004-04-09 14:09:56 +00:00
Stefan Gartner
239edfc272 some cosmetic changes to make the compiler shut up when building with scons
on os x
2004-01-08 16:28:45 +00:00
Stefan Gartner
0be1e050a5 fix (?) for compiling with quicktime support on some versions of os x
with some versions of gcc (aka. the nasty ID problem). see also
http://www.blender.org/pipermail/bf-committers/2003-November/004660.html
2004-01-08 16:26:30 +00:00
Rob Haarsma
99efb0cc3c removed native quicktime init/exit calls from main blender code. 2003-09-18 11:41:50 +00:00
Rob Haarsma
422f4faa1b moved Quicktime init function from creator.c 2003-09-09 21:26:34 +00:00
Stefan Gartner
babd29f1df don't use QuickTime to load tga, png, and jpg images, as this causes
problems when trying to play a sequence of images (fixes bug #430)
2003-08-05 12:44:34 +00:00
Rob Haarsma
30f7d15296 fixed a memory deallocation error. 2003-05-21 21:42:36 +00:00
Rob Haarsma
ffaae20400 fixed dialog framerate. 2003-05-21 02:26:45 +00:00
Rob Haarsma
9662763ee0 Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.

Only tested on windows. ;)
2003-05-21 01:21:07 +00:00
Rob Haarsma
7c48bec899 Fixed nasty issue when aborting Quicktime rendering. 2003-05-16 14:31:31 +00:00
Rob Haarsma
29806ccb0d replaced depricated p2cstr with CopyPascalStringToC for OSX. 2003-05-09 13:07:41 +00:00
Rob Haarsma
6670ad7bec minor code cleanups 2003-05-09 12:45:59 +00:00
Rob Haarsma
f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
Rob Haarsma
ad0bf55843 added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
2003-05-08 16:24:58 +00:00
Stefan Gartner
723b84c79c fun with quicktime:
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to
avoid having to specify the full path to the QT headers in the Makefiles

#undef NDEBUG on OS X to avoid errors about ID being declared twice

enable support for QuickTime in the original Makefiles on OS X
2003-05-02 13:36:56 +00:00
Stefan Gartner
34717072f7 enable quicktime support on os x when building with auto* 2003-04-29 19:19:04 +00:00
Rob Haarsma
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00