So far asset browsers always sorted assets by name, which resulted in
barely related assets being placed together, and related assets being
scattered. This can make navigating assets tedious, and introduces a lot
of visual noise because of scattered preview image styles.
Related assets are typically put into common asset catalogs, and related
catalogs are typically organized close to each other in the catalog
hierarchy. This makes catalogs a better characteristic to sort by,
solving the mentioned issues.
For asset shelves sorting by catalogs was introduced in 471378c666. This
PR exposes this feature to the asset browser, by introducing a new
option to sort either by name or by catalog. The new default is sorting
by catalog. Within a single catalog, assets are still sorted alphabetically.
Pull Request: https://projects.blender.org/blender/blender/pulls/129480
This fixes the issue by traversing the new data structure for actions.
* When a slot is assigned, the action is baked into the slot.
* if no slot is assigned, it creates a new slot and bakes into that. However since no slot was assigned, the animation will be static.
Pull Request: https://projects.blender.org/blender/blender/pulls/129525
All sculpt and paint modes should have the brush selector asset shelf
popup in the tool settings header. For curves sculpt mode this was
missing. There's no good reason for this, probably just an oversight.
All sculpt and paint modes should bring up the brush selector asset
shelf popup on Shift+Spacebar. For grease pencil vertex paint mode the
shortcut was missing. I think it was added earlier, but only for the
grease pencil v2 keymap, the v3 one got merged later only.
Python wheels from extensions were not being removed after
install/uninstall in some cases - although installing an extension
afterwards that used wheels would recalculate deps & remove them.
- Installing an extension didn't include the extension in the
compatibility-cache, causing uninstalling not to remove deps.
- Uninstalling an extension wasn't re-calculating the deps,
leaving them as-is.
Always write the compatibility-cache after installing and uninstalling
so changes are detected & handled.
The issue was that the strokes were not using the `POLY` type and
needed to be tagged.
This adds a function `tag_positions_changed` on the `GreasePencilDrawing`
so that the high-level python API can tag the positions if
the `point.position` attibute is written to.
Pull Request: https://projects.blender.org/blender/blender/pulls/129292
Now can pick "H.265 / HEVC" in the video codec dropdown.
Implementation notes:
- Remap CRF value (which is for H.264) slightly to better match H.265
CRF range (e.g. default Medium 23 -> 28).
- Set lossless mode via appropriate private param, and use 4:4:4 YUV
format just like for some other video codecs when in lossless.
- Currently there are no built-in presets for H.265. Maybe later, especially
if/when we'll add 10 bit or HDR videos.
Pull Request: https://projects.blender.org/blender/blender/pulls/129119
PR #128051 made some improvements to code by cleaning up properties and
simplifying logic.
However, the default tool in most spaces is box select. By switching to
box select default, there should be more front-facing consistency across
spaces while still retaining near-identical behavior.
This patch would fix the small bug listed in #128671 while keeping the
simplified code benefits from #128051.
Also:
- Move selection keymap items up in the Sequencer (Global) keymap so it
is more visible (similar to Node Editor ordering).
- Split `side_of_frame` property for ctrl press keymap item into a
separate keymap item on ctrl click for both LCS and RCS to avoid
clashing with ctrl+drag for box selects in RCS.
Pull Request: https://projects.blender.org/blender/blender/pulls/129028
Essentially, our current code would not properly remove (dereference)
its python objects matching various RNA data created during execution.
Some cases are fairly trivial to understand (like the lack of handling
of unregstering for our 'startup' operators and UI), other were more
subtle (like unregistered PropertyGroups who would remove/free their RNA
struct definition, without releasing first the potential matching python
object).
Co-authored-by: Campbell Barton <campbell@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/128899
From feedback: "Update Asset" sounds more like receiving a new version
of the brush, while this actually saves the changed brush to the asset
library. "Save Changes to Asset" is more clear and fits well with the
labels of other menu items in the menu.