Commit Graph

13 Commits

Author SHA1 Message Date
Tamito Kajiyama
24f759ba5a Revert "F12 offline Freestyle rendering support in Eevee"
This reverts commit 8a7c0abc2d.
2018-02-27 13:02:58 +09:00
Tamito Kajiyama
8a7c0abc2d F12 offline Freestyle rendering support in Eevee
This patch adds F12 offline Freestyle rendering support to Eevee.

Most functionalities are identical with those found in Cycles.

The only major difference is that the per-view layer "use Freestyle" toggle
option is currently placed in the "Passes" panel of the "View Layers"
properties window instead of a "Layer" panel as in Cycles.  Since Freestyle
is a post-processed overlay and not a pass, the present option location is
a compromise.  To describe this fact, the per-layer "use Freestyle" option
is in a subsection labeled as "Layer".

Reviewers: fclem, brecht, campbellbarton

Reviewed By: fclem, brecht

Subscribers: dfelinto

Differential Revision: https://developer.blender.org/D3084
2018-02-27 08:53:31 +09:00
Clément Foucault
36b259fa88 Eevee: Render: Add ambient occlusion pass support. 2018-02-03 02:19:10 +01:00
Clément Foucault
e52c5bcdb5 Eevee: Add mist pass support.
Eevee: Render: Fix crash when not enabling mist pass.
2018-02-01 20:47:56 +01:00
Clément Foucault
253b412ace Eevee: Render: Add Subsurface Pass support. 2018-02-01 18:09:17 +01:00
Clément Foucault
55a238edd6 Eevee: Render: Add Normal pass output. 2018-01-31 02:53:02 +01:00
Clément Foucault
376d42304b Eevee: Add Z pass render result. 2018-01-29 22:00:15 +01:00
Clément Foucault
8cce339131 Eevee: Add new "render samples" properties. 2018-01-29 22:00:15 +01:00
Clément Foucault
9fd28c7769 Eevee: AO: Removes samples and denoise options.
This comes with a lot of code simplification that leads to a small performance improvement.
2018-01-16 18:22:25 +01:00
Clément Foucault
3cb2b2956b Eevee: SSR: Remove ray count and use integer texture for hit coord.
Using GL_RG16I texture for the hit coordinates increase tremendously the precision of the hit.
The sign of the integer is used to 2 flags (has_hit and is_planar).
We do not store the depth and retrieve it from the depth buffer (increasing bandwith by +8bit/px).
The PDF is stored into another GL_R16F texture.

We remove the raycount for simplicity and to reduce compilation time (less branching in refraction shader).
2018-01-16 18:22:24 +01:00
Clément Foucault
847f568bf5 Eevee: Irradiance Visibility: Add RNA / Engine properties 2017-12-04 10:10:27 +01:00
Clément Foucault
7cbc7dd904 Eevee: SSS: Add separated Albedo option.
This option prevent from automatically blurring the albedo color applied to the SSS.

While this is great for preserving details it can bleed more light onto the nearby objects since the blurring will be done on pure "white" irradiance.
This issue is to be tackled in a separate commit.
2017-11-24 22:29:28 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00