Commit Graph

7469 Commits

Author SHA1 Message Date
Campbell Barton
7eb4ef6cac Merge branch 'master' into blender2.8 2017-11-03 00:31:47 +11:00
Mai Lavelle
5cb8730689 Cycles: Add another limit to OpenCL memory usage
Some drivers may report very large allocation sizes, which could cause
unnecessary memory usage. This is now limited to 2gb which should
still be enough to get the needed performance benefits without waste.
2017-11-02 08:14:21 -04:00
Campbell Barton
4a85089abe Merge branch 'master' into blender2.8 2017-11-02 15:45:19 +11:00
Sergey Sharybin
71f46bc367 Cycles: Add utility function to distinguish between scatter and absorption volume ID 2017-11-01 11:10:51 +01:00
Sergey Sharybin
5d7138c08a Cycles: Cleanup, make it more obvious what preprocessor belongs to 2017-11-01 11:10:10 +01:00
Sergey Sharybin
7f45acee80 Cycles: Cleanup, delete trailing whitespace 2017-11-01 11:06:55 +01:00
Bastien Montagne
c8de666cbe Merge branch 'master' into blender2.8 2017-10-31 17:38:53 +01:00
Campbell Barton
941484ff81 Merge branch 'master' into blender2.8 2017-11-01 01:27:03 +11:00
Sergey Sharybin
5296c2e099 Experiment with adding output file meta data from render engine
The idea is to make it possible to report extra meta data from
render engine to the file writing. This way we can provide
additional information such as number of samples rendered by
resumable Cycles rendering so we can easily combine files back.

Currently only report number of samples from Cycles when rendering
a single render-layer scene. This is something what was required
here at the studio. We can easily extend that further.

Ideally we would also need to support non-string metadata, but
that's for later.

Reviewers: mont29, campbellbarton

Reviewed By: mont29, campbellbarton

Subscribers: sybren, candreacchio

Differential Revision: https://developer.blender.org/D2502
2017-10-31 15:05:53 +01:00
Sergey Sharybin
46963f359d Cycles: Bump version number to 1.9.0
This matches Blender Release 2.79.
2017-10-31 13:34:34 +01:00
Sergey Sharybin
39671ac504 Fix crash of standalone app after recent refactor 2017-10-31 13:34:23 +01:00
Arto Kitula
076abf6cd8 MacOS: Use correct Cocoa protocol on any compiler 2017-10-31 11:30:55 +02:00
Sybren A. Stüvel
34859b285a Merge branch 'master' into blender2.8 2017-10-29 17:31:55 +01:00
Brecht Van Lommel
bbc7eb8ae5 Cycles: restore SOBOL_SKIP hack, for some cases where it helps still. 2017-10-29 16:44:20 +01:00
Julian Eisel
a3313315ba Merge branch 'master' into blender2.8 2017-10-26 22:57:47 +02:00
Arto Kitula
1effab7809 Fix T52984. Trackpad rotation to natural direction 2017-10-26 23:11:25 +03:00
Julian Eisel
f074a6dd2e Merge branch 'master' into blender2.8 2017-10-25 22:04:01 +02:00
Brecht Van Lommel
171c4e982f Cycles: use AO factor to let user adjust intensity of AO bounces.
We are already using the AO distance, so might as well offer this extra
control over the intensity. Useful when an interior scene is supposed to
be significantly darker than the background shader.
2017-10-25 21:46:23 +02:00
Sergey Sharybin
7771e0b474 Merge branch 'master' into blender2.8 2017-10-25 11:26:53 +02:00
Campbell Barton
2103194f79 Fix T53004: XWayland ignores cursor-warp calls
There is currently a limitation in XWayland,
the cursor needs to be hidden during warp calls.
2017-10-25 20:12:12 +11:00
Sergey Sharybin
1e107fa514 Merge branch 'master' into blender2.8 2017-10-25 10:13:35 +02:00
Brecht Van Lommel
83877632a3 Fix one more assert being triggered due to recent changes. 2017-10-25 01:22:16 +02:00
Brecht Van Lommel
34fe3f9c06 Code refactor: remove MEM_WRITE_ONLY, always use MEM_READ_WRITE.
It's unlikely the driver can do useful optimizations with this, and if
we sum multiple samples we are reading from the memory anyway.
2017-10-24 23:53:09 +02:00
Brecht Van Lommel
fe253389e0 Fix Cycles gtests build on macOS. 2017-10-24 17:52:20 +02:00
Brecht Van Lommel
ec49503a33 Fix T53146: incomplete multi GPU and CPU + GPU memory statistics.
Part due to recent changes, part old bug.
2017-10-24 17:40:43 +02:00
Sergey Sharybin
7ea7fd45d0 Merge branch 'master' into blender2.8 2017-10-24 12:19:48 +02:00
Sergey Sharybin
e03df90bf3 Cycles: Fix compilation in debug mode
Please check compilation before committing refactor changes!
2017-10-24 12:09:02 +02:00
Sergey Sharybin
eccd18a91f Cycles: Fix compilation error without C++11 2017-10-24 11:14:01 +02:00
Sergey Sharybin
d0f48d33f4 Cycles: Fix memory leak in test and simplify code 2017-10-24 11:12:28 +02:00
Sergey Sharybin
1dd33b2f23 Cycles: Fix test compilation failure after recent refactor
The test will leak CPU devices, but is all passing other than that.
Leak will be fixed shortly.

P.S. Committing code refactor without running regression tests, tsk ;)
2017-10-24 10:48:16 +02:00
Brecht Van Lommel
a1aad1f8d1 Fix T53134: denoising with CPU + GPU render leaves some tiles noisy. 2017-10-24 04:09:48 +02:00
Brecht Van Lommel
f5456df095 Merge branch 'master' into blender2.8 2017-10-24 02:05:41 +02:00
Brecht Van Lommel
070a668d04 Code refactor: move more memory allocation logic into device API.
* Remove tex_* and pixels_* functions, replace by mem_*.
* Add MEM_TEXTURE and MEM_PIXELS as memory types recognized by devices.
* No longer create device_memory and call mem_* directly, always go
  through device_only_memory, device_vector and device_pixels.
2017-10-24 01:25:19 +02:00
Brecht Van Lommel
aa8b4c5d81 Code refactor: use device_only_memory and device_vector in more places. 2017-10-24 01:25:13 +02:00
Brecht Van Lommel
7ad9333fad Code refactor: store device/interp/extension/type in each device_memory. 2017-10-24 01:03:59 +02:00
Brecht Van Lommel
ae41f38f78 Code refactor: pass device to scene, check OSL with device info. 2017-10-24 01:03:59 +02:00
Julian Eisel
147f9585db Merge branch 'master' into blender2.8 2017-10-23 00:04:20 +02:00
Brecht Van Lommel
57a0cb797d Code refactor: avoid some unnecessary device memory copying. 2017-10-21 20:58:28 +02:00
Brecht Van Lommel
92ec4863c2 Code refactor: simplify image device memory allocation. 2017-10-21 20:58:28 +02:00
Brecht Van Lommel
0836795a0d Fix issue with resumable rendering in recent changes. 2017-10-21 20:57:52 +02:00
Brecht Van Lommel
6199a606a6 Cycles: disable progressive refine if denoising or save buffers is used.
Progressive refine undoes memory saving from save buffers, so enabling
both does not make much sense. Previously enabling progressive refine
would disable denoising, but it should be the other way around since
denoise actually affects the render result.

Includes some code refactor for progressive refine render buffers, and
avoids recomputing tiles for each progressive sample.
2017-10-21 20:29:21 +02:00
Brecht Van Lommel
dc9eb8234f Cycles: combined CPU + GPU rendering support.
CPU rendering will be restricted to a BVH2, which is not ideal for raytracing
performance but can be shared with the GPU. Decoupled volume shading will be
disabled to match GPU volume sampling.

The number of CPU rendering threads is reduced to leave one core dedicated to
each GPU. Viewport rendering will also only use GPU rendering still. So along
with the BVH2 usage, perfect scaling should not be expected.

Go to User Preferences > System to enable the CPU to render alongside the GPU.

Differential Revision: https://developer.blender.org/D2873
2017-10-21 20:13:44 +02:00
Campbell Barton
b66728d63d Merge branch 'master' into blender2.8 2017-10-21 12:43:17 +11:00
Brecht Van Lommel
3df2e6d76b Fix T53109: denoising variance debug passes not working after recent changes. 2017-10-20 14:41:24 +02:00
Sergey Sharybin
0f8a57de68 Merge branch 'master' into blender2.8 2017-10-19 13:58:01 +02:00
Sergey Sharybin
910dd7fb1b Cycles: Add extra logging in CUDA device detection code 2017-10-19 11:26:10 +02:00
Campbell Barton
27ab054bad Merge branch 'master' into blender2.8 2017-10-19 16:30:20 +11:00
Brecht Van Lommel
d85a0a722e Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness. 2017-10-18 23:35:54 +02:00
Sergey Sharybin
6a17d52f06 Merge branch 'master' into blender2.8 2017-10-18 14:39:22 +02:00
Sergey Sharybin
01a0649354 Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate
This is fully unpredictable for artists when one damaged object makes the whole
scene to render incorrectly. This involves two main changes:

- It is not enough to check triangle bounds to be valid when building BVH.
  This is because triangle might have some finite vertices and some non-finite.

- We shouldn't add non-finite triangle area to the overall area for MIS.
2017-10-18 12:19:53 +02:00