Add pie and ring styles of progress indicators. Exposes progress bar to
the Python API and adds a "type" property to allow style variation.
This can be used for scripts & add-ons to show progress in the UI.
Ref !109882.
Co-authored-by: Campbell Barton <campbell@blender.org>
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
The text under previews would be quite close to the preview, so that
there was more space below it than above. Center it vertically in the
available space now. Also, the horizontal padding was only applied to
the right side of the text rectangle, meaning horizontally centered text
would be too far left. Apply the padding equally, this doesn't affect
available space for the text too much.
See #108018 for before/after pictures.
Pull Request: https://projects.blender.org/blender/blender/pulls/108018
The highlighting of preview tiles would be too strong in asset view
templates and grid views (only used in branches so far). This is because
two buttons are overlayed on top of each other, and both would
highlight. Ensure the overlayed preview tile button doesn't use any
highlighting.
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
Add mouse hover highlighting for items in UILists, in both list mode
and preview tile mode.
See 104677 for more details
Differential Revision: https://projects.blender.org/blender/blender/pulls/104677
Reviewed by Brecht Van Lommel
Documented all functions, adding use case and side effects.
Also replace the use of shortened argument name by more meaningful ones.
Renamed `GPU_batch_instbuf_add_ex` and `GPU_batch_vertbuf_add_ex` to remove
the `ex` suffix as they are the main version used (removed the few usage
of the other version).
Renamed `GPU_batch_draw_instanced` to `GPU_batch_draw_instance_range` and
make it consistent with `GPU_batch_draw_range`.
No user-visible changes expected.
Essentially, this makes it possible to use C++ types like `std::function`
inside `uiBut`. This has plenty of benefits, for example this should help
significantly reducing unsafe `void *` use (since a `std::function` can hold
arbitrary data while preserving types).
----
I wanted to use a non-trivially-constructible C++ type (`std::function`) inside
`uiBut`. But this would mean we can't use `MEM_cnew()` like allocation anymore.
Rather than writing worse code, allow non-trivial construction for `uiBut`.
Member-initializing all members is annoying since there are so many, but rather
safe than sorry. As we use more C++ types (e.g. convert callbacks to use
`std::function`), this should become less since they initialize properly on
default construction.
Also use proper C++ inheritance for `uiBut` subtypes, the old way to allocate
based on size isn't working anymore.
Differential Revision: https://developer.blender.org/D17164
Reviewed by: Hans Goudey