The icons used for the status bar event icons were recently sorted,
resulting in a reversal of the filled/unfilled pairs. This PR makes
them not rely on the order. This also improves the centering of the
text in the buttons. The complaint about the word "Space" is because
this word has a descender. This requires using BLF_boundbox, rather
than BLF_width_and_height to get the position relative to the baseline.
Pull Request: https://projects.blender.org/blender/blender/pulls/127376
Refactor of how "event icons" are created, using custom SVG icons for
key outlines and some complex keys. Allows multiple key widths so that
"Ctrl", "Insert", etc can be readable. Strings are automatically sized
rather than hardcoded. Also allows these strings to be translated.
Supports the UI icon alpha preference. Also supports local aspect in
case we ever want to allow 2D zooming there.
Pull Request: https://projects.blender.org/blender/blender/pulls/125591
Commit adds support for new format of RawInput packets used by
3Dconnexion devices: SpaceMouse Enterprise, Keyboard Pro and Numpad Pro
specifically. This required distinguishing processing button data
delivered as a bitmask and as a numbers array.
Basically it allows for using said devices buttons in Blender including
using these buttons in shortcuts.
Changes work only for Windows. MacOS will allow only for older format
that is bitmask.
Details:
- NDOF button event values have been moved into the public GHOST_Types.h
header and are no longer aligned to the WM event values.
This was done so the values could be changed to match hardware/drivers
without breaking key-maps stored in user preferences.
- Keyboard Pro and Numpad Pro buttons are not currently used because
they don't map to any standard keyboard events.
These could be supported, see the PR for details.
Ref: !124155
This PR completes coverage of the event icons used to represent keymap
entries on the status bar. This adds 0-9, non-alpha keys, tablet, F13-
F24, NDOF buttons, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/120117
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/