Commit Graph

23 Commits

Author SHA1 Message Date
Campbell Barton
473bd60164 Cleanup: clarify arguments using const or r_ prefixed return args 2024-09-26 15:03:24 +10:00
Germano Cavalcante
ea3f938c07 Fix #120109: Grid snap crash when locking axis before base selection
The functionality of snap with constraints relies on the position of
the transformed object.

Previously, snap to grid with constraints was restricted to the Move
operation.
Consequently, the 'Set Snap Base' mode, as well as other transformation
modes, failed to compute the moved position.
As a result, it lacked support for snap to grid with constraints and
would even crash under such circumstances.

The solution involves eliminating the reliance on the Move operator and
instead calculating the position based on mouse position.
2024-04-01 11:22:03 -03:00
Germano Cavalcante
f0479e915f Transform: Implement Snap to Grid mode
Addresses two improvements to `Snap to Grid` as suggested in #73993:
- Make 'Absolute Grid Snapping' a new Snap Mode
- Snap to Grid in Non-Side View performed at ground level

Implementation details:

- Snap to Grid has no cursor symbol, unless we are in `Set Snap Base`
  mode. Similar to the previous 'Absolute Grid Snap' behavior.
- In Non-Side view, Snap to Grid is performed at ground level.
- If `Snap Base` is `Closest`, Snap to Grid uses the transform pivot
  point instead. Similar to the previous 'Absolute Grid Snap' behavior.
- The "Absolute Grid Snap" option has been removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/116109
2024-03-27 13:17:24 +01:00
Hans Goudey
8b514bccd1 Cleanup: Move remaining GPU headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/119807
2024-03-23 01:24:18 +01:00
Campbell Barton
91229f0e16 Cleanup: use full sentences for comments in transform & windowmanager 2024-03-09 23:28:03 +11:00
Miguel Pozo
5eac9e6095 Merge branch 'blender-v4.1-release' 2024-02-15 17:59:44 +01:00
Christoph Lendenfeld
0c560fb7ef Fix #112395: Proportional editing indicator in Graph Editor and Dope Sheet
When using proportional editing in the Graph Editor or the Dope Sheet,
the GUI displays a circle suggesting that the influence is limited in x and y.

In reality those editors only look at the x-axis to determine which keys to influence.

This PR fixes that by adding a new drawing function for those editors that
draws 2 lines to indicate a range.

In theory this can be a feature in other 2D editors in the future.
I assume the VSE would benefit from this as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/118196
2024-02-15 16:50:34 +01:00
Germano Cavalcante
e6e4e6c287 Optimization: avoid calculating the contraint plane when transforming
In most cases, we only need the normal of the plane.

It's a micro-optimization, the difference is very subtle.
2024-02-13 21:21:48 -03:00
Germano Cavalcante
1a74b80d42 Refactor: replace 'isect_ray_plane_v3' with 'isect_ray_plane_v3_factor'
By using `isect_ray_plane_v3_factor` we avoid calculating the v4 plane.
2024-02-13 21:08:49 -03:00
Germano Cavalcante
c9bd326255 Merge branch 'blender-v4.1-release' 2024-02-13 20:35:52 -03:00
Germano Cavalcante
c6e229d3e4 Fix #118221: Snap to Edge with Constraint Plane shifts out of plane
The intersection needs to be calculated with the plane passing through
the snap pivot.
2024-02-13 20:35:08 -03:00
Campbell Barton
b372ebae68 Cleanup: unused headers for source/blender/editors
Remove 1317 includes from editors.
2024-02-13 10:02:53 +11:00
Bastien Montagne
45e7827898 Clenup: Move BLT headers to Cpp.
Noisy but fairly straight forward.
2024-02-09 18:59:42 +01:00
Damien Picard
019eb5a35e I18n: use IFACE_ to translate status bar info & viewport statistics
Although the information displayed in the status bar is strictly
speaking reports, it makes sense to translate them using the Interface
setting instead of Reports, as the tool names and stats terms are
also translated in other UI places (toolbar, menus).

This change includes status bars statistics and keymaps, and viewport
statistics.

The change is quite extensive as it is all or nothing. Translating
keymaps using Interface means some status messages will include them
indirectly, and thus cannot use Reports without having a weird mix of
original and translated words. In turn, having only some messages
translated would be even more confusing.
The result is that all messages related to input are now translated with
Interface, which I think also makes sense.

Discussed as a followup to !116804.

-----

cc. @gtitaev

Pull Request: https://projects.blender.org/blender/blender/pulls/117234
2024-02-07 11:17:50 +01:00
Damien Picard
3bd41cf9bc I18n: Go over TIP_ and IFACE_ usages, change to RPT_ when relevant
The previous commit introduced a new `RPT_()` macro to translate
strings which are not tooltips or regular interface elements, but
longer reports or statuses.

This commit uses the new macro to translate many strings all over the
UI.

Most of it is a simple replace from `TIP_()` or `IFACE_()` to
`RPT_()`, but there are some additional changes:
- A few translations inside `BKE_report()` are removed altogether
  because they are already handled by the translation system.
- Messages inside `UI_but_disable()` are no longer translated
  manually, but they are handled by a new regex in the translation
  system.

Pull Request: https://projects.blender.org/blender/blender/pulls/116804

Pull Request: https://projects.blender.org/blender/blender/pulls/116804
2024-01-12 13:37:32 +01:00
Hans Goudey
3d57bc4397 Cleanup: Move several blenkernel headers to C++
Mostly focus on areas where we're already using C++ features,
where combining C and C++ APIs is getting in the way.

Pull Request: https://projects.blender.org/blender/blender/pulls/114972
2023-11-16 11:41:55 +01:00
Campbell Barton
e38ff7c06d Cleanup: use C++ comments for disabled code 2023-09-25 17:06:04 +10:00
Campbell Barton
4d757510be Cleanup: remove unnecessary context arg to transform drawing functions 2023-08-25 10:46:24 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Germano Cavalcante
f1d44dd64a Transform: Refactor: Use float vector type for 'TransInfo::mval'
In most cases float access is required for this member.
2023-08-02 15:35:09 -03:00
Campbell Barton
81ee130063 Cleanup: use C++ system headers
Apply clang-tidy modernize-deprecated-headers to source/
2023-07-22 11:27:25 +10:00
Jacques Lucke
3a2f5fb9db Editors: move transform code to C++
Also see #103343.

Co-authored-by: Germano Cavalcante <germano.costa@ig.com.br>
Pull Request: https://projects.blender.org/blender/blender/pulls/110049
2023-07-13 17:59:52 +02:00