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Naming refactor: avoid using acquire from movie clip related functions.
This stuff doesn't need releasing, all locks happens in getters,
so using get instead of acquire makes more sense here.
- use BLI_strncpy_utf8 for utf8 buttons when pasting.
- reuse code for ui_textedit_type_ascii / ui_textedit_type_utf8.
- use memmove rather then for() loops in string editing.
- merge jump/all arguments in interface_handlers.c into one enum arg.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
===========================
Fixes for codereview issues pointed by Brecht:
- Replace use_default_clip with use_active_clip setting for
motion-tracking constraints.
- Removed unneeded Clip panel from toolshelf when no clip is opened.
- Put options in Display panel in one column.
Don't want properties region be wider and it should also be
a bit easier to find option you need. Maybe additional re-shuffle
would be good here.
- Reversed order of items in Clip menu
- Re-ordered selection operators in clip editor Select menu to
match 3d viewport order.
- Share common part of sensor/shift and so detection between
object_camera_matrix and Follow Track constraint.
- Fixed typos in translate mode caused by copying files.
- Movie clip angle output is now in radians. Transform node now
accepts rotation in radians too.
- Use scale-rotate-translate order for transformation node and
stabilization data.
Also makes sense when using transform node for non-tracking goals:
image would stay centered when applying only rotation and scale.
Think it's nicer.
- Fixed compilation error caused by recent node-update commit.
do_versions fix: hd audio tracks within metastrips were not properly
upgraded from 2.49 files, resulting in broken unusable tracks, which were
rendered as black strips as a bonus.
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function. All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).
Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
===========================
Initial implementation of graph view for movie tracking data.
Used the same UI-side approach as preview region for sequencer:
create region for graph-related information inside clip editor.
It's easier and nicer than trying to hack graph editor which is
currently designed to work with AnimData only. Trying to make it
more abstract to deal with any kind of data doesn't seem be real
benefit for now.
Currently supported displaying per-frame average error and
selected tracks' movement speed (pixels per frame).
Additional changes:
- Collect per-frame average error after solving.
- Split space clip drawing code into different files.
- Added per-frame average solving error.
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.
Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".
In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.
Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.
In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
===========================
Some improvements for feature detectors:
- Sort features by score when filtering features by
distance using FAST library.
- Added option to place markers only in areas outlined
by grease pencil.