Commit Graph

27420 Commits

Author SHA1 Message Date
Sergey Sharybin
827fa36f0b Camera tracking integration
===========================

Naming refactor: avoid using acquire from movie clip related functions.
This stuff doesn't need releasing, all locks happens in getters,
so using get instead of acquire makes more sense here.
2011-10-20 09:52:13 +00:00
Sergey Sharybin
3dfd4808c3 Merging r41120 through from trunk r41139 into soc-2011-tomato 2011-10-20 09:49:39 +00:00
Sergey Sharybin
e02dfe4a79 Fix #28938: Black frames when composite output node even with disabled nodes 2011-10-20 08:32:26 +00:00
Sergey Sharybin
f037642843 Fix #28937: Text Editor Selection (Scroll Bar)
Do not start selection if mouse cursor.x >= scrollbar.x
2011-10-20 08:19:51 +00:00
Campbell Barton
1555d4b1a8 fix [#28902] Rendering and visibility icons in modifier panel move between clicks 2011-10-20 08:12:39 +00:00
Sergey Sharybin
9969ebffa6 Fix #28942: Minimize stretch in UV editing has no continues grab 2011-10-20 08:03:29 +00:00
Bastien Montagne
daf51fe6cd A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
Mitchell Stokes
f1fe89acf1 Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently... 2011-10-20 07:20:17 +00:00
Campbell Barton
7aca04ad0a minor changes to test editing
- use BLI_strncpy_utf8 for utf8 buttons when pasting.
- reuse code for ui_textedit_type_ascii / ui_textedit_type_utf8.
- use memmove rather then for() loops in string editing.
- merge jump/all arguments in interface_handlers.c into one enum arg.
2011-10-20 07:12:14 +00:00
Dalai Felinto
415f35d1dc bge bugfix: patch #28893 "Fix for #28753 and some other changes for BGE projection code" by Juha Mäki-Kanto (kanttori) 2011-10-20 06:38:45 +00:00
Campbell Barton
9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
Joshua Leung
8e58fceab1 Bugfix [#28976] crash when moving keys in dopesheet editor 2011-10-20 05:18:02 +00:00
Campbell Barton
445279524a debug build option WITH_PYTHON_UI_INFO, so you can right click and edit the python source for UI layout directly. 2011-10-20 00:48:00 +00:00
Campbell Barton
4512f10db9 misc edits
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places)
- blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults).
- tagged some unused rna args.
2011-10-20 00:19:21 +00:00
Campbell Barton
5cf593a778 strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Antony Riakiotakis
364fcde86d #fix: Saving OpenEXR images as floats ignores color profile. This was not noticable in renderer because it works in linear color space. Painting on the image editor, saving and reloading was problematic though. 2011-10-19 23:04:48 +00:00
Campbell Barton
0e66576f02 replace RNA function string lookups with direct assignments, currently the lookup returns the same pointer every time. some of these functions - panel/operator poll for eg, are called many times per redraw so while not a bottleneck its unnecessary. 2011-10-19 22:40:03 +00:00
Campbell Barton
617d3cb852 pass -noaudio when running blender for various utilities - doc-gen and tests. 2011-10-19 21:55:27 +00:00
Sergey Sharybin
bb9b29bd79 Camera tracking integration
===========================

Fixes for codereview issues pointed by Brecht:

- Replace use_default_clip with use_active_clip setting for
  motion-tracking constraints.
- Removed unneeded Clip panel from toolshelf when no clip is opened.
- Put options in Display panel in one column.
  Don't want properties region be wider and it should also be
  a bit easier to find option you need. Maybe additional re-shuffle
  would be good here.
- Reversed order of items in Clip menu
- Re-ordered selection operators in clip editor Select menu to
  match 3d viewport order.
- Share common part of sensor/shift and so detection between
  object_camera_matrix and Follow Track constraint.
- Fixed typos in translate mode caused by copying files.
- Movie clip angle output is now in radians. Transform node now
  accepts rotation in radians too.
- Use scale-rotate-translate order for transformation node and
  stabilization data.
  Also makes sense when using transform node for non-tracking goals:
  image would stay centered when applying only rotation and scale.
  Think it's nicer.
- Fixed compilation error caused by recent node-update commit.
2011-10-19 21:42:37 +00:00
Sergey Sharybin
39ab569dd9 Merging r41093 through r41119 from trunk into soc-2011-tomato
This revision wouldn't compile, fix will came soon with codereview-related changes.
2011-10-19 21:37:07 +00:00
Jens Verwiebe
f6f9288f35 replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
Jens Verwiebe
c661a4b1ab OSX: set at least initial OMP_NUM_THREADS value to avoid warnings in log, remove applescript for now 2011-10-19 19:12:41 +00:00
Peter Schlaile
c97aa671f4 == Sequencer ==
do_versions fix: hd audio tracks within metastrips were not properly
upgraded from 2.49 files, resulting in broken unusable tracks, which were 
rendered as black strips as a bonus.
2011-10-19 18:21:08 +00:00
Lukas Toenne
0d7bd0f9b6 Adds an update flag to the bNode struct (similar to bNodeTree->update).
This prevents access to non-existent typeinfo during type initialization,
when node types have been removed and such nodes are deleted from older files.
All blenkernel functions now only set the node->update flag instead of directly
calling the update function.  All operators, etc. calling blenkernel functions
to modify nodes should make a ntreeUpdate call afterward (they already did that
anyway).

Editor/RNA/renderer/etc. high-level functions still can do immediate updates by
using nodeUpdate and nodeUpdateID (replacing NodeTagChanged/NodeTagIDChanged
respectively). These old functions were previously used only for setting
compositor node needexec flags and clearing cached data, but have become generic
update functions that require type-specific functionality (i.e. a valid typeinfo
struct).
2011-10-19 17:08:35 +00:00
Sergey Sharybin
3d3a449d95 Camera tracking integration
===========================

Initial implementation of graph view for movie tracking data.
Used the same UI-side approach as preview region for sequencer:
create region for graph-related information inside clip editor.

It's easier and nicer than trying to hack graph editor which is
currently designed to work with AnimData only. Trying to make it
more abstract to deal with any kind of data doesn't seem be real
benefit for now.

Currently supported displaying per-frame average error and
selected tracks' movement speed (pixels per frame).

Additional changes:
- Collect per-frame average error after solving.
- Split space clip drawing code into different files.
- Added per-frame average solving error.
2011-10-19 12:46:30 +00:00
Campbell Barton
408a2c62b9 fix for armatures in wire draw mode not displaying in solid mode.
note, this isn't a showstopper bugfix.
2011-10-19 00:41:48 +00:00
Sergey Sharybin
72457eb6d6 Camera tracking integration
===========================

Allow offset from locked position.
2011-10-17 15:57:20 +00:00
Sergey Sharybin
20cea882d6 Merging r41037 through r41092 from trunk into soc-2011-tomato 2011-10-17 15:55:35 +00:00
Thomas Dinges
d795b55b73 BLENDER_VERSION_CYCLE:
rc > release
2011-10-17 15:09:23 +00:00
Ton Roosendaal
b8da571036 Blender 2.60 release commit!
New splash: thanks to Kent Trammell!
And thanks to judges committee: Beorn Leonard, Pratik Solanki
and Brandon Phoenix.

Next: tag & build!
2011-10-17 15:07:08 +00:00
Jens Verwiebe
3335cf41f6 OSX: omp script rework part2 2011-10-17 10:43:32 +00:00
Jens Verwiebe
70abd2a304 OSX: omp script rework part1 2011-10-17 10:41:47 +00:00
Jens Verwiebe
9a5921883e OSX: Start with OMP_NUM_THREADS default unchanged, to let the user decide about optimized value, default == all cores used 2011-10-17 10:30:08 +00:00
Campbell Barton
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Campbell Barton
67c15da97d docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
2011-10-17 02:20:53 +00:00
Janne Karhu
8fae0c6d7e Particle dupliobject rotation changes:
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60.

Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis".

In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility.

Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel.

In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-16 16:14:36 +00:00
Campbell Barton
b6d0daa9cb utf8 editing for UI text input, this means backspace, delete, arrow keys properly move the cursor with multi-byte chars.
Note that this is only for the interface, text editor and python console still miss this feature.
2011-10-16 12:25:42 +00:00
Daniel Salazar
3fd8a914b8 ID Mask node was limmited at 10000 while OB and Mat IDs reach 32767. Set this limit and it's working fine here in my comps 2011-10-16 09:51:23 +00:00
Dalai Felinto
2bba8ad861 Set the correct char for Persian name (using \ufbfd instead of the arabic yeh one) 2011-10-15 23:50:05 +00:00
Sergey Sharybin
8fb37629cd Camera tracking integration
===========================

Some improvements for feature detectors:

- Sort features by score when filtering features by
  distance using FAST library.
- Added option to place markers only in areas outlined
  by grease pencil.
2011-10-15 19:30:51 +00:00
Sergey Sharybin
e168a4f019 Camera tracking integration
===========================

Changes to moviecache pointed and discussed in codereview page:

http://codereview.appspot.com/5283049/
2011-10-15 19:20:34 +00:00
Sergey Sharybin
70c8e65021 Merging r40990 through r41036 from trunk into soc-2011-tomato 2011-10-15 19:19:24 +00:00
Jens Verwiebe
1c8a91d4df OSX: add editable applescript to not have the script a blackbox 2011-10-15 14:21:03 +00:00
Campbell Barton
7f4bb1f71b spelling corrections in comments and quiet warning 2011-10-15 14:14:22 +00:00
Jens Verwiebe
08f8fbbd30 OSX:recommit applescript, added errorhandling 2011-10-15 14:04:33 +00:00
Jens Verwiebe
843193e4d1 Delete applescript for recommit 2011-10-15 14:03:23 +00:00
Campbell Barton
58eb0d7967 keep particle system names unique 2011-10-15 11:55:09 +00:00
Campbell Barton
f5f8292461 ensure BoneGroup names are kept unique. 2011-10-15 11:07:18 +00:00
Campbell Barton
9613de6248 make sure render layer names are unique when setting through rna. 2011-10-15 09:59:31 +00:00
Campbell Barton
f8317ed450 fix UI jump in normal buttons for buttons which didnt start out normalized. 2011-10-15 09:43:42 +00:00